Cyrius Li-Moody wrote:-Shotgun and cloak is OP and ridiculous. No 2 ways about it.
-Fluxes should disable cloak for a short period not random bulletspray.
-Keep the animation the same but don't allow fire until fully visible
The stamina nature of cloaking is fine. You can see a cloaked scout plain as day as he runs around. The muzzle flashes from most weapons is what makes cloaked enemies hard to hit as you lose them in the strobe.
I pulled this from another thread
here, and will be pulling some more suggestions from that thread, as well as adding some more ideas as to possible changes.
What I would like to see is what the community thinks is most important, so I'm creating this poll to help us see that.
This is a multiple answer poll so please choose as many as you think are needed.
http://poll.pollcode.com/38898533Please post any other ideas not currently in the poll down below.
Here's one specifically that I forgot to include in the poll that I absolutely support:
Garrett Blacknova wrote:Increase volume of decloak sound for players other than the one cloaked.
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Another great community summary
hereDjango Quik wrote:Most people are simply looking at the symptoms and blaming entirely the wrong thing for what's happening.
Case in point: "I keep getting shotgun 2hk'd before I even know someone's there! The shotgun must be OP and the shotgun cloak combo must the OPOP because that's the only way I wouldn't have seen them."
The biggest problem with the cloak is that you can still shoot at least for half a second while cloaked before it deactivates. During that time you get your extra dampening and lower visibility (even if it is still blurry, it's a difference). Once this is fixed, a massive proportion of the cloak QQ problems will instantly disappear.
I still think the extra dampening bonus on cloaks is unnecessary - cloak does give a sizeable advantage already and if you want to be properly undetectable by most, you should have to sacrifice slots to do so. Ok so caldari scouts might still easily pick you up but that's one suit, one viable counter. Everything needs it's one viable counter.