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Garrett Blacknova
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4867
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Posted - 2014.04.04 12:47:00 -
[1] - Quote
My vote goes on the following two options:
1. Increase volume of decloak sound for players other than the one cloaked. 2. Provide education for players on what cloaked suits look like.
Unfortunately, they're conspicuous in their absence from the poll, and the "none, use your eyes" option is worded in an offensive manner in an obvious attempt to discourage even those who believe the cloak is pretty nearly balanced as it should be from bothering to vote at all.
Biased poll is biased. |
Garrett Blacknova
Codex Troopers
4880
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Posted - 2014.04.04 18:06:00 -
[2] - Quote
Cotsy8 wrote:The same thing Cotsy always says. You know, you should probably go back to the thread where you tried to respond to me calling you out, and ACTUALLY DEFEND YOUR POSITION.
Otherwise your repetition of the same already-debunked argument will just continue to get the same counters that have already debunked it until you come up with a way to respond to the counter-arguments people keep bringing up.
I called you out, and while you responded to that calling out, you DIDN'T address any of the points I've made throughout all the other threads, and you tried to call me out in response but didn't stick around when I countered every point you tried to make.
So... Troll Try harder next time? |
Garrett Blacknova
Codex Troopers
4902
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Posted - 2014.04.05 05:55:00 -
[3] - Quote
Thurak1 wrote:So its ok for scouts to have a ohk weapon but not for a slow moving heavy? For a heavy our ohk weapon takes 4 seconds to charge up and we are giant targets that pretty much nobody should miss. i want shotguns to have a 4 second charge up time to make them a more balanced weapon. Compare range on the Forge Gun to range on a Shotgun. The charge time is what makes the Forge not OP. The range restriction is what makes the Shotgun not OP.
Nobody's saying a Forge Gun shouldn't OHK another player (I hope... if they are, lol). We're also not stopping your Commando suit from equipping a Sniper Rifle and a Shotgun for one-shot goodness.
And for the record, against competently (not even heavily) tanked Heavy suits, a Shotgun WILL NOT INSTAKILL YOU. Unless they manage to land the entire spread of pellets onto your head, that is. In which case, you probably deserved it. And even then, some heavily-tanked suits will still be standing. |
Garrett Blacknova
Codex Troopers
4902
|
Posted - 2014.04.05 06:55:00 -
[4] - Quote
Ivy Zalinto wrote:My 2 isk on the other arguments earlier in the thread: The argument that flux should disable a cloak entirely is also bs. It would render caldari scouts in particular exceedingly vulnerable and be a hard counter rather than a tactical one. It would be the same issue when av grenades could pop 800k tanks. The shield based scouts would cease to exist. My perspective on this is that I would only support a Flux disabling a cloak if having the cloak active prevented your shields from going down. |
Garrett Blacknova
Codex Troopers
4910
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Posted - 2014.04.05 08:22:00 -
[5] - Quote
The Robot Devil wrote:I am worried about shotgun damage sometimes. The other day a militia shotgun done 750+ damage to me in two shots and then dropped my squad mate before we could react, I am not saying they are OP because it could be a head shot but it just seems a little powerful to be able to drop two players in a second or two. The player may have been good but 325 damage per shot seems high. By "325 damage" you mean "not enough to kill even most non-brick-tanked Scout suits".
Pretty sure that SMALL an amount of damage is reasonable for a weapon with an effective range that competes with Nova Knives for shortest.
Quote:I have shot up cloaked scouts and had them into armor only to have them turn around and drop me with a CR. I think the light frames ability to tank may be a bit too high because the cloak doesn't seem to have the disadvange that the counter to a cloak has. Passive scans take a slot where defense would go but the cloak takes an equipment slot that doesn't force the player to give up as much. If you were "shooting them up" while they're cloaked, and you're not in a Scout suit yourself, you should have comparable eHP at the very least, which means they managed to turn then MASSIVELY outmatch your damage output to catch up then exceed the damage you'd already put on them. Either you're using a sidearm and are a bad shot, or you're a terrible shot.
I think the GalScout at least has slightly better fitting capabilities than it actually deserves, but I haven't played enough with fittings on the others to judge if they also have the same problem. It's not as huge an advantage as some QQers are trying to make it out to be, but there's definitely that one area which could probably use another look over.
Quote:I am not QQing but I do want to share my opinions with this tread and it think that the shotgun cloak is very powerful with few drawbacks when compared to the counters available to other suits, like more HP or better passive. Team work and situational awareness does make a huge difference but being in a team shouldn't be required for a solo player to profiable. You don't need to be in a coordinated squad in order to run with teammates. It's a team game. Every game mode is team vs. team. You will ALWAYS be in a team when you're on the battlefield. As long as you're on the battlefield, there will be blue (or green) dots to stay with for that "safety in numbers" option. |
Garrett Blacknova
Codex Troopers
4917
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Posted - 2014.04.05 11:07:00 -
[6] - Quote
The Robot Devil wrote:I agree, I am just saying that I am worried it is a bit high because in four shots it did well over 1k damage in around two seconds. I don't necessarily think it needs a nerf or anything. I am just commenting on how much damage a militia shotgun can do in the amount of time that it does it. Look at the DPS on any Rifle, Most of them are in the range od 800+ damage PER SECOND. That's 1600 over 2 seconds.
Still not seeing the problem with a Shotgun having around 1000 in a little over 2 seconds.
Quote:I was in a Sever Min Logi with an Exile AR and I am a pretty bad shot. I don't know the the light suit and it is possible that it was an assault with a cloak but my point is that the suit tank is on the verge of too much as things are now. If there is a rebalanced to mediums then that may change all of that. Assaults in particular need a buff right now, and I think Logis could use a rework of how they get their benefits at the moment (not a buff or nerf specifically, but a change).
Quote:Being in a team or in a squad are two different things, solo play styles shouldn't be totally negated by a specific weapon/suit combination. The point of my post was to tell why I think the cloaky scout shotgun may need another look because the combo does seem more powerful than the average suit setup. High speed, low dB, good tank, high alpha and a cloak seems to have few drawbacks. Like the slayer logi of old the combination of all these things is the real problem, not one or two specific things. If you don't want to work with a squad, then you're going for a "lone wolf" playstyle. That's a very specialised role, and there's an equally specialised suit which excels for it. If you want to play that way, you might want to consider a Scout suit
Sorry, but it's true. Lone wolfing is WHAT SCOUTS DO. If you're doing it and you're NOT a Scout, then... well, you're doing it suboptimally, and you need to be more careful and more alert because you don't have the innate advantages Scouts have for that role.
Also, DUST is a very team-focused shooter. Winning is about TEAM performance, not individual performance. I ran 0 kills for 9 deaths in a battle 2 days ago and was still ranked 2nd on the scoreboard for the winning team and considered an asset by my teammates. Why? Because I saved more than 9 lives, provided well-placed front-line Uplinks, and kept people stocked with ammo throughout the battle. My first act every time I saw my character's gun was to switch to something else. I literally had the 2nd highest score in the match without firing a single shot. |
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