Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4408
|
Posted - 2014.04.03 17:43:00 -
[1] - Quote
The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
NAV HIV
The Generals General Tso's Alliance
1340
|
Posted - 2014.04.03 17:44:00 -
[2] - Quote
I remember you killing me 3-4 times with that Scout and CR combo... |
fixitgd
S.e.V.e.N. General Tso's Alliance
113
|
Posted - 2014.04.03 17:45:00 -
[3] - Quote
I use it and have to agree.
Not sure what it should be balanced too, but no nerf hammer please ccp!!!! |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4409
|
Posted - 2014.04.03 17:49:00 -
[4] - Quote
NAV HIV wrote:I remember you killing me 3-4 times with that Scout and CR combo...
I felt dirty. Proto Amarr Scout with proto CR.
*shakes head in shame*
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
746
|
Posted - 2014.04.03 17:53:00 -
[5] - Quote
I was raging about the CR all 1.7. It was far superior to the RR it's just that due to the horrible map design the RR was more dominate.
The CR still needs some adjusting and I agree with you on it being the damage profile for shields/armour.
...
|
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4409
|
Posted - 2014.04.03 17:54:00 -
[6] - Quote
Ares 514 wrote:I was raging about the CR all 1.7. It was far superior to the RR it's just that due to the horrible map design the RR was more dominate.
The CR still needs some adjusting and I agree with you on it being the damage profile for shields/armour.
I would say that its damage SHOULD NOT be touched, its damage profile should be tweaked to 80/110.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
Ghosts Chance
Inf4m0us
1740
|
Posted - 2014.04.03 17:56:00 -
[7] - Quote
your seeing this becuase your playing amaar faction warfare... against minmatar.
and if you think the combat rifle is the most dominant weapon on the killfeed then your overlooking the shotgun. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10248
|
Posted - 2014.04.03 17:58:00 -
[8] - Quote
Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door. While the damage profile is an issue with gives the CR and other projectiles a +5% net advantage in damage, your solution to make projectiles 80/110 is even worse; it would have a deficit of 10%. The damage profiles of projectiles should have a net 0 gain in damage, like -5% to shields and +5% to armor (adds up to zero): Someone made a thread on the subject.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Repe Susi
Rautaleijona
1155
|
Posted - 2014.04.03 18:01:00 -
[9] - Quote
Aisha Ctarl wrote:NAV HIV wrote:I remember you killing me 3-4 times with that Scout and CR combo... I felt dirty. Proto Amarr Scout with proto CR. *shakes head in shame*
So let me see... You put up a thread to complain about the Combat Rifle and well well what do we see here:
Quote: I remember you killing me 3-4 times with that Scout and CR combo...
You SHOULD be ashamed.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
|
Thanjac
Ruthless Chaos
123
|
Posted - 2014.04.03 18:05:00 -
[10] - Quote
I wouldn't care for I am a MINNANDO, FEAR MY CR/MD
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
|
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3387
|
Posted - 2014.04.03 18:07:00 -
[11] - Quote
Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL
So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be.
Yea, no. |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4411
|
Posted - 2014.04.03 18:07:00 -
[12] - Quote
Ghosts Chance wrote:your seeing this becuase your playing amaar faction warfare... against minmatar.
and if you think the combat rifle is the most dominant weapon on the killfeed then your overlooking the shotgun.
I play more pub matches than Amarr FW matches, I see it in pubs more than I see it in FW.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4411
|
Posted - 2014.04.03 18:09:00 -
[13] - Quote
Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no.
Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
Iron Wolf Saber
Den of Swords
14103
|
Posted - 2014.04.03 18:11:00 -
[14] - Quote
I say its time to dethrone the king.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1277
|
Posted - 2014.04.03 18:15:00 -
[15] - Quote
Iron Wolf Saber wrote:I say its time to dethrone the king. More details on your ideas please.
Me in my ADS: 1,2
|
Delta 749
Kestrel Reconnaissance
2804
|
Posted - 2014.04.03 18:16:00 -
[16] - Quote
Hey guys, remember how asking for an increased TTK so that if someone shot you in the back you could turn around and react was a good idea just so we wouldnt get killed if someone got the drop on us?
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
|
Cyrius Li-Moody
0uter.Heaven
4501
|
Posted - 2014.04.03 18:17:00 -
[17] - Quote
The projectile damage model doesn't make sense balance wise. -20/+10 makes less sense though.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
axis alpha
Red Star. EoN.
299
|
Posted - 2014.04.03 18:24:00 -
[18] - Quote
They just got done balancing weapons. I'm sure what is set is set in stone. Enough with with the qq already. All weapons were adjusted. Just adapt. Cmon.
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
|
Cody Sietz
Bullet Cluster Lokun Listamenn
2957
|
Posted - 2014.04.03 18:30:00 -
[19] - Quote
Yeah, I wish I took a picture of all the times a CR killed me from wayyyyy to far out. The RR was was simply to good in CQC, which is a easy enough fix.
The CR really did take the old duvolle/GeK spot as best overall rifle with no downside.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4413
|
Posted - 2014.04.03 18:41:00 -
[20] - Quote
Cyrius Li-Moody wrote:The projectile damage model doesn't make sense balance wise. -20/+10 makes less sense though.
I'm no math major (trust me I use a calculator for everything), so my numbers are most likely terribad, I do know for a fact though that its power lies in its damage profile of 95/110.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10251
|
Posted - 2014.04.03 18:42:00 -
[21] - Quote
Aisha Ctarl wrote:Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no. Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR. Seriously dude...
+20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit.
Read my previous posts for better solution.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4413
|
Posted - 2014.04.03 18:43:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:Aisha Ctarl wrote:Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no. Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR. Seriously dude... +20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit. Read my previous posts for better solution.
Ok, now that someone explained the math, I totally get it now, so it should be 80/120.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
840
|
Posted - 2014.04.03 18:43:00 -
[23] - Quote
Ahhh, the Combat Rifle. Another fine example of Minmatar greatness.
Seriously though, your idea is terrible. 90/110 if anything.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10251
|
Posted - 2014.04.03 18:47:00 -
[24] - Quote
Aisha Ctarl wrote:KAGEHOSHI Horned Wolf wrote:Aisha Ctarl wrote:Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no. Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR. Seriously dude... +20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit. Read my previous posts for better solution. Ok, now that someone explained the math, I totally get it now, so it should be 80/120. I still would prefer -5%/+5% (95/105) to keep it unique and distinct from explosives. Currently explosives are already -20/+20 (80/120).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
21yrOld Knight
Pradox XVI Proficiency V.
636
|
Posted - 2014.04.03 18:49:00 -
[25] - Quote
You are QQ'ing about the Cr when you are known for using amarr suits. The Cr is made for killing smart platted suits.
Mike Ruan Said i was Dust Famous!
Did he just talk in #'s
Volunteer member of the Arkombine, but i don't want out.
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
548
|
Posted - 2014.04.03 18:50:00 -
[26] - Quote
Shut your filthy Amarrian mouth.
We can pickle that.
|
Jenova Rhapsodos
Fatal Absolution Dirt Nap Squad.
374
|
Posted - 2014.04.03 18:50:00 -
[27] - Quote
I agree that the Combat Rifle is Rifle King. It is versatile and powerful, the only real drawback being the need for a Nanohive if you plan on staying alive.
A damage profile change is a good idea, though rail tech already claims the 90/110.
2 options could be:
80/120 - to mirror laser weapons. Very weak against shields however.
EDIT - just realised 80/120 is the explosives damage profile. Disregard that.
95/105 - similar to now, though marginally weaker against armor. Would still pack a punch with proficiency considered though.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
|
Atiim
Living Like Larry Schwag
6365
|
Posted - 2014.04.03 18:51:00 -
[28] - Quote
Aisha Ctarl wrote: Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
And why wouldn't we?
Laser Weaponry has a -20% / +20% modifier, meaning they gain 20% and sacrifice 20%. This is balanced because your sacrifice is equal to your advantage
Your solution, would be to give Projectile Weaponry a -20% / +10% modifier, meaning they'd gain 10% but sacrifice 20%. This would be imbalanced because your sacrifice is not equal to your advantage.
Also, the inverse profile of Laser weaponry (-20% / +20%), is actually Explosive weaponry (+20% / -20%).
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Aeon Amadi
Edimmu Warfighters Gallente Federation
5422
|
Posted - 2014.04.03 18:54:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote: Seriously dude...
+20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit.
Read my previous posts for better solution.
SCR gets +20% shield -20% armor. I'm going to assume you made a typo and got the two reversed.... and then subsequently got the profiles for the projectile reversed as well.
Aisha Ctarl wrote:
Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
Explosives have this, there's no reason for projectiles to be a carbon copy of explosives.
For the record, this argument will really never go anywhere because Projectiles are in such a unique place. Laser/Explosives are polar opposites of one another while Plasma/Rail are polar opposites of one another. Projectiles are just sort of... there. Ultimately, everyone is going to have a different opinion on what they should do.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
HYENAKILLER X
WILL FIGHT ANYONE
694
|
Posted - 2014.04.03 18:55:00 -
[30] - Quote
I used that thing (cr) and it takes more skill than any weapon besides scrambler. When guys are killing you with ease its because the damn thing requires mastery.
I got bored with it and started using the rail rifle now im to da lazy to use the cr.
It doesnt have the up or down side of the scrambler rifle but there are tons of guys who equip it and cant use it.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
|
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
548
|
Posted - 2014.04.03 18:56:00 -
[31] - Quote
Iron Wolf Saber wrote:I say its time to dethrone the king.
*facepalm
We can pickle that.
|
xSivartx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
54
|
Posted - 2014.04.03 19:00:00 -
[32] - Quote
85/115 would be my preferred or make it an even 100/100. The only rifle with even base. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10256
|
Posted - 2014.04.03 19:03:00 -
[33] - Quote
Aeon Amadi wrote:KAGEHOSHI Horned Wolf wrote: Seriously dude...
+20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit.
Read my previous posts for better solution.
SCR gets +20% shield -20% armor. I'm going to assume you made a typo and got the two reversed.... and then subsequently got the profiles for the projectile reversed as well. Aisha Ctarl wrote:
Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
Explosives have this, there's no reason for projectiles to be a carbon copy of explosives. For the record, this argument will really never go anywhere because Projectiles are in such a unique place. Laser/Explosives are polar opposites of one another while Plasma/Rail are polar opposites of one another. Projectiles are just sort of... there. Ultimately, everyone is going to have a different opinion on what they should do. Fixed the typos.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
165
|
Posted - 2014.04.03 19:13:00 -
[34] - Quote
I'm not big on eve lore but from what I've read through tons on posts that the minmatar are a dmg tanking race with low ehp so why drop thier dmg when that's all they have going for them.
4KD Minmatar Assault
Weapon sp refund please
|
Iron Wolf Saber
Den of Swords
14106
|
Posted - 2014.04.03 19:16:00 -
[35] - Quote
Plasma Rifles Everywhere!
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5460
|
Posted - 2014.04.03 19:16:00 -
[36] - Quote
Change it to 95% shields 105% armor. Reduce damage slightly, the near balanced damage profile and RoF will make up for it.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
|
Gelhad Thremyr
Quebec United
171
|
Posted - 2014.04.03 19:19:00 -
[37] - Quote
People that complain they get killed by too much people that MAXED the cr, seriously lots of people have maxed the cr from day one and probably added more recently with the respec, you cant call for a respect only on YOUR perception of how you die,only ccp could know how much peeps that maxed the skills kill more than people who maxed other weapons out.
IMO this patch is the most balanced EVER to ship out. What we are seeing here has nothing to do with the mass driver opness and the flaylock one shot opness, or the duvolle opness !
So no, denied, your high ! |
Meee One
Hello Kitty Commandos
694
|
Posted - 2014.04.03 19:24:00 -
[38] - Quote
Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL
EDIT 2
Disregard my 80/110 damage profile...I'm not a math major, and I've been told that 80/110 is terribad math apparently (homeland security major here). I do know for a fact though that the CR's power lies in its current damage profile of 95/110, what do you all propose as a new damage profile? TL;DR You're mad you unload on people with your viziam and it doesn't 1 hit kill like it used to,so they can get to cover and fire back at you within their optimal.
You need to learn that Amarrian weapons benefit from range over raw DPS,CR should be left alone.
I rarely see any CR but the one i use,i see shat tons of RRs though.
God forbid a CR be good at what it's designed for (CQC).
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
|
sabre prime
the unholy legion of darkstar DARKSTAR ARMY
159
|
Posted - 2014.04.03 19:32:00 -
[39] - Quote
-10%/+10% (90/110). And be done with the qq'ing I say unto you all!
Desperate attempt to get BPOs
|
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4414
|
Posted - 2014.04.03 19:35:00 -
[40] - Quote
Meee One wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL
EDIT 2
Disregard my 80/110 damage profile...I'm not a math major, and I've been told that 80/110 is terribad math apparently (homeland security major here). I do know for a fact though that the CR's power lies in its current damage profile of 95/110, what do you all propose as a new damage profile? TL;DR You're mad you unload on people with your viziam and it doesn't 1 hit kill like it used to,so they can get to cover and fire back at you within their optimal. You need to learn that Amarrian weapons benefit from range over raw DPS,CR should be left alone. I rarely see any CR but the one i use,i see shat tons of RRs though. God forbid a CR be good at what it's designed for (CQC).
1) I'm not mad, I'm pointing out a fact. 2) Who the hell are you? You're talking about me as if you know me. 3) The ScR's still wreck light suits and medium suits so I'm not complaining about them.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
|
Lynn Beck
Wake N' Bake Inc Top Men.
998
|
Posted - 2014.04.03 19:36:00 -
[41] - Quote
Huh.
RR is still being purchased 6x more than CR. Want a linky? I'll have to get on my PC- but the past 10 days' sales is like this- RR 32~% of all weapons sold, CR is 6% of all weapons sold.
The MAJOR drawback to CR is the ridiculously low damage per clip. Miss 2 bursts on your CR and you simply will not kill that proto suit.
People killing you are good shots.
On the other side... Modded controller abuse with SCR is still out there, and they're instagibbing my 700-825hp commando before i can even fire 2 bursts.
Quit yer bitchin and grow a pair guys.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
|
Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5460
|
Posted - 2014.04.03 19:37:00 -
[42] - Quote
Meee One wrote: God forbid a CR be good at what it's designed for (CQC).
What is the Plasma Rifle good For then? It's CQC only and has no good chance at med-long range.
Combat rifle excels in CQC over Plasma Rifle and good at ranged combat.
Plasma Rifle Superior Traits over Combat Rifle: Larger Mag. Higher Alpha
Combat Rifle Superior traits over Plasma Rifle: Better DPS Greater Damage Profile Longer Range Higher Stability Lower Fitting Requirements
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
|
Meee One
Hello Kitty Commandos
696
|
Posted - 2014.04.03 19:42:00 -
[43] - Quote
Sgt Kirk wrote:Meee One wrote: God forbid a CR be good at what it's designed for (CQC).
What is the Plasma Rifle good For then? It's CQC only and has no good chance at med-long range. Combat rifle excels in CQC over Plasma Rifle and good at ranged combat. Plasma Rifle Superior Traits over Combat Rifle: Larger Mag. Higher Alpha Combat Rifle Superior traits over Plasma Rifle: Better DPS Greater Damage Profile Longer Range Higher Stability Lower Fitting Requirements You're comparing a rifle meant for burst fire vs a cannon meant for AV? Really? Plasma is good against vehicles if you can land a hit. CRs aren't regardless of how many bullets you spray into them,you'll just have to take my word on that.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10258
|
Posted - 2014.04.03 19:48:00 -
[44] - Quote
Meee One wrote:Sgt Kirk wrote:Meee One wrote: God forbid a CR be good at what it's designed for (CQC).
What is the Plasma Rifle good For then? It's CQC only and has no good chance at med-long range. Combat rifle excels in CQC over Plasma Rifle and good at ranged combat. Plasma Rifle Superior Traits over Combat Rifle: Larger Mag. Higher Alpha Combat Rifle Superior traits over Plasma Rifle: Better DPS Greater Damage Profile Longer Range Higher Stability Lower Fitting Requirements You're comparing a rifle meant for burst fire vs a cannon meant for AV? Really? Plasma is good against vehicles if you can land a hit. CRs aren't regardless of how many bullets you spray into them,you'll just have to take my word on that. Plasma rifle = assault rifle. People don't like calling it the assault rifles because all the main racial rifles are technically assault rifles. AR shoots plasma, so they call it the plasma rifle.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Jenova Rhapsodos
Fatal Absolution
374
|
Posted - 2014.04.03 19:48:00 -
[45] - Quote
Meee One wrote:Sgt Kirk wrote:Meee One wrote: God forbid a CR be good at what it's designed for (CQC).
What is the Plasma Rifle good For then? It's CQC only and has no good chance at med-long range. Combat rifle excels in CQC over Plasma Rifle and good at ranged combat. Plasma Rifle Superior Traits over Combat Rifle: Larger Mag. Higher Alpha Combat Rifle Superior traits over Plasma Rifle: Better DPS Greater Damage Profile Longer Range Higher Stability Lower Fitting Requirements You're comparing a rifle meant for burst fire vs a cannon meant for AV? Really? Plasma is good against vehicles if you can land a hit. CRs aren't regardless of how many bullets you spray into them,you'll just have to take my word on that.
I've tried to help you out a little.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
|
Meee One
Hello Kitty Commandos
698
|
Posted - 2014.04.03 19:50:00 -
[46] - Quote
Aisha Ctarl wrote:Meee One wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL
EDIT 2
Disregard my 80/110 damage profile...I'm not a math major, and I've been told that 80/110 is terribad math apparently (homeland security major here). I do know for a fact though that the CR's power lies in its current damage profile of 95/110, what do you all propose as a new damage profile? TL;DR You're mad you unload on people with your viziam and it doesn't 1 hit kill like it used to,so they can get to cover and fire back at you within their optimal. You need to learn that Amarrian weapons benefit from range over raw DPS,CR should be left alone. I rarely see any CR but the one i use,i see shat tons of RRs though. God forbid a CR be good at what it's designed for (CQC). 1) I'm not mad, I'm pointing out a fact. 2) Who the hell are you? You're talking about me as if you know me. 3) The ScR's still wreck light suits and medium suits so I'm not complaining about them. 1)You're definitely mad. 2)I do know you,you just don't recognise me on this character. 3)You're complaing about a rival weapon so in a roundabout way,you are.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
|
Meee One
Hello Kitty Commandos
698
|
Posted - 2014.04.03 19:52:00 -
[47] - Quote
Jenova Rhapsodos wrote:Meee One wrote:Sgt Kirk wrote:Meee One wrote: God forbid a CR be good at what it's designed for (CQC).
What is the Plasma Rifle good For then? It's CQC only and has no good chance at med-long range. Combat rifle excels in CQC over Plasma Rifle and good at ranged combat. Plasma Rifle Superior Traits over Combat Rifle: Larger Mag. Higher Alpha Combat Rifle Superior traits over Plasma Rifle: Better DPS Greater Damage Profile Longer Range Higher Stability Lower Fitting Requirements You're comparing a rifle meant for burst fire vs a cannon meant for AV? Really? Plasma is good against vehicles if you can land a hit. CRs aren't regardless of how many bullets you spray into them,you'll just have to take my word on that. I've tried to help you out a little. Aww you're so kind.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
|
Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5462
|
Posted - 2014.04.03 20:03:00 -
[48] - Quote
Meee One wrote:You're comparing a rifle meant for burst fire vs a cannon meant for AV? Really? Plasma is good against vehicles if you can land a hit. CRs aren't regardless of how many bullets you spray into them,you'll just have to take my word on that. learn to read.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
|
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4416
|
Posted - 2014.04.03 20:05:00 -
[49] - Quote
Meee One wrote:Aisha Ctarl wrote:Meee One wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL
EDIT 2
Disregard my 80/110 damage profile...I'm not a math major, and I've been told that 80/110 is terribad math apparently (homeland security major here). I do know for a fact though that the CR's power lies in its current damage profile of 95/110, what do you all propose as a new damage profile? TL;DR You're mad you unload on people with your viziam and it doesn't 1 hit kill like it used to,so they can get to cover and fire back at you within their optimal. You need to learn that Amarrian weapons benefit from range over raw DPS,CR should be left alone. I rarely see any CR but the one i use,i see shat tons of RRs though. God forbid a CR be good at what it's designed for (CQC). 1) I'm not mad, I'm pointing out a fact. 2) Who the hell are you? You're talking about me as if you know me. 3) The ScR's still wreck light suits and medium suits so I'm not complaining about them. 1)You're definitely mad. 2)I do know you,you just don't recognise me on this character. 3)You're complaing about a rival weapon so in a roundabout way,you are.
Ok then you're either Evicer or Atiim.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
Boot Booter
Molon Labe. General Tso's Alliance
375
|
Posted - 2014.04.03 20:05:00 -
[50] - Quote
Physically speaking it's no different than rail gun technology (both fire solid projectiles) . With this in mind I'd be OK for 90/110 same as RR. But to give it a niche I think 95/105 is better. This makes the most sense to me from what I understand about damage and race relationships. For example Ammar are armor tankers and there weapons do most damage to shields.. (hence why the 'evolved' to prefer armor). In dust minmatar are slightly oriented towards shields. Therefore they should have weapons slightly weak against shields.
I wouldn't make the damage profile any more polarized than the rail gun technology.
As for everyone is using the CR... That's just wrong. I still see a great deal of RR and SCR. I think the AR needs a buff in rof or the gal assault needs to inherit a ROF bonus (2% per level) . This should even things out. |
|
Gelan Corbaine
Gladiators Vanguard
370
|
Posted - 2014.04.03 20:50:00 -
[51] - Quote
Sgt Kirk wrote:Meee One wrote: God forbid a CR be good at what it's designed for (CQC).
What is the Plasma Rifle good For then? It's CQC only and has no good chance at med-long range. Combat rifle excels in CQC over Plasma Rifle and good at ranged combat. Plasma Rifle Superior Traits over Combat Rifle: Larger Mag. Higher Alpha Combat Rifle Superior traits over Plasma Rifle: Better DPS Greater Damage Profile Longer Range Higher Stability Lower Fitting Requirements
Yeah the Plasma Rifle definitely needs a bit of a buff .. I feel for my Gallente friends ....
No job is worth doing if you don't get paid in the end .
|
Atiim
Living Like Larry Schwag
6369
|
Posted - 2014.04.03 20:52:00 -
[52] - Quote
Aisha Ctarl wrote: Ok then you're either Evicer or Atiim.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Killar-12
OLDSPICE. Top Men.
2545
|
Posted - 2014.04.03 21:08:00 -
[53] - Quote
85/115, we need ammo types in DUST so we can get over this...
How to Leave PC
|
bogeyman m
Krusual Covert Operators Minmatar Republic
151
|
Posted - 2014.04.03 21:25:00 -
[54] - Quote
Aisha Ctarl wrote:Dying too much to (snip) Sub Machine guns -- you're SOoL If you're dying too much to SMGs, take two steps back. Fixed.
SMGs are side arms with a ridiculously short range when compared to assault-type rifles. Speaking as someone who still (stupidly) tries to use SMGs as a primary on a MinLogiBro (due to prioritizing equipment fitting), I most often get killed by weapons that out-range me by 3-to-1. (Although the invisible shotty-scout is catching up quickly.)
Duct tape 2.0 > Have WD-40; will travel.
|
CLONE117
True Pros Forever
743
|
Posted - 2014.04.03 21:26:00 -
[55] - Quote
ccp really should have followed the smart idea and nerfed the rate at which that burst could have been refired.
the speed im thinking is around halos battle rifle speed. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1664
|
Posted - 2014.04.03 21:37:00 -
[56] - Quote
CR is only more relevant at this point because Armor is still hailing as king.
When shields and armor have more parity... AR will probably become the best all around rifle variant again..
|
Asha Starwind
DUST University Ivy League
714
|
Posted - 2014.04.03 21:49:00 -
[57] - Quote
Oh my what's this finally you guys are starting to notice the CR? It was king of the hill in 1.7 and still is now.
Anyway make the profile 95/105, you know like all the other weapons what they lose on one side they gain on the other.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
|
medomai grey
WarRavens League of Infamy
504
|
Posted - 2014.04.03 21:51:00 -
[58] - Quote
Meee One wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL
EDIT 2
Disregard my 80/110 damage profile...I'm not a math major, and I've been told that 80/110 is terribad math apparently (homeland security major here). I do know for a fact though that the CR's power lies in its current damage profile of 95/110, what do you all propose as a new damage profile? TL;DR You're mad you unload on people with your viziam and it doesn't 1 hit kill like it used to,so they can get to cover and fire back at you within their optimal. You need to learn that Amarrian weapons benefit from range over raw DPS,CR should be left alone. I rarely see any CR but the one i use,i see shat tons of RRs though. God forbid a CR be good at what it's designed for (CQC). You do know the person you replied to uses combat rifles don't you? It was mentioned somewhere near the start of this thread.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
|
Awesome Pantaloons
Lokapalas.
419
|
Posted - 2014.04.03 21:58:00 -
[59] - Quote
Aisha Ctarl wrote:NAV HIV wrote:I remember you killing me 3-4 times with that Scout and CR combo... I felt dirty. Proto Amarr Scout with proto CR. *shakes head in shame*
D: Aisha how could you!?
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
|
PLAYSTTION
GamersForChrist
85
|
Posted - 2014.04.03 22:13:00 -
[60] - Quote
basic cr is WAY better tun the duvolle
-Open Beta Vet 19 mil sp-
Laser+Flaylock
Dust 514 recruitment link here.
|
|
medomai grey
WarRavens League of Infamy
506
|
Posted - 2014.04.03 22:15:00 -
[61] - Quote
Lynn Beck wrote:Huh.
RR is still being purchased 6x more than CR. Want a linky? I'll have to get on my PC- but the past 10 days' sales is like this- RR 32~% of all weapons sold, CR is 6% of all weapons sold. That's a misconception. The only thing that units purchased proves is that there are more rail rifle destroyed than combat rifles. You don't have to purchase gear unless the gear you have is destroyed.
If anything you are presenting info that points to combat rifles being OP because combat rifle users have to buy the gun a lot less often then compared to other rifles.
Lynn Beck wrote:The MAJOR drawback to CR is the ridiculously low damage per clip. Miss 2 bursts on your CR and you simply will not kill that proto suit.
People killing you are good shots. I main scrambler rifle and I'm sorry but I still regard the combat rifle as noob friendly. Your major drawback is having to reload? Really?
Lynn Beck wrote:On the other side... Modded controller abuse with SCR is still out there, and they're instagibbing my 700-825hp commando before i can even fire 2 bursts.
Quit yer bitchin and grow a pair guys. Combat rifle with modded controller abuse, you should try it. You won't run into any of the problems with the scrambler rifle exploding in you face. Because you see, unlike the combat rifle, the scrambler rifle has an actual mechanic that punishes spamming shots.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
|
neausea 1987
R 0 N 1 N
114
|
Posted - 2014.04.03 22:17:00 -
[62] - Quote
BOW TO THE MIGHTY MINMITAR AND OUR WEAPONS OF MASS DESTRUCTION!!!!!!!!!!!!! we even converted this lowly amarrian to the great ways of winmitar combat bwah ha haaaaaaaaaaaaaa
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4778
|
Posted - 2014.04.03 22:18:00 -
[63] - Quote
Aisha Ctarl wrote:NAV HIV wrote:I remember you killing me 3-4 times with that Scout and CR combo... I felt dirty. Proto Amarr Scout with proto CR. *shakes head in shame*
AHAH why would you use an amarr scout XD ????
Anyhow, the CR has always been the strongest. Compared to the scrambler rifle (here i go again) it has a much better weapon profile, no overheat mechanics, a joke of fitting requirments, and at STD level does more damage PER button press than a Proto Scrambler rifle,not counting the charged shot.
CR is a better Semi auto Rifle than the SCR. The SCR being better than any other Auto rifle makes the CR the best rifle of them all. BY FAR.
BUT, i fail to see why this is bad. If you like the CR burst mode or want EZ mode kills, go CR. If you like using the ''marksman'' style of he SCR, use SCR. If you love CQ Pray and spray, use AR. If you love long ranged spray and pray, go RR.
Its not like you are going to look pro using an AR anyways.... Much less on a scout.... Much less if its tanked....
CLOAKS are Fine, stop the QQ and get your awareness and game , UP.
|
Fire of Prometheus
Alpha Response Command
4170
|
Posted - 2014.04.03 22:26:00 -
[64] - Quote
Agreed....I downed an amarr sentinel faster with a CR than an HMG
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
|
RINON114
B.S.A.A. General Tso's Alliance
571
|
Posted - 2014.04.03 22:30:00 -
[65] - Quote
Balance between weapons will look like this, and all will be fixed:
- 95/105 damage profile on Combat Rifles. - 6.6% RoF buff to Gallente AR (800rpm) and 2% damage increase.
There you are CCP, we just balanced all racial rifles.
I expect payment in cash. |
Rusty Shallows
1394
|
Posted - 2014.04.03 22:34:00 -
[66] - Quote
Fire of Prometheus wrote:Agreed....I downed an amarr sentinel faster with a CR than an HMG *Sniffle*
But they just fixed the HMG...
I don't care. My play-style has conformed to HMGs and mine still kicks ass.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4603
|
Posted - 2014.04.03 22:41:00 -
[67] - Quote
Personally, I think this is an issue of play style, just like armor tanking.
While it isn't best in all situations, it's the best for how most people play. It's not as extremely easy to use as the plasma rifle, and the clip doesn't last as long. It can't throw out consistent high damage shots without reloading like the scrambler rifle. It can't outrange the rail rifle.
I'm from the weird side of the internet
|
Leadfoot10
Molon Labe. General Tso's Alliance
1008
|
Posted - 2014.04.03 22:45:00 -
[68] - Quote
Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
I know you're wise enough to understand it, but the only people QQing about the RR were the ignorant.
The CR has been the better weapon since the start, but the masses are only just figuring it out. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4778
|
Posted - 2014.04.03 22:49:00 -
[69] - Quote
Leadfoot10 wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
I know you're wise enough to understand it, but the only people QQing about the RR were the ignorant. The CR has been the better weapon since the start, but the masses are only just figuring it out.
I've been saying this since the CR came out and everyone was complaining about the SCR and RR....
well...
CLOAKS are Fine, stop the QQ and get your awareness and game , UP.
|
Rei Shepard
The Rainbow Effect Negative-Feedback
1639
|
Posted - 2014.04.03 23:04:00 -
[70] - Quote
Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL
EDIT 2
Disregard my 80/110 damage profile...I'm not a math major, and I've been told that 80/110 is terribad math apparently (homeland security major here). I do know for a fact though that the CR's power lies in its current damage profile of 95/110, what do you all propose as a new damage profile?
I have the RR, CR and SCR and while i now use the Caldari Scout suit with the SCR, i still melt more people with it then with the CR, but the CR is easier when i don't need to count rounds shot for overheat measures.
Ive been all over the fence in 1.7 and ive went back and forth between all 3 guns and the only Variant gun i find underpowered is the Assault Scrambler Rifle, everything else i could wrestle it up to a 60/x score and combined with a scannerina build they went 70/x something on some games, except the Assault Scrambler.
I cant find any other performance issues between the other guns when i use em, they slice right through dropsuits.
All skills are at level 5 btw.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
|
Maciej Szambelan
Made in Poland... E-R-A
42
|
Posted - 2014.04.03 23:06:00 -
[71] - Quote
It's still OP like f..k! How is it possible that standard cr kills me with one burst dealing 700 damage? |
Gelan Corbaine
Gladiators Vanguard
371
|
Posted - 2014.04.03 23:07:00 -
[72] - Quote
Meh ... getting those nice pretty skirts of those Amarr Scum in my CR sights is a beautiful thing that manages to bring a smile to my face . Those black Caldari suits however is another story entirely ....
No job is worth doing if you don't get paid in the end .
|
RINON114
B.S.A.A. General Tso's Alliance
571
|
Posted - 2014.04.04 07:26:00 -
[73] - Quote
Maciej Szambelan wrote:It's still OP like f..k! How is it possible that standard cr kills me with one burst dealing 700 damage? I disagree entirely. It's not OP at all, it's just unbalanced a bit. The rail rifle is better at range, the scrambler has better range, and the AR is just putperformed in every way by it. It could use an extra 2/3 CPU fitting requirements at basic, 3/4 at advanced and 5 at proto: That would bring it into near perfect harmony. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
671
|
Posted - 2014.04.04 07:40:00 -
[74] - Quote
I am with the OP. 95/110 means this rifle does 102.5% damage, and that is not right., Also having only a 5% penalty to shield is just not enough of a draw-back, especially considering in eve projectiles are just about the polar opposite of lasers.
I would like to see a 85/115 split, it would make sense, and hybrids were always more of a all-around weapon in eve as well (thermal dmg being mostly neutral).
Also, yeah the CR is LOL OP, and I have been saying this for a long time too.
Right now, if you can squeeze the trigger 6.66 times per second, you can max out the CR. It will do 540 DPS. The scrambler at 6.66 trigger squezzes per second? 433 damage per second. The scrambler will also overheat in approx 2.3 seconds, where as the combat rifle will still have 3 more rounds before it needs to reload.
There really is no downside to the combat rifle. It has the highest real-world DPS of all rifles, it has the best damage profile of all rifles, it is the easiest to fit of all rifles, and has the highest sustained DPS of all rifles.
I also love how people try to say damage per magazine and then include the scrambler in that. It doesn't work that way. Your damage in the scrambler is limited by your heat bank, not ammo. You HAVE to stop shooting after a few shots, either through you stopping (smart) or the gun overheating (you die).The effective "clip" of a scrambler is ~ 15 rounds, making it the lowest of all damage/"magazine" weapons. TYhis is also the reason why the commando role bonus or reload speed is just about entirely useless for the amarr.
Fixing swarms
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1082
|
Posted - 2014.04.04 07:44:00 -
[75] - Quote
Its designed to take out mostly armour duel tankers - Amarr
Current burst CR is quite lacklustre against shields as it is.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3393
|
Posted - 2014.04.04 07:55:00 -
[76] - Quote
Aisha Ctarl wrote:Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no. Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
80/120 would make sense. 90/110 would make sense.
80/110 does not make sense.
Armor tanking balance is built-in to the suit and its modules with movement penalties. It does not need a screwed up, one sided profile on armor damaging weapons in order to give shields viability. You're attempting to address two issues with one solution that have no business meeting each other on it. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
672
|
Posted - 2014.04.04 08:12:00 -
[77] - Quote
Broonfondle Majikthies wrote:Its designed to take out mostly armour duel tankers - Amarr
Current burst CR is quite lacklustre against shields as it is.
It appears as though CCP is remedying the mistake of amarr being dual tankers, we are not in any way shape or form dual tankers. Look at the new suits with their slot layouts, notice how the amarrian suits are definitely armor tanking suits?
Fixing swarms
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3933
|
Posted - 2014.04.04 08:15:00 -
[78] - Quote
LOLOLOLOL!! The CR has always been king! Oh yea, we couldn't see over the RR QQ threads and its usage in pubs. I, for one, vote that we don't change anything about the CR. I'm just tired of the constant flux. Nerf RR...(RR is now less used and people grab the CR, realizing it was better than RR)...nerf CR!
Aren't we tired of this back and forth with weapons? The RR should have never been nerfed.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
Brokerib
Lone Wolves Club
966
|
Posted - 2014.04.04 08:16:00 -
[79] - Quote
The projectile damage profile mirrors that of Eve, and for the same reason. It's balanced on ammo. If you're talking about changing the damage profile because numbers have to add up to zero for some reason, then you also need to take ammo into account.
That said, there is no reason why the numbers need to add up to zero. That's an arbritary stance you've taken, that has no relevance to the game world.
Knowledge is power
|
1pawn dust
Algintal Core Gallente Federation
110
|
Posted - 2014.04.04 08:59:00 -
[80] - Quote
thought the ScR was the king until 1.8 but now CR defo takes the ****, also the AR seems like its went back to being OP in the right hands. |
|
Black SlaverX
Seykal Expeditionary Group Minmatar Republic
113
|
Posted - 2014.04.04 09:03:00 -
[81] - Quote
Michael Arck wrote:LOLOLOLOL!! The CR has always been king! Oh yea, we couldn't see over the RR QQ threads and its usage in pubs. I, for one, vote that we don't change anything about the CR. I'm just tired of the constant flux. Nerf RR...(RR is now less used and people grab the CR, realizing it was better than RR)...nerf CR!
Aren't we tired of this back and forth with weapons? The RR should have never been nerfed.
I knew you were a FotM f4ggot.
So you think it was perfectly fine that a rifle had over twice the range of the old AR, and the same DPS? Look at how stupid you are.
Watch your back because I might be there.
|
Spectral Clone
Dust2Dust. Top Men.
2084
|
Posted - 2014.04.04 09:04:00 -
[82] - Quote
Magnus Amadeuss wrote:I am with the OP. 95/110 means this rifle does 102.5% damage.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
|
Evicer
THE HECATONCHIRES
426
|
Posted - 2014.04.04 10:37:00 -
[83] - Quote
Atiim wrote:Aisha Ctarl wrote: Ok then you're either Evicer or Atiim.
I dont know how we got into this either
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Patrick57
6666
|
Posted - 2014.04.04 10:46:00 -
[84] - Quote
Your Scrambler Rifle was dominant up until the CR and RR came out.
My personal best ADS match
|
Spectral Clone
Dust2Dust. Top Men.
2085
|
Posted - 2014.04.04 10:47:00 -
[85] - Quote
sCRubs ScRubs
Same thing, different meaning.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
187
|
Posted - 2014.04.04 11:13:00 -
[86] - Quote
I don't think it's the damage profile but the dps of the boundless combat is still round 600 which is quite a bit higher than the others excluding the scrambler which still has over 800.
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
774
|
Posted - 2014.04.04 11:17:00 -
[87] - Quote
Very good point. I don't notice this too much, but I agree I do see more of them on the field. |
Jack McReady
DUST University Ivy League
1260
|
Posted - 2014.04.04 12:13:00 -
[88] - Quote
Aisha Ctarl wrote: Dying too much to Combat Rifles, Sub Machine guns -- fight at proper ranges instead of run and gun like a CoD scrub
fixed #gitgud
now seriously, The CR does exactly what it should, fill faces of poor unworthy scrubs with lead and kill them fast, move away and reload. at range RR wins over the CR, the problem is not CR is too good, the Assault rifle that should dominate at close range just sucks. if anything I would slightly reduce CR DPS and increase AR DPS and all is fine.
Aisha Ctarl wrote: Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
Aisha Ctarl wrote: the damage profile imo should be changed to 80/110
minmatar tech disagrees => https://wiki.eveonline.com/en/wiki/Proton_S
|
Spartykins
NECROM0NGERS Caps and Mercs
59
|
Posted - 2014.04.04 12:21:00 -
[89] - Quote
It somewhat surprises me that no one knew how OP the ACR was until now.
That thing just chews up everyone.
(Insert witty phrase here)
|
Scout Registry
Nos Nothi
1957
|
Posted - 2014.04.04 12:26:00 -
[90] - Quote
What happened to the ScR? I used to get killed by that thing constantly. |
|
Master Smurf
Nos Nothi
321
|
Posted - 2014.04.04 12:36:00 -
[91] - Quote
Scout Registry wrote:What happened to the ScR? I used to get killed by that thing constantly.
ScR is alive and well and gets through armor fine after taking a slit second to demolish shields.
OP - change the damage profile for all non Minmatar CR wielders
CR is good but Ammo still an issue. ScR is incredible as long as you deal with overheat and ammo never is a worry.
I would slightly buff Rail and buff AR damage but nerf its fall off damage to act more like a plasma weapon.
"Shine bright like a diamond"
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
674
|
Posted - 2014.04.04 15:00:00 -
[92] - Quote
Patrick57 wrote:Your Scrambler Rifle was dominant up until the CR and RR came out.
No it wasn't. What game were you playing.
Spectral Clone wrote:Magnus Amadeuss wrote:I am with the OP. 95/110 means this rifle does 102.5% damage. Why would you roll your eyes? Normalized (averaged) 95+110=205, 205/2=102.5% damage, more than any other damage profile in-game. Oh but you rolled your eyes......
1pawn dust wrote:thought the ScR was the king until 1.8 but now CR defo takes the ****, also the AR seems like its went back to being OP in the right hands.
When exactly has the ScR ever been king? Prior to 1.8 it was the duovolle. Where were you?
Brokerib wrote:The projectile damage profile mirrors that of Eve, and for the same reason. It's balanced on ammo. If you're talking about changing the damage profile because numbers have to add up to zero for some reason, then you also need to take ammo into account.
That said, there is no reason why the numbers need to add up to zero. That's an arbritary stance you've taken, that has no relevance to the game world.
Lol, no it doesn't.
Ok so T1 ammo is all over the place for projectiles isn't it? So why not use T2 ammo, or what the racial enemies tank for. That would be explosive/kinteic. That is fully against armor, and truth be told, minmatar are the very best versus armor in eve. So no, the damage profile doesn't reflect eve at all. The race with the most balanced damage versus armor and shields is gallente.
Yes there is a reason why the numbers should add up to zero, and that would be balance. It isn't arbitrary, it is seen in every other damage profile thereby setting a precedent.
Fixing swarms
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
674
|
Posted - 2014.04.04 15:02:00 -
[93] - Quote
Jack McReady wrote:Aisha Ctarl wrote: Dying too much to Combat Rifles, Sub Machine guns -- fight at proper ranges instead of run and gun like a CoD scrub
fixed #gitgud now seriously, The CR does exactly what it should, fill faces of poor unworthy scrubs with lead and kill them fast, move away and reload. at range RR wins over the CR, the problem is not CR is too good, the Assault rifle that should dominate at close range just sucks. if anything I would slightly reduce CR DPS and increase AR DPS and all is fine. Aisha Ctarl wrote: Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
Aisha Ctarl wrote: the damage profile imo should be changed to 80/110
minmatar tech disagrees => https://wiki.eveonline.com/en/wiki/Proton_S
You are kidding right? So in eve, racial enemies get a bump in their resistance to their enemies damage types. What do amarr get a bump in resistance too? Explosive Kinetic.
Yes, T1 minmatar ammo is all over the place, but what about T2? Hey look at that, explosive Kinetic.
Minmatar weapons are the absolute weakest in eve versus shields.
Fixing swarms
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
674
|
Posted - 2014.04.04 15:12:00 -
[94] - Quote
Master Smurf wrote:Scout Registry wrote:What happened to the ScR? I used to get killed by that thing constantly. ScR is alive and well and gets through armor fine after taking a slit second to demolish shields. OP - change the damage profile for all non Minmatar CR wielders CR is good but Ammo still an issue. ScR is incredible as long as you deal with overheat and ammo never is a worry. I would slightly buff Rail and buff AR damage but nerf its fall off damage to act more like a plasma weapon.
So, 15 shots till you overheat, that is the equivalent of a Magazine that other rifles have. How much dmaage is in 15 rounds?
975 damage, not even enough to take out most heavies. No the ScR is not in a good spot anymore. You honestly can not kill a brick tanked suit before overheat anymore. After the first ~2 seconds of firing a ScR is useless for another ~5 seconds. Plus you get 50 HP damage, can't sprint, can't change weapons, can't jump when you overheat.
The CR does 1458 damage in one magazine (1822 on a minmatar assault), it is only useless for 2.6 second reload, and during that reload you can switch weapons/sprint/jump.
The only time a ScR will outdamage a CR is with a turbo controller, and that would only be for 1.3 seconds, after that the CR is better in everyway. Oh no turbo controller? Odds are the CR will always outdamage a ScR.
Fixing swarms
|
Dauth Jenkins
Ultramarine Corp
404
|
Posted - 2014.04.04 15:21:00 -
[95] - Quote
Scramblers are countered by armour. They are not op (unless your using a turbo controller, you can't make full use of that ROF), especially when you get into a large, multi target firefight. It's good at its range, and is meant for alpha damage kills, while the CR is meant for DPS kills. The only problem with the CR is it's damage profile
-Sincerely
--The Dual Swarm Commando
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
188
|
Posted - 2014.04.04 16:38:00 -
[96] - Quote
Can get 24 rds off on my Amarr assualt with scrambler
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
676
|
Posted - 2014.04.05 07:06:00 -
[97] - Quote
xSir Campsalotx wrote:Can get 24 rds off on my Amarr assualt with scrambler
I didn't realize that CCP had hot-fixed that yet.
Either way, you can see the dilemma though can you not?
The combat rifle is entirely useful on all suits, and becomes even more deadly in the hands of a minmatar assault.
OTOH, the scrambler/laser are not very powerful at all unless in the hands of the amarr assault, and then those weapons become competitive.
I mean you must be able to see that the minmatar and amarr assault bonus are basically the same thing right? The essentially increase "magazine" size. By this I mean they allow the weapon to sustain un-interrupted fire for longer. The biggest difference is that like I said, the CR is still a wonderful weapon on any suit, the ScR/LR are pretty crap without the amarr assault bonus.
Fixing swarms
|
crazy space 1
GunFall Mobilization
2242
|
Posted - 2014.04.05 07:41:00 -
[98] - Quote
Aisha Ctarl wrote:Ares 514 wrote:I was raging about the CR all 1.7. It was far superior to the RR it's just that due to the horrible map design the RR was more dominate.
The CR still needs some adjusting and I agree with you on it being the damage profile for shields/armour. I would say that its damage SHOULD NOT be touched, its damage profile should be tweaked to 80/110.
No you need to think this through. I agree with the 80% but you need to buff it to 120% on the other end.
To be honest the CR is so good Igot level 5 minmatar aassault so my clip can be 80.
The thing is, the rail guns are still very viable, shotguns are beast. The AR needs a tweak as well. Something like... 110% damage within 10m. Rail s should do less close up 90% damage within 20m. Also I'm not sure the CR should reload faster than the AR... Just in general reload times could be looked at in the future.
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8070
|
Posted - 2014.04.05 08:22:00 -
[99] - Quote
******* give the normal CR a burst delay, and give the ACR a ******* nerf bat.
CR can achieve 550 - 600 DPS, depending on the trigger finger, and the ACR is just mathematically and pracitcally better than the AR in every possible way.
More range, more DPS, faster reload, tighter hip fire, etc'.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
|
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4439
|
Posted - 2014.04.05 13:22:00 -
[100] - Quote
Dauth Jenkins wrote:Scramblers are countered by armour. They are not op (unless your using a turbo controller, you can't make full use of that ROF), especially when you get into a large, multi target firefight. It's good at its range, and is meant for alpha damage kills, while the CR is meant for DPS kills. The only problem with the CR is it's damage profile
Problem is, after the nerf, I haven't OHK'ed a single suit yet post 1.8.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
|
|
|
|
Pages: 1 2 3 4 :: [one page] |