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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10248
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Posted - 2014.04.03 17:58:00 -
[1] - Quote
Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door. While the damage profile is an issue with gives the CR and other projectiles a +5% net advantage in damage, your solution to make projectiles 80/110 is even worse; it would have a deficit of 10%. The damage profiles of projectiles should have a net 0 gain in damage, like -5% to shields and +5% to armor (adds up to zero): Someone made a thread on the subject.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10251
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Posted - 2014.04.03 18:42:00 -
[2] - Quote
Aisha Ctarl wrote:Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no. Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR. Seriously dude...
+20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit.
Read my previous posts for better solution.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10251
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Posted - 2014.04.03 18:47:00 -
[3] - Quote
Aisha Ctarl wrote:KAGEHOSHI Horned Wolf wrote:Aisha Ctarl wrote:Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no. Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR. Seriously dude... +20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit. Read my previous posts for better solution. Ok, now that someone explained the math, I totally get it now, so it should be 80/120. I still would prefer -5%/+5% (95/105) to keep it unique and distinct from explosives. Currently explosives are already -20/+20 (80/120).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10256
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Posted - 2014.04.03 19:03:00 -
[4] - Quote
Aeon Amadi wrote:KAGEHOSHI Horned Wolf wrote: Seriously dude...
+20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit.
Read my previous posts for better solution.
SCR gets +20% shield -20% armor. I'm going to assume you made a typo and got the two reversed.... and then subsequently got the profiles for the projectile reversed as well. Aisha Ctarl wrote:
Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
Explosives have this, there's no reason for projectiles to be a carbon copy of explosives. For the record, this argument will really never go anywhere because Projectiles are in such a unique place. Laser/Explosives are polar opposites of one another while Plasma/Rail are polar opposites of one another. Projectiles are just sort of... there. Ultimately, everyone is going to have a different opinion on what they should do. Fixed the typos.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10258
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Posted - 2014.04.03 19:48:00 -
[5] - Quote
Meee One wrote:Sgt Kirk wrote:Meee One wrote: God forbid a CR be good at what it's designed for (CQC).
What is the Plasma Rifle good For then? It's CQC only and has no good chance at med-long range. Combat rifle excels in CQC over Plasma Rifle and good at ranged combat. Plasma Rifle Superior Traits over Combat Rifle: Larger Mag. Higher Alpha Combat Rifle Superior traits over Plasma Rifle: Better DPS Greater Damage Profile Longer Range Higher Stability Lower Fitting Requirements You're comparing a rifle meant for burst fire vs a cannon meant for AV? Really? Plasma is good against vehicles if you can land a hit. CRs aren't regardless of how many bullets you spray into them,you'll just have to take my word on that. Plasma rifle = assault rifle. People don't like calling it the assault rifles because all the main racial rifles are technically assault rifles. AR shoots plasma, so they call it the plasma rifle.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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