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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4408
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Posted - 2014.04.03 17:43:00 -
[1] - Quote
The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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NAV HIV
The Generals General Tso's Alliance
1340
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Posted - 2014.04.03 17:44:00 -
[2] - Quote
I remember you killing me 3-4 times with that Scout and CR combo... |
fixitgd
S.e.V.e.N. General Tso's Alliance
113
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Posted - 2014.04.03 17:45:00 -
[3] - Quote
I use it and have to agree.
Not sure what it should be balanced too, but no nerf hammer please ccp!!!! |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4409
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Posted - 2014.04.03 17:49:00 -
[4] - Quote
NAV HIV wrote:I remember you killing me 3-4 times with that Scout and CR combo...
I felt dirty. Proto Amarr Scout with proto CR.
*shakes head in shame*
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
746
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Posted - 2014.04.03 17:53:00 -
[5] - Quote
I was raging about the CR all 1.7. It was far superior to the RR it's just that due to the horrible map design the RR was more dominate.
The CR still needs some adjusting and I agree with you on it being the damage profile for shields/armour.
...
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4409
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Posted - 2014.04.03 17:54:00 -
[6] - Quote
Ares 514 wrote:I was raging about the CR all 1.7. It was far superior to the RR it's just that due to the horrible map design the RR was more dominate.
The CR still needs some adjusting and I agree with you on it being the damage profile for shields/armour.
I would say that its damage SHOULD NOT be touched, its damage profile should be tweaked to 80/110.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Ghosts Chance
Inf4m0us
1740
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Posted - 2014.04.03 17:56:00 -
[7] - Quote
your seeing this becuase your playing amaar faction warfare... against minmatar.
and if you think the combat rifle is the most dominant weapon on the killfeed then your overlooking the shotgun. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10248
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Posted - 2014.04.03 17:58:00 -
[8] - Quote
Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door. While the damage profile is an issue with gives the CR and other projectiles a +5% net advantage in damage, your solution to make projectiles 80/110 is even worse; it would have a deficit of 10%. The damage profiles of projectiles should have a net 0 gain in damage, like -5% to shields and +5% to armor (adds up to zero): Someone made a thread on the subject.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Repe Susi
Rautaleijona
1155
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Posted - 2014.04.03 18:01:00 -
[9] - Quote
Aisha Ctarl wrote:NAV HIV wrote:I remember you killing me 3-4 times with that Scout and CR combo... I felt dirty. Proto Amarr Scout with proto CR. *shakes head in shame*
So let me see... You put up a thread to complain about the Combat Rifle and well well what do we see here:
Quote: I remember you killing me 3-4 times with that Scout and CR combo...
You SHOULD be ashamed.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Thanjac
Ruthless Chaos
123
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Posted - 2014.04.03 18:05:00 -
[10] - Quote
I wouldn't care for I am a MINNANDO, FEAR MY CR/MD
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3387
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Posted - 2014.04.03 18:07:00 -
[11] - Quote
Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL
So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be.
Yea, no. |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4411
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Posted - 2014.04.03 18:07:00 -
[12] - Quote
Ghosts Chance wrote:your seeing this becuase your playing amaar faction warfare... against minmatar.
and if you think the combat rifle is the most dominant weapon on the killfeed then your overlooking the shotgun.
I play more pub matches than Amarr FW matches, I see it in pubs more than I see it in FW.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4411
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Posted - 2014.04.03 18:09:00 -
[13] - Quote
Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no.
Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Iron Wolf Saber
Den of Swords
14103
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Posted - 2014.04.03 18:11:00 -
[14] - Quote
I say its time to dethrone the king.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1277
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Posted - 2014.04.03 18:15:00 -
[15] - Quote
Iron Wolf Saber wrote:I say its time to dethrone the king. More details on your ideas please.
Me in my ADS: 1,2
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Delta 749
Kestrel Reconnaissance
2804
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Posted - 2014.04.03 18:16:00 -
[16] - Quote
Hey guys, remember how asking for an increased TTK so that if someone shot you in the back you could turn around and react was a good idea just so we wouldnt get killed if someone got the drop on us?
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Cyrius Li-Moody
0uter.Heaven
4501
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Posted - 2014.04.03 18:17:00 -
[17] - Quote
The projectile damage model doesn't make sense balance wise. -20/+10 makes less sense though.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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axis alpha
Red Star. EoN.
299
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Posted - 2014.04.03 18:24:00 -
[18] - Quote
They just got done balancing weapons. I'm sure what is set is set in stone. Enough with with the qq already. All weapons were adjusted. Just adapt. Cmon.
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Cody Sietz
Bullet Cluster Lokun Listamenn
2957
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Posted - 2014.04.03 18:30:00 -
[19] - Quote
Yeah, I wish I took a picture of all the times a CR killed me from wayyyyy to far out. The RR was was simply to good in CQC, which is a easy enough fix.
The CR really did take the old duvolle/GeK spot as best overall rifle with no downside.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4413
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Posted - 2014.04.03 18:41:00 -
[20] - Quote
Cyrius Li-Moody wrote:The projectile damage model doesn't make sense balance wise. -20/+10 makes less sense though.
I'm no math major (trust me I use a calculator for everything), so my numbers are most likely terribad, I do know for a fact though that its power lies in its damage profile of 95/110.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10251
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Posted - 2014.04.03 18:42:00 -
[21] - Quote
Aisha Ctarl wrote:Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no. Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR. Seriously dude...
+20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit.
Read my previous posts for better solution.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4413
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Posted - 2014.04.03 18:43:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:Aisha Ctarl wrote:Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no. Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR. Seriously dude... +20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit. Read my previous posts for better solution.
Ok, now that someone explained the math, I totally get it now, so it should be 80/120.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
840
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Posted - 2014.04.03 18:43:00 -
[23] - Quote
Ahhh, the Combat Rifle. Another fine example of Minmatar greatness.
Seriously though, your idea is terrible. 90/110 if anything.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10251
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Posted - 2014.04.03 18:47:00 -
[24] - Quote
Aisha Ctarl wrote:KAGEHOSHI Horned Wolf wrote:Aisha Ctarl wrote:Himiko Kuronaga wrote:Aisha Ctarl wrote:The Combat Rifle is the new Duvolle of old. All you see in the kill feed nowadays is RS-90 CR or BK-42 Assault CR. It is getting ridiculous.
You can get the jump on a combat rifle user for them to wheel around and take you out before you can fully count to two. Its 95/110 damage profile is too balanced leading it be an extremely fast killer. If anything, projectile ammo should be the least effective to shields (after explosive damage) and the damage profile imo should be changed to 80/110.
While everyone was crying foul over the RR in 1.7, the CR sneaked right through the door.
EDIT
My proposal is to NOT touch its damage per shot, but to tweak its damage profile to 80/110.
Every weapon in the game depending on its damage profile can be countered except for the CR and SMG.
Example
Dying too much to Plasma Rifles, Scrambler Rifles, Scrambler Pistols, Ion Pistols -- stack more armor Dying too much to Mass Drivers, Flaylocks (lol), Locus Grenades, Missiles -- stack more shields Dying too much to Combat Rifles, Sub Machine guns -- you're SOoL So your answer to fixing a unjustifiable extra 5% on its damage profile to shields is to give it an unjustifiable 10% reduction from where it should be. Yea, no. Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR. Seriously dude... +20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit. Read my previous posts for better solution. Ok, now that someone explained the math, I totally get it now, so it should be 80/120. I still would prefer -5%/+5% (95/105) to keep it unique and distinct from explosives. Currently explosives are already -20/+20 (80/120).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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21yrOld Knight
Pradox XVI Proficiency V.
636
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Posted - 2014.04.03 18:49:00 -
[25] - Quote
You are QQ'ing about the Cr when you are known for using amarr suits. The Cr is made for killing smart platted suits.
Mike Ruan Said i was Dust Famous!
Did he just talk in #'s
Volunteer member of the Arkombine, but i don't want out.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
548
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Posted - 2014.04.03 18:50:00 -
[26] - Quote
Shut your filthy Amarrian mouth.
We can pickle that.
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Jenova Rhapsodos
Fatal Absolution Dirt Nap Squad.
374
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Posted - 2014.04.03 18:50:00 -
[27] - Quote
I agree that the Combat Rifle is Rifle King. It is versatile and powerful, the only real drawback being the need for a Nanohive if you plan on staying alive.
A damage profile change is a good idea, though rail tech already claims the 90/110.
2 options could be:
80/120 - to mirror laser weapons. Very weak against shields however.
EDIT - just realised 80/120 is the explosives damage profile. Disregard that.
95/105 - similar to now, though marginally weaker against armor. Would still pack a punch with proficiency considered though.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Atiim
Living Like Larry Schwag
6365
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Posted - 2014.04.03 18:51:00 -
[28] - Quote
Aisha Ctarl wrote: Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
And why wouldn't we?
Laser Weaponry has a -20% / +20% modifier, meaning they gain 20% and sacrifice 20%. This is balanced because your sacrifice is equal to your advantage
Your solution, would be to give Projectile Weaponry a -20% / +10% modifier, meaning they'd gain 10% but sacrifice 20%. This would be imbalanced because your sacrifice is not equal to your advantage.
Also, the inverse profile of Laser weaponry (-20% / +20%), is actually Explosive weaponry (+20% / -20%).
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5422
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Posted - 2014.04.03 18:54:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote: Seriously dude...
+20% to armor and -20% to shields on the SCR is a net 0% gain/loss. If you really were trying to make it the opposite of the SCR, you would have said -20% to armor and +20% to shields for projectiles. What you propose would give projectiles a net 10% deficit, while laser weaponry (including the SCR) has no such deficit.
Read my previous posts for better solution.
SCR gets +20% shield -20% armor. I'm going to assume you made a typo and got the two reversed.... and then subsequently got the profiles for the projectile reversed as well.
Aisha Ctarl wrote:
Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
Explosives have this, there's no reason for projectiles to be a carbon copy of explosives.
For the record, this argument will really never go anywhere because Projectiles are in such a unique place. Laser/Explosives are polar opposites of one another while Plasma/Rail are polar opposites of one another. Projectiles are just sort of... there. Ultimately, everyone is going to have a different opinion on what they should do.
Useful Links
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HYENAKILLER X
WILL FIGHT ANYONE
694
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Posted - 2014.04.03 18:55:00 -
[30] - Quote
I used that thing (cr) and it takes more skill than any weapon besides scrambler. When guys are killing you with ease its because the damn thing requires mastery.
I got bored with it and started using the rail rifle now im to da lazy to use the cr.
It doesnt have the up or down side of the scrambler rifle but there are tons of guys who equip it and cant use it.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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