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Master Smurf
Nos Nothi
321
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Posted - 2014.04.04 12:36:00 -
[91] - Quote
Scout Registry wrote:What happened to the ScR? I used to get killed by that thing constantly.
ScR is alive and well and gets through armor fine after taking a slit second to demolish shields.
OP - change the damage profile for all non Minmatar CR wielders
CR is good but Ammo still an issue. ScR is incredible as long as you deal with overheat and ammo never is a worry.
I would slightly buff Rail and buff AR damage but nerf its fall off damage to act more like a plasma weapon.
"Shine bright like a diamond"
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
674
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Posted - 2014.04.04 15:00:00 -
[92] - Quote
Patrick57 wrote:Your Scrambler Rifle was dominant up until the CR and RR came out.
No it wasn't. What game were you playing.
Spectral Clone wrote:Magnus Amadeuss wrote:I am with the OP. 95/110 means this rifle does 102.5% damage. Why would you roll your eyes? Normalized (averaged) 95+110=205, 205/2=102.5% damage, more than any other damage profile in-game. Oh but you rolled your eyes......
1pawn dust wrote:thought the ScR was the king until 1.8 but now CR defo takes the ****, also the AR seems like its went back to being OP in the right hands.
When exactly has the ScR ever been king? Prior to 1.8 it was the duovolle. Where were you?
Brokerib wrote:The projectile damage profile mirrors that of Eve, and for the same reason. It's balanced on ammo. If you're talking about changing the damage profile because numbers have to add up to zero for some reason, then you also need to take ammo into account.
That said, there is no reason why the numbers need to add up to zero. That's an arbritary stance you've taken, that has no relevance to the game world.
Lol, no it doesn't.
Ok so T1 ammo is all over the place for projectiles isn't it? So why not use T2 ammo, or what the racial enemies tank for. That would be explosive/kinteic. That is fully against armor, and truth be told, minmatar are the very best versus armor in eve. So no, the damage profile doesn't reflect eve at all. The race with the most balanced damage versus armor and shields is gallente.
Yes there is a reason why the numbers should add up to zero, and that would be balance. It isn't arbitrary, it is seen in every other damage profile thereby setting a precedent.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
674
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Posted - 2014.04.04 15:02:00 -
[93] - Quote
Jack McReady wrote:Aisha Ctarl wrote: Dying too much to Combat Rifles, Sub Machine guns -- fight at proper ranges instead of run and gun like a CoD scrub
fixed #gitgud now seriously, The CR does exactly what it should, fill faces of poor unworthy scrubs with lead and kill them fast, move away and reload. at range RR wins over the CR, the problem is not CR is too good, the Assault rifle that should dominate at close range just sucks. if anything I would slightly reduce CR DPS and increase AR DPS and all is fine. Aisha Ctarl wrote: Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
Aisha Ctarl wrote: the damage profile imo should be changed to 80/110
minmatar tech disagrees => https://wiki.eveonline.com/en/wiki/Proton_S
You are kidding right? So in eve, racial enemies get a bump in their resistance to their enemies damage types. What do amarr get a bump in resistance too? Explosive Kinetic.
Yes, T1 minmatar ammo is all over the place, but what about T2? Hey look at that, explosive Kinetic.
Minmatar weapons are the absolute weakest in eve versus shields.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
674
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Posted - 2014.04.04 15:12:00 -
[94] - Quote
Master Smurf wrote:Scout Registry wrote:What happened to the ScR? I used to get killed by that thing constantly. ScR is alive and well and gets through armor fine after taking a slit second to demolish shields. OP - change the damage profile for all non Minmatar CR wielders CR is good but Ammo still an issue. ScR is incredible as long as you deal with overheat and ammo never is a worry. I would slightly buff Rail and buff AR damage but nerf its fall off damage to act more like a plasma weapon.
So, 15 shots till you overheat, that is the equivalent of a Magazine that other rifles have. How much dmaage is in 15 rounds?
975 damage, not even enough to take out most heavies. No the ScR is not in a good spot anymore. You honestly can not kill a brick tanked suit before overheat anymore. After the first ~2 seconds of firing a ScR is useless for another ~5 seconds. Plus you get 50 HP damage, can't sprint, can't change weapons, can't jump when you overheat.
The CR does 1458 damage in one magazine (1822 on a minmatar assault), it is only useless for 2.6 second reload, and during that reload you can switch weapons/sprint/jump.
The only time a ScR will outdamage a CR is with a turbo controller, and that would only be for 1.3 seconds, after that the CR is better in everyway. Oh no turbo controller? Odds are the CR will always outdamage a ScR.
Fixing swarms
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Dauth Jenkins
Ultramarine Corp
404
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Posted - 2014.04.04 15:21:00 -
[95] - Quote
Scramblers are countered by armour. They are not op (unless your using a turbo controller, you can't make full use of that ROF), especially when you get into a large, multi target firefight. It's good at its range, and is meant for alpha damage kills, while the CR is meant for DPS kills. The only problem with the CR is it's damage profile
-Sincerely
--The Dual Swarm Commando
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
188
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Posted - 2014.04.04 16:38:00 -
[96] - Quote
Can get 24 rds off on my Amarr assualt with scrambler
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
676
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Posted - 2014.04.05 07:06:00 -
[97] - Quote
xSir Campsalotx wrote:Can get 24 rds off on my Amarr assualt with scrambler
I didn't realize that CCP had hot-fixed that yet.
Either way, you can see the dilemma though can you not?
The combat rifle is entirely useful on all suits, and becomes even more deadly in the hands of a minmatar assault.
OTOH, the scrambler/laser are not very powerful at all unless in the hands of the amarr assault, and then those weapons become competitive.
I mean you must be able to see that the minmatar and amarr assault bonus are basically the same thing right? The essentially increase "magazine" size. By this I mean they allow the weapon to sustain un-interrupted fire for longer. The biggest difference is that like I said, the CR is still a wonderful weapon on any suit, the ScR/LR are pretty crap without the amarr assault bonus.
Fixing swarms
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crazy space 1
GunFall Mobilization
2242
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Posted - 2014.04.05 07:41:00 -
[98] - Quote
Aisha Ctarl wrote:Ares 514 wrote:I was raging about the CR all 1.7. It was far superior to the RR it's just that due to the horrible map design the RR was more dominate.
The CR still needs some adjusting and I agree with you on it being the damage profile for shields/armour. I would say that its damage SHOULD NOT be touched, its damage profile should be tweaked to 80/110.
No you need to think this through. I agree with the 80% but you need to buff it to 120% on the other end.
To be honest the CR is so good Igot level 5 minmatar aassault so my clip can be 80.
The thing is, the rail guns are still very viable, shotguns are beast. The AR needs a tweak as well. Something like... 110% damage within 10m. Rail s should do less close up 90% damage within 20m. Also I'm not sure the CR should reload faster than the AR... Just in general reload times could be looked at in the future.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8070
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Posted - 2014.04.05 08:22:00 -
[99] - Quote
******* give the normal CR a burst delay, and give the ACR a ******* nerf bat.
CR can achieve 550 - 600 DPS, depending on the trigger finger, and the ACR is just mathematically and pracitcally better than the AR in every possible way.
More range, more DPS, faster reload, tighter hip fire, etc'.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4439
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Posted - 2014.04.05 13:22:00 -
[100] - Quote
Dauth Jenkins wrote:Scramblers are countered by armour. They are not op (unless your using a turbo controller, you can't make full use of that ROF), especially when you get into a large, multi target firefight. It's good at its range, and is meant for alpha damage kills, while the CR is meant for DPS kills. The only problem with the CR is it's damage profile
Problem is, after the nerf, I haven't OHK'ed a single suit yet post 1.8.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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