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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
671
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Posted - 2014.04.04 07:40:00 -
[1] - Quote
I am with the OP. 95/110 means this rifle does 102.5% damage, and that is not right., Also having only a 5% penalty to shield is just not enough of a draw-back, especially considering in eve projectiles are just about the polar opposite of lasers.
I would like to see a 85/115 split, it would make sense, and hybrids were always more of a all-around weapon in eve as well (thermal dmg being mostly neutral).
Also, yeah the CR is LOL OP, and I have been saying this for a long time too.
Right now, if you can squeeze the trigger 6.66 times per second, you can max out the CR. It will do 540 DPS. The scrambler at 6.66 trigger squezzes per second? 433 damage per second. The scrambler will also overheat in approx 2.3 seconds, where as the combat rifle will still have 3 more rounds before it needs to reload.
There really is no downside to the combat rifle. It has the highest real-world DPS of all rifles, it has the best damage profile of all rifles, it is the easiest to fit of all rifles, and has the highest sustained DPS of all rifles.
I also love how people try to say damage per magazine and then include the scrambler in that. It doesn't work that way. Your damage in the scrambler is limited by your heat bank, not ammo. You HAVE to stop shooting after a few shots, either through you stopping (smart) or the gun overheating (you die).The effective "clip" of a scrambler is ~ 15 rounds, making it the lowest of all damage/"magazine" weapons. TYhis is also the reason why the commando role bonus or reload speed is just about entirely useless for the amarr.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
672
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Posted - 2014.04.04 08:12:00 -
[2] - Quote
Broonfondle Majikthies wrote:Its designed to take out mostly armour duel tankers - Amarr
Current burst CR is quite lacklustre against shields as it is.
It appears as though CCP is remedying the mistake of amarr being dual tankers, we are not in any way shape or form dual tankers. Look at the new suits with their slot layouts, notice how the amarrian suits are definitely armor tanking suits?
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
674
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Posted - 2014.04.04 15:00:00 -
[3] - Quote
Patrick57 wrote:Your Scrambler Rifle was dominant up until the CR and RR came out.
No it wasn't. What game were you playing.
Spectral Clone wrote:Magnus Amadeuss wrote:I am with the OP. 95/110 means this rifle does 102.5% damage. Why would you roll your eyes? Normalized (averaged) 95+110=205, 205/2=102.5% damage, more than any other damage profile in-game. Oh but you rolled your eyes......
1pawn dust wrote:thought the ScR was the king until 1.8 but now CR defo takes the ****, also the AR seems like its went back to being OP in the right hands.
When exactly has the ScR ever been king? Prior to 1.8 it was the duovolle. Where were you?
Brokerib wrote:The projectile damage profile mirrors that of Eve, and for the same reason. It's balanced on ammo. If you're talking about changing the damage profile because numbers have to add up to zero for some reason, then you also need to take ammo into account.
That said, there is no reason why the numbers need to add up to zero. That's an arbritary stance you've taken, that has no relevance to the game world.
Lol, no it doesn't.
Ok so T1 ammo is all over the place for projectiles isn't it? So why not use T2 ammo, or what the racial enemies tank for. That would be explosive/kinteic. That is fully against armor, and truth be told, minmatar are the very best versus armor in eve. So no, the damage profile doesn't reflect eve at all. The race with the most balanced damage versus armor and shields is gallente.
Yes there is a reason why the numbers should add up to zero, and that would be balance. It isn't arbitrary, it is seen in every other damage profile thereby setting a precedent.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
674
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Posted - 2014.04.04 15:02:00 -
[4] - Quote
Jack McReady wrote:Aisha Ctarl wrote: Dying too much to Combat Rifles, Sub Machine guns -- fight at proper ranges instead of run and gun like a CoD scrub
fixed #gitgud now seriously, The CR does exactly what it should, fill faces of poor unworthy scrubs with lead and kill them fast, move away and reload. at range RR wins over the CR, the problem is not CR is too good, the Assault rifle that should dominate at close range just sucks. if anything I would slightly reduce CR DPS and increase AR DPS and all is fine. Aisha Ctarl wrote: Yet everyone is fine with the ScR being 120/80...to me the ScR and CR are opposites the damage profiles should be 120/80 for ScR and 80/120 or 80/110 for CR.
Aisha Ctarl wrote: the damage profile imo should be changed to 80/110
minmatar tech disagrees => https://wiki.eveonline.com/en/wiki/Proton_S
You are kidding right? So in eve, racial enemies get a bump in their resistance to their enemies damage types. What do amarr get a bump in resistance too? Explosive Kinetic.
Yes, T1 minmatar ammo is all over the place, but what about T2? Hey look at that, explosive Kinetic.
Minmatar weapons are the absolute weakest in eve versus shields.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
674
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Posted - 2014.04.04 15:12:00 -
[5] - Quote
Master Smurf wrote:Scout Registry wrote:What happened to the ScR? I used to get killed by that thing constantly. ScR is alive and well and gets through armor fine after taking a slit second to demolish shields. OP - change the damage profile for all non Minmatar CR wielders CR is good but Ammo still an issue. ScR is incredible as long as you deal with overheat and ammo never is a worry. I would slightly buff Rail and buff AR damage but nerf its fall off damage to act more like a plasma weapon.
So, 15 shots till you overheat, that is the equivalent of a Magazine that other rifles have. How much dmaage is in 15 rounds?
975 damage, not even enough to take out most heavies. No the ScR is not in a good spot anymore. You honestly can not kill a brick tanked suit before overheat anymore. After the first ~2 seconds of firing a ScR is useless for another ~5 seconds. Plus you get 50 HP damage, can't sprint, can't change weapons, can't jump when you overheat.
The CR does 1458 damage in one magazine (1822 on a minmatar assault), it is only useless for 2.6 second reload, and during that reload you can switch weapons/sprint/jump.
The only time a ScR will outdamage a CR is with a turbo controller, and that would only be for 1.3 seconds, after that the CR is better in everyway. Oh no turbo controller? Odds are the CR will always outdamage a ScR.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
676
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Posted - 2014.04.05 07:06:00 -
[6] - Quote
xSir Campsalotx wrote:Can get 24 rds off on my Amarr assualt with scrambler
I didn't realize that CCP had hot-fixed that yet.
Either way, you can see the dilemma though can you not?
The combat rifle is entirely useful on all suits, and becomes even more deadly in the hands of a minmatar assault.
OTOH, the scrambler/laser are not very powerful at all unless in the hands of the amarr assault, and then those weapons become competitive.
I mean you must be able to see that the minmatar and amarr assault bonus are basically the same thing right? The essentially increase "magazine" size. By this I mean they allow the weapon to sustain un-interrupted fire for longer. The biggest difference is that like I said, the CR is still a wonderful weapon on any suit, the ScR/LR are pretty crap without the amarr assault bonus.
Fixing swarms
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