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mollerz
3168
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Posted - 2014.04.03 21:24:00 -
[61] - Quote
this is like the ultimate nerf fantasy thread.
You gotta hustle if you wanna make a dolla
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Mahal Daj
Mahal Tactical Enterprises
43
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Posted - 2014.04.03 21:29:00 -
[62] - Quote
Gallente combat paradigm calls for closing fast and hitting hard. This strategy agrees with the CanOn.
I play scout almost all the time. We have our advantages and disadvantages. OP material is that which any player can pick up and use. Those of us that skill (SP and real learning) into these strategies disagree that it is OP, it is situational.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Quil Evrything
Triple Terrors
1160
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Posted - 2014.04.03 21:35:00 -
[63] - Quote
IgniteableAura wrote: If you remove the bonus to damp then you ruin all the balance within scouts. A scout needs that bonus to remain hidden from cal scout scans. ...
I find that post disingeuous at best, and hypocritical at worst. You seem to be implying, "oh, it's terrible to give caldari scout a benefit over other scouts", but you have no problem, I presume, with gallente scout having a stealth bonus over other scouts? Yeahhh.. no.
Get rid of profile damping in cloaks . So then both gallente, AND caldari, will have their niches.
(and logis can quit pretending to be scouts)
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Joey-Number1
Maniacal Miners INC No Safe Haven
75
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Posted - 2014.04.03 21:43:00 -
[64] - Quote
Use your eyes and learn how to play, and don't constantly put the blame on statistics and mechanics... If you whine so much then you suck at gameplay. You can detect 80 % of the scouts just by using your eyes and watching out.. seriously. There are these things called tactics and modules too btw. |
Dingleburt Bangledack
Knights Of Ender Galactic Skyfleet Empire
156
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Posted - 2014.04.03 21:48:00 -
[65] - Quote
Ghost Kaisar wrote:Dingleburt Bangledack wrote:Alldin Kan wrote:1. Change Racial bonus to 5-10% reduction of CPG/PG for cloaks, I can still fit PRO EVERYTHING on the suit since a STD cloak is enough to go on a rampage. If not this then lower duration/recharge. 2. If I shoot someone cloaked, THE CLOAK IS GONE. A 5 sec delay starts and after that the equipment slowly recharges. 3. Lower Shotgun damage to Chromosome build stats (33-35-37?), it's TOO EASY to kill other dropsuits thanks to cloaks (heavies are free kills, not even a slight struggle).
1. I can get behind this. Where before you couldn't fit jack on a scout suit, I can now fit anything and everything I want without any problems. 2. I couldn't care less about this one. Do it or don't. Makes no difference to me. 3. No. Just no. Nobody cried about the shotgun (which retains the EXACT SAME killing potential it had before) until the cloak came along. Stop blaming SGs for the faults of the cloak. Add the firing delay everyone wants (and that should've already been implemented) instead. Obviously nobody here runs a Minmatar Scout. NO NO NO NO NO to number 1. I can barely fit my suit the way it is, and I have my passives MAXED. Other scouts can fit whatever the hell they want, but I'm starved for PG already. Then increase Minnie Scout PG while decreasing the scout cloak fitting bonus (although, as was pointed out earlier, this would hurt new players the most. With that said, I'm not sure anymore).
I won't lie, I forgot about the Min Scout PG deficiency. Sorry.
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Onesimus Tarsus
GamersForChrist
1780
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Posted - 2014.04.03 21:48:00 -
[66] - Quote
Cyrius Li-Moody wrote:Onesimus Tarsus wrote:Cyrius Li-Moody wrote:-Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully visible
The stamina nature of cloaking is fine. You can see a cloaked scout plain as day as he runs around. The muzzle flashes from most weapons is what makes cloaked enemies hard to hit as you lose them in the strobe. Cloak activates, shields go to 0. Cloak de-activates, shields regenerate at normal rate after normal delay. LOL No. Let's increase that gap between the Gallente scout and every other scout some more shall we?
You're right. Armor goes to 0 as well.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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McFurious
TeamPlayers Negative-Feedback
698
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Posted - 2014.04.03 21:49:00 -
[67] - Quote
Onesimus Tarsus wrote:Cloak activates, shields go to 0.
Cloak de-activates, shields regenerate at normal rate after normal delay.
I like this idea a lot.
VonSpliff wrote:Needs a cool down, no mater how long it was in use. And some kind of detection when you are hitting them. I say it should drop when you take damage period because you shield is doing something. He'll even predators suit shimmered when he took damage.
Perhaps if you hit someone while they're cloaked they blip on the radar for a short time.
Half Irish. Often angry.
Closed Beta Masshole
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DISGRUNTLEDev
341
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Posted - 2014.04.03 22:10:00 -
[68] - Quote
You know what? F it, just take the cloak. I don't need it as a scout to curb stomp people, flanking people is plenty for me.
Do I like the cloak? Sure, I die from snipers less. This is the only real benefit I, as a life long scout, have gained. Oh, and I make it up ladders a little more often. |
Tek Hound
Crux Special Tasks Group Gallente Federation
210
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Posted - 2014.04.03 22:18:00 -
[69] - Quote
L2p
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
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Posted - 2014.04.03 22:31:00 -
[70] - Quote
Alabastor 'TheBlaster' Alcar wrote:Dingleburt Bangledack wrote:Alabastor 'TheBlaster' Alcar wrote:bull crap u guys are just whinning again as always Dude, let's talk scout to scout here... Shotguns are not a problem, but the SG + Cloak combo is a problem. You need to realise this. 1HKOing someone before we're even uncloaked is simply not cool. But leave the damn SG alone! Change the cloak mechanics. there is nothing wrong with shotugun cloak combo, nothing wrong with the cloak either, the shotgun was and is horribly broken even before cloaks so all i hear is whinning, nerf nerf nerf invest sp and isk into scanning skills and modules u WILL see them
Maxed electronics skills and cal scout 5 here. You don't see them, not the gallente ones anyway. |
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
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Posted - 2014.04.03 22:34:00 -
[71] - Quote
DISGRUNTLEDev wrote:You know what? F it, just take the cloak. I don't need it as a scout to curb stomp people, flanking people is plenty for me.
Do I like the cloak? Sure, I die from snipers less. This is the only real benefit I, as a life long scout, have gained. Oh, and I make it up ladders a little more often.
+1 just get rid of the damn thing before they nerf us again. |
Tek Hound
Crux Special Tasks Group Gallente Federation
210
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Posted - 2014.04.03 22:40:00 -
[72] - Quote
Revelations 514 wrote:You guys are friggen crazy.
SG is OP huh? You mean a short range weapon excels at short range? At least your pretty little AR has a chance to kill a SG User up close, albeit a small one. How much chance does a SG User have at killing an AR User from range? That's easy, 0%, none.
Let's see, cloaks are OP huh? Don't worry, just wait until the racial variants come out and you will see they are not. Or how about, cloaks aren't OP, it's just your ability of perception is UP, buff perception radius. Wait, I got it, see Heavies are supposed to stay guarding objectives and destroy vehicles, Assault is supposed to run in packs and equip scanners. See you just aren't playing your class right. No wait, I was wrong, it was the fact you came into contact with a really good cloak user, you can't judge all cloak users because you probably came up against one of the elite ones. No wait, you used the wrong tactics, you aren't supposed to run TOWARD SG users, but back away from. I understand that since everyone was forced to pick up an AR/SCR to be competitive the last few months you probably just forgot what tactics to use against SG's.
Funny how everyone cries about the Scouts now that they don't hug the bottom of the boards. I've been back to playing since 1.8 came out and for some reason don't see this trend of Scouts at the top of leaderboards each match, which for about 7 months before 1.8 was dominated by AR Assault Cals and Logi Assaults. Instead I see a mix of heavies, tank users, scouts, true logis, even Assaults.
I ask you this, why all the QQ about Scouts and Cloaks? I have seen other classes use cloaks and no one is complaining about that. They use them the same way after all. You want shields to drop to zero when cloaked? Why, does it save you the one bullet it takes to drop my shields? lol gtfo. As the crippled Scouts heard soo many times, HTFU and Adapt or Die!
+1 The truth^ |
hold that
Krusual Covert Operators Minmatar Republic
84
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Posted - 2014.04.03 23:05:00 -
[73] - Quote
wow, someone asking to nerf the shotgun. hilarious |
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4604
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Posted - 2014.04.03 23:09:00 -
[74] - Quote
All you need to do is make a delay before you can start firing after uncloaked.
Real scouts will have no issue with that, and they'll be less cheap.
I'm from the weird side of the internet
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Happy Violentime
OMFGZOMBIESRUN
318
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Posted - 2014.04.03 23:17:00 -
[75] - Quote
Jenova Rhapsodos wrote:I'd love to see some changes/fixes to cloaks right now, but I think the bads are too happy that they can actually make kills with shotguns now.
Whatsamatter? Did someone shotgun your tanked Cal boundless CR cloaked proto scout? |
AfroSunshineY Consequence
R 0 N 1 N
285
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Posted - 2014.04.03 23:25:00 -
[76] - Quote
I-Shayz-I wrote:Alabastor 'TheBlaster' Alcar wrote:cloaks and scouts are fine just as they are
upgrade your suits base scan percision and range and or try fitting scanner modules tk your suit, ewar fool All this does is allow you to turn around and see the person who kills you, since the vast majority of problem scouts are the ones that you can see, who also happen to have like 500+ ehp and take so long to kill that you don't stand a chance unless the shotgun scout has a poor shot.
Is this debate serious? Considering what scouts have been through in the past year are you people actually serious? Just remove the decloaking animation altogether. Let fluxes disable cloaks. Make brick tanking impossible with a cloak. You can't just say that if a cloaked scout is hit with a single bullet the cloak wears out. A more balanced suggestion is that if you deplete the shields of a cloaked scout the cloak wears off. Otherwise heavies with hmgs could just spray and pray one of their disparate bullets hits. Additionally, this would give caldari and min star scouts an implicit advantage over less shield tanked suits |
Leadfoot10
Molon Labe. General Tso's Alliance
1010
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Posted - 2014.04.03 23:27:00 -
[77] - Quote
Cloaks should only make you disappear from passive and active scanning, not make you disappear entirely.
That's my solution. I'm sure the scouts won't like it though. |
AfroSunshineY Consequence
R 0 N 1 N
285
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Posted - 2014.04.03 23:33:00 -
[78] - Quote
Joey-Number1 wrote:Use your eyes and learn how to play, and don't constantly put the blame on statistics and mechanics... If you whine so much then you suck at gameplay. You can detect 80 % of the scouts just by using your eyes and watching out.. seriously. There are these things called tactics and modules too btw.
Honestly, good scouts don't abuse the cloak and poor scouts are plain as day up to 100 meters because they think they're invisible, they abuse the cloak and they don't know how to manage their cloak stamina. Seriously. I don't know a single scout who will stay with this game if after one year of futility, we get buffs for a single update and then were nerfed again. I certainly won't stay. I've been terrorized by enough brick tanked damage mod buffed gallente logis with crs, rrs,ars, and scrs that we deserve this parity. |
AfroSunshineY Consequence
R 0 N 1 N
285
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Posted - 2014.04.03 23:39:00 -
[79] - Quote
Onesimus Tarsus wrote:Cyrius Li-Moody wrote:Onesimus Tarsus wrote:Cyrius Li-Moody wrote:-Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully visible
The stamina nature of cloaking is fine. You can see a cloaked scout plain as day as he runs around. The muzzle flashes from most weapons is what makes cloaked enemies hard to hit as you lose them in the strobe. Cloak activates, shields go to 0. Cloak de-activates, shields regenerate at normal rate after normal delay. LOL No. Let's increase that gap between the Gallente scout and every other scout some more shall we? You're right. Armor goes to 0 as well.
U know what? Go ahead. I run with only 249 eHP, it's not like I'll be missing anything. I'll still get blipped by heavies before the shooting animation even starts
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ReGnYuM
Dirt Nap Squad.
2660
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Posted - 2014.04.03 23:44:00 -
[80] - Quote
The amount of stupid in this thread is appalling...
You know how I know Scouts and cloaks are broken?
Lets begin with the fact that 90% of PC A-TEAMS are composed of Scouts with cloaks.
The Pathway to Hell is paved with good intentions
Total Molden Heath Domination Imminent: 90.31% Complete
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4607
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Posted - 2014.04.03 23:56:00 -
[81] - Quote
ReGnYuM wrote:The amount of stupid in this thread is appalling...
You know how I know Scouts and cloaks are broken?
Lets begin with the fact that 90% of PC A-TEAMS are composed of Scouts with cloaks. That's only because they believe scouts are broken, rather than doing actual research.
If they could think for themselves, they would easily counter cloaked scouts with HMG-wielding amarr sentinels.
I'm from the weird side of the internet
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Scout Registry
Nos Nothi
1925
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Posted - 2014.04.03 23:59:00 -
[82] - Quote
Onesimus Tarsus wrote:
Cloak activates, shields go to 0.
Cloak de-activates, shields regenerate at normal rate after normal delay.
@ Onesimus This is terrible idea. It would put Min and Cal Scout at significant disadvantage, while simultaneously encouraging brick tanking over biotics and eWar among Gal and Amarr.
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Dingleburt Bangledack
Knights Of Ender Galactic Skyfleet Empire
159
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Posted - 2014.04.04 00:08:00 -
[83] - Quote
Scheneighnay McBob wrote:If they could think for themselves, they would easily counter cloaked scouts with HMG-wielding amarr sentinels.
VERY off topic, but...
Your sig gives me extremely uncomfortable flashbacks of the hallucinogenic kind...
I don't like it. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1539
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Posted - 2014.04.04 00:09:00 -
[84] - Quote
Alabastor 'TheBlaster' Alcar wrote:leave my cloak CRUTCH alone WAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
fixed
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1539
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Posted - 2014.04.04 00:13:00 -
[85] - Quote
Scout Registry wrote:Onesimus Tarsus wrote:
Cloak activates, shields go to 0.
Cloak de-activates, shields regenerate at normal rate after normal delay.
@ Onesimus This is terrible idea. It would put Min and Cal Scout at significant disadvantage, while simultaneously encouraging brick tanking over biotics and eWar among Gal and Amarr. looks at breach forge gun hmmmm remains in one spot when charging
hmmmm after dropping cloak remains in one spot for a second or three?
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Yan Darn
Science For Death
496
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Posted - 2014.04.04 00:17:00 -
[86] - Quote
Stupid Blueberry wrote:DISGRUNTLEDev wrote:You know what? F it, just take the cloak. I don't need it as a scout to curb stomp people, flanking people is plenty for me.
Do I like the cloak? Sure, I die from snipers less. This is the only real benefit I, as a life long scout, have gained. Oh, and I make it up ladders a little more often. +1 just get rid of the damn thing before they nerf us again.
Exactly how I've been feeling. There was some discussion about it at The old Scout Reg.
The Ghost of Bravo
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1540
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Posted - 2014.04.04 00:24:00 -
[87] - Quote
ReGnYuM wrote:The amount of stupid in this thread is appalling...
You know how I know Scouts and cloaks are broken?
Lets begin with the fact that 90% of PC A-TEAMS are composed of Scouts with cloaks. 90 %?
for kicks I ran a minmatar scout basic shotgun basic cloak in an Ambush match run the cloak and the remaning 15 blue berries are ? scout shotgun cloak !
and the 16 red berries ?? scout shotgun cloak !!!!!!
finished the Ambush match and began replaying Fallout 3
just about done with harrypotter villa
checks to see if Playstation 4 is in stock
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Toby Flenderson
research lab
437
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Posted - 2014.04.04 00:34:00 -
[88] - Quote
Maximus Stryker wrote:Toby Flenderson wrote:Alabastor 'TheBlaster' Alcar wrote:cloaks and scouts are fine just as they are
upgrade your suits base scan percision and range and or try fitting scanner modules tk your suit, ewar fool This. The suggestions in this thread are hilarious. Sacrifice a few shield extenders or run a scanner. Why do people call for nerfs without trying to use the modules designed to counter it first? Does it make sense to totally change you suit just to try and see 1 person (class) on radar? (a good cloaker can avoid all detection) The only thing I think needs fixing is that when a cloaked person receives weapons fire, the shimmer needs to become more obvious for a slightly longer amount of time, in the neighborhood of high shimmer for .75 seconds after last weapons fire. A proto Flux grenade should totally deplete all cloaks. Yeah it does make sense. If you want to nullify an entire fitting, skills and all , you should have to do more than slap on a basic scanner. If you don't want to work as hard, get a suit that specializes in he task like the scout or logi.
Scouts should ultimately be completely invisible if they max out the fitting for dampening, unless being passively scanned by a fellow scout. People were all complaining that no one used the scout suit like a radar beacon and now that heir role role is solidified, people are unhappy that they need a scout suit to see other scouts.
I agree with the flux grenade suggestion but a lot of the nerfs suggested above were way too harsh and clearly biased against scouts. I'm not sure about the shimmer, the only time I have an issue with finishing them once I see them is if they're far away. In this case, I don't think they should be lot up like a Christmas tree. |
Cotsy8
the unholy legion of darkstar DARKSTAR ARMY
217
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Posted - 2014.04.04 00:40:00 -
[89] - Quote
Alldin Kan wrote:1. Change Racial bonus to 5-10% reduction of CPG/PG for cloaks, I can still fit PRO EVERYTHING on the suit since a STD cloak is enough to go on a rampage. If not this then lower duration/recharge. 2. If I shoot someone cloaked, THE CLOAK IS GONE. A 5 sec delay starts and after that the equipment slowly recharges. 3. Lower Shotgun damage to Chromosome build stats (33-35-37?), it's TOO EASY to kill other dropsuits thanks to cloaks (heavies are free kills, not even a slight struggle).
In all honesty you are a top 3-5 player in the game. You opinion should carry weight, but there is 0 problem with SG Scouts, the problem is with the cloak.
If you want to have players uncloaked by damage or flux nade, or maybe even future equipment, i understand that perspective. But i feel removing cloaks would nearly balance the classes (outside of assaults). I said nearly because there are a few tweaks to a few suits, but as far as classes go, the removal of the cloak would place Logi, scouts, heavies (both) in the same range of strength. If assaults were "fixed" we could really see parity between the classes.
It won't happen, too many elite players jumped off the slayer Logi bandwagon and onto the scout slayer + cloak. They can deny deny deny all they want but if cloaks were removed their would be a balance and skill would rise above SP. Which again, is a problem to the elite community who greatly value their advantages. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
266
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Posted - 2014.04.04 00:42:00 -
[90] - Quote
yes because shotgunning a hevaier is eaiser than it looks. especailly when thier stacked with ehp that gives them time to turn aroun and hmg a sout fittined for sprinting and proflie reduction
Elite Gallenten Soldier
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