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Quil Evrything
Triple Terrors
1157
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Posted - 2014.04.03 18:13:00 -
[1] - Quote
Onesimus Tarsus wrote: Cloak activates, shields go to 0.
Cloak de-activates, shields regenerate at normal rate after normal delay.
Amusing idea, but as others have pointed out, way unfair to anyone who is a shield tanker, vs those gallente scum who usually have 70 shields, and a kabillion armor fitted.
How about this:
Cloak activates: uses SHIELD AS STAMINA. The more shields you have, the longer time you have in cloak. But you lose 5 shield for every second in cloak.
and when you run out of shield... no more cloak. (and note that this also gives penalty when you get hit. getting hit == losing shields == losing cloak time)
Somewhat compensatory: no more "50% min power" requirement. You can activate it whenever you like, so long as you have shield strength. |
Quil Evrything
Triple Terrors
1158
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Posted - 2014.04.03 20:08:00 -
[2] - Quote
Dexter307 wrote:Quil Evrything wrote:
How about this:
Cloak activates: uses SHIELD AS STAMINA.r The more shields you have, the longer time you have in cloak. But you lose 5 shield for every second in cloak. ...
That would still be biased toward shield tankers and promote HP tanking
Err, what? What exactly are you complaining about? One of the main issues was about highly tanked, cloaked suits. When they use the cloak in this way, they LOSE TANK. So your complaint doesnt make sense.
Contrariwise, if they keep their 'tank', then they're not using cloak, so again, nothing for you to complain about relating to cloaks.
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Quil Evrything
Triple Terrors
1159
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Posted - 2014.04.03 20:13:00 -
[3] - Quote
Korvin Lomont wrote:
Even with the cloak it is not that hard to see scouts and while they are cloaked you get roughly 1 sec of free damage before the scout can shoot back.
not true. I was going head to head with a cloaked scout. While I was taking my time lining up a good shot against the "cant shoot back" cloaked scout, he shot and killed me with SG while staying invisible the whole time.
They need to fix that.
(and this was after the perma-cloak-after-hack bug was patched)
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Quil Evrything
Triple Terrors
1160
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Posted - 2014.04.03 21:35:00 -
[4] - Quote
IgniteableAura wrote: If you remove the bonus to damp then you ruin all the balance within scouts. A scout needs that bonus to remain hidden from cal scout scans. ...
I find that post disingeuous at best, and hypocritical at worst. You seem to be implying, "oh, it's terrible to give caldari scout a benefit over other scouts", but you have no problem, I presume, with gallente scout having a stealth bonus over other scouts? Yeahhh.. no.
Get rid of profile damping in cloaks . So then both gallente, AND caldari, will have their niches.
(and logis can quit pretending to be scouts)
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