Alldin Kan
Imperfects Negative-Feedback
1031
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Posted - 2014.04.03 16:40:00 -
[1] - Quote
1. Change Racial bonus to 5-10% reduction of CPG/PG for cloaks, I can still fit PRO EVERYTHING on the suit since a STD cloak is enough to go on a rampage. If not this then lower duration/recharge. 2. If I shoot someone cloaked, THE CLOAK IS GONE. A 5 sec delay starts and after that the equipment slowly recharges. 3. Lower Shotgun damage to Chromosome build stats (33-35-37?), it's TOO EASY to kill other dropsuits thanks to cloaks (heavies are free kills, not even a slight struggle).
Uprising 1.8 - Invisible War
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Alldin Kan
Imperfects Negative-Feedback
1035
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Posted - 2014.04.03 18:01:00 -
[2] - Quote
Revelations 514 wrote:You guys are friggen crazy.
SG is OP huh? You mean a short range weapon excels at short range? At least your pretty little AR has a chance to kill a SG User up close, albeit a small one. How much chance does a SG User have at killing an AR User from range? That's easy, 0%, none.
Let's see, cloaks are OP huh? Don't worry, just wait until the racial variants come out and you will see they are not. Or how about, cloaks aren't OP, it's just your ability of perception is UP, buff perception radius. Wait, I got it, see Heavies are supposed to stay guarding objectives and destroy vehicles, Assault is supposed to run in packs and equip scanners. See you just aren't playing your class right. No wait, I was wrong, it was the fact you came into contact with a really good cloak user, you can't judge all cloak users because you probably came up against one of the elite ones. No wait, you used the wrong tactics, you aren't supposed to run TOWARD SG users, but back away from. I understand that since everyone was forced to pick up an AR/SCR to be competitive the last few months you probably just forgot what tactics to use against SG's.
Funny how everyone cries about the Scouts now that they don't hug the bottom of the boards. I've been back to playing since 1.8 came out and for some reason don't see this trend of Scouts at the top of leaderboards each match, which for about 7 months before 1.8 was dominated by AR Assault Cals and Logi Assaults. Instead I see a mix of heavies, tank users, scouts, true logis, even Assaults.
I ask you this, why all the QQ about Scouts and Cloaks? I have seen other classes use cloaks and no one is complaining about that. They use them the same way after all. You want shields to drop to zero when cloaked? Why, does it save you the one bullet it takes to drop my shields? lol gtfo. As the crippled Scouts heard soo many times, HTFU and Adapt or Die! Scouts have the best HP recovery and speed in the game, even before cloaks this resulted in getting easy kills with the shotgun and the low framerate was an added benefit to staying alive. Now with cloaks, high SG damage (no removal of Uprising damage buff), and higher fitting space, Scouts easily qualify as FoTM now that they will always be able to get 2HK a player or get near objectives easily (unless PRO scanner). Without SG, the cloak and speed mods still gives them a huge advantage over players who have neither as they'll get the first shot (around 250+ HP damage vs good player before counter).
Uprising 1.8 - Invisible War
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Alldin Kan
Imperfects Negative-Feedback
1041
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Posted - 2014.04.04 14:12:00 -
[3] - Quote
Scout Registry wrote:@ Cotsy
To keep things in perspective:
* Alldin sported the official loadout of Nyain San for an entire year. * Alldin defended his "Slayer Logi" AR-514 Advantage at every opportunity. * Alldin's EZ Mode is no more, and now he wants to talk to us about balance.
Are people not seeing the double-standard here?
Scouts want balance, not EZ Mode. What do you think Alldin wants?
PS: Just in case it affects the algebra of the point you were trying to make, I'm at 38M SP. The last time I played as a Logi was at Chromosome, AR wasn't even my primary...
Uprising 1.8 - Invisible War
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