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Spike Slania
CREATURES OF THE NIGHT
13
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Posted - 2014.03.31 16:36:00 -
[1] - Quote
Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
I'm not too far from you, I can't wait to see you, again and again
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Kage Roth
Wolf-Monkey Bastards
111
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Posted - 2014.03.31 16:41:00 -
[2] - Quote
One or two GOOD snipers can do a lot for a game. They are the ones keeping a point from being captured and providing intel to a squad.
More than two snipers and you are either losing the match so everyone is sniping or you stand a good chance of it because you lost so many people to the sniper gang.
And those who only do it to buff their KD....I hate you. |
Asha Starwind
DUST University Ivy League
686
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Posted - 2014.03.31 16:41:00 -
[3] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
If the sniper rifle wasn't so crap with aiming that I could get into the thick of battle and pop shots off all day (yes, I love to quick scope) I'd agree. I tried to play it like that and it was as about as fun as smashing myself across the face with a hot frying pan. Poor sightlines are my biggest gripe, the games designers have gone out of their way to make these map sniper rifle unfriendly, there aren't any hotspots you can snipe into without being overtly creative. Hanging 150+ plus meters away from the action is really the only bearable way to use the sniper rifle, any closer and you are just better of picking up a CR/RR/SCR.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Delta 749
Kestrel Reconnaissance
2786
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Posted - 2014.03.31 16:44:00 -
[4] - Quote
This is why we need orbitals hitting the red zones at random times
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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CRNWLLC
Screwy Rabbit ULC
156
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Posted - 2014.03.31 16:47:00 -
[5] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
Sounds like the title of this thread should be, "My issue with cover".
Or, "My issue with others playing the game on their own terms".
QQ.
My other dropsuit is a Python.
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Spike Slania
CREATURES OF THE NIGHT
13
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Posted - 2014.03.31 16:51:00 -
[6] - Quote
Kage Roth wrote:One or two GOOD snipers can do a lot for a game. They are the ones keeping a point from being captured and providing intel to a squad.
More than two snipers and you are either losing the match so everyone is sniping or you stand a good chance of it because you lost so many people to the sniper gang.
And those who only do it to buff their KD....I hate you.
I did the bridge level once, was like yeah, love this level. Charged the bridge, whole enemy team also charged, lost 3 suits and was like.... Where's all my blue berries? Look over in the hills... Crap.... They're all sniping we lost this, me and 2-3 random blue berries arent going to be retaking the letter guarded by a full enemy team on the bridge
I'm not too far from you, I can't wait to see you, again and again
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
614
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Posted - 2014.03.31 17:24:00 -
[7] - Quote
Broadly I think you have three groups:
1. Vets who are seriously good with the sniper rifle. Very small group I guess 2. Vets who are bored with whatever play style they were using and decided on a change. 3. Newbs who have realised that getting anywhere near the front lines especially if there are a high number of vets on the field or even worse when you are facing a stomp.
Only number 3 is solvable but I haven't seen a serious attempt to do so in over a year. I don't consider the academy to be a serious solution.
I think at the moment we are stuck in a rut with many people just going through the motions.
How many times have you looked at the team line out at the start of the match and called it. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1694
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Posted - 2014.03.31 17:30:00 -
[8] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
You need to realize that snipers in Domination are the smart vets who checked the roster and saw who they'd be up against. That many more independents running against the protostomp corps won't win the match.
It has already become a simple matter of get your kills while you can until match's end.
Some day the new players will realize this simple process until CCP can do something about the pairing of proto tryhard groups looking for easy points using exploitable mechanics to solo casuals just trying to enjoy a good battle with good flow.
"Stay stealthy scouts."
GÇô Ron Burgundy
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Onesimus Tarsus
GamersForChrist
1746
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Posted - 2014.03.31 17:44:00 -
[9] - Quote
Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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Leonid Tybalt
Inner.Hell
411
|
Posted - 2014.03.31 17:53:00 -
[10] - Quote
Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks.
Suck my massive tanker d!ck, you little scrub.
Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there.
So take your "coward demographic" remark and shove it.
OnT:
Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. |
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Onesimus Tarsus
GamersForChrist
1749
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Posted - 2014.03.31 18:01:00 -
[11] - Quote
Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view.
Enjoy your cannon-clad safety pod, you brave boy, you.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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Gotmy Tightpantson
S.e.V.e.N. General Tso's Alliance
12
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Posted - 2014.03.31 18:23:00 -
[12] - Quote
When I first started playing this game...sniping was the only way to survive and get ANY wp's that I could figure out. Later on...if you're not completely run off by proto stomping, then you figure out other ways to earn wp's and maybe get into playing the ground game. I will still fall back to sniping sometimes in a pubstomp. Why not. It costs me money to go through myself to the wolves lol. At least I did before falling in with a good corp with regular sqauds.
You can tell the difference between a vet sniper hiding in the redlines with a Thales and a noob sniper whose just trying to figure out the freakin game. It is a game. They can play however they want. Hell even the vets redlining with a Thales can play how they want lol. I want them to enjoy the game and KEEP playing. Thats better for all of us.
I think maybe mercs should go ahead and play the way the want(within the rules of course) and if they dont like the nooberry snipers on their team maybe get in a group that squads regularly and stop worrying about other mercs. If ccp has a problem with the way its being played they'll get around to fixing it...eventually. ;-)
Getting in their line of site isnt helping anybody win either is it? Who really looks like the jackass in that situation?
Are you drinking my saki kimosabe?!
http://youtu.be/Nv7Ts4v5_Bs
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Appia Vibbia
Molon Labe. General Tso's Alliance
1877
|
Posted - 2014.03.31 18:59:00 -
[13] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
Your first problem here, is that you're playing domination. That whole game-mode, at some point around 1.3/1.4, devolved into just being 1 big meat grinder. The Ambush tank spammers have even gone to Domination now that they can only have 2 vehicles. You have a bunch of chickens with their heads cut off running to he point, some vet that cares about KDR, waiting for them there or going to their red-line to pick them off as they spawn in, snipers, and vehicles.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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GeneralButtNaked
Amarr Templars
983
|
Posted - 2014.03.31 19:01:00 -
[14] - Quote
Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks.
That is an awful lot of judement for a Christian.
Real AV doesn't stop until all the tanks are dead.
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
54
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Posted - 2014.03.31 19:04:00 -
[15] - Quote
Hate to say snipers are irrelevant at this point. I have my sniper skills maxed and I used to average 20+ kills a match before they started to nerf the sniper. They nerfed them when they made tank the way to go and not buff the sniper rifle to compensate for the extra EhP they now needed to wade through to get to the fleshy side underneath the armor. All sniper rifles should have a scope similar to a Thale and then the damage should be raised by at least 20% all rifles that should make them relevant again. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
469
|
Posted - 2014.03.31 19:25:00 -
[16] - Quote
SPACE SYPHILIS wrote: All sniper rifles should have a scope similar to a Thale and then the damage should be raised by at least 20% all rifles that should make them relevant again. Or make magnification a skill set where it increases with each level .
I wouldn't want all rifles to have a Thale's scope . That would make it too easy but somewhere in between for the pro's and down the line ... lessen the magnification .
A little more than a tactical scope for a basic rifle and so on up the ladder .
I would like the Thale to keep it's place at the top of the food chain .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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GeneralButtNaked
Amarr Templars
986
|
Posted - 2014.03.31 19:29:00 -
[17] - Quote
Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper.
Real AV doesn't stop until all the tanks are dead.
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bamboo x
Eternal Beings Proficiency V.
555
|
Posted - 2014.03.31 19:41:00 -
[18] - Quote
u mad bro
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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P14GU3
The Southern Legion League of Infamy
554
|
Posted - 2014.03.31 19:47:00 -
[19] - Quote
GeneralButtNaked wrote:Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper. Really i could care less about their range, let thwm shoot from one side of the map to the other for all i care. Just dont reward people for shooting out of the redline. Its a seriously broken mechanic. No one should be able to earn points for killing in the redline. It would help solve the sniper/redline stomp issues. |
Delta 749
Kestrel Reconnaissance
2786
|
Posted - 2014.03.31 19:49:00 -
[20] - Quote
Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view.
Claims hes not a coward Sits in a safety shell with thousands of EHP that resists most weapons and self heals
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
469
|
Posted - 2014.03.31 19:52:00 -
[21] - Quote
P14GU3 wrote:GeneralButtNaked wrote:Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper. Really i could care less about their range, let thwm shoot from one side of the map to the other for all i care. Just dont reward people for shooting out of the redline. Its a seriously broken mechanic. No one should be able to earn points for killing in the redline. It would help solve the sniper/redline stomp issues. I have never seen sniper and stomp in the same sentence .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Outer Raven
WarRavens League of Infamy
206
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Posted - 2014.03.31 20:00:00 -
[22] - Quote
SPACE SYPHILIS wrote:Hate to say snipers are irrelevant at this point. I have my sniper skills maxed and I used to average 20+ kills a match before they started to nerf the sniper. They nerfed them when they made tank the way to go and not buff the sniper rifle to compensate for the extra EhP they now needed to wade through to get to the fleshy side underneath the armor. All sniper rifles should have a scope similar to a Thale and then the damage should be raised by at least 20% all rifles that should make them relevant again. Just adding more zoom to the SR would only add to its problems. If you don't give it a variable zoom function you will only move all the rifles farther into the redline to compensate for the loss of close range tracking.
If you were to give the SR the range of the Thales you could also give it a variable decrease in its zoom. Its closest range would be just above the RR while its highest zoom would be that of the Thales or just under.
This way the sniper can move with more versatility on the field without being a bullet magnet when trying to function closer to the battle. You could also reduce the sway on the rifle the more you decrease its zoom.
Other than this the only thing else I would say to add would be a headshot increase in damage as the aforementioned changes would be enough to monitor before any further tweeks were to be added.
Variable decrease EX: Charge Sniper Rifle
Lvl 3: 600m
Lvl2: 300m
Lvl1: 150m
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Super Sniper95
Dem Durrty Boyz Dirt Nap Squad.
91
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Posted - 2014.03.31 20:01:00 -
[23] - Quote
Buff the damage of the MLT/STD 'SR from 209 to 219. STD Tactic from 177 to 189.
ADV from 219 to 229. ADV Tactic from 186 to 195.
PRO from 229 to 239. PRO Tactic from 195 to 204. Charge 'SR from 321 to 335.
You can nerf the range from 600 to 550 meters. The nerf to the damage mods made the SR useless, with that buff maybe could make the SR viable again.
Yeah redline snipers yes they are annoying, but u can counter snipe u know; just grab a tactic one look for a redline sniper and u can be sure u will find it. Just look at the hills in the enemy redline, or look for a nanohive in the hills, some red dots are so stupid to sit down on his own nanohive and be camping. And aim at the head, 2 shots and its dead or 3 shots in the head if is a heavy, heavis are even more an easy target cuz they r big and slows. Follow this steps and you'll be more than happy trust me.
Sniper Rifle 4life \0/ Longest kill 599.99 meters SR optimization lvl 5 \0/
I dont need Thales to hit 40/0.
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Leonid Tybalt
Inner.Hell
414
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Posted - 2014.03.31 20:14:00 -
[24] - Quote
Delta 749 wrote:Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. Claims hes not a coward Sits in a safety shell with thousands of EHP that resists most weapons and self heals
Erm, self heals?
I don't fit armor reppers, or hardeners for that matter.
If you talk about my shields, then your dropsuit "selfheals" just as much, so don't call the kettle black when you're the pot.
Also, as I told you: I hunt other tanks. Meaning: I go up against targets that can kill me. Targets that you infantry scrubs don't stand a chance against, and your only solution is qq:ing about them. At least im fighting them rather than crying like 4 year old girls at them like you do -.- |
Leonid Tybalt
Inner.Hell
414
|
Posted - 2014.03.31 20:16:00 -
[25] - Quote
Onesimus Tarsus wrote:Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. Enjoy your cannon-clad safety pod, you brave boy, you.
Whine all you like, you'll bend and beg me to do you after you've had me and my tank covering your back. |
P14GU3
The Southern Legion League of Infamy
554
|
Posted - 2014.03.31 20:17:00 -
[26] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:P14GU3 wrote:GeneralButtNaked wrote:Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper. Really i could care less about their range, let thwm shoot from one side of the map to the other for all i care. Just dont reward people for shooting out of the redline. Its a seriously broken mechanic. No one should be able to earn points for killing in the redline. It would help solve the sniper/redline stomp issues. I have never seen sniper and stomp in the same sentence . When i said redline stomps, i meant players shooting IN TO the redline. What im saying is if you are in the redline shooting out = no points. If you are outside shooting in = no points. |
Onesimus Tarsus
GamersForChrist
1751
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Posted - 2014.03.31 20:43:00 -
[27] - Quote
GeneralButtNaked wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. That is an awful lot of judement for a Christian.
So, you're suddenly wanting to discuss religion on the DUST forums, eh?
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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Onesimus Tarsus
GamersForChrist
1751
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Posted - 2014.03.31 20:45:00 -
[28] - Quote
Leonid Tybalt wrote:Onesimus Tarsus wrote:Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. Enjoy your cannon-clad safety pod, you brave boy, you. Whine all you like, you'll bend and beg me to do you after you've had me and my tank covering your back. I've been left high and dry by tanks several thousand times more than they have actively helped me on the field.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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GeneralButtNaked
Amarr Templars
989
|
Posted - 2014.03.31 20:48:00 -
[29] - Quote
Onesimus Tarsus wrote: I've been left high and dry by tanks several thousand times more than they have actively helped me on the field.
Don't play with scrub tankers then.
Real AV doesn't stop until all the tanks are dead.
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Onesimus Tarsus
GamersForChrist
1751
|
Posted - 2014.03.31 20:49:00 -
[30] - Quote
GeneralButtNaked wrote:Onesimus Tarsus wrote: I've been left high and dry by tanks several thousand times more than they have actively helped me on the field.
Don't play with scrub tankers then.
Redundant.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
|
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Spike Slania
CREATURES OF THE NIGHT
14
|
Posted - 2014.04.01 02:09:00 -
[31] - Quote
Onesimus Tarsus wrote:GeneralButtNaked wrote:Onesimus Tarsus wrote: I've been left high and dry by tanks several thousand times more than they have actively helped me on the field.
Don't play with scrub tankers then. Redundant.
When you play pubs you don't really get to pick the tankers on your team
I'm not too far from you, I can't wait to see you, again and again
|
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
632
|
Posted - 2014.04.01 02:33:00 -
[32] - Quote
My problem with Sniper rifles is after playing bad company 2 with no sway and bullet drop and bf3 with bipods is that I can't go back to terrible low zoom underpowered hitscan rifles.
Just like a woman who dates a guy with his own car in highschool. After she gets that taste of a better life any guy without a car simply isn't good enough. when she's with a guy who has his own place it becomes the standard. women don't go backwards in lifestyle.
I don't go backwards in sniping lifestyle. I won't ...I can't.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Louis Domi
Pradox One Proficiency V.
172
|
Posted - 2014.04.01 02:47:00 -
[33] - Quote
Kage Roth wrote:One or two GOOD snipers can do a lot for a game. They are the ones keeping a point from being captured and providing intel to a squad.
More than two snipers and you are either losing the match so everyone is sniping or you stand a good chance of it because you lost so many people to the sniper gang.
And those who only do it to buff their KD....I hate you.
If the sniper count is more than 2 for my team i rage, the only way i think a redline sniper can contribute is consistently getting ATLEAST 20+ kills and objective protecting(not to mention providing intel to a squad, but if they are going solo then thats different , i remember back when i use to run snipers a good 80% of the time. Most of my games i was getting 30 kills+ on occasion i would break the 40 range, and i defended atleast 1, sometimes 2 objectives
started sniping mid open beta, my days of 80% sniping ended when the new maps came out, less views of objectives and all good long range sniping positions were all compromised, it didn't make it any better that i would always die by a heavy using a sniper Now if i do any kind of sniping, its in a scout suit, mid to short range, always moving and changing positions. |
Miokai Zahou
The Southern Legion League of Infamy
163
|
Posted - 2014.04.01 02:48:00 -
[34] - Quote
Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks.
Heeeeey come on I ain't selfish or worthless. I'm 'that guy' who watches where the fighting is thickest (sentinels/logi) against our guys who are struggling and 'ping' off just enough shield and armor so you can kill them and go cap. I'm also 'that guy' who over watches one or two points to make sure no one try to cap....
We aren't all bad people.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Miokai Zahou
The Southern Legion League of Infamy
163
|
Posted - 2014.04.01 02:54:00 -
[35] - Quote
Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view.
You. I like you and your way of using your tanks but I think you blocked me once and I died.
Please don't when you see me next time as my targets are the ones giving the team a hard time.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
28
|
Posted - 2014.04.01 03:45:00 -
[36] - Quote
GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper.
I went through and numbered your comments, hope you don't mind.
1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range.
What is the point of being a Sniper if you have to be in range of assault weapons to use them? I have to get into my stance (making me immobile), pull my rifle up, line up the shot, and shoot, while you are putting 10-15-20 rounds in me at the same distance. I get a total of 3-5 shots before reloading and you have a 50 round or more per magazine on rapid fire.
What you are saying is taking away the entire point of a sniper... Reach out and touch someone . The entire purpose of a Sniper (real world) is long range suppression and assistance. Right now it is a 2.5 to 1 ratio (250 vs. 600). That isn't unrealistic by any means, If anything, it is underwhelming. Just like in real life, Snipers SHOULD have more distance to their shots. A 338 Lapua or a 416 Rigby (or a Barrett .50 Cal while we're talking about it) have much longer accurate ranges than an M-16 or AK-47. The three previously mentioned can all reach out to about a mile (the Barrett .50 in 2012 had a confirmed kill at 1.75 miles. Granted, that's a world record, but a 1 mile shot is not unheard of anymore in the sniping world, just extremely difficult.) However, the documented and accepted max effective range is 1.1 miles.
An M16A2 has a max effective range for AREA, not person specific, targets of about 1/2 a mile; an M4 is only 1/3 of a mile. I know as of 2008 the Army didn't even do shooting (for regular forces, I'm not sure on SF, etc.) of 330 yards which is less than 2/10 of a mile. An AK-47 only has about a 225 yard max effective distance which is about 1/10 of a mile. So really, if an assault rifle has a max effective range of 250, we should be seeing 1000 minimum distance which is only 4 times farther, not the 6 times farther of the standard world.
2. Agree. I'm a Sniper and I don't care for the guys who redline camp with no overwatch position and just pad k/d ratios. I think someone mentioned making any kills from the redline out be zero WP and does not count as a kill. By all means, go for it. I also like the idea of occasionally napalming the whole redline to keep people honest. Or, have something set up on the suits so if someone is in the redline for a total of 5 minutes, the suit goes boom. It would have to be total time because there are people who would sit in the redline for 4 minutes and 45 seconds, pop out, then pop back in. Nope. After 3 total minutes, the suit blows. After the first time, you only get 1 minute of total time and then the suit blows up as well.
3. For the record, since open beta I have been a dedicated Sniper. That was about the only thing my stats were even put into. However, I have recently started running Logi. This is because the game has basically made the Sniper irrelevant. I used to pick up 20 kills a game with no real problem. However, the nerfing/maps have made that nigh impossible.
The maps and their layouts have taken the sniper out of 80% of them. I don't want to be a guy just sitting up in the hills picking a few guys off and getting 4-5 kills a game. But many of the maps are set up where there is no Line of Sight to any or only 1 of the Null cannons on the map. If that single null cannon isn't being contested, there's not a whole lot I can do. Until recently, I only had sniper skills so I'm not going charging into the middle of a firefight at 100 meters and in just to get whacked.
On that same note, it is really upsetting when I get into a position to be helpful to the team, see a bunch of reds on a ledge, put 5 or 6 rounds from a maxed out Charge Sniper Rifle (running 3 complex and 1 enhanced light damage modifier) into someone and they don't go down. I had a game recently where there were 3 guys on a ledge (1 heavy and 2 mediums I believe). I put 25 rounds into the three of them. I'd be willing to bet 19 of them hit. I didn't kill one of them. I once hit a heavy with 3 HEAD SHOTS in a row and they still had almost full armor. When I can put 100 rounds out during a match, put 60% on target (I'd say that is a good # for this debate), and I'm only ending up with 6 kills, there is something wrong here. Look at the info in my first comment. Each weapon in this game has it's real world counterpart (the rail and forge gun are protos but there is still something out there.) Most machine guns take several rounds through armor. A shotgun blast is going to take out pretty much anything at close range. On the same note, a Barrett .50 Cal (or anything used for sniping by most miltary snipers) are a one shot, one kill type of weapon. It doesn't make sense that a weapon that should theoretically be a 2 shot at most weapon can't take someone out with 6 or 7 shots.
Something needs to be done to make the Sniper at least a viable option on the battlefield instead of relegating it into uselessness. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1599
|
Posted - 2014.04.01 04:23:00 -
[37] - Quote
Snipers are annoying for the same reason Most people who try sniping in DUST find annoying.
There is no spots other then the red-line... Or CCP un-intentional designed spot's found and countered ONLY by dropship.
The map designs are horrible for understanding the roles in DUST 514... there is no scale or flow... Roads dead end out of no where... Ladders go to no where important on the map with no vantage points... Not enough ladders... No elevators...
Huge buildings taking up Game performance which provide no function... No internal structure... No multi level playability...
Snipers are a victim of CCP's un realized concept...
Where CCP Still hasn't sat down in front of a giant White board with the staff... and Fully realized the concept of DUST 514... and how it works today... and then after... |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1599
|
Posted - 2014.04.01 04:27:00 -
[38] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:P14GU3 wrote:GeneralButtNaked wrote:Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper. Really i could care less about their range, let thwm shoot from one side of the map to the other for all i care. Just dont reward people for shooting out of the redline. Its a seriously broken mechanic. No one should be able to earn points for killing in the redline. It would help solve the sniper/redline stomp issues. I have never seen sniper and stomp in the same sentence .
Gemcutter...
Singlehandedly will shut down PC teams...
Has shut down Pub's just the same...
He's the name that people talk about when thinking about an effective sniper that does the job an entire squad can by himself. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 04:29:00 -
[39] - Quote
I agree with you OP, only problem I have with snipers is when there are too many of them on my team. That's why I always tell new players if they want to snipe to skill into another light weapon like a rifle FIRST, then skill into the sniper. Only being able to use a sniper rifle is going to make you useless most of the time. A team only needs 1-3 depending on the map and objectives.
Versatility is king, ignore CCP with the whole specialize first thing, what CCP planned for this game to be, and what it actually is are miles apart. Ignore this of course if you have a bunch of friends that you always squad with, then of course do whatever you guys planned on doing. If you are a newberry lone wolf though, do not specialize first, especially not into sniper rifles. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 04:32:00 -
[40] - Quote
Bethhy wrote:Shinobi MumyoSakanagare ZaShigurui wrote:P14GU3 wrote:GeneralButtNaked wrote:Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper. Really i could care less about their range, let thwm shoot from one side of the map to the other for all i care. Just dont reward people for shooting out of the redline. Its a seriously broken mechanic. No one should be able to earn points for killing in the redline. It would help solve the sniper/redline stomp issues. I have never seen sniper and stomp in the same sentence . Gemcutter... Singlehandedly will shut down PC teams... Has shut down Pub's just the same... He's the name that people talk about when thinking about an effective sniper that does the job an entire squad can by himself.
Given the vulnerabilities snipers have, I must assume that you are either telling stories or said pc teams/pubs were awful. There's a lot of things that can kill a sniper that a sniper can't touch, especially HAVs and dropships. |
|
Bethhy
Ancient Exiles. Dirt Nap Squad.
1602
|
Posted - 2014.04.01 04:36:00 -
[41] - Quote
TYCHUS MAXWELL wrote:Bethhy wrote:Shinobi MumyoSakanagare ZaShigurui wrote:P14GU3 wrote:GeneralButtNaked wrote:Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper. Really i could care less about their range, let thwm shoot from one side of the map to the other for all i care. Just dont reward people for shooting out of the redline. Its a seriously broken mechanic. No one should be able to earn points for killing in the redline. It would help solve the sniper/redline stomp issues. I have never seen sniper and stomp in the same sentence . Gemcutter... Singlehandedly will shut down PC teams... Has shut down Pub's just the same... He's the name that people talk about when thinking about an effective sniper that does the job an entire squad can by himself. Given the vulnerabilities snipers have, I must assume that you are either telling stories or said pc teams/pubs were awful. There's a lot of things that can kill a sniper that a sniper can't touch, especially HAVs and dropships.
Or you have never really seen a quality sniper.
PS: Come throw a clone pack out... Test how awful our abilities are. But you'll be hard pressed to find a single successful entity in PC that doesn't take their hat off to Gemcutter... And change up their strategies to attempt to counter him.
|
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 04:40:00 -
[42] - Quote
Didn't dispute that he may be a good sniper, don't know or care about your or his Epeen. There's a guy who can hit a target from 200 yards with a snub nose .38 revolver so I don't doubt that someone can use a KB/M or controller to be l337 on the video gamez. Disputed that he singlehandedly (This means by yourself by the way) locked down a GOOD PC team. As for the reasons, see HAVS and dropships... because he can snipe a penny at a 1000 meters and that won't mean **** if it can't cause damage to the vehicle. No need to get all chest puffy, you exaggerated and I called it.
Also, this game has no bullet physics, the sniper rifle is hit scan... that is all. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1602
|
Posted - 2014.04.01 04:54:00 -
[43] - Quote
TYCHUS MAXWELL wrote:Didn't dispute that he may be a good sniper, don't know or care about your or his Epeen. There's a guy who can hit a target from 200 yards with a snub nose .38 revolver so I don't doubt that someone can use a KB/M or controller to be l337 on the video gamez. Disputed that he singlehandedly (This means by yourself by the way) locked down a GOOD PC team. As for the reasons, see HAVS and dropships... because he can snipe a penny at a 1000 meters and that won't mean **** if it can't cause damage to the vehicle. No need to get all chest puffy, you exaggerated and I called it.
Also, this game has no bullet physics, the sniper rifle is hit scan... that is all.
A Dropship or a Tank does nothing for taking and holding letters... They are part of the strategy to do so... And are useless against a sniper... As you said?
I didn't think that simple nuance needed explaining...
I don't have to exaggerate.. it's what happened. alot.
|
Leadfoot10
Molon Labe. General Tso's Alliance
983
|
Posted - 2014.04.01 04:57:00 -
[44] - Quote
Ccp should limit snipers like tanks in ambush so they don't hamstring their team with their uselessness. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 05:00:00 -
[45] - Quote
Bethhy wrote:TYCHUS MAXWELL wrote:Didn't dispute that he may be a good sniper, don't know or care about your or his Epeen. There's a guy who can hit a target from 200 yards with a snub nose .38 revolver so I don't doubt that someone can use a KB/M or controller to be l337 on the video gamez. Disputed that he singlehandedly (This means by yourself by the way) locked down a GOOD PC team. As for the reasons, see HAVS and dropships... because he can snipe a penny at a 1000 meters and that won't mean **** if it can't cause damage to the vehicle. No need to get all chest puffy, you exaggerated and I called it.
Also, this game has no bullet physics, the sniper rifle is hit scan... that is all. A Dropship or a Tank does nothing for taking and holding letters... They are part of the strategy to do so... And are useless against a sniper... As you said? I didn't think that simple nuance needed explaining... I don't have to exaggerate.. it's what happened. alot.
Against no, I never said a tank/dropship can't stop a sniper. That was the exact opposite of what I said and what you should of read there. Pretty sure tanks or Dropships can kill a sniper, assuming it's not a Thale's Redline sniper who is head glitching. If Gemcutter is one of THOSE snipers, then lol, there are still ways to stop that again assuming this guy is singlehandedly holding off the other team. Otherwise, I draw back to the whole singlehandedly argument because although this statement would mean Gemcutter must hold the objective and the other team alone with his sniper the other team can employ any combination that 16 allows.
Stop getting all crotchety, I pointed out the flaws in your boasting symantecs and you're trying to defend it for some silly reason. Slow your roll dingleberry. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2014.04.01 05:22:00 -
[46] - Quote
In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 05:31:00 -
[47] - Quote
Cotsy8 wrote:In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots.
>Pretty much all maps are surrounded by giant cliffs
How does one get more sniper friendly? The issue is snipers want a fast TTK which can only be balanced with everyone having a fast TTK which is what everyone hates, because that would make this game CoD like and make mobility/stealth more important then most anything else and would in turn reduce the amount of viable builds. If sniper rifles become 360 no scope watch me be a baws guns then this game will have to fundamentally change what it is trying to be which is not a CoD shooter.
I can one shot kill most STD suits and 2 shot most adv suits with headshots, not really sure what you expect to happen other than I guess one shot killing proto/heavy suits with a headshot? It's a hit scan weapon, it's too easy to head shot as is. This is with a STD sniper and a adv sniper if I'm feeling frisky btw. Thale's head shots can wreck many a suit.
In the end, we don't need 6 snipers on a team and it hurts the team when "you" as in people who do that not necessarily the guy I quoted, just to clarify. I'd rather have 6 potato cannons running at the objective then 6 snipers hanging out in our redline. |
Garrett Blacknova
Codex Troopers
4756
|
Posted - 2014.04.01 05:33:00 -
[48] - Quote
There are good and bad players.
You can compare good tankers who use their mobility, durability and weaponry to tip the balance of a fight near an objective so reinforcements can come and help you hold it with redline rail snipers who can't hold their own without such an overwhelming range advantage AND a ton of HP backing them up when someone comes close.
You can compare a skilled Shotgun Scout to the new brick-tanked cloaker who dies when they run at someone thinking their "invisibility" will save them.
You can compare a skilled Sniper who moves from perch to perch taking out critical targets at just the right time with a redline rail sniper who's basically a miniature bad tanker.
It doesn't matter which you look at, there are good players, and bad players, in every role.
Bad snipers are offensive because for the most part, they look like afkers. They often have the same post-game stats for Kills/Assists/Deaths and sometimes even shots fired.
If they implemented COMPETENT anti-afk measures, those would target redline snipers as well. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 05:55:00 -
[49] - Quote
Garrett Blacknova wrote:There are good and bad players.
You can compare good tankers who use their mobility, durability and weaponry to tip the balance of a fight near an objective so reinforcements can come and help you hold it with redline rail snipers who can't hold their own without such an overwhelming range advantage AND a ton of HP backing them up when someone comes close.
You can compare a skilled Shotgun Scout to the new brick-tanked cloaker who dies when they run at someone thinking their "invisibility" will save them.
You can compare a skilled Sniper who moves from perch to perch taking out critical targets at just the right time with a redline rail sniper who's basically a miniature bad tanker.
It doesn't matter which you look at, there are good players, and bad players, in every role.
Bad snipers are offensive because for the most part, they look like afkers. They often have the same post-game stats for Kills/Assists/Deaths and sometimes even shots fired.
If they implemented COMPETENT anti-afk measures, those would target redline snipers as well.
Or they could always take a page from most modern battlefield type games and have the redline be a barrier that can only be passed out of and not into so players can regroup safely but they can't hide behind it/shoot through it. Instead we have ye olde deserters will be shot! mechanics circa battlefield 1942.
|
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
|
Posted - 2014.04.01 06:07:00 -
[50] - Quote
TYCHUS MAXWELL wrote:Cotsy8 wrote:In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots. >Pretty much all maps are surrounded by giant cliffs How does one get more sniper friendly? The issue is snipers want a fast TTK which can only be balanced with everyone having a fast TTK which is what everyone hates, because that would make this game CoD like and make mobility/stealth more important then most anything else and would in turn reduce the amount of viable builds. If sniper rifles become 360 no scope watch me be a baws guns then this game will have to fundamentally change what it is trying to be which is not a CoD shooter. I can one shot kill most STD suits and 2 shot most adv suits with headshots, not really sure what you expect to happen other than I guess one shot killing proto/heavy suits with a headshot? It's a hit scan weapon, it's too easy to head shot as is. This is with a STD sniper and a adv sniper if I'm feeling frisky btw. Thale's head shots can wreck many a suit. In the end, we don't need 6 snipers on a team and it hurts the team when "you" do that, as in people who do that not necessarily the guy I quoted, just to clarify. I'd rather have 6 potato cannons running at the objective then 6 snipers hanging out in our redline.
This issue isn't being on cliffs, it's about sight lines. You can snipe from a cliff right into the side of a building in 80% of the maps. There is hardly anything except for cliffs is also a problem. Also, there is no sniping suit and the best suit to snipe in is a commando cal suit and that thing sticks out like a snore thumb. Wonder what the big white brick is doing on those red and brown cliffs... Hmm
Again, there are No sight lines for snipers, no real place to be the recon or leader.
You cannot one hit most std suits thats great I'm happy for you, but very few players run standard suits except for noobs who are using the standard frontline/medic/sniper fits. They don't have the benefit for better mods, or better skill points boosts. Even then, gal suit with 3 armor mods, you might not be able to take that down without a headshot. The point isn't to be a terror on the battlefield, its to be a useful tool and the vast majority of maps do not allow snipers to excel in these role. They are simply a redline sitting, taking shots are people being dumb and crossing open spaces kind of a player.
I'm not a sniper, i spec'd into it once and it was boring as hell. But I would just like to see their roles expanded by having more maps with more sight lines, maybe more sniper oriented suits and a better experience for snipers at lower levels. |
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medomai grey
WarRavens League of Infamy
492
|
Posted - 2014.04.01 06:19:00 -
[51] - Quote
Operative 1171 Aajli wrote:You need to realize that snipers in Domination are the COWARDLY vets who checked the roster and saw who they'd be up against. That many more independents running against the protostomp corps won't win the match.
It has already become a simple matter of get your kills while you can until match's end.
Some day the new players will realize this simple process until CCP can do something about the pairing of proto tryhard groups looking for easy points using exploitable mechanics to solo casuals just trying to enjoy a good battle with good flow. Fixed!
If your not playing to win, what's the point of playing the game? K/D ratio? A meaningless number that doesn't serve any real purpose. I don't understand these so called "vets".
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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TYCHUS MAXWELL
The Fun Police
127
|
Posted - 2014.04.01 06:22:00 -
[52] - Quote
Cotsy8 wrote:TYCHUS MAXWELL wrote:Cotsy8 wrote:In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots. >Pretty much all maps are surrounded by giant cliffs How does one get more sniper friendly? The issue is snipers want a fast TTK which can only be balanced with everyone having a fast TTK which is what everyone hates, because that would make this game CoD like and make mobility/stealth more important then most anything else and would in turn reduce the amount of viable builds. If sniper rifles become 360 no scope watch me be a baws guns then this game will have to fundamentally change what it is trying to be which is not a CoD shooter. I can one shot kill most STD suits and 2 shot most adv suits with headshots, not really sure what you expect to happen other than I guess one shot killing proto/heavy suits with a headshot? It's a hit scan weapon, it's too easy to head shot as is. This is with a STD sniper and a adv sniper if I'm feeling frisky btw. Thale's head shots can wreck many a suit. In the end, we don't need 6 snipers on a team and it hurts the team when "you" do that, as in people who do that not necessarily the guy I quoted, just to clarify. I'd rather have 6 potato cannons running at the objective then 6 snipers hanging out in our redline. This issue isn't being on cliffs, it's about sight lines. You can snipe from a cliff right into the side of a building in 80% of the maps. There is hardly anything except for cliffs is also a problem. Also, there is no sniping suit and the best suit to snipe in is a commando cal suit and that thing sticks out like a snore thumb. Wonder what the big white brick is doing on those red and brown cliffs... Hmm Again, there are No sight lines for snipers, no real place to be the recon or leader. You cannot one hit most std suits thats great I'm happy for you, but very few players run standard suits except for noobs who are using the standard frontline/medic/sniper fits. They don't have the benefit for better mods, or better skill points boosts. Even then, gal suit with 3 armor mods, you might not be able to take that down without a headshot. The point isn't to be a terror on the battlefield, its to be a useful tool and the vast majority of maps do not allow snipers to excel in these role. They are simply a redline sitting, taking shots are people being dumb and crossing open spaces kind of a player. I'm not a sniper, i spec'd into it once and it was boring as hell. But I would just like to see their roles expanded by having more maps with more sight lines, maybe more sniper oriented suits and a better experience for snipers at lower levels.
>Again, there are No sight lines for snipers, no real place to be the recon or leader. >there is no sniping suit and the best suit to snipe in is a commando cal suit
You gotta pick one brah, you want to sit outside the map and take pot shots from the cliffs then you roll that cal commando brah, but if you wanna be recon you gotta roll a scout suit brah. There is no sniper suit just like there is no (insert weapon suit) many suits can mix and match weapons. I don't know what to tell ya on the whole not having enough perches thing, tons of maps have perches all over the place and you can always snipe from behind your front lines at the enemy front line if you want to get a little closer. True you can't snipe to well in buildings, but should you be able to snipe well in buildings?
You can't do everything well, that's the point of having multiple roles and suits/weapons/etc. |
Outer Raven
WarRavens League of Infamy
206
|
Posted - 2014.04.01 06:24:00 -
[53] - Quote
Thokk Nightshade wrote:GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper. I went through and numbered your comments, hope you don't mind. 1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range.
Actually on the topic of the sniper rifle range it "is" already around 300m or so for its range. Once upon a time you could hit people at 800m+ which is when I started sniping in this game, then CCP did the range reduction on all lines of sight and cut down the range of the sniper rifle as well.
Currently with a prototype sniper rifle you can see people up to 400 ish meters buuut you can't actually hit them at that length as you get the blue dot or people simply disappear from your view. This is the reason why on certain maps you can only take out Thales users with a Thales yourself if sniping since with any other rifle they wouldn't even render.
But even then the Thales which is hailed as the best sniper rifle or most adequate doesn't hit past the 400-500m range and definitely no longer can get a 600m kill due again to the blue dot restriction. So the idea that the SR needs any more adjustments to its range is just ludicrous at this point and would just make it the (worst) RR in Dust period.
Currently for it to be even remotely usable for taking down targets you need either 3-5 dmg mods or a commando suit plus the mods, coupled with map sockets deigned specifically to counter all sniping instead of incorporating options for all styles of play to be cohesive. Any further nerfs to the sniper rifle and CCP should just change them into futuristic looking bats as they will serve no purpose other than to look interesting an at least as a melee weapon they can finally get support from the Devs.
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TYCHUS MAXWELL
The Fun Police
127
|
Posted - 2014.04.01 06:27:00 -
[54] - Quote
medomai grey wrote:Operative 1171 Aajli wrote:You need to realize that snipers in Domination are the COWARDLY vets who checked the roster and saw who they'd be up against. That many more independents running against the protostomp corps won't win the match.
It has already become a simple matter of get your kills while you can until match's end.
Some day the new players will realize this simple process until CCP can do something about the pairing of proto tryhard groups looking for easy points using exploitable mechanics to solo casuals just trying to enjoy a good battle with good flow. Fixed! If your not playing to have fun, what's the point of playing the game? K/D ratio? A meaningless number that doesn't serve any real purpose. I don't understand these so called "vets".
I just roll whatever I feel like rolling and don't give two ***** what the redberries look like. Imma do what I do, and I agree with you that it's pretty silly with all the hero worship that goes on in this game. Oh no those guys are good... I hope they don't slap me too hard... I don't want them to spill all my spaghetti everywhere! I better go hide.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1604
|
Posted - 2014.04.01 07:46:00 -
[55] - Quote
TYCHUS MAXWELL wrote:Bethhy wrote:TYCHUS MAXWELL wrote:Didn't dispute that he may be a good sniper, don't know or care about your or his Epeen. There's a guy who can hit a target from 200 yards with a snub nose .38 revolver so I don't doubt that someone can use a KB/M or controller to be l337 on the video gamez. Disputed that he singlehandedly (This means by yourself by the way) locked down a GOOD PC team. As for the reasons, see HAVS and dropships... because he can snipe a penny at a 1000 meters and that won't mean **** if it can't cause damage to the vehicle. No need to get all chest puffy, you exaggerated and I called it.
Also, this game has no bullet physics, the sniper rifle is hit scan... that is all. A Dropship or a Tank does nothing for taking and holding letters... They are part of the strategy to do so... And are useless against a sniper... As you said? I didn't think that simple nuance needed explaining... I don't have to exaggerate.. it's what happened. alot. Against no, I never said a tank/dropship can't stop a sniper. That was the exact opposite of what I said and what you should of read there. Pretty sure tanks or Dropships can kill a sniper, assuming it's not a Thale's Redline sniper who is head glitching. If Gemcutter is one of THOSE snipers, then lol, there are still ways to stop that again assuming this guy is singlehandedly holding off the other team. Otherwise, I draw back to the whole singlehandedly argument because although this statement would mean Gemcutter must hold the objective and the other team alone with his sniper the other team can employ any combination that 16 allows. Stop getting all crotchety, I pointed out the flaws in your boasting symantecs and you're trying to defend it for some silly reason. Slow your roll dingleberry.
No your talking out of your ass.... Saying tanks and dropships somehow Win DUST.... and everything else is moot.
A tank can't stop a sniper that mere notion is hilarious....
A Dropship would have to literally stop doing anything helpful to the PC, Tactics or map... To hunt down a singular sniper... that could be anywhere...
Like comon... you can't be real.. lol
There was no boasting... It's just simple fact... proven through countless situations.. Which for some reason... You Mr. Master of DUST could just fix with the wave of his tank and dropship... To the point where you called everyone bad for not being able to deal with Gemcutter...
It's an hilarious and absurd assumption. |
Nod Keras
Thief Guild
102
|
Posted - 2014.04.01 09:47:00 -
[56] - Quote
Bethhy wrote:Snipers are annoying for the same reason Most people who try sniping in DUST find annoying.
There is no spots other then the red-line... Or CCP un-intentional designed spot's found and countered ONLY by dropship.
The map designs are horrible for understanding the roles in DUST 514... there is no scale or flow... Roads dead end out of no where... Ladders go to no where important on the map with no vantage points... Not enough ladders... No elevators...
Huge buildings taking up Game performance which provide no function... No internal structure... No multi level playability...
Snipers are a victim of CCP's un realized concept...
Where CCP Still hasn't sat down in front of a giant White board with the staff... and Fully realized the concept of DUST 514... and how it works today... and then after...
thx.. u said what i always want to say in eng....
map design, aim spreading and aim system these things make sniper push in red line and make unhappy everyone.
i hardly try stick with sniper rifles but i dont know ccp can handle this problem... |
Ensar Cael
Black Spire Force Recon
96
|
Posted - 2014.04.01 10:19:00 -
[57] - Quote
Firstly, ALL would be snipers should get out of the f*cking redline.
Secondly, come play on the floor with the rest of us. I run around with a SMG and a Charge on a Dragonfly suit. You will earn more points (sure you will die a fair bit but you will learn how best to infiltrate eventually) and that means more ISK....
Thirdly, the game is far more enjoyable running with a squad then sitting off in the mountains hoping for a kill or two. |
Maximillian Marquis
Planetary Response Organisation FACTION WARFARE ALLIANCE
15
|
Posted - 2014.04.01 11:07:00 -
[58] - Quote
Thokk Nightshade wrote:[quote=GeneralButtNaked]
What is the point of being a Sniper if you have to be in range of assault weapons to use them? I have to get into my stance (making me immobile), pull my rifle up, line up the shot, and shoot, while you are putting 10-15-20 rounds in me at the same distance. I get a total of 3-5 shots before reloading and you have a 50 round or more per magazine on rapid fire.
What you are saying is taking away the entire point of a sniper... Reach out and touch someone . The entire purpose of a Sniper (real world) is long range suppression and assistance. Right now it is a 2.5 to 1 ratio (250 vs. 600). That isn't unrealistic by any means, If anything, it is underwhelming. Just like in real life, Snipers SHOULD have more distance to their shots. A 338 Lapua or a 416 Rigby (or a Barrett .50 Cal while we're talking about it) have much longer accurate ranges than an M-16 or AK-47. The three previously mentioned can all reach out to about a mile (the Barrett .50 in 2012 had a confirmed kill at 1.75 miles. Granted, that's a world record, but a 1 mile shot is not unheard of anymore in the sniping world, just extremely difficult.) However, the documented and accepted max effective range is 1.1 miles.
An M16A2 has a max effective range for AREA, not person specific, targets of about 1/2 a mile; an M4 is only 1/3 of a mile. I know as of 2008 the Army didn't even do shooting (for regular forces, I'm not sure on SF, etc.) of 330 yards which is less than 2/10 of a mile. An AK-47 only has about a 225 yard max effective distance which is about 1/10 of a mile. So really, if an assault rifle has a max effective range of 250, we should be seeing 1000 minimum distance which is only 4 times farther, not the 6 times farther of the standard world.
The maps and their layouts have taken the sniper out of 80% of them. I don't want to be a guy just sitting up in the hills picking a few guys off and getting 4-5 kills a game. But many of the maps are set up where there is no Line of Sight to any or only 1 of the Null cannons on the map. If that single null cannon isn't being contested, there's not a whole lot I can do. Until recently, I only had sniper skills so I'm not going charging into the middle of a firefight at 100 meters and in just to get whacked.
On that same note, it is really upsetting when I get into a position to be helpful to the team, see a bunch of reds on a ledge, put 5 or 6 rounds from a maxed out Charge Sniper Rifle (running 3 complex and 1 enhanced light damage modifier) into someone and they don't go down. I had a game recently where there were 3 guys on a ledge (1 heavy and 2 mediums I believe). I put 25 rounds into the three of them. I'd be willing to bet 19 of them hit. I didn't kill one of them. I once hit a heavy with 3 HEAD SHOTS in a row and they still had almost full armor. When I can put 100 rounds out during a match, put 60% on target (I'd say that is a good # for this debate), and I'm only ending up with 6 kills, there is something wrong here. Look at the info in my first comment. Each weapon in this game has it's real world counterpart (the rail and forge gun are protos but there is still something out there.) Most machine guns take several rounds through armor. A shotgun blast is going to take out pretty much anything at close range. On the same note, a Barrett .50 Cal (or anything used for sniping by most miltary snipers) are a one shot, one kill type of weapon. It doesn't make sense that a weapon that should theoretically be a 2 shot at most weapon can't take someone out with 6 or 7 shots.
Something needs to be done to make the Sniper at least a viable option on the battlefield instead of relegating it into uselessness.
1) Excellent information. I am happy to see that there are people informed on real world rifle operation and understand the difference in point and area targetting.
2) I think I love you (see point 1)
3) One thing that bugs me is that the Barrett .50 Cal gets called a "sniper" rifle. I dont care what the manufacturer calls it, I dont care what random users call it. In functionality it is an anti-material rifle and in the service it is classified as such. I'm not harping on YOU specifically, especially considering the information you seem to have. But there are many out there that are just flat unaware of what anti-material weapons are/do. /rant
4) Your ledge example is something I have experienced first hand on multiple occasions. Heavy's are just what their name implies....big, slow, and armored to hell and back. I have no issues with it taking 4-5 rounds to drop one. You have to consider that The Sniper Rifle does considerably less damage to shields eating up multiple bullets....but once those are gone....its magic time! This is highly apparent with the caldari heavy's. Medium suits on the other hand eating 2-3 bullets from a Charged SR or 2 from a Thales though.....so sorry but there is something massively wrong with that.
5) ****Will finishing editing later, emergency situation arose****
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Gauder Berwyck
Deadly Blue Dots
332
|
Posted - 2014.04.01 11:10:00 -
[59] - Quote
The MAG sollution:
- Turn Friendly Fire on. - Fixed. - For more giggles, add a gas grenade. |
lordeh42
ideas not tolerated
19
|
Posted - 2014.04.01 12:09:00 -
[60] - Quote
A'Real Fury wrote:Broadly I think you have three groups:
1. Vets who are seriously good with the sniper rifle. Very small group I guess 2. Vets who are bored with whatever play style they were using and decided on a change. 3. Newbs who have realised that getting anywhere near the front lines especially if there are a high number of vets on the field or even worse when you are facing a stomp.
Only number 3 is solvable but I haven't seen a serious attempt to do so in over a year. I don't consider the academy to be a serious solution.
I think at the moment we are stuck in a rut with many people just going through the motions.
How many times have you looked at the team line out at the start of the match and called it.
You missed probably the most important group of snipers.
4. Player who have no isk and are doing it to make money. Sniping is a way to fund your wallet without losing suits. Not saying its a good way , but it is what it is |
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Spike Slania
CREATURES OF THE NIGHT
23
|
Posted - 2014.04.01 12:35:00 -
[61] - Quote
Maximillian Marquis wrote:Thokk Nightshade wrote:[quote=GeneralButtNaked]
What is the point of being a Sniper if you have to be in range of assault weapons to use them? I have to get into my stance (making me immobile), pull my rifle up, line up the shot, and shoot, while you are putting 10-15-20 rounds in me at the same distance. I get a total of 3-5 shots before reloading and you have a 50 round or more per magazine on rapid fire.
What you are saying is taking away the entire point of a sniper... Reach out and touch someone . The entire purpose of a Sniper (real world) is long range suppression and assistance. Right now it is a 2.5 to 1 ratio (250 vs. 600). That isn't unrealistic by any means, If anything, it is underwhelming. Just like in real life, Snipers SHOULD have more distance to their shots. A 338 Lapua or a 416 Rigby (or a Barrett .50 Cal while we're talking about it) have much longer accurate ranges than an M-16 or AK-47. The three previously mentioned can all reach out to about a mile (the Barrett .50 in 2012 had a confirmed kill at 1.75 miles. Granted, that's a world record, but a 1 mile shot is not unheard of anymore in the sniping world, just extremely difficult.) However, the documented and accepted max effective range is 1.1 miles.
An M16A2 has a max effective range for AREA, not person specific, targets of about 1/2 a mile; an M4 is only 1/3 of a mile. I know as of 2008 the Army didn't even do shooting (for regular forces, I'm not sure on SF, etc.) of 330 yards which is less than 2/10 of a mile. An AK-47 only has about a 225 yard max effective distance which is about 1/10 of a mile. So really, if an assault rifle has a max effective range of 250, we should be seeing 1000 minimum distance which is only 4 times farther, not the 6 times farther of the standard world.
The maps and their layouts have taken the sniper out of 80% of them. I don't want to be a guy just sitting up in the hills picking a few guys off and getting 4-5 kills a game. But many of the maps are set up where there is no Line of Sight to any or only 1 of the Null cannons on the map. If that single null cannon isn't being contested, there's not a whole lot I can do. Until recently, I only had sniper skills so I'm not going charging into the middle of a firefight at 100 meters and in just to get whacked.
On that same note, it is really upsetting when I get into a position to be helpful to the team, see a bunch of reds on a ledge, put 5 or 6 rounds from a maxed out Charge Sniper Rifle (running 3 complex and 1 enhanced light damage modifier) into someone and they don't go down. I had a game recently where there were 3 guys on a ledge (1 heavy and 2 mediums I believe). I put 25 rounds into the three of them. I'd be willing to bet 19 of them hit. I didn't kill one of them. I once hit a heavy with 3 HEAD SHOTS in a row and they still had almost full armor. When I can put 100 rounds out during a match, put 60% on target (I'd say that is a good # for this debate), and I'm only ending up with 6 kills, there is something wrong here. Look at the info in my first comment. Each weapon in this game has it's real world counterpart (the rail and forge gun are protos but there is still something out there.) Most machine guns take several rounds through armor. A shotgun blast is going to take out pretty much anything at close range. On the same note, a Barrett .50 Cal (or anything used for sniping by most miltary snipers) are a one shot, one kill type of weapon. It doesn't make sense that a weapon that should theoretically be a 2 shot at most weapon can't take someone out with 6 or 7 shots.
Something needs to be done to make the Sniper at least a viable option on the battlefield instead of relegating it into uselessness. 1) Excellent information. I am happy to see that there are people informed on real world rifle operation and understand the difference in point and area targetting. 2) I think I love you (see point 1) 3) One thing that bugs me is that the Barrett .50 Cal gets called a "sniper" rifle. I dont care what the manufacturer calls it, I dont care what random users call it. In functionality it is an anti-material rifle and in the service it is classified as such. I'm not harping on YOU specifically, especially considering the information you seem to have. But there are many out there that are just flat unaware of what anti-material weapons are/do. /rant 4) Your ledge example is something I have experienced first hand on multiple occasions. Heavy's are just what their name implies....big, slow, and armored to hell and back. I have no issues with it taking 4-5 rounds to drop one. You have to consider that The Sniper Rifle does considerably less damage to shields eating up multiple bullets....but once those are gone....its magic time! This is highly apparent with the caldari heavy's. Medium suits on the other hand eating 2-3 bullets from a Charged SR or 2 from a Thales though.....so sorry but there is something massively wrong with that. 5) ****Will finishing editing later, emergency situation arose****
The only Sentinel that should be giving you trouble is the Amarr Sentinel. Their damage resistance on their shields is against Sniper Rifles, Hybird - Rail. Gallente does have more resistance against Hybird - Rail but it's on their armor so isn't as noticeable.
I'm surprised no one is considered the Caldari Assault as a viable Sniper suit. It doesn't stick out like a sore thumb as the Caldari Commando, has high slots, it's ability is do reduce reloading times with Hybird - Rail, and Assault ability is to reduce cpu/pg of light weapons. Get a bunch of high slots for damage mods, not the mobility of a scout though, but more then a Commando and it isn't a shiny brick.
I'm not too far from you, I can't wait to see you, again and again
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
30
|
Posted - 2014.04.02 00:01:00 -
[62] - Quote
Maximillian Marquis wrote:Thokk Nightshade wrote:[quote=GeneralButtNaked]
What is the point of being a Sniper if you have to be in range of assault weapons to use them? I have to get into my stance (making me immobile), pull my rifle up, line up the shot, and shoot, while you are putting 10-15-20 rounds in me at the same distance. I get a total of 3-5 shots before reloading and you have a 50 round or more per magazine on rapid fire.
What you are saying is taking away the entire point of a sniper... Reach out and touch someone . The entire purpose of a Sniper (real world) is long range suppression and assistance. Right now it is a 2.5 to 1 ratio (250 vs. 600). That isn't unrealistic by any means, If anything, it is underwhelming. Just like in real life, Snipers SHOULD have more distance to their shots. A 338 Lapua or a 416 Rigby (or a Barrett .50 Cal while we're talking about it) have much longer accurate ranges than an M-16 or AK-47. The three previously mentioned can all reach out to about a mile (the Barrett .50 in 2012 had a confirmed kill at 1.75 miles. Granted, that's a world record, but a 1 mile shot is not unheard of anymore in the sniping world, just extremely difficult.) However, the documented and accepted max effective range is 1.1 miles.
An M16A2 has a max effective range for AREA, not person specific, targets of about 1/2 a mile; an M4 is only 1/3 of a mile. I know as of 2008 the Army didn't even do shooting (for regular forces, I'm not sure on SF, etc.) of 330 yards which is less than 2/10 of a mile. An AK-47 only has about a 225 yard max effective distance which is about 1/10 of a mile. So really, if an assault rifle has a max effective range of 250, we should be seeing 1000 minimum distance which is only 4 times farther, not the 6 times farther of the standard world.
The maps and their layouts have taken the sniper out of 80% of them. I don't want to be a guy just sitting up in the hills picking a few guys off and getting 4-5 kills a game. But many of the maps are set up where there is no Line of Sight to any or only 1 of the Null cannons on the map. If that single null cannon isn't being contested, there's not a whole lot I can do. Until recently, I only had sniper skills so I'm not going charging into the middle of a firefight at 100 meters and in just to get whacked.
On that same note, it is really upsetting when I get into a position to be helpful to the team, see a bunch of reds on a ledge, put 5 or 6 rounds from a maxed out Charge Sniper Rifle (running 3 complex and 1 enhanced light damage modifier) into someone and they don't go down. I had a game recently where there were 3 guys on a ledge (1 heavy and 2 mediums I believe). I put 25 rounds into the three of them. I'd be willing to bet 19 of them hit. I didn't kill one of them. I once hit a heavy with 3 HEAD SHOTS in a row and they still had almost full armor. When I can put 100 rounds out during a match, put 60% on target (I'd say that is a good # for this debate), and I'm only ending up with 6 kills, there is something wrong here. Look at the info in my first comment. Each weapon in this game has it's real world counterpart (the rail and forge gun are protos but there is still something out there.) Most machine guns take several rounds through armor. A shotgun blast is going to take out pretty much anything at close range. On the same note, a Barrett .50 Cal (or anything used for sniping by most miltary snipers) are a one shot, one kill type of weapon. It doesn't make sense that a weapon that should theoretically be a 2 shot at most weapon can't take someone out with 6 or 7 shots.
Something needs to be done to make the Sniper at least a viable option on the battlefield instead of relegating it into uselessness. 1) Excellent information. I am happy to see that there are people informed on real world rifle operation and understand the difference in point and area targetting. 2) I think I love you (see point 1) 3) One thing that bugs me is that the Barrett .50 Cal gets called a "sniper" rifle. I dont care what the manufacturer calls it, I dont care what random users call it. In functionality it is an anti-material rifle and in the service it is classified as such. I'm not harping on YOU specifically, especially considering the information you seem to have. But there are many out there that are just flat unaware of what anti-material weapons are/do. /rant 4) Your ledge example is something I have experienced first hand on multiple occasions. Heavy's are just what their name implies....big, slow, and armored to hell and back. I have no issues with it taking 4-5 rounds to drop one. You have to consider that The Sniper Rifle does considerably less damage to shields eating up multiple bullets....but once those are gone....its magic time! This is highly apparent with the caldari heavy's. Medium suits on the other hand eating 2-3 bullets from a Charged SR or 2 from a Thales though.....so sorry but there is something massively wrong with that. 5) ****Will finishing editing later, emergency situation arose****
1&2. Thank you very much, and for the record, the love is reciprocated for understanding the knowledge and difference! Like you said, most people have no clue what a Sniper really does.
3. O.K., yes, you are technically correct about the Barrett. Anything throwing that much grain weight downrange should not have a primary job of individual suppression. It is used to punch holes in engine blocks of vehicles and punch through concrete walls. However, there are records of people using it for the purpose of individual suppression and takedown, so I included it as the extreme end of the spectrum.
4. Yeah, the shield/armor ratios are something I didn't really take into consideration. Good call. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
30
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Posted - 2014.04.02 23:02:00 -
[63] - Quote
Outer Raven wrote:Thokk Nightshade wrote:GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper. I went through and numbered your comments, hope you don't mind. 1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range. Actually on the topic of the sniper rifle range it "is" already around 300m or so for its range. Once upon a time you could hit people at 800m+ which is when I started sniping in this game, then CCP did the range reduction on all lines of sight and cut down the range of the sniper rifle as well. Currently with a prototype sniper rifle you can see people up to 400 ish meters buuut you can't actually hit them at that length as you get the blue dot or people simply disappear from your view. This is the reason why on certain maps you can only take out Thales users with a Thales yourself if sniping since with any other rifle they wouldn't even render. But even then the Thales which is hailed as the best sniper rifle or most adequate doesn't hit past the 400-500m range and definitely no longer can get a 600m kill due again to the blue dot restriction. So the idea that the SR needs any more adjustments to its range is just ludicrous at this point and would just make it the (worst) RR in Dust period. Currently for it to be even remotely usable for taking down targets you need either 3-5 dmg mods or a commando suit plus the mods, coupled with map sockets deigned specifically to counter all sniping instead of incorporating options for all styles of play to be cohesive. Any further nerfs to the sniper rifle and CCP should just change them into futuristic looking bats as they will serve no purpose other than to look interesting an at least as a melee weapon they can finally get support from the Devs.
I'm not sure if that was intended for the original person's comment or you misunderstood my position. I'm arguing for MORE distance for the Sniper rifle, more damage, and better optics, not worse. The person mentioned a rail gun not having the same distance, and I was just suggesting if you want to complain about the distance, give the rail gun a farther distance to make it more comparable to a Sniper. Don't nerf the sniper rifles even more than they already have been. Snipers have been handcuffed enough with the updates. I'm guessing you didn't mean to include my comments on your response and if that is the case, sorry for the confusion.
I'm going to disagree with you however on the distance issue. The day after the 1.8 update, I was Sniping and I had two confirmed kills at over 400 meters. I had a headshot kill (longest shot) at 512. I'm using a Charge Sniper. From what I've seen on different forums, etc, it sounds like the max distance is around 600m. I can sit on a hill and look at a null cannon with a 500 m distance on it and see people walking around and hit them. It is darn difficult, but it is still possible. However, I agree with the main point that they have definitely restricted the scopes compared to the old versions of the game. They need to do something with the scope magnification so if it will reach out to 600 or so meters, the user is able to SEE up to 600 meters. This is a futuristic game/firearm. We should get more than a standard 9 power scope on it.
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Maximillian Marquis
Planetary Response Organisation FACTION WARFARE ALLIANCE
16
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Posted - 2014.04.04 08:47:00 -
[64] - Quote
I will concur with the scope strength. It is massively annoying when sniping from the "extreme" ranges of 500m away where a portion of the time they wont render (not to mention the buildings and surrounding terrain look like butt) or phase out into building walls or just flat out pop out of existence. 500 meters.....that is NOT that far away people. I was hitting targets in the service with a 240 bravo at that distance without much trouble....and you are telling me that dust sniper tech/optics are barely making the cut? I could understand reduced distance if it was out to 1000, but the suspension of disbelief at this point is bothersome.
On another note I went on a sniping spree with the NT-511, which I used to use very frequently prior to 1.8. However with all the damage nerfs this go 'round that thing hits like a wet noodle. Its taking approx. 5 shots to down SOME mediums...these are non headshots of course, but prior to 1.8 it was somewhere like 3. I do not/can not/will not understand how you can justify it taking that many rounds on mediums (even more bothersome with heavies becoming more popular), hell even some scouts are taking 2-3 shots at a time. Yeah, I'll get hate for saying it, but the phrase "One shot, One Kill" is there for a reason. At this stage of the patch I am not sure the devs were paying attention to everything that the damage mod nerf and proficiency changes were affecting. I still run a 5 damage mod logi and even now its a massive pain in the rear with anything less than proto level weapons (in comparison, naturally). Stop rubber banding our balls CCP!
1) Increase range of SR scopes (back to 800 preferably) 2) Increase SR Damage to compensate for patch reductions 3) Alternative optics (thermal imaging, Night Vision, etc etc)
See you in the burn zone! |
Spike Slania
CREATURES OF THE NIGHT
25
|
Posted - 2014.04.04 13:42:00 -
[65] - Quote
Maximillian Marquis wrote:I will concur with the scope strength. It is massively annoying when sniping from the "extreme" ranges of 500m away where a portion of the time they wont render (not to mention the buildings and surrounding terrain look like butt) or phase out into building walls or just flat out pop out of existence. 500 meters.....that is NOT that far away people. I was hitting targets in the service with a 240 bravo at that distance without much trouble....and you are telling me that dust sniper tech/optics are barely making the cut? I could understand reduced distance if it was out to 1000, but the suspension of disbelief at this point is bothersome.
On another note I went on a sniping spree with the NT-511, which I used to use very frequently prior to 1.8. However with all the damage nerfs this go 'round that thing hits like a wet noodle. Its taking approx. 5 shots to down SOME mediums...these are non headshots of course, but prior to 1.8 it was somewhere like 3. I do not/can not/will not understand how you can justify it taking that many rounds on mediums (even more bothersome with heavies becoming more popular), hell even some scouts are taking 2-3 shots at a time. Yeah, I'll get hate for saying it, but the phrase "One shot, One Kill" is there for a reason. At this stage of the patch I am not sure the devs were paying attention to everything that the damage mod nerf and proficiency changes were affecting. I still run a 5 damage mod logi and even now its a massive pain in the rear with anything less than proto level weapons (in comparison, naturally). Stop rubber banding our balls CCP!
1) Increase range of SR scopes (back to 800 preferably) 2) Increase SR Damage to compensate for patch reductions 3) Alternative optics (thermal imaging, Night Vision, etc etc)
See you in the burn zone!
The damage thing happened to all weapons, so you wanting a buff to your sniper rifle when all our guns also got nerfed isn't in synch with what CCQ wants. They want people to live longer and work more like a team to take out enemies. We have to deal with our other op weapons before even thinking about making sniper rifles op. Remember, this isn't your typical FPS, it also has RPG elements so it isn't CoD sniping one shot one kill. You just use a hell a lot less shots then everyone else to kill someone.
I'm not too far from you, I can't wait to see you, again and again
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Kratek Heshan
G.R.A.V.E INTERGALACTIC WARPIGS
11
|
Posted - 2014.04.04 13:55:00 -
[66] - Quote
ccp fix our tank problem on ambush and red line rail tanks range ^^ snipers are nexttt |
Spike Slania
CREATURES OF THE NIGHT
25
|
Posted - 2014.04.04 14:00:00 -
[67] - Quote
Kratek Heshan wrote:ccp fix our tank problem on ambush and red line rail tanks range ^^ snipers are nexttt
They just fixed that >.> They made it so only 2 vehicles could be in ambush, which I think should have been limited to hav/dropships and let some more lavs. Then they halved the ranged of the railgun turrets so people would leave the red line. Which tankers are complaining about since now they have to fight rail tanks in close proximity and they get owned... >.>
I'm not too far from you, I can't wait to see you, again and again
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Operative 1171 Aajli
Bragian Order Amarr Empire
1751
|
Posted - 2014.04.04 14:01:00 -
[68] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
The thing you are missing is that if a large part of your team is sniping at the outset of the game then they have been playing long enough to know what the metagame is.
At this time the metagame consists of checking the roster before you spawn in. If it is a known protostomp team then running into the fray is hopeless. You will not win esp in Dom. Get your kills, collect your points and save up for whenever CCP makes a decently playable game.
Brick tanking a scout suit since April 2013!
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Maximillian Marquis
Planetary Response Organisation FACTION WARFARE ALLIANCE
16
|
Posted - 2014.04.04 16:01:00 -
[69] - Quote
Spike Slania wrote:Maximillian Marquis wrote:I will concur with the scope strength. It is massively annoying when sniping from the "extreme" ranges of 500m away where a portion of the time they wont render (not to mention the buildings and surrounding terrain look like butt) or phase out into building walls or just flat out pop out of existence. 500 meters.....that is NOT that far away people. I was hitting targets in the service with a 240 bravo at that distance without much trouble....and you are telling me that dust sniper tech/optics are barely making the cut? I could understand reduced distance if it was out to 1000, but the suspension of disbelief at this point is bothersome.
On another note I went on a sniping spree with the NT-511, which I used to use very frequently prior to 1.8. However with all the damage nerfs this go 'round that thing hits like a wet noodle. Its taking approx. 5 shots to down SOME mediums...these are non headshots of course, but prior to 1.8 it was somewhere like 3. I do not/can not/will not understand how you can justify it taking that many rounds on mediums (even more bothersome with heavies becoming more popular), hell even some scouts are taking 2-3 shots at a time. Yeah, I'll get hate for saying it, but the phrase "One shot, One Kill" is there for a reason. At this stage of the patch I am not sure the devs were paying attention to everything that the damage mod nerf and proficiency changes were affecting. I still run a 5 damage mod logi and even now its a massive pain in the rear with anything less than proto level weapons (in comparison, naturally). Stop rubber banding our balls CCP!
1) Increase range of SR scopes (back to 800 preferably) 2) Increase SR Damage to compensate for patch reductions 3) Alternative optics (thermal imaging, Night Vision, etc etc)
See you in the burn zone! The damage thing happened to all weapons, so you wanting a buff to your sniper rifle when all our guns also got nerfed isn't in synch with what CCQ wants. They want people to live longer and work more like a team to take out enemies. We have to deal with our other op weapons before even thinking about making sniper rifles op. Remember, this isn't your typical FPS, it also has RPG elements so it isn't CoD sniping one shot one kill. You just use a hell a lot less shots then everyone else to kill someone.
I'm very well aware of how the nerf's affected weapons across the board, I dont JUST snipe. Sniping is a tool and one that I have found to be increasingly situational. Nor am I asking to make it "OP" as you say, I dont want some massive increase in damage, rather what I would like to see is 1.7 numbers minus SOME. Between dual tank, cloaks (not really an issue imo), higher heavy usage, lower module damage and the proficiency changes (Yes I STILL realize that these affect everyone, point still stands) I am personally seeing a significant drop off kills. I'm sure those anti-snipers out there will proclaim that to be a good thing and that snipers prior to patch were massively out of whack...fine, you are indeed entitled to your opinion. I do agree that the damage might have been a bit on the high side given how people were running their suits. Where we are at now is a bit comical.
Hell, even if there were no possibility of a buff, the range of scopes currently is pitiful and no amount of counter argument will make it otherwise. Last I checked this is a futuristic style game.....I expect to see futuristic ranges on my scope. 600m (which frankly never happens) is a joke. I'd love to say 1200 is about right, but that will never fly (even though by currently military doctrine that is about what you SHOULD be able to reach out and touch) in this game so I figure 800 is a good comprimise along with better ADS rendering of terrain and structures because it looks like smeared butt at the moment. |
Dauth Jenkins
Ultramarine Corp
405
|
Posted - 2014.04.04 16:07:00 -
[70] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
I used to snipe, not to stack kd, but to make isk. I tend to only do it on domination when I can assist with defending from a distance.
-Sincerely
--The Dual Swarm Commando
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Maximillian Marquis
Planetary Response Organisation FACTION WARFARE ALLIANCE
16
|
Posted - 2014.04.04 16:14:00 -
[71] - Quote
Dauth Jenkins wrote:Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything. I used to snipe, not to stack kd, but to make isk. I tend to only do it on domination when I can assist with defending from a distance.
I dont Snipe for KD either, but rather because I enjoy it. Its different from all the chaos that goes on when fighting up close and there are days where I would like to play but to relax a little bit more and this allows me to do so. I was a much more active sniper when I first started though and seeing the difference between then and now....well I dont whip out the sniper much anymore (I do still thales it up though ).
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Clone D
176
|
Posted - 2014.04.04 16:19:00 -
[72] - Quote
It all boils down to this: unless you have a regular group of friends that you meet in game, you are alone. Forget the fact that you have a "team". Red dots are high risk. Blue dots are low risk, but competing against you for WP. Now get out there and play cut throat WP monger!
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Mahal Daj
Mahal Tactical Enterprises
43
|
Posted - 2014.04.04 16:44:00 -
[73] - Quote
Redline snipers are often new players learning the game without getting smashed by the stompers. Let's not choke out our lifeblood of new players.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Jax Saurian
GunFall Mobilization
200
|
Posted - 2014.04.04 17:43:00 -
[74] - Quote
Spike Slania wrote: Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
Found it
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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TYCHUS MAXWELL
The Fun Police
146
|
Posted - 2014.04.04 21:45:00 -
[75] - Quote
Well you see the issue with buffing sniper rifles to be more realistic is that this is a video game. Render distance is a serious issue on the game engine in use. If you buffed snipers to 1000 meters it wouldn't matter anyways as you cannot see targets a thousand meters away. Making larger maps for Snipers would likewise be moot because of render distance issues. As far as damage is concerned, you can already drop suits real fast if they aren't shield tanked (which is much more rare then armor tanked anyways) if you head shot. The shields deflect the shots so in a sci-fi fantasy it's not far-fetched that it would take several to overheat the shield or whatever. Also this isn't Kevlar, these suits are some sort of sci-fi synthetic compounds reinforced by bionic systems for mobility so it's believable that armor might stop some of the shots. All of that aside we can't actually assume any realism as the world of New Eden is WW2 era Naval and Ground Warfare. It's all laser light shows and all, but in a galaxy so advanced there is no reason they would be blowing up clones alone to pseudo settle disputes. There are space ships hovering above the ground. Anything that can do that, can surely scan for dropsuit signatures and disable the life support on any suits in the area. Likewise with Eve warfare, what is the point in blowing up potential salvage when you could just disable life support. Hacking and system disruption would be more likely with everyone fighting in the vacuum of space then WW2 torpedoes and Star Wars/Trek laser shows. The winners of wars are not the ones who fight purely out of attrition.
Here's the thing though, the game needs to be balanced to be fun, not for any semblance of realism. This is the issue that used to exist with tankers after 1.7 (It's diminished since the hardener nerf although Swarms are still garbage and Forge guns are still bugging out misfiring a lot.) We just don't have the render distance to support long range warfare just like we don't have the team sizes to support HAVs that eat everything and run away.
If hitting someone in the torso was always a quick kill (Which from charge/thales for example, you can drop non-proto light suits and two shot non-proto mediums in two.) If you want the one shot kill hit the head. If it was easy to one shot drop suits with a sniper rifle then there would be no point to not using the sniper rifle for anti-infantry which would start the age of SR514. The thing about the Sniper Rifle is that it has a MASSIVE effective range over other weapons combined with a scope and hit scan pin point accuracy. You don't have to account for bullet drop in this game so it's already easier then many other shooters. The downside is that you have to keep your distance or switch to a sidearm/light weapon for commandos if someone gets close. This is called game balance. Ideally every weapon should have things that it can do but not well (Like quick scope at close range for the SR) and then there are things that it is great at doing (headshotting at a distance to drop people who couldn't even see you.) Nothing beats the Sniper Rifle at it's niche. The only other Weapon that comes close is the forge gun, which if anyone thinks that thing is OP then use it. The forge gun is better than the PLC potato cannon but it's far from an easy weapon to kill with.
On that note, in the right hands sniper rifles are deadly. If you aren't doing well with one just keep practicing, it has massive advantages and the high skill requirement is how such weapons are balanced. Take the AR glory days and the RR/CR/HMG now for example. People get upset about those guns not only because they are effective, but because they are easy to use. Look at the weapons nobody really likes/is competitive with. The LR, PLC, and Flaylock are in the rut that they are in because they are mildly effective and hard to use. Or for another example, there are some weapons that are both effective, but people tend to respect one more over the other because it is harder to use. In this case, the shotgun and the nova knife. Both fill the same role of close quarter combat, but you will see more shotguns then nova knives and people tend to respect knifers more then shot gunners. Why? Because, the shotgun is more effective at close quarter combat then the knova knives.
So in the end, the SR is fine where it is. Nothing can touch it's Niche of sneaky death from afar (Forge Gun like the LR has a giant I am here come kill me beam when you use it.) There are many other weapons that need to be addressed on it's niche then the SR for game balance and when it comes to making a good PVP only lobby shooter, nothing is more important than game balance.
As to players having issues with too many sniper rifles in Skirm/Dom. You only need one good sniper to cover an objective and in the case of Skirmish, that one good sniper could move around with the rest of the team/a squad to offer support in capping other objectives. That's why snipers get hate, because in King of the Hill game modes the team doesn't need 5 guys off screen pinging the 10 guys rushing the objective against 5. This game is like a MOBA, (LoL or DOTA2, etc.) Your actions help/hurt your team so people freak out a lot. That's why I always suggest that a Sniper Rifle be an auxiliary weapon that you skill into if you are a new player, because rushing to a charged sniper = ineffective when you run into other new players that rushed to SR, where as you can never really go wrong with multiple players with a AR/CR/RR who later skill into the SR. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4827
|
Posted - 2014.04.04 21:48:00 -
[76] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
If you cant go 20+ kills per game with a sniper rifle, you are not a good sniper and you are hindering your team. PERIOD.
I've seen FEW but GOOD snipers, mostly with Charge rifles, Go 35+ and 0 deaths in a game. Now , that makes a difference.
Going 5-0 Is just as bad as going 0-10 IMO....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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CLONE117
True Pros Forever
750
|
Posted - 2014.04.04 21:57:00 -
[77] - Quote
the ones that annoy me the most are the ones that sit so far in the redzone that not even a dropship can reach em.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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TYCHUS MAXWELL
The Fun Police
146
|
Posted - 2014.04.04 22:05:00 -
[78] - Quote
CLONE117 wrote:the ones that annoy me the most are the ones that sit so far in the redzone that not even a dropship can reach em.
That's pretty much only Thales Snipers, which honestly there is an easy fix for the whole hiding in the red zone sniping/rail tanking/etc. thing. "Bullet barriers", I don't know of a modern sci fi shooter with protected spawns that doesn't also stop firing into and out of.
Edit: Hell even modern shooters with protected spawns place said spawns inside of buildings where there isn't LOS to the objective.
This is the only shooter I have played that has protected spawns where you can see the objectives/Map is small enough to see all the objectives in the open. |
Free Beers
Imperfects Negative-Feedback
2206
|
Posted - 2014.04.04 22:13:00 -
[79] - Quote
Snipers are the weird uncle of dust that you dont let around the children by themselves
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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CLONE117
True Pros Forever
750
|
Posted - 2014.04.04 22:20:00 -
[80] - Quote
id rather replace the redzone entirely. that should solve the problem with out causing many issues.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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TYCHUS MAXWELL
The Fun Police
146
|
Posted - 2014.04.04 22:26:00 -
[81] - Quote
CLONE117 wrote:id rather replace the redzone entirely. that should solve the problem with out causing many issues.
If they removed it completely on Skirm and Dom than Tankbush514 would come to all game modes and even more people would rage. Although, I think once you're getting red lined your likely going to lose, the game would turn into who can cheese zerg rush the other team in every match. Pretty much the whole game would become PC 2.0 which would probably drop the player base down to the amount of active players in PC which is what? Like maybe 100 players. Game would shut down tomorrow. |
Shadowswipe
Molon Labe. General Tso's Alliance
211
|
Posted - 2014.04.04 22:36:00 -
[82] - Quote
TL:DR entire post. Just remove the redline. Make the MCC able to be invaded by dropships with system wide bio cleaning sweeps every few seconds in the MCC to clear enemies. Then the snipers will just run out to 2 miles away an snipe from there, but at least a red dot can go kill them for you.
Get rid of arbitrary walls in games. Let the players do what they want and go where they want. |
TYCHUS MAXWELL
The Fun Police
146
|
Posted - 2014.04.04 22:46:00 -
[83] - Quote
Shadowswipe wrote:TL:DR entire post. Just remove the redline. Make the MCC able to be invaded by dropships with system wide bio cleaning sweeps every few seconds in the MCC to clear enemies. Then the snipers will just run out to 2 miles away an snipe from there, but at least a red dot can go kill them for you.
Get rid of arbitrary walls in games. Let the players do what they want and go where they want.
There is a reason Dayz is laggy as hell and why open world games have arbitrary loading zones for different areas. A map that extends too far = your ps3 crashes. That's the whole reason we have poor render distance in this game, because better render distance on this engine = game crashes. Take Minecraft or Terraria for instance. People mock their retro look but it's retro look is less intensive on the system leaving more room for massive environments/dynamic environments.
So we will have to pick one. High fidelity of the graphics, or ugly polygons and textures with massive environments. That said, Dust514 won't be changing any of that anyways as the game as it doesn't make anywhere near the amount of money they would need to start from scratch which is what you are asking for by saying remove red lines. It will probably get larger maps and higher player matches when/if it makes its conversion to ps4 in the future, but we're never going to have miles of map environments on dust514, the engine will not support it. It crashes enough as it is when the MCC goes boom.
All this aside, a bullet barrier is plausible and won't cause greater stress on the already stressed engine. |
Poonmunch
Sanguis Defense Syndicate
834
|
Posted - 2014.04.04 23:01:00 -
[84] - Quote
Let me just say this:
I hate those guys too.
We should be hacking and laying down equipment.
A commando suit is nice if you want to combine sniping with up close fighting.
Just sayin'
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Sad Heavy
Eternal Beings Proficiency V.
3
|
Posted - 2014.04.04 23:40:00 -
[85] - Quote
Delta 749 wrote:Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. Claims hes not a coward Sits in a safety shell with thousands of EHP that resists most weapons and self heals I really don't understand the tanker hate, why group all tankers in the same category? |
TYCHUS MAXWELL
The Fun Police
147
|
Posted - 2014.04.04 23:51:00 -
[86] - Quote
Sad Heavy wrote:Delta 749 wrote:Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. Claims hes not a coward Sits in a safety shell with thousands of EHP that resists most weapons and self heals I really don't understand the tanker hate, why group all tankers in the same category?
I said it earlier in my diatribe on page 5, the 16v16 count doesn't need HAVs unless they are made of paper which defeats their purpose. It's an out of place mechanic that is either going to be underpowered (pre-1.7) or overpowered (post 1.7.) It's either been the useless expensive toy that the team didn't need or it's the bully on the playground giving wedgies and pushing kids around. I don't think tankers are cowards myself, they just are either unnecessary or game breaking in every iteration of Dust. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
39
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Posted - 2014.04.05 00:43:00 -
[87] - Quote
TYCHUS MAXWELL wrote:Sad Heavy wrote:Delta 749 wrote:Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. Claims hes not a coward Sits in a safety shell with thousands of EHP that resists most weapons and self heals I really don't understand the tanker hate, why group all tankers in the same category? I said it earlier in my diatribe on page 5, the 16v16 count doesn't need HAVs unless they are made of paper which defeats their purpose. It's an out of place mechanic that is either going to be underpowered (pre-1.7) or overpowered (post 1.7.) It's either been the useless expensive toy that the team didn't need or it's the bully on the playground giving wedgies and pushing kids around. I don't think tankers are cowards myself, they just are either unnecessary or game breaking in every iteration of Dust.
I'm going to agree on what I believe is the major premise of this comment. With 16 v 16 battles, having 2-3 tanks and a couple gorgons flying around throw the balance entirely out of whack. If the game was even 24 v 24 or better yet 50+ per side (which I know the servers can't handle and I'm not suggesting, so don't rip me for saying that), then bring on the tanks, the dropships, the freaking nukes for all I care. But on such a small scale, they change the dynamics of the game WAY to much.
That being said, I'm not hating on tankers. Do I hate it when I'm running for a building and get blown up by one? Heck yes I do. But it IS part of the game so keep doing you. I don't believe tankers are cowards. You all found a niche in the game (granted what I feel is overpowered and unneeded for the aforementioned reasons) that works for you. Get yours. I just wish it wasn't at my expense. On a final note, the tankers who play like you and only target other tanks/vehicles have my utmost respect. They should be to blow each other up, not pubstomping and padding kdr |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
981
|
Posted - 2014.04.05 01:10:00 -
[88] - Quote
its way more exiting and interesting as a frontline-ish sniper staying within 50m+ of enemies where either opponent can be killed. i casually frontline snipe assisting my team on my alt since its fun and i feel like im actually helping the team even though i would die constantly being a target of interest since i have a high dps weapon that weakens them for my allies to finish off
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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gravalicious
On The Brink CRONOS.
115
|
Posted - 2014.04.05 01:16:00 -
[89] - Quote
You lose any fitting you have with a sniper rifle equipped.
If you spawn with it, whether someone kills you, you head to a supply depot to change, or the match just ends, you lose that suit. |
lrian Locust
Chatelain Rapid Response Gallente Federation
374
|
Posted - 2014.04.05 03:40:00 -
[90] - Quote
A'Real Fury wrote:How many times have you looked at the team line out at the start of the match and called it. Never. I won't let my buddies down, whoever they are. |
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lrian Locust
Chatelain Rapid Response Gallente Federation
374
|
Posted - 2014.04.05 03:59:00 -
[91] - Quote
TYCHUS MAXWELL wrote:[quote=Cotsy8]I can 2 shot kill most adv suits with headshots That's part of the sniper's problem. If you need 2 headshots to kill an average suit, than either the sniper rifle or the headshot damage needs to be improved. |
Outer Raven
WarRavens League of Infamy
209
|
Posted - 2014.04.05 05:18:00 -
[92] - Quote
Thokk Nightshade wrote:Outer Raven wrote:Thokk Nightshade wrote:GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper. I went through and numbered your comments, hope you don't mind. 1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range. Actually on the topic of the sniper rifle range it "is" already around 300m or so for its range. Once upon a time you could hit people at 800m+ which is when I started sniping in this game, then CCP did the range reduction on all lines of sight and cut down the range of the sniper rifle as well. Currently with a prototype sniper rifle you can see people up to 400 ish meters buuut you can't actually hit them at that length as you get the blue dot or people simply disappear from your view. This is the reason why on certain maps you can only take out Thales users with a Thales yourself if sniping since with any other rifle they wouldn't even render. But even then the Thales which is hailed as the best sniper rifle or most adequate doesn't hit past the 400-500m range and definitely no longer can get a 600m kill due again to the blue dot restriction. So the idea that the SR needs any more adjustments to its range is just ludicrous at this point and would just make it the (worst) RR in Dust period. Currently for it to be even remotely usable for taking down targets you need either 3-5 dmg mods or a commando suit plus the mods, coupled with map sockets deigned specifically to counter all sniping instead of incorporating options for all styles of play to be cohesive. Any further nerfs to the sniper rifle and CCP should just change them into futuristic looking bats as they will serve no purpose other than to look interesting an at least as a melee weapon they can finally get support from the Devs. I'm not sure if that was intended for the original person's comment or you misunderstood my position. I'm arguing for MORE distance for the Sniper rifle, more damage, and better optics, not worse. The person mentioned a rail gun not having the same distance, and I was just suggesting if you want to complain about the distance, give the rail gun a farther distance to make it more comparable to a Sniper. Don't nerf the sniper rifles even more than they already have been. Snipers have been handcuffed enough with the updates. I'm guessing you didn't mean to include my comments on your response and if that is the case, sorry for the confusion. I'm going to disagree with you however on the distance issue. The day after the 1.8 update, I was Sniping and I had two confirmed kills at over 400 meters. I had a headshot kill (longest shot) at 512. I'm using a Charge Sniper. From what I've seen on different forums, etc, it sounds like the max distance is around 600m. I can sit on a hill and look at a null cannon with a 500 m distance on it and see people walking around and hit them. It is darn difficult, but it is still possible. However, I agree with the main point that they have definitely restricted the scopes compared to the old versions of the game. They need to do something with the scope magnification so if it will reach out to 600 or so meters, the user is able to SEE up to 600 meters. This is a futuristic game/firearm. We should get more than a standard 9 power scope on it. I agree with the points you made in your post, I was just lamenting on what I've read others suggest as changes to the rifle. I to also agree fully on having variable magnification to were you can enhance your scope view without seeing past the rifles cutoff range.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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lunatis orrak
Band of The Hawkx Lokun Listamenn
3
|
Posted - 2014.04.05 06:15:00 -
[93] - Quote
[quote=Onesimus Tarsus]Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks.
Yall lucky the snipers arent realistic if the charged sniper was realistic the only thing you would find from a sniper hit would be a few shreds of armor a 50 cal sniper rifle is effective in the right hands at over 1 mile it can literally make dust out of a concrete block it is also capable of stoping vehicles hint of the day after you see someone sniped on the kill feed dont break cover becaus. Unlike in real life snipers in dust do not have the ability to blow through walls
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
41
|
Posted - 2014.04.05 06:24:00 -
[94] - Quote
lunatis orrak wrote:[quote=Onesimus Tarsus]Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks.
Yall lucky the snipers arent realistic if the charged sniper was realistic the only thing you would find from a sniper hit would be a few shreds of armor a 50 cal sniper rifle is effective in the right hands at over 1 mile it can literally make dust out of a concrete block it is also capable of stoping vehicles hint of the day after you see someone sniped on the kill feed dont break cover becaus. Unlike in real life snipers in dust do not have the ability to blow through walls
You should read my post on page 2 of this forum. I think we're of the same mindset. |
Garrett Blacknova
Codex Troopers
4900
|
Posted - 2014.04.05 06:32:00 -
[95] - Quote
KING CHECKMATE wrote:If you cant go 25+ kills per game with a sniper rifle, you are not a good sniper and you are hindering your team. PERIOD. Not even remotely true.
Objective modes: If you have one sniper watching over an objective, and that sniper gets 2 - 3 kills, but also chases off every other enemy approaching the objective, your Sniper has kept that objective secure for a significant portion of the match. If you park a cloaked Shotgun/RE Scout on an objective to defend it, and they only get 2 or 3 kills, but you know that the enemy is avoiding that objective out of fear of the cloaker, they did a good job. What makes the same aciton by a Sniper any less of a valuable contribution?
Ambush: The objective is to kill all enemies while not dying. If a sniper goes 5:0 in Ambush, they removed 5 clones from the enemy team's clone count, and removed 0 clones from your own team's count. That means that if the match comes down to less than 5 clones, THEIR ACTIONS DECIDED THE BATTLE.
Practical examples: I run as a Shotgunner, and I have a few friends who play as Snipers. If I'm in a CQC dance with a Heavy and they've already spotted me before I can kill them, I'm in trouble. UNLESS I LURE THEM OUT FOR MY SNIPER FRIEND. If I'm busy fighting someone, and a Heavy comes around the corner while I'm finishing up against his friend, GUESS WHO HAS MY BACK?
When you're about to be killed by an enemy who has lost all their shields, but still has most of their armour, then they suddenly drop before you lose that last sliver of HP? It's probably a sniper who saved your life. Not only did that Sniper contribute a kill for your team, but they also denied one to the enemy.
When several enemies are hacking and/or defending a point, and your overwatch sniper can see them and tell you where they are, you not only get them providing long range supporting fire, but they're also giving you battlefield intel that sometimes exceeds what even a good Scout can provide. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
676
|
Posted - 2014.04.05 06:35:00 -
[96] - Quote
Mahal Daj wrote:Redline snipers are often new players learning the game without getting smashed by the stompers. Let's not choke out our lifeblood of new players.
Here is the problem though. Instead of maybe implementing some matchmaking for the good of the entire community, CCP decides that noobs need to have a trail by fire where their first 2-3 months should be spent sniping from the redline.
Fixing swarms
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Henchmen21
Planet Express LLC
852
|
Posted - 2014.04.05 06:52:00 -
[97] - Quote
IMHO Large rail guns should set the maximum range. Everything else should fall within that range. Yes I've just been killed 4 times in this match already and were just now getting into MCC armor.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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lunatis orrak
Band of The Hawkx Lokun Listamenn
4
|
Posted - 2014.04.05 07:08:00 -
[98] - Quote
A video for yall pray ccp doesnt decide to make there future games more realist ... i hope they do
http://m.youtube.com/watch?v=uQBQvIXW2OA
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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lunatis orrak
Band of The Hawkx Lokun Listamenn
4
|
Posted - 2014.04.05 07:18:00 -
[99] - Quote
Henchmen21 wrote:IMHO Large rail guns should set the maximum range. Everything else should fall within that range. Yes I've just been killed 4 times in this match already and were just now getting into MCC armor.
Makes no sence for you to say. real snipers have a range of 1 mile dont figure you know how many meters that is so think lets say a little over 1500 meters charged snipers shoot redline to redline most maps its about spot on guys dont turn this forum into hater city he cleary has no problem with the sniper just the amount of snipers in some matches if you wanna complain make yourself a forum ill even help you name it lets call it I HATE EVERY WEAPON I DONT OR CANT USE . that sounds about right
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
lunatis orrak
Band of The Hawkx Lokun Listamenn
4
|
Posted - 2014.04.05 07:39:00 -
[100] - Quote
Thokk Nightshade wrote:GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper. I went through and numbered your comments, hope you don't mind. 1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range. What is the point of being a Sniper if you have to be in range of assault weapons to use them? I have to get into my stance (making me immobile), pull my rifle up, line up the shot, and shoot, while you are putting 10-15-20 rounds in me at the same distance. I get a total of 3-5 shots before reloading and you have a 50 round or more per magazine on rapid fire. What you are saying is taking away the entire point of a sniper... Reach out and touch someone . The entire purpose of a Sniper (real world) is long range suppression and assistance. Right now it is a 2.5 to 1 ratio (250 vs. 600). That isn't unrealistic by any means, If anything, it is underwhelming. Just like in real life, Snipers SHOULD have more distance to their shots. A 338 Lapua or a 416 Rigby (or a Barrett .50 Cal while we're talking about it) have much longer accurate ranges than an M-16 or AK-47. The three previously mentioned can all reach out to about a mile (the Barrett .50 in 2012 had a confirmed kill at 1.75 miles. Granted, that's a world record, but a 1 mile shot is not unheard of anymore in the sniping world, just extremely difficult.) However, the documented and accepted max effective range is 1.1 miles. An M16A2 has a max effective range for AREA, not person specific, targets of about 1/2 a mile; an M4 is only 1/3 of a mile. I know as of 2008 the Army didn't even do shooting (for regular forces, I'm not sure on SF, etc.) of 330 yards which is less than 2/10 of a mile. An AK-47 only has about a 225 yard max effective distance which is about 1/10 of a mile. So really, if an assault rifle has a max effective range of 250, we should be seeing 1000 minimum distance which is only 4 times farther, not the 6 times farther of the standard world. 2. Agree. I'm a Sniper and I don't care for the guys who redline camp with no overwatch position and just pad k/d ratios. I think someone mentioned making any kills from the redline out be zero WP and does not count as a kill. By all means, go for it. I also like the idea of occasionally napalming the whole redline to keep people honest. Or, have something set up on the suits so if someone is in the redline for a total of 5 minutes, the suit goes boom. It would have to be total time because there are people who would sit in the redline for 4 minutes and 45 seconds, pop out, then pop back in. Nope. After 3 total minutes, the suit blows. After the first time, you only get 1 minute of total time and then the suit blows up as well. 3. For the record, since open beta I have been a dedicated Sniper. That was about the only thing my stats were even put into. However, I have recently started running Logi. This is because the game has basically made the Sniper irrelevant. I used to pick up 20 kills a game with no real problem. However, the nerfing/maps have made that nigh impossible. The maps and their layouts have taken the sniper out of 80% of them. I don't want to be a guy just sitting up in the hills picking a few guys off and getting 4-5 kills a game. But many of the maps are set up where there is no Line of Sight to any or only 1 of the Null cannons on the map. If that single null cannon isn't being contested, there's not a whole lot I can do. Until recently, I only had sniper skills so I'm not going charging into the middle of a firefight at 100 meters and in just to get whacked. On that same note, it is really upsetting when I get into a position to be helpful to the team, see a bunch of reds on a ledge, put 5 or 6 rounds from a maxed out Charge Sniper Rifle (running 3 complex and 1 enhanced light damage modifier) into someone and they don't go down. I had a game recently where there were 3 guys on a ledge (1 heavy and 2 mediums I believe). I put 25 rounds into the three of them. I'd be willing to bet 19 of them hit. I didn't kill one of them. I once hit a heavy with 3 HEAD SHOTS in a row and they still had almost full armor. When I can put 100 rounds out during a match, put 60% on target (I'd say that is a good # for this debate), and I'm only ending up with 6 kills, there is something wrong here. Look at the info in my first comment. Each weapon in this game has it's real world counterpart (the rail and forge gun are protos but there is still something out there.) Most machine guns take several rounds through armor. A shotgun blast is going to take out pretty much anything at close range. On the same note, a Barrett .50 Cal (or anything used for sniping by most miltary snipers) are a one shot, one kill type of weapon. It doesn't make sense that a weapon that should theoretically be a 2 shot at most weapon can't take someone out with 6 or 7 shots. Something needs to be done to make the Sniper at least a viable option on the battlefield instead of relegating it into uselessness.
Ha glad you typed all that must have read my mind i aggree with you on the redline thing although if they do do that they need to make the interior somewhat sniper friendly limited spots to snipe from makes the redline high ground ideal for the sniper when i do snipe i tend to move around empty a clip move again ( one shot one kill not realy) after you shoot half the time you give your position away sucks
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Henchmen21
Planet Express LLC
853
|
Posted - 2014.04.05 07:59:00 -
[101] - Quote
lunatis orrak wrote:Henchmen21 wrote:IMHO Large rail guns should set the maximum range. Everything else should fall within that range. Yes I've just been killed 4 times in this match already and were just now getting into MCC armor. Makes no sence for you to say. real snipers have a range of 1 mile dont figure you know how many meters that is so think lets say a little over 1500 meters charged snipers shoot redline to redline most maps its about spot on guys dont turn this forum into hater city he cleary has no problem with the sniper just the amount of snipers in some matches if you wanna complain make yourself a forum ill even help you name it lets call it I HATE EVERY WEAPON I DONT OR CANT USE . that sounds about right
Yea and real rail guns have ranges far greater then a mile so whats your point? Yet my large rail gun barely out ranges a blaster tank all the while snipers can shoot redline to redline.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1375
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Posted - 2014.04.05 08:05:00 -
[102] - Quote
The debate about the realism of sniper rifles in this game is stupid since this is, wait for it, a game. As a game it needs to be based upon fun for all players which realistic sniper weapons do not allow for. They are intended to be unfair.
The unfortunate draw back of having non-realistic sniper weapons is that they are not an asset to the team. Yep I said it, not an asset. How many of the PC teams which were successful were using snipers prior to the collapse of PC? None. The reason is that by comparison the other weapons in the game the sniper rifle has no area it actual specializes in. Its even out classed out long range point denial by the forge gun (at least when that weapon fires), a weapon which also can destroy vehicles (again when it can fire).
Since the sniper rifle currently has no place in the game it should be removed, as should the plasma cannon, until CCP can find a way to make having one a team asset without destroying the fun of other players. Sorry snipers, I hate to tell you this but it reall is all true.
Fun > Realism
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lunatis orrak
Band of The Hawkx Lokun Listamenn
4
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Posted - 2014.04.05 08:19:00 -
[103] - Quote
Henchmen21 wrote:lunatis orrak wrote:Henchmen21 wrote:IMHO Large rail guns should set the maximum range. Everything else should fall within that range. Yes I've just been killed 4 times in this match already and were just now getting into MCC armor. Makes no sence for you to say. real snipers have a range of 1 mile dont figure you know how many meters that is so think lets say a little over 1500 meters charged snipers shoot redline to redline most maps its about spot on guys dont turn this forum into hater city he cleary has no problem with the sniper just the amount of snipers in some matches if you wanna complain make yourself a forum ill even help you name it lets call it I HATE EVERY WEAPON I DONT OR CANT USE . that sounds about right Yea and real rail guns have ranges far greater then a mile so whats your point? Yet my large rail gun barely out ranges a blaster tank all the while snipers can shoot redline to redline.
Well lets real talk some more do you know what the modern rail is it sits on a ship about the size of an mcc comparatively and when shot takes 75% capacity of a nuclear reactor averaging about one good shot an hour if they improved it yet havent looked into it in a while so real talk technically your rail tank is pure fiction you could never fit that kinda power on an objest so small and actually the range of the modern rail is close to a hundred miles now if you thinking of something else i understand alot of things could be mistaken as one
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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lunatis orrak
Band of The Hawkx Lokun Listamenn
4
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Posted - 2014.04.05 08:44:00 -
[104] - Quote
Mobius Kaethis wrote:The debate about the realism of sniper rifles in this game is stupid since this is, wait for it, a game. As a game it needs to be based upon fun for all players which realistic sniper weapons do not allow for. They are intended to be unfair.
The unfortunate draw back of having non-realistic sniper weapons is that they are not an asset to the team. Yep I said it, not an asset. How many of the PC teams which were successful were using snipers prior to the collapse of PC? None. The reason is that by comparison the other weapons in the game the sniper rifle has no area it actual specializes in. Its even out classed out long range point denial by the forge gun (at least when that weapon fires), a weapon which also can destroy vehicles (again when it can fire).
Since the sniper rifle currently has no place in the game it should be removed, as should the plasma cannon, until CCP can find a way to make having one a team asset without destroying the fun of other players. Sorry snipers, I hate to tell you this but it reall is all true.
Fun did you say fun ? O wow guy im thinking that if ccp wanted this game to be fun for all they would make a skill based match not allow certain groups of people jump in and stomp the heck outta the poor noobs qsync pubs and such dont get me wrong ill do it quickly as the next guy i like the proto stomps whether i have a desent team or not got a good team stomp em back makes it fun but what about the guy in basic boo to him most the time theyll quit trust they are not having fun at all hopefully have there passive on and come back in a year when they stand a chance ccp does not want there game fun for all they promote extortion and dishonesty
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1375
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Posted - 2014.04.05 09:18:00 -
[105] - Quote
lunatis orrak wrote: Fun did you say fun ? O wow guy im thinking that if ccp wanted this game to be fun for all they would make a skill based match not allow certain groups of people jump in and stomp the heck outta the poor noobs qsync pubs and such dont get me wrong ill do it quickly as the next guy i like the proto stomps whether i have a desent team or not got a good team stomp em back makes it fun but what about the guy in basic boo to him most the time theyll quit trust they are not having fun at all hopefully have there passive on and come back in a year when they stand a chance ccp does not want there game fun for all they promote extortion and dishonesty
No, extortion and dishonesty is fun for all. It is perfectly balanced and based upon no in game modifiers. Anyone can have fun scamming.
Please see my other posts about NPE as I believe that they speak for themselves in regards to your noob stomping comments. Namely 1) it isn't really that fun for the stompers, its actually pretty boring and 2) new players should have a way to play the game that is fun until they can compete (which takes until they have right around 5 mil sp if they are very focused) in a pub match. EvE does this with PvE we need PvE too.
Fun > Realism
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Garrett Blacknova
Codex Troopers
4913
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Posted - 2014.04.05 09:21:00 -
[106] - Quote
Mobius Kaethis wrote:The unfortunate draw back of having non-realistic sniper weapons is that they are not an asset to the team. Yep I said it, not an asset. Address this post a few comments before yours. A good sniper is an asset to the team in many ways.
Quote:How many of the PC teams which were successful were using snipers prior to the collapse of PC? Go and dig up all the information you can on a player called Gem Cutter. You might be surprised what you learn.
Quote:The reason is that by comparison the other weapons in the game the sniper rifle has no area it actual specializes in. Its even out classed out long range point denial by the forge gun (at least when that weapon fires), a weapon which also can destroy vehicles (again when it can fire). They WHAT? I'm sorry, but lolno.
Snipers are THE extreme range fire support weapon. Forge Guns can fill a mid-to-long range role, but beyond that, it's Sniper Rifles. There's a limit to how far a Forge can be used accurately enough to kill infantry, and that limit is MUCH closer than the range a good sniper will be killing from.
Also, you seem to be under the impression that snipers are fixed emplacements instead of mobile assets. This is what competent players refer to as a "bad sniper". Bad snipers should not be used as evidence of the role not being valuable. In DUST, bad snipers prove that the Sniper Rifle is useless in exactly the same way blind people prove that cloaked players can't be seen at all by anyone. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1375
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Posted - 2014.04.05 09:35:00 -
[107] - Quote
Garrett Blacknova wrote:Mobius Kaethis wrote:The unfortunate draw back of having non-realistic sniper weapons is that they are not an asset to the team. Yep I said it, not an asset. Address this post a few comments before yours. A good sniper is an asset to the team in many ways. Quote:How many of the PC teams which were successful were using snipers prior to the collapse of PC? Go and dig up all the information you can on a player called Gem Cutter. You might be surprised what you learn. Quote:The reason is that by comparison the other weapons in the game the sniper rifle has no area it actual specializes in. Its even out classed out long range point denial by the forge gun (at least when that weapon fires), a weapon which also can destroy vehicles (again when it can fire). They WHAT? I'm sorry, but lolno. Snipers are THE extreme range fire support weapon. Forge Guns can fill a mid-to-long range role, but beyond that, it's Sniper Rifles. There's a limit to how far a Forge can be used accurately enough to kill infantry, and that limit is MUCH closer than the range a good sniper will be killing from. Also, you seem to be under the impression that snipers are fixed emplacements instead of mobile assets. This is what competent players refer to as a "bad sniper". Bad snipers should not be used as evidence of the role not being valuable. In DUST, bad snipers prove that the Sniper Rifle is useless in exactly the same way blind people prove that cloaked players can't be seen at all by anyone.
Garrett, I've played with Gem Cutter (against) and this game is not the same game we were all playing two years ago. Snipers used to be a team asset they are no longer. You've been away for a long time and things have changed. Everything that I said is 100% correct in this current build and has been correct for the last few builds.
Yes, forge guns are better at stopping hackers on a point since they one shot kill everyone, sniper rifles do not, and they have the added bonus of being able to take out tanks, something sniper rifles cannot do in game.
I am sorry but I am not referring to stationary snipers. I am referring to all snipers. In the last few builds snipers, even good ones, are not team assets. They are annoyances that cannot stop the enemy from doing a single thing and take up valuable space on a team's roster. Every single role that a sniper can perform can be done better by another style of player. The worst part is that the sniper isn't even a decent generalist at this point. Snipers are specialists who suck at their specialty. Before you start your tears again I suggest you get into some serious competetive games and see how many snipers there are. Try using one in a competetive game and see how little effect you have on the matches outcome.
I am asking CCP to remove the sniper rifle not because I hate the play style but because it does nothing to support team play in or even team success in its current form. This is really just my way of calling for a reinvention of the weapon and its role. I am doing so in an extreme way to elicit a reaction that is less extreme (think Earth First being established to make Greenpeace look like respectable moderates). I'm saying something extreme to make reasonable moderate responses seem more reasonable and thus more likely to be implemented.
Fun > Realism
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
403
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Posted - 2014.04.05 10:05:00 -
[108] - Quote
I get the feeling they do it sometimes because of proto-stompers/tank-stompers.
When you're up against them its either sniping or militia suits otherwise your just wasting ISK. |
Garrett Blacknova
Codex Troopers
4916
|
Posted - 2014.04.05 10:35:00 -
[109] - Quote
Mobius Kaethis wrote:Garrett, I've played with Gem Cutter (against) and this game is not the same game we were all playing two years ago. Snipers used to be a team asset they are no longer. You've been away for a long time and things have changed. Everything that I said is 100% correct in this current build and has been correct for the last few builds. Lets look at what you said:
Quote:How many of the PC teams which were successful were using snipers prior to the collapse of PC? PRIOR TO THE COLLAPSE OF PC.
Back then, Gem Cutter was a good sniper and not the only one whose team was successful using a sniper.
And no, I HAVEN'T been "away", long time or not. I haven't been active on the forums all the time, but I've missed 2 builds since I started playing DUST in closed beta, neither of which was recent. I've seen skilled snipers as recently as YESTERDAY using the exact tactics I described in the post I linked. I saw them in 1.6 and 1.7 as well.
Quote:Yes, forge guns are better at stopping hackers on a point since they one shot kill everyone, sniper rifles do not, and they have the added bonus of being able to take out tanks, something sniper rifles cannot do in game. The range limits on forges don't mean much since the maps are pretty small. Forgers can easily move between overwatch points with a DS. Snipers can't chase people off points anymore. I can hack faster than you can kill me in almost every instance. If I can't get the hack alone (you'd have to be using a thales) then half of my squad hacking together can. Also if you are sniping from more than forge gun range you are probably in the redline hiding like a wuss which limits your effective targets and thus your effectiveness. (red line sniping is another thing that needs changing but that is a topic for another day). So you're saying that Sniper Rifles aren't effective because a lone sniper with no backup can't take out half the enemy team at once while they hack. If a team knows there's a Forge Gun trying to defend a point, they can send one player in to get shot while hacking, then 2 more immediately after, and hack the point before a second shot can be fired. If they know a good sniper is covering the point, they have to go out and FIND the sniper because if they don't they can potentially all be wiped out without anyone REACHING the point to begin a hack.
Yep, that argument is totally valid.
Quote:I am sorry but I am not referring to stationary snipers. I am referring to all snipers. In the last few builds snipers, even good ones, are not team assets. They are annoyances that cannot stop the enemy from doing a single thing and take up valuable space on a team's roster. Every single role that a sniper can perform can be done better by another style of player. The worst part is that the sniper isn't even a decent generalist at this point. Snipers are specialists who suck at their specialty. Before you start your tears again I suggest you get into some serious competetive games and see how many snipers there are. Try using one in a competetive game and see how little effect you have on the match's outcome. You know, I would try sniping, but I'd rather let the friends I have who are actually GOOD at sniping do that and cover my back while I get up close and personal with my opponents. When I've decided to use my own Sniper Rifle, which happened as recently as mid-1.7, I've been able to perform adequately by my own standards for myself, but I'm certainly not skilled enough to be the kind of asset I know a good sniper can be.
Quote:I am asking CCP to remove the sniper rifle not because I hate the play style but because it does nothing to support team play in or even team success in its current form. This is really just my way of calling for a reinvention of the weapon and its role. I am doing so in an extreme way to elicit a reaction that is less extreme (think Earth First being established to make Greenpeace look like respectable moderates). I'm saying something extreme to make reasonable moderate responses seem more reasonable and thus more likely to be implemented. And if you were RIGHT, you would have a valid point. But you're not. |
Henchmen21
Planet Express LLC
855
|
Posted - 2014.04.05 15:26:00 -
[110] - Quote
Mahal Daj wrote:Redline snipers are often new players learning the game without getting smashed by the stompers. Let's not choke out our lifeblood of new players.
Right, I mean new players sitting in the redline with proto rifles and suits...
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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lordjanuz
Norwegian Dust514 Corporation Top Men.
318
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Posted - 2014.04.05 15:34:00 -
[111] - Quote
I have 700 charge stacked , so when I am bored I just take a break just to irritate as much as I can, I actually got a hate Mail for it, so I now I had done something rigth .
My normal playstyle is Heavy or Assault, but it makes a good feeling to get some protosuits down , havent seen much change to the snipers, headshots game over. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1378
|
Posted - 2014.04.05 17:32:00 -
[112] - Quote
I'm sorry but your the one whose argument is invalid. There is no such thing as a useful sniper in the game currently. It is clear that we are always going to disagree about this so I will simply leave my reply at that.
Fun > Realism
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Snake Sellors
Hellstorm Inc League of Infamy
10
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Posted - 2014.04.06 10:22:00 -
[113] - Quote
44-0 in a domination match won on clones as a sniper squad leader using my line of sight to actually hit squads on the other team without having to use scanners whilst providing intel on tank locations and keeping my squadmates covered in overwatch. snipers do still have their place in 1.8 and with scanners being nerfed our intel is now more useful again, but I do agree that the redline sniper is a problem the only fix is vantage points out of the red line, incidentally this removal of vantage points happened because of people complaining about snipers, well done folks you took away their abilities in the map and complain their in the red line... what did you expect? I can be and have been killed in all of my spots it's just laziness that makes people hate snipers. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
44
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Posted - 2014.04.07 22:08:00 -
[114] - Quote
lunatis orrak wrote:
Ha glad you typed all that must have read my mind i aggree with you on the redline thing although if they do do that they need to make the interior somewhat sniper friendly limited spots to snipe from makes the redline high ground ideal for the sniper when i do snipe i tend to move around empty a clip move again ( one shot one kill not realy) after you shoot half the time you give your position away sucks
Yeah, there are things that need to be done so a sniper can be down in the middle of the battlefield without having to use a dropship to get there.
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Zimander
39
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Posted - 2014.04.07 22:31:00 -
[115] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
Every Mach I see kill by sniper I going for a hunt and every time I find them ...shotgun in head or plant re klick puf no problem
The best is that they using pro gears even DS |
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