Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spike Slania
CREATURES OF THE NIGHT
23
|
Posted - 2014.04.01 12:35:00 -
[61] - Quote
Maximillian Marquis wrote:Thokk Nightshade wrote:[quote=GeneralButtNaked]
What is the point of being a Sniper if you have to be in range of assault weapons to use them? I have to get into my stance (making me immobile), pull my rifle up, line up the shot, and shoot, while you are putting 10-15-20 rounds in me at the same distance. I get a total of 3-5 shots before reloading and you have a 50 round or more per magazine on rapid fire.
What you are saying is taking away the entire point of a sniper... Reach out and touch someone . The entire purpose of a Sniper (real world) is long range suppression and assistance. Right now it is a 2.5 to 1 ratio (250 vs. 600). That isn't unrealistic by any means, If anything, it is underwhelming. Just like in real life, Snipers SHOULD have more distance to their shots. A 338 Lapua or a 416 Rigby (or a Barrett .50 Cal while we're talking about it) have much longer accurate ranges than an M-16 or AK-47. The three previously mentioned can all reach out to about a mile (the Barrett .50 in 2012 had a confirmed kill at 1.75 miles. Granted, that's a world record, but a 1 mile shot is not unheard of anymore in the sniping world, just extremely difficult.) However, the documented and accepted max effective range is 1.1 miles.
An M16A2 has a max effective range for AREA, not person specific, targets of about 1/2 a mile; an M4 is only 1/3 of a mile. I know as of 2008 the Army didn't even do shooting (for regular forces, I'm not sure on SF, etc.) of 330 yards which is less than 2/10 of a mile. An AK-47 only has about a 225 yard max effective distance which is about 1/10 of a mile. So really, if an assault rifle has a max effective range of 250, we should be seeing 1000 minimum distance which is only 4 times farther, not the 6 times farther of the standard world.
The maps and their layouts have taken the sniper out of 80% of them. I don't want to be a guy just sitting up in the hills picking a few guys off and getting 4-5 kills a game. But many of the maps are set up where there is no Line of Sight to any or only 1 of the Null cannons on the map. If that single null cannon isn't being contested, there's not a whole lot I can do. Until recently, I only had sniper skills so I'm not going charging into the middle of a firefight at 100 meters and in just to get whacked.
On that same note, it is really upsetting when I get into a position to be helpful to the team, see a bunch of reds on a ledge, put 5 or 6 rounds from a maxed out Charge Sniper Rifle (running 3 complex and 1 enhanced light damage modifier) into someone and they don't go down. I had a game recently where there were 3 guys on a ledge (1 heavy and 2 mediums I believe). I put 25 rounds into the three of them. I'd be willing to bet 19 of them hit. I didn't kill one of them. I once hit a heavy with 3 HEAD SHOTS in a row and they still had almost full armor. When I can put 100 rounds out during a match, put 60% on target (I'd say that is a good # for this debate), and I'm only ending up with 6 kills, there is something wrong here. Look at the info in my first comment. Each weapon in this game has it's real world counterpart (the rail and forge gun are protos but there is still something out there.) Most machine guns take several rounds through armor. A shotgun blast is going to take out pretty much anything at close range. On the same note, a Barrett .50 Cal (or anything used for sniping by most miltary snipers) are a one shot, one kill type of weapon. It doesn't make sense that a weapon that should theoretically be a 2 shot at most weapon can't take someone out with 6 or 7 shots.
Something needs to be done to make the Sniper at least a viable option on the battlefield instead of relegating it into uselessness. 1) Excellent information. I am happy to see that there are people informed on real world rifle operation and understand the difference in point and area targetting. 2) I think I love you (see point 1) 3) One thing that bugs me is that the Barrett .50 Cal gets called a "sniper" rifle. I dont care what the manufacturer calls it, I dont care what random users call it. In functionality it is an anti-material rifle and in the service it is classified as such. I'm not harping on YOU specifically, especially considering the information you seem to have. But there are many out there that are just flat unaware of what anti-material weapons are/do. /rant 4) Your ledge example is something I have experienced first hand on multiple occasions. Heavy's are just what their name implies....big, slow, and armored to hell and back. I have no issues with it taking 4-5 rounds to drop one. You have to consider that The Sniper Rifle does considerably less damage to shields eating up multiple bullets....but once those are gone....its magic time! This is highly apparent with the caldari heavy's. Medium suits on the other hand eating 2-3 bullets from a Charged SR or 2 from a Thales though.....so sorry but there is something massively wrong with that. 5) ****Will finishing editing later, emergency situation arose****
The only Sentinel that should be giving you trouble is the Amarr Sentinel. Their damage resistance on their shields is against Sniper Rifles, Hybird - Rail. Gallente does have more resistance against Hybird - Rail but it's on their armor so isn't as noticeable.
I'm surprised no one is considered the Caldari Assault as a viable Sniper suit. It doesn't stick out like a sore thumb as the Caldari Commando, has high slots, it's ability is do reduce reloading times with Hybird - Rail, and Assault ability is to reduce cpu/pg of light weapons. Get a bunch of high slots for damage mods, not the mobility of a scout though, but more then a Commando and it isn't a shiny brick.
I'm not too far from you, I can't wait to see you, again and again
|
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
30
|
Posted - 2014.04.02 00:01:00 -
[62] - Quote
Maximillian Marquis wrote:Thokk Nightshade wrote:[quote=GeneralButtNaked]
What is the point of being a Sniper if you have to be in range of assault weapons to use them? I have to get into my stance (making me immobile), pull my rifle up, line up the shot, and shoot, while you are putting 10-15-20 rounds in me at the same distance. I get a total of 3-5 shots before reloading and you have a 50 round or more per magazine on rapid fire.
What you are saying is taking away the entire point of a sniper... Reach out and touch someone . The entire purpose of a Sniper (real world) is long range suppression and assistance. Right now it is a 2.5 to 1 ratio (250 vs. 600). That isn't unrealistic by any means, If anything, it is underwhelming. Just like in real life, Snipers SHOULD have more distance to their shots. A 338 Lapua or a 416 Rigby (or a Barrett .50 Cal while we're talking about it) have much longer accurate ranges than an M-16 or AK-47. The three previously mentioned can all reach out to about a mile (the Barrett .50 in 2012 had a confirmed kill at 1.75 miles. Granted, that's a world record, but a 1 mile shot is not unheard of anymore in the sniping world, just extremely difficult.) However, the documented and accepted max effective range is 1.1 miles.
An M16A2 has a max effective range for AREA, not person specific, targets of about 1/2 a mile; an M4 is only 1/3 of a mile. I know as of 2008 the Army didn't even do shooting (for regular forces, I'm not sure on SF, etc.) of 330 yards which is less than 2/10 of a mile. An AK-47 only has about a 225 yard max effective distance which is about 1/10 of a mile. So really, if an assault rifle has a max effective range of 250, we should be seeing 1000 minimum distance which is only 4 times farther, not the 6 times farther of the standard world.
The maps and their layouts have taken the sniper out of 80% of them. I don't want to be a guy just sitting up in the hills picking a few guys off and getting 4-5 kills a game. But many of the maps are set up where there is no Line of Sight to any or only 1 of the Null cannons on the map. If that single null cannon isn't being contested, there's not a whole lot I can do. Until recently, I only had sniper skills so I'm not going charging into the middle of a firefight at 100 meters and in just to get whacked.
On that same note, it is really upsetting when I get into a position to be helpful to the team, see a bunch of reds on a ledge, put 5 or 6 rounds from a maxed out Charge Sniper Rifle (running 3 complex and 1 enhanced light damage modifier) into someone and they don't go down. I had a game recently where there were 3 guys on a ledge (1 heavy and 2 mediums I believe). I put 25 rounds into the three of them. I'd be willing to bet 19 of them hit. I didn't kill one of them. I once hit a heavy with 3 HEAD SHOTS in a row and they still had almost full armor. When I can put 100 rounds out during a match, put 60% on target (I'd say that is a good # for this debate), and I'm only ending up with 6 kills, there is something wrong here. Look at the info in my first comment. Each weapon in this game has it's real world counterpart (the rail and forge gun are protos but there is still something out there.) Most machine guns take several rounds through armor. A shotgun blast is going to take out pretty much anything at close range. On the same note, a Barrett .50 Cal (or anything used for sniping by most miltary snipers) are a one shot, one kill type of weapon. It doesn't make sense that a weapon that should theoretically be a 2 shot at most weapon can't take someone out with 6 or 7 shots.
Something needs to be done to make the Sniper at least a viable option on the battlefield instead of relegating it into uselessness. 1) Excellent information. I am happy to see that there are people informed on real world rifle operation and understand the difference in point and area targetting. 2) I think I love you (see point 1) 3) One thing that bugs me is that the Barrett .50 Cal gets called a "sniper" rifle. I dont care what the manufacturer calls it, I dont care what random users call it. In functionality it is an anti-material rifle and in the service it is classified as such. I'm not harping on YOU specifically, especially considering the information you seem to have. But there are many out there that are just flat unaware of what anti-material weapons are/do. /rant 4) Your ledge example is something I have experienced first hand on multiple occasions. Heavy's are just what their name implies....big, slow, and armored to hell and back. I have no issues with it taking 4-5 rounds to drop one. You have to consider that The Sniper Rifle does considerably less damage to shields eating up multiple bullets....but once those are gone....its magic time! This is highly apparent with the caldari heavy's. Medium suits on the other hand eating 2-3 bullets from a Charged SR or 2 from a Thales though.....so sorry but there is something massively wrong with that. 5) ****Will finishing editing later, emergency situation arose****
1&2. Thank you very much, and for the record, the love is reciprocated for understanding the knowledge and difference! Like you said, most people have no clue what a Sniper really does.
3. O.K., yes, you are technically correct about the Barrett. Anything throwing that much grain weight downrange should not have a primary job of individual suppression. It is used to punch holes in engine blocks of vehicles and punch through concrete walls. However, there are records of people using it for the purpose of individual suppression and takedown, so I included it as the extreme end of the spectrum.
4. Yeah, the shield/armor ratios are something I didn't really take into consideration. Good call. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
30
|
Posted - 2014.04.02 23:02:00 -
[63] - Quote
Outer Raven wrote:Thokk Nightshade wrote:GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper. I went through and numbered your comments, hope you don't mind. 1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range. Actually on the topic of the sniper rifle range it "is" already around 300m or so for its range. Once upon a time you could hit people at 800m+ which is when I started sniping in this game, then CCP did the range reduction on all lines of sight and cut down the range of the sniper rifle as well. Currently with a prototype sniper rifle you can see people up to 400 ish meters buuut you can't actually hit them at that length as you get the blue dot or people simply disappear from your view. This is the reason why on certain maps you can only take out Thales users with a Thales yourself if sniping since with any other rifle they wouldn't even render. But even then the Thales which is hailed as the best sniper rifle or most adequate doesn't hit past the 400-500m range and definitely no longer can get a 600m kill due again to the blue dot restriction. So the idea that the SR needs any more adjustments to its range is just ludicrous at this point and would just make it the (worst) RR in Dust period. Currently for it to be even remotely usable for taking down targets you need either 3-5 dmg mods or a commando suit plus the mods, coupled with map sockets deigned specifically to counter all sniping instead of incorporating options for all styles of play to be cohesive. Any further nerfs to the sniper rifle and CCP should just change them into futuristic looking bats as they will serve no purpose other than to look interesting an at least as a melee weapon they can finally get support from the Devs.
I'm not sure if that was intended for the original person's comment or you misunderstood my position. I'm arguing for MORE distance for the Sniper rifle, more damage, and better optics, not worse. The person mentioned a rail gun not having the same distance, and I was just suggesting if you want to complain about the distance, give the rail gun a farther distance to make it more comparable to a Sniper. Don't nerf the sniper rifles even more than they already have been. Snipers have been handcuffed enough with the updates. I'm guessing you didn't mean to include my comments on your response and if that is the case, sorry for the confusion.
I'm going to disagree with you however on the distance issue. The day after the 1.8 update, I was Sniping and I had two confirmed kills at over 400 meters. I had a headshot kill (longest shot) at 512. I'm using a Charge Sniper. From what I've seen on different forums, etc, it sounds like the max distance is around 600m. I can sit on a hill and look at a null cannon with a 500 m distance on it and see people walking around and hit them. It is darn difficult, but it is still possible. However, I agree with the main point that they have definitely restricted the scopes compared to the old versions of the game. They need to do something with the scope magnification so if it will reach out to 600 or so meters, the user is able to SEE up to 600 meters. This is a futuristic game/firearm. We should get more than a standard 9 power scope on it.
|
Maximillian Marquis
Planetary Response Organisation FACTION WARFARE ALLIANCE
16
|
Posted - 2014.04.04 08:47:00 -
[64] - Quote
I will concur with the scope strength. It is massively annoying when sniping from the "extreme" ranges of 500m away where a portion of the time they wont render (not to mention the buildings and surrounding terrain look like butt) or phase out into building walls or just flat out pop out of existence. 500 meters.....that is NOT that far away people. I was hitting targets in the service with a 240 bravo at that distance without much trouble....and you are telling me that dust sniper tech/optics are barely making the cut? I could understand reduced distance if it was out to 1000, but the suspension of disbelief at this point is bothersome.
On another note I went on a sniping spree with the NT-511, which I used to use very frequently prior to 1.8. However with all the damage nerfs this go 'round that thing hits like a wet noodle. Its taking approx. 5 shots to down SOME mediums...these are non headshots of course, but prior to 1.8 it was somewhere like 3. I do not/can not/will not understand how you can justify it taking that many rounds on mediums (even more bothersome with heavies becoming more popular), hell even some scouts are taking 2-3 shots at a time. Yeah, I'll get hate for saying it, but the phrase "One shot, One Kill" is there for a reason. At this stage of the patch I am not sure the devs were paying attention to everything that the damage mod nerf and proficiency changes were affecting. I still run a 5 damage mod logi and even now its a massive pain in the rear with anything less than proto level weapons (in comparison, naturally). Stop rubber banding our balls CCP!
1) Increase range of SR scopes (back to 800 preferably) 2) Increase SR Damage to compensate for patch reductions 3) Alternative optics (thermal imaging, Night Vision, etc etc)
See you in the burn zone! |
Spike Slania
CREATURES OF THE NIGHT
25
|
Posted - 2014.04.04 13:42:00 -
[65] - Quote
Maximillian Marquis wrote:I will concur with the scope strength. It is massively annoying when sniping from the "extreme" ranges of 500m away where a portion of the time they wont render (not to mention the buildings and surrounding terrain look like butt) or phase out into building walls or just flat out pop out of existence. 500 meters.....that is NOT that far away people. I was hitting targets in the service with a 240 bravo at that distance without much trouble....and you are telling me that dust sniper tech/optics are barely making the cut? I could understand reduced distance if it was out to 1000, but the suspension of disbelief at this point is bothersome.
On another note I went on a sniping spree with the NT-511, which I used to use very frequently prior to 1.8. However with all the damage nerfs this go 'round that thing hits like a wet noodle. Its taking approx. 5 shots to down SOME mediums...these are non headshots of course, but prior to 1.8 it was somewhere like 3. I do not/can not/will not understand how you can justify it taking that many rounds on mediums (even more bothersome with heavies becoming more popular), hell even some scouts are taking 2-3 shots at a time. Yeah, I'll get hate for saying it, but the phrase "One shot, One Kill" is there for a reason. At this stage of the patch I am not sure the devs were paying attention to everything that the damage mod nerf and proficiency changes were affecting. I still run a 5 damage mod logi and even now its a massive pain in the rear with anything less than proto level weapons (in comparison, naturally). Stop rubber banding our balls CCP!
1) Increase range of SR scopes (back to 800 preferably) 2) Increase SR Damage to compensate for patch reductions 3) Alternative optics (thermal imaging, Night Vision, etc etc)
See you in the burn zone!
The damage thing happened to all weapons, so you wanting a buff to your sniper rifle when all our guns also got nerfed isn't in synch with what CCQ wants. They want people to live longer and work more like a team to take out enemies. We have to deal with our other op weapons before even thinking about making sniper rifles op. Remember, this isn't your typical FPS, it also has RPG elements so it isn't CoD sniping one shot one kill. You just use a hell a lot less shots then everyone else to kill someone.
I'm not too far from you, I can't wait to see you, again and again
|
Kratek Heshan
G.R.A.V.E INTERGALACTIC WARPIGS
11
|
Posted - 2014.04.04 13:55:00 -
[66] - Quote
ccp fix our tank problem on ambush and red line rail tanks range ^^ snipers are nexttt |
Spike Slania
CREATURES OF THE NIGHT
25
|
Posted - 2014.04.04 14:00:00 -
[67] - Quote
Kratek Heshan wrote:ccp fix our tank problem on ambush and red line rail tanks range ^^ snipers are nexttt
They just fixed that >.> They made it so only 2 vehicles could be in ambush, which I think should have been limited to hav/dropships and let some more lavs. Then they halved the ranged of the railgun turrets so people would leave the red line. Which tankers are complaining about since now they have to fight rail tanks in close proximity and they get owned... >.>
I'm not too far from you, I can't wait to see you, again and again
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1751
|
Posted - 2014.04.04 14:01:00 -
[68] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
The thing you are missing is that if a large part of your team is sniping at the outset of the game then they have been playing long enough to know what the metagame is.
At this time the metagame consists of checking the roster before you spawn in. If it is a known protostomp team then running into the fray is hopeless. You will not win esp in Dom. Get your kills, collect your points and save up for whenever CCP makes a decently playable game.
Brick tanking a scout suit since April 2013!
|
Maximillian Marquis
Planetary Response Organisation FACTION WARFARE ALLIANCE
16
|
Posted - 2014.04.04 16:01:00 -
[69] - Quote
Spike Slania wrote:Maximillian Marquis wrote:I will concur with the scope strength. It is massively annoying when sniping from the "extreme" ranges of 500m away where a portion of the time they wont render (not to mention the buildings and surrounding terrain look like butt) or phase out into building walls or just flat out pop out of existence. 500 meters.....that is NOT that far away people. I was hitting targets in the service with a 240 bravo at that distance without much trouble....and you are telling me that dust sniper tech/optics are barely making the cut? I could understand reduced distance if it was out to 1000, but the suspension of disbelief at this point is bothersome.
On another note I went on a sniping spree with the NT-511, which I used to use very frequently prior to 1.8. However with all the damage nerfs this go 'round that thing hits like a wet noodle. Its taking approx. 5 shots to down SOME mediums...these are non headshots of course, but prior to 1.8 it was somewhere like 3. I do not/can not/will not understand how you can justify it taking that many rounds on mediums (even more bothersome with heavies becoming more popular), hell even some scouts are taking 2-3 shots at a time. Yeah, I'll get hate for saying it, but the phrase "One shot, One Kill" is there for a reason. At this stage of the patch I am not sure the devs were paying attention to everything that the damage mod nerf and proficiency changes were affecting. I still run a 5 damage mod logi and even now its a massive pain in the rear with anything less than proto level weapons (in comparison, naturally). Stop rubber banding our balls CCP!
1) Increase range of SR scopes (back to 800 preferably) 2) Increase SR Damage to compensate for patch reductions 3) Alternative optics (thermal imaging, Night Vision, etc etc)
See you in the burn zone! The damage thing happened to all weapons, so you wanting a buff to your sniper rifle when all our guns also got nerfed isn't in synch with what CCQ wants. They want people to live longer and work more like a team to take out enemies. We have to deal with our other op weapons before even thinking about making sniper rifles op. Remember, this isn't your typical FPS, it also has RPG elements so it isn't CoD sniping one shot one kill. You just use a hell a lot less shots then everyone else to kill someone.
I'm very well aware of how the nerf's affected weapons across the board, I dont JUST snipe. Sniping is a tool and one that I have found to be increasingly situational. Nor am I asking to make it "OP" as you say, I dont want some massive increase in damage, rather what I would like to see is 1.7 numbers minus SOME. Between dual tank, cloaks (not really an issue imo), higher heavy usage, lower module damage and the proficiency changes (Yes I STILL realize that these affect everyone, point still stands) I am personally seeing a significant drop off kills. I'm sure those anti-snipers out there will proclaim that to be a good thing and that snipers prior to patch were massively out of whack...fine, you are indeed entitled to your opinion. I do agree that the damage might have been a bit on the high side given how people were running their suits. Where we are at now is a bit comical.
Hell, even if there were no possibility of a buff, the range of scopes currently is pitiful and no amount of counter argument will make it otherwise. Last I checked this is a futuristic style game.....I expect to see futuristic ranges on my scope. 600m (which frankly never happens) is a joke. I'd love to say 1200 is about right, but that will never fly (even though by currently military doctrine that is about what you SHOULD be able to reach out and touch) in this game so I figure 800 is a good comprimise along with better ADS rendering of terrain and structures because it looks like smeared butt at the moment. |
Dauth Jenkins
Ultramarine Corp
405
|
Posted - 2014.04.04 16:07:00 -
[70] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
I used to snipe, not to stack kd, but to make isk. I tend to only do it on domination when I can assist with defending from a distance.
-Sincerely
--The Dual Swarm Commando
|
|
Maximillian Marquis
Planetary Response Organisation FACTION WARFARE ALLIANCE
16
|
Posted - 2014.04.04 16:14:00 -
[71] - Quote
Dauth Jenkins wrote:Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything. I used to snipe, not to stack kd, but to make isk. I tend to only do it on domination when I can assist with defending from a distance.
I dont Snipe for KD either, but rather because I enjoy it. Its different from all the chaos that goes on when fighting up close and there are days where I would like to play but to relax a little bit more and this allows me to do so. I was a much more active sniper when I first started though and seeing the difference between then and now....well I dont whip out the sniper much anymore (I do still thales it up though ).
|
Clone D
176
|
Posted - 2014.04.04 16:19:00 -
[72] - Quote
It all boils down to this: unless you have a regular group of friends that you meet in game, you are alone. Forget the fact that you have a "team". Red dots are high risk. Blue dots are low risk, but competing against you for WP. Now get out there and play cut throat WP monger!
.
|
Mahal Daj
Mahal Tactical Enterprises
43
|
Posted - 2014.04.04 16:44:00 -
[73] - Quote
Redline snipers are often new players learning the game without getting smashed by the stompers. Let's not choke out our lifeblood of new players.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
|
Jax Saurian
GunFall Mobilization
200
|
Posted - 2014.04.04 17:43:00 -
[74] - Quote
Spike Slania wrote: Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
Found it
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
|
TYCHUS MAXWELL
The Fun Police
146
|
Posted - 2014.04.04 21:45:00 -
[75] - Quote
Well you see the issue with buffing sniper rifles to be more realistic is that this is a video game. Render distance is a serious issue on the game engine in use. If you buffed snipers to 1000 meters it wouldn't matter anyways as you cannot see targets a thousand meters away. Making larger maps for Snipers would likewise be moot because of render distance issues. As far as damage is concerned, you can already drop suits real fast if they aren't shield tanked (which is much more rare then armor tanked anyways) if you head shot. The shields deflect the shots so in a sci-fi fantasy it's not far-fetched that it would take several to overheat the shield or whatever. Also this isn't Kevlar, these suits are some sort of sci-fi synthetic compounds reinforced by bionic systems for mobility so it's believable that armor might stop some of the shots. All of that aside we can't actually assume any realism as the world of New Eden is WW2 era Naval and Ground Warfare. It's all laser light shows and all, but in a galaxy so advanced there is no reason they would be blowing up clones alone to pseudo settle disputes. There are space ships hovering above the ground. Anything that can do that, can surely scan for dropsuit signatures and disable the life support on any suits in the area. Likewise with Eve warfare, what is the point in blowing up potential salvage when you could just disable life support. Hacking and system disruption would be more likely with everyone fighting in the vacuum of space then WW2 torpedoes and Star Wars/Trek laser shows. The winners of wars are not the ones who fight purely out of attrition.
Here's the thing though, the game needs to be balanced to be fun, not for any semblance of realism. This is the issue that used to exist with tankers after 1.7 (It's diminished since the hardener nerf although Swarms are still garbage and Forge guns are still bugging out misfiring a lot.) We just don't have the render distance to support long range warfare just like we don't have the team sizes to support HAVs that eat everything and run away.
If hitting someone in the torso was always a quick kill (Which from charge/thales for example, you can drop non-proto light suits and two shot non-proto mediums in two.) If you want the one shot kill hit the head. If it was easy to one shot drop suits with a sniper rifle then there would be no point to not using the sniper rifle for anti-infantry which would start the age of SR514. The thing about the Sniper Rifle is that it has a MASSIVE effective range over other weapons combined with a scope and hit scan pin point accuracy. You don't have to account for bullet drop in this game so it's already easier then many other shooters. The downside is that you have to keep your distance or switch to a sidearm/light weapon for commandos if someone gets close. This is called game balance. Ideally every weapon should have things that it can do but not well (Like quick scope at close range for the SR) and then there are things that it is great at doing (headshotting at a distance to drop people who couldn't even see you.) Nothing beats the Sniper Rifle at it's niche. The only other Weapon that comes close is the forge gun, which if anyone thinks that thing is OP then use it. The forge gun is better than the PLC potato cannon but it's far from an easy weapon to kill with.
On that note, in the right hands sniper rifles are deadly. If you aren't doing well with one just keep practicing, it has massive advantages and the high skill requirement is how such weapons are balanced. Take the AR glory days and the RR/CR/HMG now for example. People get upset about those guns not only because they are effective, but because they are easy to use. Look at the weapons nobody really likes/is competitive with. The LR, PLC, and Flaylock are in the rut that they are in because they are mildly effective and hard to use. Or for another example, there are some weapons that are both effective, but people tend to respect one more over the other because it is harder to use. In this case, the shotgun and the nova knife. Both fill the same role of close quarter combat, but you will see more shotguns then nova knives and people tend to respect knifers more then shot gunners. Why? Because, the shotgun is more effective at close quarter combat then the knova knives.
So in the end, the SR is fine where it is. Nothing can touch it's Niche of sneaky death from afar (Forge Gun like the LR has a giant I am here come kill me beam when you use it.) There are many other weapons that need to be addressed on it's niche then the SR for game balance and when it comes to making a good PVP only lobby shooter, nothing is more important than game balance.
As to players having issues with too many sniper rifles in Skirm/Dom. You only need one good sniper to cover an objective and in the case of Skirmish, that one good sniper could move around with the rest of the team/a squad to offer support in capping other objectives. That's why snipers get hate, because in King of the Hill game modes the team doesn't need 5 guys off screen pinging the 10 guys rushing the objective against 5. This game is like a MOBA, (LoL or DOTA2, etc.) Your actions help/hurt your team so people freak out a lot. That's why I always suggest that a Sniper Rifle be an auxiliary weapon that you skill into if you are a new player, because rushing to a charged sniper = ineffective when you run into other new players that rushed to SR, where as you can never really go wrong with multiple players with a AR/CR/RR who later skill into the SR. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4827
|
Posted - 2014.04.04 21:48:00 -
[76] - Quote
Spike Slania wrote:Snipers tend to make me angry, and no it's not they keep killing me and I'm losing my suits while they're safely sitting back in the red zone away from the battle complaining that they want hit detection for that kind of range. No, this is about playing Domination and having 3-10 snipers on my own team camping the red line/mountains. Can't really take an objective When most of my team is hiding up in the red line with a sniper rifle thinking they're making a difference, though in all reality I think they really don't care if they win or lose as long as their k/d is good. They don't even bother trying to take out enemy snipers because my guess is if we miss a shot at them, they might figure out where we're at and we might actually die or something.
It's like they group up in the mountains, huddle around, somebody brings a 30 pack, and they just watch their team lose, but it's ok, their k/d is positive! Need more of an incentive for people to put down a sniper rifle and actually get into the battle and actually win a game. Their win/lose ratio might be terrible, but it's all about k/d man. Reminds me of this old comic I read that featured 2 cats as the main characters, they did an Unreal 2004 Assault strip about the train level where the attackers had to board the enemy train. All the attackers just got on their platform with sniper rifles and didn't bother boarding the enemy train then after the battle were like wtf, how did we lose? I got out my sniper rifle and everything.
If you cant go 20+ kills per game with a sniper rifle, you are not a good sniper and you are hindering your team. PERIOD.
I've seen FEW but GOOD snipers, mostly with Charge rifles, Go 35+ and 0 deaths in a game. Now , that makes a difference.
Going 5-0 Is just as bad as going 0-10 IMO....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
|
CLONE117
True Pros Forever
750
|
Posted - 2014.04.04 21:57:00 -
[77] - Quote
the ones that annoy me the most are the ones that sit so far in the redzone that not even a dropship can reach em.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
|
TYCHUS MAXWELL
The Fun Police
146
|
Posted - 2014.04.04 22:05:00 -
[78] - Quote
CLONE117 wrote:the ones that annoy me the most are the ones that sit so far in the redzone that not even a dropship can reach em.
That's pretty much only Thales Snipers, which honestly there is an easy fix for the whole hiding in the red zone sniping/rail tanking/etc. thing. "Bullet barriers", I don't know of a modern sci fi shooter with protected spawns that doesn't also stop firing into and out of.
Edit: Hell even modern shooters with protected spawns place said spawns inside of buildings where there isn't LOS to the objective.
This is the only shooter I have played that has protected spawns where you can see the objectives/Map is small enough to see all the objectives in the open. |
Free Beers
Imperfects Negative-Feedback
2206
|
Posted - 2014.04.04 22:13:00 -
[79] - Quote
Snipers are the weird uncle of dust that you dont let around the children by themselves
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
|
CLONE117
True Pros Forever
750
|
Posted - 2014.04.04 22:20:00 -
[80] - Quote
id rather replace the redzone entirely. that should solve the problem with out causing many issues.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
|
|
TYCHUS MAXWELL
The Fun Police
146
|
Posted - 2014.04.04 22:26:00 -
[81] - Quote
CLONE117 wrote:id rather replace the redzone entirely. that should solve the problem with out causing many issues.
If they removed it completely on Skirm and Dom than Tankbush514 would come to all game modes and even more people would rage. Although, I think once you're getting red lined your likely going to lose, the game would turn into who can cheese zerg rush the other team in every match. Pretty much the whole game would become PC 2.0 which would probably drop the player base down to the amount of active players in PC which is what? Like maybe 100 players. Game would shut down tomorrow. |
Shadowswipe
Molon Labe. General Tso's Alliance
211
|
Posted - 2014.04.04 22:36:00 -
[82] - Quote
TL:DR entire post. Just remove the redline. Make the MCC able to be invaded by dropships with system wide bio cleaning sweeps every few seconds in the MCC to clear enemies. Then the snipers will just run out to 2 miles away an snipe from there, but at least a red dot can go kill them for you.
Get rid of arbitrary walls in games. Let the players do what they want and go where they want. |
TYCHUS MAXWELL
The Fun Police
146
|
Posted - 2014.04.04 22:46:00 -
[83] - Quote
Shadowswipe wrote:TL:DR entire post. Just remove the redline. Make the MCC able to be invaded by dropships with system wide bio cleaning sweeps every few seconds in the MCC to clear enemies. Then the snipers will just run out to 2 miles away an snipe from there, but at least a red dot can go kill them for you.
Get rid of arbitrary walls in games. Let the players do what they want and go where they want.
There is a reason Dayz is laggy as hell and why open world games have arbitrary loading zones for different areas. A map that extends too far = your ps3 crashes. That's the whole reason we have poor render distance in this game, because better render distance on this engine = game crashes. Take Minecraft or Terraria for instance. People mock their retro look but it's retro look is less intensive on the system leaving more room for massive environments/dynamic environments.
So we will have to pick one. High fidelity of the graphics, or ugly polygons and textures with massive environments. That said, Dust514 won't be changing any of that anyways as the game as it doesn't make anywhere near the amount of money they would need to start from scratch which is what you are asking for by saying remove red lines. It will probably get larger maps and higher player matches when/if it makes its conversion to ps4 in the future, but we're never going to have miles of map environments on dust514, the engine will not support it. It crashes enough as it is when the MCC goes boom.
All this aside, a bullet barrier is plausible and won't cause greater stress on the already stressed engine. |
Poonmunch
Sanguis Defense Syndicate
834
|
Posted - 2014.04.04 23:01:00 -
[84] - Quote
Let me just say this:
I hate those guys too.
We should be hacking and laying down equipment.
A commando suit is nice if you want to combine sniping with up close fighting.
Just sayin'
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
Sad Heavy
Eternal Beings Proficiency V.
3
|
Posted - 2014.04.04 23:40:00 -
[85] - Quote
Delta 749 wrote:Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. Claims hes not a coward Sits in a safety shell with thousands of EHP that resists most weapons and self heals I really don't understand the tanker hate, why group all tankers in the same category? |
TYCHUS MAXWELL
The Fun Police
147
|
Posted - 2014.04.04 23:51:00 -
[86] - Quote
Sad Heavy wrote:Delta 749 wrote:Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. Claims hes not a coward Sits in a safety shell with thousands of EHP that resists most weapons and self heals I really don't understand the tanker hate, why group all tankers in the same category?
I said it earlier in my diatribe on page 5, the 16v16 count doesn't need HAVs unless they are made of paper which defeats their purpose. It's an out of place mechanic that is either going to be underpowered (pre-1.7) or overpowered (post 1.7.) It's either been the useless expensive toy that the team didn't need or it's the bully on the playground giving wedgies and pushing kids around. I don't think tankers are cowards myself, they just are either unnecessary or game breaking in every iteration of Dust. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
39
|
Posted - 2014.04.05 00:43:00 -
[87] - Quote
TYCHUS MAXWELL wrote:Sad Heavy wrote:Delta 749 wrote:Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view. Claims hes not a coward Sits in a safety shell with thousands of EHP that resists most weapons and self heals I really don't understand the tanker hate, why group all tankers in the same category? I said it earlier in my diatribe on page 5, the 16v16 count doesn't need HAVs unless they are made of paper which defeats their purpose. It's an out of place mechanic that is either going to be underpowered (pre-1.7) or overpowered (post 1.7.) It's either been the useless expensive toy that the team didn't need or it's the bully on the playground giving wedgies and pushing kids around. I don't think tankers are cowards myself, they just are either unnecessary or game breaking in every iteration of Dust.
I'm going to agree on what I believe is the major premise of this comment. With 16 v 16 battles, having 2-3 tanks and a couple gorgons flying around throw the balance entirely out of whack. If the game was even 24 v 24 or better yet 50+ per side (which I know the servers can't handle and I'm not suggesting, so don't rip me for saying that), then bring on the tanks, the dropships, the freaking nukes for all I care. But on such a small scale, they change the dynamics of the game WAY to much.
That being said, I'm not hating on tankers. Do I hate it when I'm running for a building and get blown up by one? Heck yes I do. But it IS part of the game so keep doing you. I don't believe tankers are cowards. You all found a niche in the game (granted what I feel is overpowered and unneeded for the aforementioned reasons) that works for you. Get yours. I just wish it wasn't at my expense. On a final note, the tankers who play like you and only target other tanks/vehicles have my utmost respect. They should be to blow each other up, not pubstomping and padding kdr |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
981
|
Posted - 2014.04.05 01:10:00 -
[88] - Quote
its way more exiting and interesting as a frontline-ish sniper staying within 50m+ of enemies where either opponent can be killed. i casually frontline snipe assisting my team on my alt since its fun and i feel like im actually helping the team even though i would die constantly being a target of interest since i have a high dps weapon that weakens them for my allies to finish off
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
|
gravalicious
On The Brink CRONOS.
115
|
Posted - 2014.04.05 01:16:00 -
[89] - Quote
You lose any fitting you have with a sniper rifle equipped.
If you spawn with it, whether someone kills you, you head to a supply depot to change, or the match just ends, you lose that suit. |
lrian Locust
Chatelain Rapid Response Gallente Federation
374
|
Posted - 2014.04.05 03:40:00 -
[90] - Quote
A'Real Fury wrote:How many times have you looked at the team line out at the start of the match and called it. Never. I won't let my buddies down, whoever they are. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |