Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2014.04.01 05:22:00 -
[1] - Quote
In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
|
Posted - 2014.04.01 06:07:00 -
[2] - Quote
TYCHUS MAXWELL wrote:Cotsy8 wrote:In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots. >Pretty much all maps are surrounded by giant cliffs How does one get more sniper friendly? The issue is snipers want a fast TTK which can only be balanced with everyone having a fast TTK which is what everyone hates, because that would make this game CoD like and make mobility/stealth more important then most anything else and would in turn reduce the amount of viable builds. If sniper rifles become 360 no scope watch me be a baws guns then this game will have to fundamentally change what it is trying to be which is not a CoD shooter. I can one shot kill most STD suits and 2 shot most adv suits with headshots, not really sure what you expect to happen other than I guess one shot killing proto/heavy suits with a headshot? It's a hit scan weapon, it's too easy to head shot as is. This is with a STD sniper and a adv sniper if I'm feeling frisky btw. Thale's head shots can wreck many a suit. In the end, we don't need 6 snipers on a team and it hurts the team when "you" do that, as in people who do that not necessarily the guy I quoted, just to clarify. I'd rather have 6 potato cannons running at the objective then 6 snipers hanging out in our redline.
This issue isn't being on cliffs, it's about sight lines. You can snipe from a cliff right into the side of a building in 80% of the maps. There is hardly anything except for cliffs is also a problem. Also, there is no sniping suit and the best suit to snipe in is a commando cal suit and that thing sticks out like a snore thumb. Wonder what the big white brick is doing on those red and brown cliffs... Hmm
Again, there are No sight lines for snipers, no real place to be the recon or leader.
You cannot one hit most std suits thats great I'm happy for you, but very few players run standard suits except for noobs who are using the standard frontline/medic/sniper fits. They don't have the benefit for better mods, or better skill points boosts. Even then, gal suit with 3 armor mods, you might not be able to take that down without a headshot. The point isn't to be a terror on the battlefield, its to be a useful tool and the vast majority of maps do not allow snipers to excel in these role. They are simply a redline sitting, taking shots are people being dumb and crossing open spaces kind of a player.
I'm not a sniper, i spec'd into it once and it was boring as hell. But I would just like to see their roles expanded by having more maps with more sight lines, maybe more sniper oriented suits and a better experience for snipers at lower levels. |