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Spike Slania
CREATURES OF THE NIGHT
14
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Posted - 2014.04.01 02:09:00 -
[31] - Quote
Onesimus Tarsus wrote:GeneralButtNaked wrote:Onesimus Tarsus wrote: I've been left high and dry by tanks several thousand times more than they have actively helped me on the field.
Don't play with scrub tankers then. Redundant.
When you play pubs you don't really get to pick the tankers on your team
I'm not too far from you, I can't wait to see you, again and again
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
632
|
Posted - 2014.04.01 02:33:00 -
[32] - Quote
My problem with Sniper rifles is after playing bad company 2 with no sway and bullet drop and bf3 with bipods is that I can't go back to terrible low zoom underpowered hitscan rifles.
Just like a woman who dates a guy with his own car in highschool. After she gets that taste of a better life any guy without a car simply isn't good enough. when she's with a guy who has his own place it becomes the standard. women don't go backwards in lifestyle.
I don't go backwards in sniping lifestyle. I won't ...I can't.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Louis Domi
Pradox One Proficiency V.
172
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Posted - 2014.04.01 02:47:00 -
[33] - Quote
Kage Roth wrote:One or two GOOD snipers can do a lot for a game. They are the ones keeping a point from being captured and providing intel to a squad.
More than two snipers and you are either losing the match so everyone is sniping or you stand a good chance of it because you lost so many people to the sniper gang.
And those who only do it to buff their KD....I hate you.
If the sniper count is more than 2 for my team i rage, the only way i think a redline sniper can contribute is consistently getting ATLEAST 20+ kills and objective protecting(not to mention providing intel to a squad, but if they are going solo then thats different , i remember back when i use to run snipers a good 80% of the time. Most of my games i was getting 30 kills+ on occasion i would break the 40 range, and i defended atleast 1, sometimes 2 objectives
started sniping mid open beta, my days of 80% sniping ended when the new maps came out, less views of objectives and all good long range sniping positions were all compromised, it didn't make it any better that i would always die by a heavy using a sniper Now if i do any kind of sniping, its in a scout suit, mid to short range, always moving and changing positions. |
Miokai Zahou
The Southern Legion League of Infamy
163
|
Posted - 2014.04.01 02:48:00 -
[34] - Quote
Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks.
Heeeeey come on I ain't selfish or worthless. I'm 'that guy' who watches where the fighting is thickest (sentinels/logi) against our guys who are struggling and 'ping' off just enough shield and armor so you can kill them and go cap. I'm also 'that guy' who over watches one or two points to make sure no one try to cap....
We aren't all bad people.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Miokai Zahou
The Southern Legion League of Infamy
163
|
Posted - 2014.04.01 02:54:00 -
[35] - Quote
Leonid Tybalt wrote:Onesimus Tarsus wrote:Snipers are just below tankers in total selfishness/worthlessness. It's a role that CCP threw in to appeal to the coward demographic. Just like tanks. Suck my massive tanker d!ck, you little scrub. Im no coward. I've never hidden out in the redline, and my main target have always been other tanks. So I definitely put myself and my expensive tanks on the line. A lot of the times i'm even alone against several other tanks, because useless noobs like you think that you should get away with only speccing into infantry crap. I cover YOUR ass from the blaster maddys and somas that would've buttraped you if I wasn't there. So take your "coward demographic" remark and shove it. OnT: Hate my own teams snipers for that very reason. There are ways to **** them off though. When I see a bunch of chickenshit snipers hiding in our redline and the battle is going bad, I run up to them and crouch right in front of them, blocking their scopes and field of view.
You. I like you and your way of using your tanks but I think you blocked me once and I died.
Please don't when you see me next time as my targets are the ones giving the team a hard time.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
28
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Posted - 2014.04.01 03:45:00 -
[36] - Quote
GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper.
I went through and numbered your comments, hope you don't mind.
1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range.
What is the point of being a Sniper if you have to be in range of assault weapons to use them? I have to get into my stance (making me immobile), pull my rifle up, line up the shot, and shoot, while you are putting 10-15-20 rounds in me at the same distance. I get a total of 3-5 shots before reloading and you have a 50 round or more per magazine on rapid fire.
What you are saying is taking away the entire point of a sniper... Reach out and touch someone . The entire purpose of a Sniper (real world) is long range suppression and assistance. Right now it is a 2.5 to 1 ratio (250 vs. 600). That isn't unrealistic by any means, If anything, it is underwhelming. Just like in real life, Snipers SHOULD have more distance to their shots. A 338 Lapua or a 416 Rigby (or a Barrett .50 Cal while we're talking about it) have much longer accurate ranges than an M-16 or AK-47. The three previously mentioned can all reach out to about a mile (the Barrett .50 in 2012 had a confirmed kill at 1.75 miles. Granted, that's a world record, but a 1 mile shot is not unheard of anymore in the sniping world, just extremely difficult.) However, the documented and accepted max effective range is 1.1 miles.
An M16A2 has a max effective range for AREA, not person specific, targets of about 1/2 a mile; an M4 is only 1/3 of a mile. I know as of 2008 the Army didn't even do shooting (for regular forces, I'm not sure on SF, etc.) of 330 yards which is less than 2/10 of a mile. An AK-47 only has about a 225 yard max effective distance which is about 1/10 of a mile. So really, if an assault rifle has a max effective range of 250, we should be seeing 1000 minimum distance which is only 4 times farther, not the 6 times farther of the standard world.
2. Agree. I'm a Sniper and I don't care for the guys who redline camp with no overwatch position and just pad k/d ratios. I think someone mentioned making any kills from the redline out be zero WP and does not count as a kill. By all means, go for it. I also like the idea of occasionally napalming the whole redline to keep people honest. Or, have something set up on the suits so if someone is in the redline for a total of 5 minutes, the suit goes boom. It would have to be total time because there are people who would sit in the redline for 4 minutes and 45 seconds, pop out, then pop back in. Nope. After 3 total minutes, the suit blows. After the first time, you only get 1 minute of total time and then the suit blows up as well.
3. For the record, since open beta I have been a dedicated Sniper. That was about the only thing my stats were even put into. However, I have recently started running Logi. This is because the game has basically made the Sniper irrelevant. I used to pick up 20 kills a game with no real problem. However, the nerfing/maps have made that nigh impossible.
The maps and their layouts have taken the sniper out of 80% of them. I don't want to be a guy just sitting up in the hills picking a few guys off and getting 4-5 kills a game. But many of the maps are set up where there is no Line of Sight to any or only 1 of the Null cannons on the map. If that single null cannon isn't being contested, there's not a whole lot I can do. Until recently, I only had sniper skills so I'm not going charging into the middle of a firefight at 100 meters and in just to get whacked.
On that same note, it is really upsetting when I get into a position to be helpful to the team, see a bunch of reds on a ledge, put 5 or 6 rounds from a maxed out Charge Sniper Rifle (running 3 complex and 1 enhanced light damage modifier) into someone and they don't go down. I had a game recently where there were 3 guys on a ledge (1 heavy and 2 mediums I believe). I put 25 rounds into the three of them. I'd be willing to bet 19 of them hit. I didn't kill one of them. I once hit a heavy with 3 HEAD SHOTS in a row and they still had almost full armor. When I can put 100 rounds out during a match, put 60% on target (I'd say that is a good # for this debate), and I'm only ending up with 6 kills, there is something wrong here. Look at the info in my first comment. Each weapon in this game has it's real world counterpart (the rail and forge gun are protos but there is still something out there.) Most machine guns take several rounds through armor. A shotgun blast is going to take out pretty much anything at close range. On the same note, a Barrett .50 Cal (or anything used for sniping by most miltary snipers) are a one shot, one kill type of weapon. It doesn't make sense that a weapon that should theoretically be a 2 shot at most weapon can't take someone out with 6 or 7 shots.
Something needs to be done to make the Sniper at least a viable option on the battlefield instead of relegating it into uselessness. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1599
|
Posted - 2014.04.01 04:23:00 -
[37] - Quote
Snipers are annoying for the same reason Most people who try sniping in DUST find annoying.
There is no spots other then the red-line... Or CCP un-intentional designed spot's found and countered ONLY by dropship.
The map designs are horrible for understanding the roles in DUST 514... there is no scale or flow... Roads dead end out of no where... Ladders go to no where important on the map with no vantage points... Not enough ladders... No elevators...
Huge buildings taking up Game performance which provide no function... No internal structure... No multi level playability...
Snipers are a victim of CCP's un realized concept...
Where CCP Still hasn't sat down in front of a giant White board with the staff... and Fully realized the concept of DUST 514... and how it works today... and then after... |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1599
|
Posted - 2014.04.01 04:27:00 -
[38] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:P14GU3 wrote:GeneralButtNaked wrote:Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper. Really i could care less about their range, let thwm shoot from one side of the map to the other for all i care. Just dont reward people for shooting out of the redline. Its a seriously broken mechanic. No one should be able to earn points for killing in the redline. It would help solve the sniper/redline stomp issues. I have never seen sniper and stomp in the same sentence .
Gemcutter...
Singlehandedly will shut down PC teams...
Has shut down Pub's just the same...
He's the name that people talk about when thinking about an effective sniper that does the job an entire squad can by himself. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 04:29:00 -
[39] - Quote
I agree with you OP, only problem I have with snipers is when there are too many of them on my team. That's why I always tell new players if they want to snipe to skill into another light weapon like a rifle FIRST, then skill into the sniper. Only being able to use a sniper rifle is going to make you useless most of the time. A team only needs 1-3 depending on the map and objectives.
Versatility is king, ignore CCP with the whole specialize first thing, what CCP planned for this game to be, and what it actually is are miles apart. Ignore this of course if you have a bunch of friends that you always squad with, then of course do whatever you guys planned on doing. If you are a newberry lone wolf though, do not specialize first, especially not into sniper rifles. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 04:32:00 -
[40] - Quote
Bethhy wrote:Shinobi MumyoSakanagare ZaShigurui wrote:P14GU3 wrote:GeneralButtNaked wrote:Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper. Really i could care less about their range, let thwm shoot from one side of the map to the other for all i care. Just dont reward people for shooting out of the redline. Its a seriously broken mechanic. No one should be able to earn points for killing in the redline. It would help solve the sniper/redline stomp issues. I have never seen sniper and stomp in the same sentence . Gemcutter... Singlehandedly will shut down PC teams... Has shut down Pub's just the same... He's the name that people talk about when thinking about an effective sniper that does the job an entire squad can by himself.
Given the vulnerabilities snipers have, I must assume that you are either telling stories or said pc teams/pubs were awful. There's a lot of things that can kill a sniper that a sniper can't touch, especially HAVs and dropships. |
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1602
|
Posted - 2014.04.01 04:36:00 -
[41] - Quote
TYCHUS MAXWELL wrote:Bethhy wrote:Shinobi MumyoSakanagare ZaShigurui wrote:P14GU3 wrote:GeneralButtNaked wrote:Cut Sniper Rifle range to 300m.
There is no logical reason for a sniper to have more range than a large railgun.
More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
Only then should CCP consider buffing the Sniper. Really i could care less about their range, let thwm shoot from one side of the map to the other for all i care. Just dont reward people for shooting out of the redline. Its a seriously broken mechanic. No one should be able to earn points for killing in the redline. It would help solve the sniper/redline stomp issues. I have never seen sniper and stomp in the same sentence . Gemcutter... Singlehandedly will shut down PC teams... Has shut down Pub's just the same... He's the name that people talk about when thinking about an effective sniper that does the job an entire squad can by himself. Given the vulnerabilities snipers have, I must assume that you are either telling stories or said pc teams/pubs were awful. There's a lot of things that can kill a sniper that a sniper can't touch, especially HAVs and dropships.
Or you have never really seen a quality sniper.
PS: Come throw a clone pack out... Test how awful our abilities are. But you'll be hard pressed to find a single successful entity in PC that doesn't take their hat off to Gemcutter... And change up their strategies to attempt to counter him.
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TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 04:40:00 -
[42] - Quote
Didn't dispute that he may be a good sniper, don't know or care about your or his Epeen. There's a guy who can hit a target from 200 yards with a snub nose .38 revolver so I don't doubt that someone can use a KB/M or controller to be l337 on the video gamez. Disputed that he singlehandedly (This means by yourself by the way) locked down a GOOD PC team. As for the reasons, see HAVS and dropships... because he can snipe a penny at a 1000 meters and that won't mean **** if it can't cause damage to the vehicle. No need to get all chest puffy, you exaggerated and I called it.
Also, this game has no bullet physics, the sniper rifle is hit scan... that is all. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1602
|
Posted - 2014.04.01 04:54:00 -
[43] - Quote
TYCHUS MAXWELL wrote:Didn't dispute that he may be a good sniper, don't know or care about your or his Epeen. There's a guy who can hit a target from 200 yards with a snub nose .38 revolver so I don't doubt that someone can use a KB/M or controller to be l337 on the video gamez. Disputed that he singlehandedly (This means by yourself by the way) locked down a GOOD PC team. As for the reasons, see HAVS and dropships... because he can snipe a penny at a 1000 meters and that won't mean **** if it can't cause damage to the vehicle. No need to get all chest puffy, you exaggerated and I called it.
Also, this game has no bullet physics, the sniper rifle is hit scan... that is all.
A Dropship or a Tank does nothing for taking and holding letters... They are part of the strategy to do so... And are useless against a sniper... As you said?
I didn't think that simple nuance needed explaining...
I don't have to exaggerate.. it's what happened. alot.
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Leadfoot10
Molon Labe. General Tso's Alliance
983
|
Posted - 2014.04.01 04:57:00 -
[44] - Quote
Ccp should limit snipers like tanks in ambush so they don't hamstring their team with their uselessness. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 05:00:00 -
[45] - Quote
Bethhy wrote:TYCHUS MAXWELL wrote:Didn't dispute that he may be a good sniper, don't know or care about your or his Epeen. There's a guy who can hit a target from 200 yards with a snub nose .38 revolver so I don't doubt that someone can use a KB/M or controller to be l337 on the video gamez. Disputed that he singlehandedly (This means by yourself by the way) locked down a GOOD PC team. As for the reasons, see HAVS and dropships... because he can snipe a penny at a 1000 meters and that won't mean **** if it can't cause damage to the vehicle. No need to get all chest puffy, you exaggerated and I called it.
Also, this game has no bullet physics, the sniper rifle is hit scan... that is all. A Dropship or a Tank does nothing for taking and holding letters... They are part of the strategy to do so... And are useless against a sniper... As you said? I didn't think that simple nuance needed explaining... I don't have to exaggerate.. it's what happened. alot.
Against no, I never said a tank/dropship can't stop a sniper. That was the exact opposite of what I said and what you should of read there. Pretty sure tanks or Dropships can kill a sniper, assuming it's not a Thale's Redline sniper who is head glitching. If Gemcutter is one of THOSE snipers, then lol, there are still ways to stop that again assuming this guy is singlehandedly holding off the other team. Otherwise, I draw back to the whole singlehandedly argument because although this statement would mean Gemcutter must hold the objective and the other team alone with his sniper the other team can employ any combination that 16 allows.
Stop getting all crotchety, I pointed out the flaws in your boasting symantecs and you're trying to defend it for some silly reason. Slow your roll dingleberry. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2014.04.01 05:22:00 -
[46] - Quote
In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 05:31:00 -
[47] - Quote
Cotsy8 wrote:In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots.
>Pretty much all maps are surrounded by giant cliffs
How does one get more sniper friendly? The issue is snipers want a fast TTK which can only be balanced with everyone having a fast TTK which is what everyone hates, because that would make this game CoD like and make mobility/stealth more important then most anything else and would in turn reduce the amount of viable builds. If sniper rifles become 360 no scope watch me be a baws guns then this game will have to fundamentally change what it is trying to be which is not a CoD shooter.
I can one shot kill most STD suits and 2 shot most adv suits with headshots, not really sure what you expect to happen other than I guess one shot killing proto/heavy suits with a headshot? It's a hit scan weapon, it's too easy to head shot as is. This is with a STD sniper and a adv sniper if I'm feeling frisky btw. Thale's head shots can wreck many a suit.
In the end, we don't need 6 snipers on a team and it hurts the team when "you" as in people who do that not necessarily the guy I quoted, just to clarify. I'd rather have 6 potato cannons running at the objective then 6 snipers hanging out in our redline. |
Garrett Blacknova
Codex Troopers
4756
|
Posted - 2014.04.01 05:33:00 -
[48] - Quote
There are good and bad players.
You can compare good tankers who use their mobility, durability and weaponry to tip the balance of a fight near an objective so reinforcements can come and help you hold it with redline rail snipers who can't hold their own without such an overwhelming range advantage AND a ton of HP backing them up when someone comes close.
You can compare a skilled Shotgun Scout to the new brick-tanked cloaker who dies when they run at someone thinking their "invisibility" will save them.
You can compare a skilled Sniper who moves from perch to perch taking out critical targets at just the right time with a redline rail sniper who's basically a miniature bad tanker.
It doesn't matter which you look at, there are good players, and bad players, in every role.
Bad snipers are offensive because for the most part, they look like afkers. They often have the same post-game stats for Kills/Assists/Deaths and sometimes even shots fired.
If they implemented COMPETENT anti-afk measures, those would target redline snipers as well. |
TYCHUS MAXWELL
The Fun Police
126
|
Posted - 2014.04.01 05:55:00 -
[49] - Quote
Garrett Blacknova wrote:There are good and bad players.
You can compare good tankers who use their mobility, durability and weaponry to tip the balance of a fight near an objective so reinforcements can come and help you hold it with redline rail snipers who can't hold their own without such an overwhelming range advantage AND a ton of HP backing them up when someone comes close.
You can compare a skilled Shotgun Scout to the new brick-tanked cloaker who dies when they run at someone thinking their "invisibility" will save them.
You can compare a skilled Sniper who moves from perch to perch taking out critical targets at just the right time with a redline rail sniper who's basically a miniature bad tanker.
It doesn't matter which you look at, there are good players, and bad players, in every role.
Bad snipers are offensive because for the most part, they look like afkers. They often have the same post-game stats for Kills/Assists/Deaths and sometimes even shots fired.
If they implemented COMPETENT anti-afk measures, those would target redline snipers as well.
Or they could always take a page from most modern battlefield type games and have the redline be a barrier that can only be passed out of and not into so players can regroup safely but they can't hide behind it/shoot through it. Instead we have ye olde deserters will be shot! mechanics circa battlefield 1942.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
|
Posted - 2014.04.01 06:07:00 -
[50] - Quote
TYCHUS MAXWELL wrote:Cotsy8 wrote:In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots. >Pretty much all maps are surrounded by giant cliffs How does one get more sniper friendly? The issue is snipers want a fast TTK which can only be balanced with everyone having a fast TTK which is what everyone hates, because that would make this game CoD like and make mobility/stealth more important then most anything else and would in turn reduce the amount of viable builds. If sniper rifles become 360 no scope watch me be a baws guns then this game will have to fundamentally change what it is trying to be which is not a CoD shooter. I can one shot kill most STD suits and 2 shot most adv suits with headshots, not really sure what you expect to happen other than I guess one shot killing proto/heavy suits with a headshot? It's a hit scan weapon, it's too easy to head shot as is. This is with a STD sniper and a adv sniper if I'm feeling frisky btw. Thale's head shots can wreck many a suit. In the end, we don't need 6 snipers on a team and it hurts the team when "you" do that, as in people who do that not necessarily the guy I quoted, just to clarify. I'd rather have 6 potato cannons running at the objective then 6 snipers hanging out in our redline.
This issue isn't being on cliffs, it's about sight lines. You can snipe from a cliff right into the side of a building in 80% of the maps. There is hardly anything except for cliffs is also a problem. Also, there is no sniping suit and the best suit to snipe in is a commando cal suit and that thing sticks out like a snore thumb. Wonder what the big white brick is doing on those red and brown cliffs... Hmm
Again, there are No sight lines for snipers, no real place to be the recon or leader.
You cannot one hit most std suits thats great I'm happy for you, but very few players run standard suits except for noobs who are using the standard frontline/medic/sniper fits. They don't have the benefit for better mods, or better skill points boosts. Even then, gal suit with 3 armor mods, you might not be able to take that down without a headshot. The point isn't to be a terror on the battlefield, its to be a useful tool and the vast majority of maps do not allow snipers to excel in these role. They are simply a redline sitting, taking shots are people being dumb and crossing open spaces kind of a player.
I'm not a sniper, i spec'd into it once and it was boring as hell. But I would just like to see their roles expanded by having more maps with more sight lines, maybe more sniper oriented suits and a better experience for snipers at lower levels. |
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medomai grey
WarRavens League of Infamy
492
|
Posted - 2014.04.01 06:19:00 -
[51] - Quote
Operative 1171 Aajli wrote:You need to realize that snipers in Domination are the COWARDLY vets who checked the roster and saw who they'd be up against. That many more independents running against the protostomp corps won't win the match.
It has already become a simple matter of get your kills while you can until match's end.
Some day the new players will realize this simple process until CCP can do something about the pairing of proto tryhard groups looking for easy points using exploitable mechanics to solo casuals just trying to enjoy a good battle with good flow. Fixed!
If your not playing to win, what's the point of playing the game? K/D ratio? A meaningless number that doesn't serve any real purpose. I don't understand these so called "vets".
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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TYCHUS MAXWELL
The Fun Police
127
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Posted - 2014.04.01 06:22:00 -
[52] - Quote
Cotsy8 wrote:TYCHUS MAXWELL wrote:Cotsy8 wrote:In all honesty sniping is a major role in warfare, yet somehow CCP has failed to make sniper more important in dust.
I know, the community hates snipers. They sit in the redline and take pot shots at players who are actually playing. Yet, given the nerf to damage mods, the terribly unfriendly sniping in maps, the high TTK, the volume of eHP builds, cloaks, etc... The sniper has long been forgotten.
Snipers should be a valuable part of the game, and with the leader controls they should be a highly prized recon/killer/leader/area denier which have a tactical role n a battle. I know the commando class got a nice boost to snipers, but sniping in a heavy suit shouldn't be the plan or the only option. There should be more suits, maybe a better bonus to dam mods or weapon damage for snipers, and a better sniping mechanic.
Its not always the easiest thing to kill a redline sniper, and snipers can easily have a nice 7-9 k/d but their role as a leader, a recon, a tactician should be improved.. And if that requires making sniping more viable at lower tiers, or making maps more sniper friendly then that is what should be done. Because with all these arguments over racial suits and bonuses, and racial weapons blah blah blah no one pays that much attention to snipers and they should not be an after thought cause some elite community prices don't want to take damage while they are running across open spaces like idiots. >Pretty much all maps are surrounded by giant cliffs How does one get more sniper friendly? The issue is snipers want a fast TTK which can only be balanced with everyone having a fast TTK which is what everyone hates, because that would make this game CoD like and make mobility/stealth more important then most anything else and would in turn reduce the amount of viable builds. If sniper rifles become 360 no scope watch me be a baws guns then this game will have to fundamentally change what it is trying to be which is not a CoD shooter. I can one shot kill most STD suits and 2 shot most adv suits with headshots, not really sure what you expect to happen other than I guess one shot killing proto/heavy suits with a headshot? It's a hit scan weapon, it's too easy to head shot as is. This is with a STD sniper and a adv sniper if I'm feeling frisky btw. Thale's head shots can wreck many a suit. In the end, we don't need 6 snipers on a team and it hurts the team when "you" do that, as in people who do that not necessarily the guy I quoted, just to clarify. I'd rather have 6 potato cannons running at the objective then 6 snipers hanging out in our redline. This issue isn't being on cliffs, it's about sight lines. You can snipe from a cliff right into the side of a building in 80% of the maps. There is hardly anything except for cliffs is also a problem. Also, there is no sniping suit and the best suit to snipe in is a commando cal suit and that thing sticks out like a snore thumb. Wonder what the big white brick is doing on those red and brown cliffs... Hmm Again, there are No sight lines for snipers, no real place to be the recon or leader. You cannot one hit most std suits thats great I'm happy for you, but very few players run standard suits except for noobs who are using the standard frontline/medic/sniper fits. They don't have the benefit for better mods, or better skill points boosts. Even then, gal suit with 3 armor mods, you might not be able to take that down without a headshot. The point isn't to be a terror on the battlefield, its to be a useful tool and the vast majority of maps do not allow snipers to excel in these role. They are simply a redline sitting, taking shots are people being dumb and crossing open spaces kind of a player. I'm not a sniper, i spec'd into it once and it was boring as hell. But I would just like to see their roles expanded by having more maps with more sight lines, maybe more sniper oriented suits and a better experience for snipers at lower levels.
>Again, there are No sight lines for snipers, no real place to be the recon or leader. >there is no sniping suit and the best suit to snipe in is a commando cal suit
You gotta pick one brah, you want to sit outside the map and take pot shots from the cliffs then you roll that cal commando brah, but if you wanna be recon you gotta roll a scout suit brah. There is no sniper suit just like there is no (insert weapon suit) many suits can mix and match weapons. I don't know what to tell ya on the whole not having enough perches thing, tons of maps have perches all over the place and you can always snipe from behind your front lines at the enemy front line if you want to get a little closer. True you can't snipe to well in buildings, but should you be able to snipe well in buildings?
You can't do everything well, that's the point of having multiple roles and suits/weapons/etc. |
Outer Raven
WarRavens League of Infamy
206
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Posted - 2014.04.01 06:24:00 -
[53] - Quote
Thokk Nightshade wrote:GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper. I went through and numbered your comments, hope you don't mind. 1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range.
Actually on the topic of the sniper rifle range it "is" already around 300m or so for its range. Once upon a time you could hit people at 800m+ which is when I started sniping in this game, then CCP did the range reduction on all lines of sight and cut down the range of the sniper rifle as well.
Currently with a prototype sniper rifle you can see people up to 400 ish meters buuut you can't actually hit them at that length as you get the blue dot or people simply disappear from your view. This is the reason why on certain maps you can only take out Thales users with a Thales yourself if sniping since with any other rifle they wouldn't even render.
But even then the Thales which is hailed as the best sniper rifle or most adequate doesn't hit past the 400-500m range and definitely no longer can get a 600m kill due again to the blue dot restriction. So the idea that the SR needs any more adjustments to its range is just ludicrous at this point and would just make it the (worst) RR in Dust period.
Currently for it to be even remotely usable for taking down targets you need either 3-5 dmg mods or a commando suit plus the mods, coupled with map sockets deigned specifically to counter all sniping instead of incorporating options for all styles of play to be cohesive. Any further nerfs to the sniper rifle and CCP should just change them into futuristic looking bats as they will serve no purpose other than to look interesting an at least as a melee weapon they can finally get support from the Devs.
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TYCHUS MAXWELL
The Fun Police
127
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Posted - 2014.04.01 06:27:00 -
[54] - Quote
medomai grey wrote:Operative 1171 Aajli wrote:You need to realize that snipers in Domination are the COWARDLY vets who checked the roster and saw who they'd be up against. That many more independents running against the protostomp corps won't win the match.
It has already become a simple matter of get your kills while you can until match's end.
Some day the new players will realize this simple process until CCP can do something about the pairing of proto tryhard groups looking for easy points using exploitable mechanics to solo casuals just trying to enjoy a good battle with good flow. Fixed! If your not playing to have fun, what's the point of playing the game? K/D ratio? A meaningless number that doesn't serve any real purpose. I don't understand these so called "vets".
I just roll whatever I feel like rolling and don't give two ***** what the redberries look like. Imma do what I do, and I agree with you that it's pretty silly with all the hero worship that goes on in this game. Oh no those guys are good... I hope they don't slap me too hard... I don't want them to spill all my spaghetti everywhere! I better go hide.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1604
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Posted - 2014.04.01 07:46:00 -
[55] - Quote
TYCHUS MAXWELL wrote:Bethhy wrote:TYCHUS MAXWELL wrote:Didn't dispute that he may be a good sniper, don't know or care about your or his Epeen. There's a guy who can hit a target from 200 yards with a snub nose .38 revolver so I don't doubt that someone can use a KB/M or controller to be l337 on the video gamez. Disputed that he singlehandedly (This means by yourself by the way) locked down a GOOD PC team. As for the reasons, see HAVS and dropships... because he can snipe a penny at a 1000 meters and that won't mean **** if it can't cause damage to the vehicle. No need to get all chest puffy, you exaggerated and I called it.
Also, this game has no bullet physics, the sniper rifle is hit scan... that is all. A Dropship or a Tank does nothing for taking and holding letters... They are part of the strategy to do so... And are useless against a sniper... As you said? I didn't think that simple nuance needed explaining... I don't have to exaggerate.. it's what happened. alot. Against no, I never said a tank/dropship can't stop a sniper. That was the exact opposite of what I said and what you should of read there. Pretty sure tanks or Dropships can kill a sniper, assuming it's not a Thale's Redline sniper who is head glitching. If Gemcutter is one of THOSE snipers, then lol, there are still ways to stop that again assuming this guy is singlehandedly holding off the other team. Otherwise, I draw back to the whole singlehandedly argument because although this statement would mean Gemcutter must hold the objective and the other team alone with his sniper the other team can employ any combination that 16 allows. Stop getting all crotchety, I pointed out the flaws in your boasting symantecs and you're trying to defend it for some silly reason. Slow your roll dingleberry.
No your talking out of your ass.... Saying tanks and dropships somehow Win DUST.... and everything else is moot.
A tank can't stop a sniper that mere notion is hilarious....
A Dropship would have to literally stop doing anything helpful to the PC, Tactics or map... To hunt down a singular sniper... that could be anywhere...
Like comon... you can't be real.. lol
There was no boasting... It's just simple fact... proven through countless situations.. Which for some reason... You Mr. Master of DUST could just fix with the wave of his tank and dropship... To the point where you called everyone bad for not being able to deal with Gemcutter...
It's an hilarious and absurd assumption. |
Nod Keras
Thief Guild
102
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Posted - 2014.04.01 09:47:00 -
[56] - Quote
Bethhy wrote:Snipers are annoying for the same reason Most people who try sniping in DUST find annoying.
There is no spots other then the red-line... Or CCP un-intentional designed spot's found and countered ONLY by dropship.
The map designs are horrible for understanding the roles in DUST 514... there is no scale or flow... Roads dead end out of no where... Ladders go to no where important on the map with no vantage points... Not enough ladders... No elevators...
Huge buildings taking up Game performance which provide no function... No internal structure... No multi level playability...
Snipers are a victim of CCP's un realized concept...
Where CCP Still hasn't sat down in front of a giant White board with the staff... and Fully realized the concept of DUST 514... and how it works today... and then after...
thx.. u said what i always want to say in eng....
map design, aim spreading and aim system these things make sniper push in red line and make unhappy everyone.
i hardly try stick with sniper rifles but i dont know ccp can handle this problem... |
Ensar Cael
Black Spire Force Recon
96
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Posted - 2014.04.01 10:19:00 -
[57] - Quote
Firstly, ALL would be snipers should get out of the f*cking redline.
Secondly, come play on the floor with the rest of us. I run around with a SMG and a Charge on a Dragonfly suit. You will earn more points (sure you will die a fair bit but you will learn how best to infiltrate eventually) and that means more ISK....
Thirdly, the game is far more enjoyable running with a squad then sitting off in the mountains hoping for a kill or two. |
Maximillian Marquis
Planetary Response Organisation FACTION WARFARE ALLIANCE
15
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Posted - 2014.04.01 11:07:00 -
[58] - Quote
Thokk Nightshade wrote:[quote=GeneralButtNaked]
What is the point of being a Sniper if you have to be in range of assault weapons to use them? I have to get into my stance (making me immobile), pull my rifle up, line up the shot, and shoot, while you are putting 10-15-20 rounds in me at the same distance. I get a total of 3-5 shots before reloading and you have a 50 round or more per magazine on rapid fire.
What you are saying is taking away the entire point of a sniper... Reach out and touch someone . The entire purpose of a Sniper (real world) is long range suppression and assistance. Right now it is a 2.5 to 1 ratio (250 vs. 600). That isn't unrealistic by any means, If anything, it is underwhelming. Just like in real life, Snipers SHOULD have more distance to their shots. A 338 Lapua or a 416 Rigby (or a Barrett .50 Cal while we're talking about it) have much longer accurate ranges than an M-16 or AK-47. The three previously mentioned can all reach out to about a mile (the Barrett .50 in 2012 had a confirmed kill at 1.75 miles. Granted, that's a world record, but a 1 mile shot is not unheard of anymore in the sniping world, just extremely difficult.) However, the documented and accepted max effective range is 1.1 miles.
An M16A2 has a max effective range for AREA, not person specific, targets of about 1/2 a mile; an M4 is only 1/3 of a mile. I know as of 2008 the Army didn't even do shooting (for regular forces, I'm not sure on SF, etc.) of 330 yards which is less than 2/10 of a mile. An AK-47 only has about a 225 yard max effective distance which is about 1/10 of a mile. So really, if an assault rifle has a max effective range of 250, we should be seeing 1000 minimum distance which is only 4 times farther, not the 6 times farther of the standard world.
The maps and their layouts have taken the sniper out of 80% of them. I don't want to be a guy just sitting up in the hills picking a few guys off and getting 4-5 kills a game. But many of the maps are set up where there is no Line of Sight to any or only 1 of the Null cannons on the map. If that single null cannon isn't being contested, there's not a whole lot I can do. Until recently, I only had sniper skills so I'm not going charging into the middle of a firefight at 100 meters and in just to get whacked.
On that same note, it is really upsetting when I get into a position to be helpful to the team, see a bunch of reds on a ledge, put 5 or 6 rounds from a maxed out Charge Sniper Rifle (running 3 complex and 1 enhanced light damage modifier) into someone and they don't go down. I had a game recently where there were 3 guys on a ledge (1 heavy and 2 mediums I believe). I put 25 rounds into the three of them. I'd be willing to bet 19 of them hit. I didn't kill one of them. I once hit a heavy with 3 HEAD SHOTS in a row and they still had almost full armor. When I can put 100 rounds out during a match, put 60% on target (I'd say that is a good # for this debate), and I'm only ending up with 6 kills, there is something wrong here. Look at the info in my first comment. Each weapon in this game has it's real world counterpart (the rail and forge gun are protos but there is still something out there.) Most machine guns take several rounds through armor. A shotgun blast is going to take out pretty much anything at close range. On the same note, a Barrett .50 Cal (or anything used for sniping by most miltary snipers) are a one shot, one kill type of weapon. It doesn't make sense that a weapon that should theoretically be a 2 shot at most weapon can't take someone out with 6 or 7 shots.
Something needs to be done to make the Sniper at least a viable option on the battlefield instead of relegating it into uselessness.
1) Excellent information. I am happy to see that there are people informed on real world rifle operation and understand the difference in point and area targetting.
2) I think I love you (see point 1)
3) One thing that bugs me is that the Barrett .50 Cal gets called a "sniper" rifle. I dont care what the manufacturer calls it, I dont care what random users call it. In functionality it is an anti-material rifle and in the service it is classified as such. I'm not harping on YOU specifically, especially considering the information you seem to have. But there are many out there that are just flat unaware of what anti-material weapons are/do. /rant
4) Your ledge example is something I have experienced first hand on multiple occasions. Heavy's are just what their name implies....big, slow, and armored to hell and back. I have no issues with it taking 4-5 rounds to drop one. You have to consider that The Sniper Rifle does considerably less damage to shields eating up multiple bullets....but once those are gone....its magic time! This is highly apparent with the caldari heavy's. Medium suits on the other hand eating 2-3 bullets from a Charged SR or 2 from a Thales though.....so sorry but there is something massively wrong with that.
5) ****Will finishing editing later, emergency situation arose****
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Gauder Berwyck
Deadly Blue Dots
332
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Posted - 2014.04.01 11:10:00 -
[59] - Quote
The MAG sollution:
- Turn Friendly Fire on. - Fixed. - For more giggles, add a gas grenade. |
lordeh42
ideas not tolerated
19
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Posted - 2014.04.01 12:09:00 -
[60] - Quote
A'Real Fury wrote:Broadly I think you have three groups:
1. Vets who are seriously good with the sniper rifle. Very small group I guess 2. Vets who are bored with whatever play style they were using and decided on a change. 3. Newbs who have realised that getting anywhere near the front lines especially if there are a high number of vets on the field or even worse when you are facing a stomp.
Only number 3 is solvable but I haven't seen a serious attempt to do so in over a year. I don't consider the academy to be a serious solution.
I think at the moment we are stuck in a rut with many people just going through the motions.
How many times have you looked at the team line out at the start of the match and called it.
You missed probably the most important group of snipers.
4. Player who have no isk and are doing it to make money. Sniping is a way to fund your wallet without losing suits. Not saying its a good way , but it is what it is |
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