Outer Raven
WarRavens League of Infamy
206
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Posted - 2014.03.31 20:00:00 -
[1] - Quote
SPACE SYPHILIS wrote:Hate to say snipers are irrelevant at this point. I have my sniper skills maxed and I used to average 20+ kills a match before they started to nerf the sniper. They nerfed them when they made tank the way to go and not buff the sniper rifle to compensate for the extra EhP they now needed to wade through to get to the fleshy side underneath the armor. All sniper rifles should have a scope similar to a Thale and then the damage should be raised by at least 20% all rifles that should make them relevant again. Just adding more zoom to the SR would only add to its problems. If you don't give it a variable zoom function you will only move all the rifles farther into the redline to compensate for the loss of close range tracking.
If you were to give the SR the range of the Thales you could also give it a variable decrease in its zoom. Its closest range would be just above the RR while its highest zoom would be that of the Thales or just under.
This way the sniper can move with more versatility on the field without being a bullet magnet when trying to function closer to the battle. You could also reduce the sway on the rifle the more you decrease its zoom.
Other than this the only thing else I would say to add would be a headshot increase in damage as the aforementioned changes would be enough to monitor before any further tweeks were to be added.
Variable decrease EX: Charge Sniper Rifle
Lvl 3: 600m
Lvl2: 300m
Lvl1: 150m
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Outer Raven
WarRavens League of Infamy
206
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Posted - 2014.04.01 06:24:00 -
[2] - Quote
Thokk Nightshade wrote:GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper. I went through and numbered your comments, hope you don't mind. 1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range.
Actually on the topic of the sniper rifle range it "is" already around 300m or so for its range. Once upon a time you could hit people at 800m+ which is when I started sniping in this game, then CCP did the range reduction on all lines of sight and cut down the range of the sniper rifle as well.
Currently with a prototype sniper rifle you can see people up to 400 ish meters buuut you can't actually hit them at that length as you get the blue dot or people simply disappear from your view. This is the reason why on certain maps you can only take out Thales users with a Thales yourself if sniping since with any other rifle they wouldn't even render.
But even then the Thales which is hailed as the best sniper rifle or most adequate doesn't hit past the 400-500m range and definitely no longer can get a 600m kill due again to the blue dot restriction. So the idea that the SR needs any more adjustments to its range is just ludicrous at this point and would just make it the (worst) RR in Dust period.
Currently for it to be even remotely usable for taking down targets you need either 3-5 dmg mods or a commando suit plus the mods, coupled with map sockets deigned specifically to counter all sniping instead of incorporating options for all styles of play to be cohesive. Any further nerfs to the sniper rifle and CCP should just change them into futuristic looking bats as they will serve no purpose other than to look interesting an at least as a melee weapon they can finally get support from the Devs.
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Outer Raven
WarRavens League of Infamy
209
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Posted - 2014.04.05 05:18:00 -
[3] - Quote
Thokk Nightshade wrote:Outer Raven wrote:Thokk Nightshade wrote:GeneralButtNaked wrote: 1a.Cut Sniper Rifle range to 300m.
1b.There is no logical reason for a sniper to have more range than a large railgun.
2. More than that, CCP should not reward redline play at all. Making Snipers come out into the field of play is what is really needed.
3. Only then should CCP consider buffing the Sniper. I went through and numbered your comments, hope you don't mind. 1. The railgun argument has some basis so I can somewhat agree with that. however, instead of nerfing the sniper, give the railgun a longer range. Actually on the topic of the sniper rifle range it "is" already around 300m or so for its range. Once upon a time you could hit people at 800m+ which is when I started sniping in this game, then CCP did the range reduction on all lines of sight and cut down the range of the sniper rifle as well. Currently with a prototype sniper rifle you can see people up to 400 ish meters buuut you can't actually hit them at that length as you get the blue dot or people simply disappear from your view. This is the reason why on certain maps you can only take out Thales users with a Thales yourself if sniping since with any other rifle they wouldn't even render. But even then the Thales which is hailed as the best sniper rifle or most adequate doesn't hit past the 400-500m range and definitely no longer can get a 600m kill due again to the blue dot restriction. So the idea that the SR needs any more adjustments to its range is just ludicrous at this point and would just make it the (worst) RR in Dust period. Currently for it to be even remotely usable for taking down targets you need either 3-5 dmg mods or a commando suit plus the mods, coupled with map sockets deigned specifically to counter all sniping instead of incorporating options for all styles of play to be cohesive. Any further nerfs to the sniper rifle and CCP should just change them into futuristic looking bats as they will serve no purpose other than to look interesting an at least as a melee weapon they can finally get support from the Devs. I'm not sure if that was intended for the original person's comment or you misunderstood my position. I'm arguing for MORE distance for the Sniper rifle, more damage, and better optics, not worse. The person mentioned a rail gun not having the same distance, and I was just suggesting if you want to complain about the distance, give the rail gun a farther distance to make it more comparable to a Sniper. Don't nerf the sniper rifles even more than they already have been. Snipers have been handcuffed enough with the updates. I'm guessing you didn't mean to include my comments on your response and if that is the case, sorry for the confusion. I'm going to disagree with you however on the distance issue. The day after the 1.8 update, I was Sniping and I had two confirmed kills at over 400 meters. I had a headshot kill (longest shot) at 512. I'm using a Charge Sniper. From what I've seen on different forums, etc, it sounds like the max distance is around 600m. I can sit on a hill and look at a null cannon with a 500 m distance on it and see people walking around and hit them. It is darn difficult, but it is still possible. However, I agree with the main point that they have definitely restricted the scopes compared to the old versions of the game. They need to do something with the scope magnification so if it will reach out to 600 or so meters, the user is able to SEE up to 600 meters. This is a futuristic game/firearm. We should get more than a standard 9 power scope on it. I agree with the points you made in your post, I was just lamenting on what I've read others suggest as changes to the rifle. I to also agree fully on having variable magnification to were you can enhance your scope view without seeing past the rifles cutoff range.
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