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Thread Statistics | Show CCP posts - 5 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2535
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Posted - 2014.03.29 15:57:00 -
[1] - Quote
Roy Ventus wrote:Someone needs to go and clean up the damage mods. Either they can lower the fitting cost for them OR change the percentages by the way listed below:
- Basic Damage Mod = 4%
- Enhanced Damage Mod = 6%
- Complex Damage Mod = 8%
Preferably the latter since they would actually make the increasing costs worth it while each of them all being viable in one way or the other. Right now, there's no real point to running anything other than Basic Damage Mods because of it's low fitting cost and the fact that there is only an increase of percentages by two in it's complex grade form. I think the numbers would be better too because in the end, it would promote glass tanking, a different play style than the hugely popular hybrid eHP tanking. Edit: If someone already commented on those, then consider this support for change.
I was thinking more along the lines of 3/5/7, otherwise you're actually buffing the std mod. 3/5/7 is basically a nerf to complex and leaving the others the same.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2538
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Posted - 2014.03.30 15:45:00 -
[2] - Quote
BrotherofHavok wrote:Ryme Intrinseca wrote: Are you seriously telling me that you can take down a well-piloted shield dropship using AV?
- Swarms can be tanked and regened in seconds - AV grenades, it's a miracle if you can hit them, doesn't do much if you do - Flux grenades, it's literally impossible to hit unless the pilot is asleep - Plasma cannons, just lol - And best of all, forge guns CAUSE ZERO DAMAGE IN 1.8 (tested on both Dren and Gallente sentinel)
A dropship can easily get above any tank that's in the field and missile them to death. The only real counter was redline rail tanks, which have now been nerfed hard.
If you're still managing to regularly lose dropships I don't know what to tell you.
Umm, I hate to say this, but I've got a squad buddy of mine with a Cal Commando running sniper and swarm launchers and he single handily taken down 2 pythons in the first match he tried it on. Next match Gorgons and vipers went down pretty quick as well, grims and whatever-the-name is taken down just as quickly. I don't know what matches you've had, but some good-level dropship pilots are once again being taken down by swarms. And forge guns do not cause ZERO damage. The Assaults are glitched, but other variants work just fine. AV grenades I can agree with, but a "lucky" shot from my plasma cannon has almost always pushed a dropship so hard that it flies into a building, another dropship, or just plain-old ground.
1) Pics or it didn't happen
2) A clean shot from a PLC should knock anything around, you deserve it if you can pull it off.
3) "Good" pilots do not lose 2 dropships to swarms in a single match unless they are really drunk or something.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2550
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Posted - 2014.04.01 13:39:00 -
[3] - Quote
BrotherofHavok wrote:John Demonsbane wrote:
1) Pics or it didn't happen
2) A clean shot from a PLC should knock anything around, you deserve it if you can pull it off.
3) "Good" pilots do not lose 2 dropships to swarms in a single match unless they are really drunk or something.
First off, #1 let me get right on that with a sh**y phone pic or getting a video capture card. 2nd, true, and I've gotten surprisingly good with plasma cannons so see you soon i guess, and #3 he was pissed, a proto user of Nyan San and advanced level swarm launchers. 1.8 seems to have "accidentally" boosted them.
I don't fly dropships (at least not well) unless I need to get on top of something to drop some uplinks. Killing me is not much of an accomplishment, I'm afraid.
I'm talking on the other end, even in 1.6 I could take down tanks no worries with my proto swarms, but good DS pilots could always get away.
More to the point, being in Nyain San and using proto does not automatically make you "good".
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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