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Musta Tornius
Molon Labe. General Tso's Alliance
1157
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Posted - 2014.03.19 09:19:00 -
[1] - Quote
So, checking some values from the old and new SDE, you can find the spreadsheets for comparison in my signature, the scrambler pistol has received about 25-30% reduction to it's ROF.
The DPS on carthum assault pistol dropped from 770 down to 420.
I really love the pistol but this makes me slightly sad, I guess you'll have to land more headshots now and take a little more time aiming.
Anyway, this was just a friendly service as this info was missing from the patch notes.
DUST514 Weapon Range & Information
Team Fairy DUST
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Ayures II
Subdreddit Test Alliance Please Ignore
562
|
Posted - 2014.03.19 09:28:00 -
[2] - Quote
Wow. I don't think I ever had any issues with or felt that those were OP at all. Maybe it's part of the cloak balance? I could see stealth scram pistol headshots being pretty brutal. |
deezy dabest
CLONES AGAINST HUMANITY
237
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Posted - 2014.03.19 09:32:00 -
[3] - Quote
I was worried this would be happening.
Add this with how hard the proficiency change will affect it and yet again we get a case of an old weapon being hugely overshadowed by new weapons. Honestly this cycle of how they "balance" has gotten old. |
Kosakai
ZionTCD
23
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Posted - 2014.03.19 09:33:00 -
[4] - Quote
noooo
SCAN ATTEMPT PREVENTED
FORGE GUN LOVER
TANK HUNTER
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1077
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Posted - 2014.03.19 09:36:00 -
[5] - Quote
What the hell? They nerfed the RoF of the scrambler pistol too?
If that is the case - I am seriously getting annoyed with these stealth nerfs. The shotgun took a hit and now the scrambler pistol too?
CCP what the hell are you doing?
Investigate 9/11
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Medic 1879
Forsaken Immortals Top Men.
1884
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Posted - 2014.03.19 10:09:00 -
[6] - Quote
Huh so the description of the Ion pistol's advantages being a higher ROF is actually true with this change. Shame the ScP gets a nerf for it though the only people who do well with them that I have seen are those who can land consistent headshots.
Although it does put it more inline with the Ion pistol and gives you a choice of low dam high rof pistol or low rof high dam pistol instead of having one be vastly superior to the other.
Lead Diplomat for Forsaken Immortals.
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Mieli Sydan
Ultramarine Corp
32
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Posted - 2014.03.19 10:15:00 -
[7] - Quote
Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so:
Non-Variant 285.71 RPM
Breach 133.33 RPM (unchanged)
Assault 301.51 RPM
Burst 476.19 RPM
With the exception of Breach pistols, all pistols in each tier have been nerfed by the same amount:
MLT/STD: 29% reduction to DPS ADV: 36% reduction to DPS PRO: 43% reduction to DPS
These numbers seem insane. All ScPs save for the Breach variants have gotten a *MASSIVE* nerf in 1.8, at least almost twice as much as any of the rifles. The proto variants have had their DPS almost halved. I'm a little angry that this hasn't been mentioned *at all* in the dev blogs, when it is by far the biggest weapon change coming in 1.8. I didn't even know that the ScP was a problem. When has anybody ever complained about the scrambler pistol being OP?
A more comprehensive breakdown of the ROF and DPS changes for each ScP:
Militia Scrambler Pistol & Scrambler Pistol 400 ---> 285.71 RPM (533.33 ---> 380.95 DPS, 29% nerf)
Assault Scrambler Pistol 422.54 ---> 301.51 RPM (563.39 ---> 402.01 DPS, 29% nerf)
Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
KLO-1 Scrambler Pistol 444.44 ---> 285.71 RPM (622.22 ---> 400 DPS, 36% nerf)
TT-3 Assault Scrambler Pistol 468.75 ---> 301.51 RPM (656.25 ---> 422.11 DPS, 36% nerf)
TY-5 Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
CAR-9 Burst ScP 740.74 ---> 476.19 RPM (622.22 ---> 400 DPS, 36% nerf)
Viziam Scrambler Pistol 500 ---> 285.71 RPM (733.33 ---> 419.04 DPS, 43% nerf)
Carthum Assault Scrambler Pistol 526.32 ---> 301.51 RPM (771.94 ---> 442.21 DPS, 43% nerf)
(Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+
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Django Quik
Dust2Dust.
2412
|
Posted - 2014.03.19 10:17:00 -
[8] - Quote
Please clarify - is this ALL scrambler pistols? Or just the assaults? If they touch my breach, I'm going postal!
edit - phew, just saw the post above me after I posted.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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BL4CKST4R
WarRavens League of Infamy
2118
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Posted - 2014.03.19 10:25:00 -
[9] - Quote
Medic 1879 wrote:Huh so the description of the Ion pistol's advantages being a higher ROF is actually true with this change. Shame the ScP gets a nerf for it though the only people who do well with them that I have seen are those who can land consistent headshots.
Although it does put it more inline with the Ion pistol and gives you a choice of low dam high rof pistol or low rof high dam pistol instead of having one be vastly superior to the other.
It's safe to say any side arm is vastly superior to the IoP...
For the Federation!
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Beren Hurin
Onslaught Inc RISE of LEGION
2242
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Posted - 2014.03.19 10:29:00 -
[10] - Quote
I was wondering. When the devblog said that the ion pistol had a faster RoF than the scrambler, at that point it wasn't true. |
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Exodeon Salviej
The Third Day Galactic Skyfleet Empire
64
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Posted - 2014.03.19 10:35:00 -
[11] - Quote
Ouch, most of the people who gunned me down with ScP's had my kudos for their headshotting skills. I find it an utter pain in the ass to get headshots, and I never really thought they were OP, lol. But, at least now I won't have to complain when I get three-two shotted by one while at full health. Now it's probably gonna be, "Are you serious, a fricken magsec?!"
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
Commandoooo punch! >:D
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noob cavman
Expert Intervention Caldari State
829
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Posted - 2014.03.19 10:36:00 -
[12] - Quote
So not only do I have to relearn the ****** rof on the shotgun in 1.8 ive also got to relearn the rhythm for the scrp..
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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Brokerib
Lone Wolves Club
780
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Posted - 2014.03.19 10:39:00 -
[13] - Quote
That's really disappointing. The scrambler pistol was balanced around skill and ammo, but could be run as a primary weapon in the right hands. The RoF nerf harms it's effectiveness as a main. Sad to see an alternative to the omnipresent rifle getting hit.
Knowledge is power
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BL4CKST4R
WarRavens League of Infamy
2120
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Posted - 2014.03.19 10:49:00 -
[14] - Quote
Brokerib wrote:That's really disappointing. The scrambler pistol was balanced around skill and ammo, but could be run as a primary weapon in the right hands. The RoF nerf harms it's effectiveness as a main. Sad to see an alternative to the omnipresent rifle getting hit.
You still have the Magsec :)
For the Federation!
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1081
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Posted - 2014.03.19 10:50:00 -
[15] - Quote
I'm actually a little bit cheesed off about 1.8 now. Nothing was said about changes to the scrambler pistol. The RoF nerf for the shotgun was sort of a stealth nerf too.
What else should we be aware of CCP?
Basically every weapon that needed a nerf is getting off lightly while other weapons that needed an improvement are being hit the hardest.
The HMG whine threads actually have more of a point now than ever. Not that I think HMG`s will be too op or anything but I fail to see why they got off this nerfing hook while pretty much every other weapon in one way or another has recently or IS BEING nerfed?
I can only hope CCP will tweak things soon after.
More now than ever - the answer is going to be remote explosives.....
Investigate 9/11
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Reav Hannari
Red Rock Outriders
3310
|
Posted - 2014.03.19 10:57:00 -
[16] - Quote
The ScP was really too awesome. I'm not surprised it's been dialed back. It had a good long run though.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
423
|
Posted - 2014.03.19 11:08:00 -
[17] - Quote
Oh well cloaked gallante scout with a masdriver and a magsec here I go.
It's going to be AWSOME
lol
War never changes
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castba
Penguin's March
340
|
Posted - 2014.03.19 11:08:00 -
[18] - Quote
Reav Hannari wrote:The ScP was really too awesome. I'm not surprised it's been dialed back. It had a good long run though. Agreed.
Now I am waiting for hmg to go back to the 2000 & 4000 rof. |
TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1759
|
Posted - 2014.03.19 11:09:00 -
[19] - Quote
so rifles, which were widely known as the most OP weapons in the game get a peak nerf of 20-30%, but a sidearm that pretty much no one even considered OP is getting almost a 50% nerf to it's DPS?
seems like we have a case of CCP Logic here.
Anime > EVERYTHING
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jerrmy12 kahoalii
552
|
Posted - 2014.03.19 11:11:00 -
[20] - Quote
TranquilBiscuit ofVaLoR wrote:so rifles, which were widely known as the most OP weapons in the game get a peak nerf of 20-30%, but a sidearm that pretty much no one even considered OP is getting almost a 50% nerf to it's DPS?
seems like we have a case of CCP Logic here. Im glad I only have level 1
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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BL4CKST4R
WarRavens League of Infamy
2122
|
Posted - 2014.03.19 11:14:00 -
[21] - Quote
TranquilBiscuit ofVaLoR wrote:so rifles, which were widely known as the most OP weapons in the game get a peak nerf of 20-30%, but a sidearm that pretty much no one even considered OP is getting almost a 50% nerf to it's DPS?
seems like we have a case of CCP Logic here.
It still has the best DPS, although compared to an smg the smg is the better choice.
For the Federation!
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LT SHANKS
Amarr Templars Amarr Empire
1649
|
Posted - 2014.03.19 11:17:00 -
[22] - Quote
CCP, I HATE YOU FOR RUINING MY FAVORITE SIDEARM!
Just kidding. I main the TY-5 Breach on my dual pistol fitting so I'm used to a crappy RoF. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4704
|
Posted - 2014.03.19 11:19:00 -
[23] - Quote
Sea Sea Pea, you make it hard to support you.
Taco Cat backwards is still Taco Cat
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Django Quik
Dust2Dust.
2415
|
Posted - 2014.03.19 11:40:00 -
[24] - Quote
TranquilBiscuit ofVaLoR wrote:so rifles, which were widely known as the most OP weapons in the game get a peak nerf of 20-30%, but a sidearm that pretty much no one even considered OP is getting almost a 50% nerf to it's DPS?
seems like we have a case of CCP Logic here. This is why having CCP Logic Loop around was a good thing
Nah, just punning - he was great n all but had nothing to do with this stuff.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Reav Hannari
Red Rock Outriders
3313
|
Posted - 2014.03.19 12:14:00 -
[25] - Quote
After updating my 1.8 numbers with this new data the Scrambler Pistol is a lot closer to the other pistols with the Bolt Pistol having longer range but somewhat lower damage. The Ion Pistol has the lowest damage output and the worst range, keeping the Gallente infantry tradition alive. The Ion does have the potential to do over 350 damage in a single shot with a single unit of ammo but then suffers from debilitating cool down.
I'm still curious how the Bolt Pistol will handle though. The initial charge versus charge per shot thing could make it much weaker than the numbers are showing. I guess I'll try it out on the 25th to see its real behavior.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1259
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Posted - 2014.03.19 12:14:00 -
[26] - Quote
Any change to the IA5 Tactical? I didn't see you mention it.
MAG ~ Raven
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Musta Tornius
Molon Labe. General Tso's Alliance
1171
|
Posted - 2014.03.19 12:18:00 -
[27] - Quote
Baal Omniscient wrote:Any change to the IA5 Tactical? I didn't see you mention it.
It got an additional shot in the clip, effective range added by 2m, ROF dropped by 167 RPM.
DUST514 Weapon Range & Information
Team Fairy DUST
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1259
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Posted - 2014.03.19 12:21:00 -
[28] - Quote
Musta Tornius wrote:Baal Omniscient wrote:Any change to the IA5 Tactical? I didn't see you mention it. It got an additional shot in the clip, effective range added by 2m, ROF dropped by 167 RPM. Thanks for the heads up. I was hoping it had escaped CCP's notice, but alas.... one more weapon looses out to the Magsec before it ever even get's released....
MAG ~ Raven
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SPESHULz
The Southern Legion
45
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Posted - 2014.03.19 12:24:00 -
[29] - Quote
sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf.
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4031
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Posted - 2014.03.19 12:27:00 -
[30] - Quote
Wow, after seeing this I truly hate CCP now. Apparently TTK needed to be raised so much that they nerfed a weapon that didn't need it.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Musta Tornius
Molon Labe. General Tso's Alliance
1172
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Posted - 2014.03.19 12:28:00 -
[31] - Quote
SPESHULz wrote:sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf.
I just done a mouse click test, hit 6 times a second both times. So that would be a ROF of 360.
DUST514 Weapon Range & Information
Team Fairy DUST
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SPESHULz
The Southern Legion
45
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Posted - 2014.03.19 12:31:00 -
[32] - Quote
Musta Tornius wrote:SPESHULz wrote:sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf. I just done a mouse click test, hit 6 times a second both times. So that would be a ROF of 360. did you do it in game against a moving target?
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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Musta Tornius
Molon Labe. General Tso's Alliance
1173
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Posted - 2014.03.19 12:32:00 -
[33] - Quote
SPESHULz wrote:Musta Tornius wrote:SPESHULz wrote:sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf. I just done a mouse click test, hit 6 times a second both times. So that would be a ROF of 360. did you do it in game against a moving target?
No I done it on a online testing page, your original text said that we can't hit 300 RPM even without a modded controller which clearly isn't true :)
DUST514 Weapon Range & Information
Team Fairy DUST
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SPESHULz
The Southern Legion
45
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Posted - 2014.03.19 12:34:00 -
[34] - Quote
lol cause i was talking about a random test page on the internet
and you didnt get 360 in a minute. do that now.
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
225
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Posted - 2014.03.19 12:43:00 -
[35] - Quote
Wow... CCP... I know you want to make a position for the new weapons, but... seriously? The assault rifles get a tiny little damage nerf, yet you cut the scrambler pistol's ROF by nearly half? WTF is wrong with you people Even the SMG didn't get hit this hard! *Sighs* So much for my beloved... I guess I'm glad I only bought 125 Carthums...
And for those saying "Well, you can't even fire that fast" take a weapon like the Tac rifle or even a standard scrambler pistol and tell me you can't feel a difference. It feels much smoother.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Reav Hannari
Red Rock Outriders
3313
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Posted - 2014.03.19 12:44:00 -
[36] - Quote
Baal Omniscient wrote:Thanks for the heads up. I was hoping it had escaped CCP's notice, but alas.... one more weapon looses out to the Magsec before it ever even get's released....
It looks like most of the ScP still have better DPS and very similar range to the Magsec. The Magsec wins with damage potential per clip which seems to be the domain of the SMG class weapons over pistols. Unless I messed something up the Breach pistol is just worthless though but Bojo may disagree on that point.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
588
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Posted - 2014.03.19 12:55:00 -
[37] - Quote
My highest specced sidearm...
Well, I shall reclaim my dual pistol suit and go out in a blaze of glory this week. It's rather rusty, that glory, but, it shall be fun.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Bones McGavins
TacoCat Industries
597
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Posted - 2014.03.19 13:13:00 -
[38] - Quote
Meh the hit detection on scp seemed wonky if I got anywhere near the max rof. Should actually keep me hitting my target more and more headshots. ScP is still the best CQ gun |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4705
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Posted - 2014.03.19 13:15:00 -
[39] - Quote
SPESHULz wrote:sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf. dps calculations are pretty meaningless on a single shot weapon with a rate of fire faster then you can pull the trigger. I over clock 750 in COD. I over sample like a Mofo. That is totally possible.
Once in COD BO my gun "jammed" because I over sampeled. Pulled out my Python and finished up.
I still over sample guns like the TAR.
Taco Cat backwards is still Taco Cat
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7538
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Posted - 2014.03.19 13:29:00 -
[40] - Quote
Ion Pistol still worse.
That's... just wow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4829
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Posted - 2014.03.19 13:30:00 -
[41] - Quote
Musta Tornius wrote:So, checking some values from the old and new SDE, you can find the spreadsheets for comparison in my signature, the scrambler pistol has received about 25-30% reduction to it's ROF.
The DPS on carthum assault pistol dropped from 770 down to 420.
I really love the pistol but this makes me slightly sad, I guess you'll have to land more headshots now and take a little more time aiming.
Anyway, this was just a friendly service as this info was missing from the patch notes. I'm honestly okay with this. I've been using the Assault ones for a while, and you just annihilate anything in your way before they can even try and defend themselves.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Green Living
0uter.Heaven
1221
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Posted - 2014.03.19 15:43:00 -
[42] - Quote
Mobius Wyvern wrote:Musta Tornius wrote:So, checking some values from the old and new SDE, you can find the spreadsheets for comparison in my signature, the scrambler pistol has received about 25-30% reduction to it's ROF.
The DPS on carthum assault pistol dropped from 770 down to 420.
I really love the pistol but this makes me slightly sad, I guess you'll have to land more headshots now and take a little more time aiming.
Anyway, this was just a friendly service as this info was missing from the patch notes. I'm honestly okay with this. I've been using the Assault ones for a while, and you just annihilate anything in your way before they can even try and defend themselves.
That can be said for most weapons, the difference being the ScP required a modicum of skill. |
Ninja Troll
General Tso's Alliance
100
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Posted - 2014.03.19 15:49:00 -
[43] - Quote
Mieli Sydan wrote:Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so:
Carthum Assault Scrambler Pistol 526.32 ---> 301.51 RPM (771.94 ---> 442.21 DPS, 43% nerf) Yeah this is the new RoF that I got. Not sure where 420 came from in OP. Although thanks to everyone for finding this.
SG Scout. I enjoy killing Heavies, Snipers, and Scanemies
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Ivy Zalinto
Bobbit's Hangmen
330
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Posted - 2014.03.19 15:54:00 -
[44] - Quote
jerrmy12 kahoalii wrote:TranquilBiscuit ofVaLoR wrote:so rifles, which were widely known as the most OP weapons in the game get a peak nerf of 20-30%, but a sidearm that pretty much no one even considered OP is getting almost a 50% nerf to it's DPS?
seems like we have a case of CCP Logic here. Im glad I only have level 1 I had prof 4 T_T why ccp... Why?!
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
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Chunky Munkey
Amarr Templars Amarr Empire
3558
|
Posted - 2014.03.19 15:59:00 -
[45] - Quote
The ROF is the lnly reason I took them above level 3.
This isn't a f*cking balancing issue, it's a "have to make the new stuff OP or people won't buy boosters" issue.
No.
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Master Smurf
Nos Nothi
230
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Posted - 2014.03.19 16:04:00 -
[46] - Quote
Its a good move.
Only things left will are the nerf for MagSec and possibly a slight buff for Flaylock and tweak of Bolt Pistol if the recoil is negligible.
"Shine bright like a diamond"
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Cody Sietz
Bullet Cluster Legacy Rising
2752
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Posted - 2014.03.19 16:06:00 -
[47] - Quote
Good, I'm tired of seeing a explosion of TT3 rounds flying at me.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Leadfoot10
Molon Labe. General Tso's Alliance
849
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Posted - 2014.03.19 16:21:00 -
[48] - Quote
It's always seemed rather odd to me that a sidearm can shoot 12 rounds per second, and I wonder just how many users of this weapon are really firing it that fast -- and thus I wonder just how valid the QQ is in this thread.
Numbers are one thing, in-game experience another. |
Reav Hannari
Red Rock Outriders
3319
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Posted - 2014.03.19 16:23:00 -
[49] - Quote
Cat Merc wrote:Ion Pistol still worse.
That's... just wow
I know, right? Anybody that dies to an Ion Pistol should feel bad and just go hide in the MCC.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Cyrius Li-Moody
4055
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Posted - 2014.03.19 16:23:00 -
[50] - Quote
Well guys, looks like you'll no longer see me in a pistol and knife fit. :(
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Villanor Aquarius
WASTELAND JUNK REMOVAL Top Men.
148
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Posted - 2014.03.19 16:46:00 -
[51] - Quote
The scrambler pistol was over powered it just wasn't that popular. This change is good in putting it in line with other weapons. It's still very powerful when shot near it's max rate of fire and it still has the highest headshot damage multiplier with un touched raw damage. |
Chunky Munkey
Amarr Templars Amarr Empire
3559
|
Posted - 2014.03.19 16:59:00 -
[52] - Quote
SPESHULz wrote:sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf. dps calculations are pretty meaningless on a single shot weapon with a rate of fire faster then you can pull the trigger.
Do you use them?
No.
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Spectral Clone
Dust2Dust. Top Men.
1737
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Posted - 2014.03.19 17:00:00 -
[53] - Quote
Two words: Ion Pistol
Drop it like its hat.
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Chunky Munkey
Amarr Templars Amarr Empire
3559
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Posted - 2014.03.19 17:00:00 -
[54] - Quote
Villanor Aquarius wrote:The scrambler pistol was over powered it just wasn't that popular. This change is good in putting it in line with other weapons. It's still very powerful when shot near it's max rate of fire and it still has the highest headshot damage multiplier with un touched raw damage.
If by "in line" you mean "everybody get behind the magsec" then you're right.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3559
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Posted - 2014.03.19 17:02:00 -
[55] - Quote
Leadfoot10 wrote:It's always seemed rather odd to me that a sidearm can shoot 12 rounds per second, and I wonder just how many users of this weapon are really firing it that fast -- and thus I wonder just how valid the QQ is in this thread.
Numbers are one thing, in-game experience another.
Try out the Carthum alongside the regular. You're right, in-game experience says far more than a trigger pull calculation. The difference is vast.
No.
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Dexter307
The Unholy Legion Of DarkStar
1088
|
Posted - 2014.03.19 17:07:00 -
[56] - Quote
Scrambler pistol still has higher DPS than the ion pistol lol |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
326
|
Posted - 2014.03.19 17:07:00 -
[57] - Quote
and here i am supporting ccp looking for the silver lining then they go and nerf the weapon I've been using since day 1 for no apparent reason and rob me of my 2 million sp dew to hard freezing, black screens, and fatal errors causing me to restart my ps3 mid match which apparently made them not count towards the event
I don't like the Amarr but boy do they have style
|
Dexter307
The Unholy Legion Of DarkStar
1089
|
Posted - 2014.03.19 17:20:00 -
[58] - Quote
SPESHULz wrote:sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf. dps calculations are pretty meaningless on a single shot weapon with a rate of fire faster then you can pull the trigger. Not sure if troll or idiot I can break 700 RPM easily |
DUST Fiend
OSG Planetary Operations Covert Intervention
12331
|
Posted - 2014.03.19 17:21:00 -
[59] - Quote
I only have ScP to 3 and those things are brutal. I don't even aim for the head half the time since you can just blast down even heavies with a few rapid chest shots.
My gut tells me it will be fine.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Yan Darn
Forsaken Immortals Top Men.
357
|
Posted - 2014.03.19 17:23:00 -
[60] - Quote
noob cavman wrote:So not only do I have to relearn the ****** rof on the shotgun in 1.8 ive also got to relearn the rhythm for the scrp..
Yup
I feel I'm being punished for gloating; I originally thought everything I'm specced into is 1.8 proof.
The main two reasons this bothers me is that
1) the RR/CR 'nerf' in reality just means I will continue to be outgunned at pretty much any range by a CR/RR - it's just I will have about 0.5 secs longer to think 'I should just spec into CR...'
2) The MagSec is clearly at a level where we know it will only get nerfed later on. I honestly believe now that CCP does this sort of thing intentionally - there must be some sort of advantage to them to over buff/nerf weapons in such an indelicate way.
The Ghost of Bravo
|
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Dremel wp
Shadow Company HQ Lokun Listamenn
25
|
Posted - 2014.03.19 17:54:00 -
[61] - Quote
I thought the assault versions of the sidearms are being removed altogether , and replaced by tactical versions. There's no mention of assault scp or smg in this feedback thread. https://forums.dust514.com/default.aspx?g=posts&t=136371&find=unread
http://i.imgur.com/sDVthSP.gif
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IAmDuncanIdaho II
R 0 N 1 N
280
|
Posted - 2014.03.19 18:18:00 -
[62] - Quote
noooooooo
fark. fark fark fark. My fave weapon. farkers.
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Stefan Stahl
Seituoda Taskforce Command Caldari State
456
|
Posted - 2014.03.19 18:36:00 -
[63] - Quote
Such a sad day. It wasn't even popular before, it'll be obscure once 1.8 hits.
...
Well, it'll still be the best sidearm in 1.8 because you still get 20% more WP per kill. |
Sgt Kirk
Fatal Absolution General Tso's Alliance
5189
|
Posted - 2014.03.19 18:37:00 -
[64] - Quote
*Looks at Ion Pistol*....hmmmm.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Matticus Monk
Ordus Trismegistus
1430
|
Posted - 2014.03.19 19:06:00 -
[65] - Quote
:( :(
*plays taps*
Double posting like a Kaiser.
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Musta Tornius
Molon Labe. General Tso's Alliance
1187
|
Posted - 2014.03.19 20:41:00 -
[66] - Quote
This thread has awoken a lot of emotion, I thought it would get maybe 5 replies, heh. Oh well, maybe things won't be so bad, we'll know soon enough.
If they are bad then it might be worth a try using the breach and see if you can adapt to it, otherwise there's always the MAGSEC :P
DUST514 Weapon Range & Information
Team Fairy DUST
|
Eskimorris
SVER True Blood General Tso's Alliance
34
|
Posted - 2014.03.19 21:18:00 -
[67] - Quote
This is Very disappointing indeed. I hope ccp reconsiders this |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
577
|
Posted - 2014.03.19 21:31:00 -
[68] - Quote
Mieli Sydan wrote:Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so:
Non-Variant 285.71 RPM
Breach 133.33 RPM (unchanged)
Assault 301.51 RPM
Burst 476.19 RPM
With the exception of Breach pistols, all pistols in each tier have been nerfed by the same amount:
MLT/STD: 29% reduction to DPS ADV: 36% reduction to DPS PRO: 43% reduction to DPS
These numbers seem insane. All ScPs save for the Breach variants have gotten a *MASSIVE* nerf in 1.8, at least almost twice as much as any of the rifles. The proto variants have had their DPS almost halved. I'm a little angry that this hasn't been mentioned *at all* in the dev blogs, when it is by far the biggest weapon change coming in 1.8. I didn't even know that the ScP was a problem. When has anybody ever complained about the scrambler pistol being OP?
A more comprehensive breakdown of the ROF and DPS changes for each ScP:
Militia Scrambler Pistol & Scrambler Pistol 400 ---> 285.71 RPM (533.33 ---> 380.95 DPS, 29% nerf)
Assault Scrambler Pistol 422.54 ---> 301.51 RPM (563.39 ---> 402.01 DPS, 29% nerf)
Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
KLO-1 Scrambler Pistol 444.44 ---> 285.71 RPM (622.22 ---> 400 DPS, 36% nerf)
TT-3 Assault Scrambler Pistol 468.75 ---> 301.51 RPM (656.25 ---> 422.11 DPS, 36% nerf)
TY-5 Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
CAR-9 Burst ScP 740.74 ---> 476.19 RPM (622.22 ---> 400 DPS, 36% nerf)
Viziam Scrambler Pistol 500 ---> 285.71 RPM (733.33 ---> 419.04 DPS, 43% nerf)
Carthum Assault Scrambler Pistol 526.32 ---> 301.51 RPM (771.94 ---> 442.21 DPS, 43% nerf)
I was going to take a wait and see until you posted all of the RPM numbers. They do seem quite low.
For instance, the burst: It is a 3 round burst type of weapon, the change in RPM means than it went from requiring 4.12 trigger pulss per second to max out (easy by average trigger pulling standards) down to 2.64 trigger pulls per second (which is incredibly slow).
The nerf to the carthum assault won't be quite as noticeable, as it went from 8.772 trigger pulls per second (not many people will reach this high) to 5.02 trigger pulls per second (around the average)
So while the scrambler pistols did get an unwarranted nerf, I am not entirely sure how much of a real-world condition nerf this will in fact be. Needless to say I am quite skeptical.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Scheherazade VII
354
|
Posted - 2014.03.19 21:42:00 -
[69] - Quote
They were finally making progress with the shotgun just as I saw more scouts come on to the field, I had a blast tonight running at 10.38m/s with a super squishy guy having shotgun duels with scouts.
I specced to prof 4 with the 2m SP as my cores are maxed health wise and as far as I need them upgrade wise. The rof is nice but a damage bonus? hell i'll take it.
it looks like they took 2 steps forward and 1 step back when it comes to the shotgun. at least the mass driver is coming back, I had that at prof 5 for over a year, first it was fine to use next it was useless, now we'll have to wait and see. |
bamboo x
Eternal Beings Proficiency V.
289
|
Posted - 2014.03.19 22:02:00 -
[70] - Quote
Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you
I've spent most of my waking life playing video games. Don't think your SP being higher than my 17M makes you better >:)
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Johnny Guilt
Algintal Core
599
|
Posted - 2014.03.19 22:30:00 -
[71] - Quote
i knew this day would come the numbers were there all along and most of use just kept quite.
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2326
|
Posted - 2014.03.19 22:42:00 -
[72] - Quote
SPESHULz wrote:Musta Tornius wrote:SPESHULz wrote:sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf. I just done a mouse click test, hit 6 times a second both times. So that would be a ROF of 360. did you do it in game against a moving target? I can reach 9 shots per second... That is more than the current ScP. I would say I can perform at 5-6 shots per second while aiming. Just because you can't do something, doesn't mean someone else can't.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2326
|
Posted - 2014.03.19 22:45:00 -
[73] - Quote
I know I'm going to be oversampling the **** out of my TT-3. Stupid.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3529
|
Posted - 2014.03.19 22:47:00 -
[74] - Quote
Musta Tornius wrote:So, checking some values from the old and new SDE, you can find the spreadsheets for comparison in my signature, the scrambler pistol has received about 25-30% reduction to it's ROF.
The DPS on carthum assault pistol dropped from 770 down to 420.
I really love the pistol but this makes me slightly sad, I guess you'll have to land more headshots now and take a little more time aiming.
Anyway, this was just a friendly service as this info was missing from the patch notes. Oh **** no
They give us a range buff and then poke us in the eye CCP you sods.
68 inches above sea level...
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3530
|
Posted - 2014.03.19 22:51:00 -
[75] - Quote
bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage. Please point to the other weapon that's DPS was nerfed by 30%? And is also as skill intensive (not saying too much skill but relative to every other weapon in dust)
68 inches above sea level...
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Joel II X
Dah Gods O Bacon
1775
|
Posted - 2014.03.19 23:00:00 -
[76] - Quote
Cat Merc wrote:Ion Pistol still worse.
That's... just wow It's sad, really.
Why are Gallente weapons always nerfed now even in their own respective ranges? |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
585
|
Posted - 2014.03.19 23:16:00 -
[77] - Quote
bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you
Let me ask you something, you are a troll right?
I mean the only time I see you on the forums is when you are claiming amarr are OP or some such non-sense. Only nerf to ScP is RoF?? You realize that RoF * damage = DPS right?
There are only a few weapons in game that are not concerned with DPS (the sniper rifle, the Plasma canno kina, and the shotgun... maybe the flaylock/massdriver too)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2328
|
Posted - 2014.03.19 23:55:00 -
[78] - Quote
Can someone give ma a good reason as to why they are nerfing Scrambler Pistol more than Rail Rifles?
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3538
|
Posted - 2014.03.20 00:03:00 -
[79] - Quote
Fizzer94 wrote:Can someone give ma a good reason as to why they are nerfing Scrambler Pistol more than Rail Rifles? No
68 inches above sea level...
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Lightning xVx
R 0 N 1 N
423
|
Posted - 2014.03.20 00:08:00 -
[80] - Quote
Cody Sietz wrote:Good, I'm tired of seeing a explosion of TT3 rounds flying at me.
*Blows smoke away from TT3* (Phew)
http://www.youtube.com/watch?v=C5jOGP6Ow4U |
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Dauth Jenkins
Ultramarine Corp
267
|
Posted - 2014.03.20 00:10:00 -
[81] - Quote
Well, now I don't have any reason not to run the breach.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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bamboo x
Eternal Beings Proficiency V.
292
|
Posted - 2014.03.20 00:30:00 -
[82] - Quote
Magnus Amadeuss wrote:bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you Let me ask you something, you are a troll right? I mean the only time I see you on the forums is when you are claiming amarr are OP or some such non-sense. Only nerf to ScP is RoF?? You realize that RoF * damage = DPS right? There are only a few weapons in game that are not concerned with DPS (the sniper rifle, the Plasma cannon kinda, and the shotgun... maybe the flaylock/massdriver too)
I'm going to ignore the first part of that post.
Look. If you're using a weapon that has -20% damage against armor, and wondering why your DPS sucks once their shields are down, then perhaps you need to take a math class?
When you nerf damage mods and change proficiency to be shield or armor based, the solution is to switch to a sidearm that will do better against armor/shields.
That detail seems to be what EVERYONE is ignoring. I've known it for a while know because my Assault Rifle is a hybrid plasma. That's why I lose 1v1 gunfights with the enemy down to barely any armor left. Because I'm not skilled into SMGs to finish them off.
I need to cleanse myself of this forum. It's too full of stupidity.
All I need now is to pick a sidearm. Then you all die.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8426
|
Posted - 2014.03.20 00:38:00 -
[83] - Quote
bamboo x wrote:Magnus Amadeuss wrote:bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you Let me ask you something, you are a troll right? I mean the only time I see you on the forums is when you are claiming amarr are OP or some such non-sense. Only nerf to ScP is RoF?? You realize that RoF * damage = DPS right? There are only a few weapons in game that are not concerned with DPS (the sniper rifle, the Plasma cannon kinda, and the shotgun... maybe the flaylock/massdriver too) I'm going to ignore the first part of that post. Look. If you're using a weapon that has -20% damage against armor, and wondering why your DPS sucks once their shields are down, then perhaps you need to take a math class? When you nerf damage mods and change proficiency to be shield or armor based, the solution is to switch to a sidearm that will do better against armor/shields.That detail seems to be what EVERYONE is ignoring. I've known it for a while know because my Assault Rifle is a hybrid plasma. That's why I lose 1v1 gunfights with the enemy down to barely any armor left. Because I'm not skilled into SMGs to finish them off. I need to cleanse myself of this forum. It's too full of stupidity.
I dont think we have even mentioned efficiency values yet? Were talking hard decrease in RoF and DPS unaffected by efficiencies.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
CRNWLLC
Screwy Rabbit ULC
128
|
Posted - 2014.03.20 00:44:00 -
[84] - Quote
Ayures II wrote:Wow. I don't think I ever had any issues with or felt that those were OP at all. Maybe it's part of the cloak balance? I could see stealth scram pistol headshots being pretty brutal.
You can't use a weapon or equipment while cloaked so this shouldn't be an issue.
My other dropsuit is a Python.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
600
|
Posted - 2014.03.20 01:45:00 -
[85] - Quote
bamboo x wrote:Magnus Amadeuss wrote:bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you Let me ask you something, you are a troll right? I mean the only time I see you on the forums is when you are claiming amarr are OP or some such non-sense. Only nerf to ScP is RoF?? You realize that RoF * damage = DPS right? There are only a few weapons in game that are not concerned with DPS (the sniper rifle, the Plasma cannon kinda, and the shotgun... maybe the flaylock/massdriver too) I'm going to ignore the first part of that post. Look. If you're using a weapon that has -20% damage against armor, and wondering why your DPS sucks once their shields are down, then perhaps you need to take a math class? When you nerf damage mods and change proficiency to be shield or armor based, the solution is to switch to a sidearm that will do better against armor/shields.That detail seems to be what EVERYONE is ignoring. I've known it for a while know because my Assault Rifle is a hybrid plasma. That's why I lose 1v1 gunfights with the enemy down to barely any armor left. Because I'm not skilled into SMGs to finish them off. I need to cleanse myself of this forum. It's too full of stupidity.
lol, did you really just claim forum stupidity after you COMPLETELY failed at any level of reading comprehension for the post you quoted?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
642
|
Posted - 2014.03.20 11:29:00 -
[86] - Quote
Mieli Sydan wrote:Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so:
Non-Variant 285.71 RPM
Breach 133.33 RPM (unchanged)
Assault 301.51 RPM
Burst 476.19 RPM
With the exception of Breach pistols, all pistols in each tier have been nerfed by the same amount:
MLT/STD: 29% reduction to DPS ADV: 36% reduction to DPS PRO: 43% reduction to DPS
These numbers seem insane. All ScPs save for the Breach variants have gotten a *MASSIVE* nerf in 1.8, at least almost twice as much as any of the rifles. The proto variants have had their DPS almost halved. I'm a little angry that this hasn't been mentioned *at all* in the dev blogs, when it is by far the biggest weapon change coming in 1.8. I didn't even know that the ScP was a problem. When has anybody ever complained about the scrambler pistol being OP?
A more comprehensive breakdown of the ROF and DPS changes for each ScP:
Militia Scrambler Pistol & Scrambler Pistol 400 ---> 285.71 RPM (533.33 ---> 380.95 DPS, 29% nerf)
Assault Scrambler Pistol 422.54 ---> 301.51 RPM (563.39 ---> 402.01 DPS, 29% nerf)
Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
KLO-1 Scrambler Pistol 444.44 ---> 285.71 RPM (622.22 ---> 400 DPS, 36% nerf)
TT-3 Assault Scrambler Pistol 468.75 ---> 301.51 RPM (656.25 ---> 422.11 DPS, 36% nerf)
TY-5 Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
CAR-9 Burst ScP 740.74 ---> 476.19 RPM (622.22 ---> 400 DPS, 36% nerf)
Viziam Scrambler Pistol 500 ---> 285.71 RPM (733.33 ---> 419.04 DPS, 43% nerf)
Carthum Assault Scrambler Pistol 526.32 ---> 301.51 RPM (771.94 ---> 442.21 DPS, 43% nerf)
If these numbers are true,then this is the straw that will break this camel's back.
As an avid user of the pistols,and a good one at that,this nerf will hurt much more than the other weapon nerfs,which will make using pistols almost completely useless.
This is a nerf that I can't even understand anyway.CCP takes that one weapon that wasn't abused and took the most amount of skill outside of the plasma cannon to use,and they nerf it into oblivion?!
If anyone thinks that this is a fair nerf obviously doesn't use pistols and doesn't understand how much this is going to effect pistol users.
So I guess when it comes down to it,1.8=1.Nerf since that's what they have done to all the light weapons,SMG,pistols,and grenades.Oh well,I guess it's a good thing I'm getting my PS4 tomorrow and will be playing inFamous Second Son so I don't have to put up with this fiasco anymore.
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alten hilt
DUST University Ivy League
116
|
Posted - 2014.03.21 14:40:00 -
[87] - Quote
And the truly amazing thing about 1.8 Nerfs is that it still wont touch the dominance of the Rail Rifle. It will still do the most damage, over the longest range with no downside to CQC. Until they increase the recoil, hip fire spread, or require a charge up between each shot, you are sill going to see Rail Rifle spam.
And Tanks will still be greater than all else.
Funny how CCP wants to lower TTK, but does nothing about the TTK of Tanks while nerfing a skill shot weapon like the ScP. |
Musta Tornius
Molon Labe. General Tso's Alliance
1197
|
Posted - 2014.03.21 15:15:00 -
[88] - Quote
alten hilt wrote:And the truly amazing thing about 1.8 Nerfs is that it still wont touch the dominance of the Rail Rifle. It will still do the most damage, over the longest range with no downside to CQC. Until they increase the recoil, hip fire spread, or require a charge up between each shot, you are sill going to see Rail Rifle spam.
And Tanks will still be greater than all else.
Funny how CCP wants to lower TTK, but does nothing about the TTK of Tanks while nerfing a skill shot weapon like the ScP.
I'm not sure of that, you might just be surprised with the amount of laser rifles and magsecs after 1.8.
DUST514 Weapon Range & Information
Team Fairy DUST
|
Aphelion3371
RisingSuns
7
|
Posted - 2014.03.24 03:36:00 -
[89] - Quote
For single-shot fire mode weapons, DPS is the maximum amount of damage that could be outputted in a second.
Before:
TT-3 Assault Scrambler Pistol RPM: 468.75 Max DPS: 656.25 HP/s Required shots for Max DPS: 7.81
After (1.8):
TT-3 Assault Scrambler Pistol RPM: 301 Max DPS: 422.11 HP/s Required shots for Max DPS: 5.01
In this case, unless you are able to fire more than five shots per second the RPM change won't affect you. |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
169
|
Posted - 2014.03.24 03:47:00 -
[90] - Quote
You guys are forgetting that The ScP is the strongest headshot weapon. The ScP has a 400% effectiveness when it comes to headshots. Have you never pointed it at a friendly's face and figured that out..?
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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thesupertman
Better Hide R Die
219
|
Posted - 2014.03.24 04:39:00 -
[91] - Quote
CCP SUCKS... At times
The next build better be good. CCP don't mess up.
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Musta Tornius
Molon Labe. General Tso's Alliance
1204
|
Posted - 2014.03.24 09:09:00 -
[92] - Quote
Soldier Sorajord wrote:You guys are forgetting that The ScP is the strongest headshot weapon. The ScP has a 400% effectiveness when it comes to headshots. Have you never pointed it at a friendly's face and figured that out..?
Well I say, we're very glad that you have pointed this out to us
DUST514 Weapon Range & Information
Team Fairy DUST
|
ROCKO THE HELLHOUND
Ultramarine Corp
29
|
Posted - 2014.03.24 10:14:00 -
[93] - Quote
i had specced it to proficiency 3 at day one of Uprising, so i ran with it quite a lot too when not piloting my vehicles - and what i experienced with it was that the biggest RoF-dropper for it was the same like with EVERY SINGLE SEMI-AUTO GUN on the PS3 in an Unreal Engine game:
the low and unstable framerate.
best example: ME3 MP-Mode + Rapid-Fire Controller + Arc-Pistol = after a fresh reboot, to get +10 shots out of it per second is no problem - but when the framerate droppes considerably after a long enough time of intense enough gaming, you can be happy if the Rapid-Fire Controller OR your trigger-finger get more than 2 shots per second out of it...
- and with the SCP's here in Dust it's the same: under real match-conditions and not just right after a fresh boot of the game-program, a situational technical limit of a maximum of 5 shots per second possible is rather the normality than the exception (regardless of Rapid-Fire Controller or anyhow fast trigger-finger usage - and the super lows of a limit under 3 shots per second i experienced plentiful as well under real framelaggy conditions here).
so in the end i still got my hopes up for the range-buff effecting my Carthum ASCP more than the RoF-nerf - and that it like this gets even better in overall performance in 1.8 - even though it is of course a little sad that it looses it's theoretical Pocket-Monster ability of killing every however strong tanked suit within an eyeblink - instead now it will always take at least the duration of two eyeblinks :) . |
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
644
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Posted - 2014.03.24 11:39:00 -
[94] - Quote
Soldier Sorajord wrote:You guys are forgetting that The ScP is the strongest headshot weapon. The ScP has a 400% effectiveness when it comes to headshots. Have you never pointed it at a friendly's face and figured that out..? Unless they changed it,it's 450% bonus for headshots. |
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
644
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Posted - 2014.03.24 11:52:00 -
[95] - Quote
Aphelion3371 wrote:For single-shot fire mode weapons, DPS is the maximum amount of damage that could be outputted in a second. In most cases it is unachievable.
Before:
TT-3 Assault Scrambler Pistol RPM: 468.75 Max DPS: 656.25 HP/s Required shots for Max DPS: 7.81
After (1.8):
TT-3 Assault Scrambler Pistol RPM: 301 Max DPS: 422.11 HP/s Required shots for Max DPS: 5.01
In this case, unless you are able to fire more than five shots per second the RPM change won't affect you.
It will effect me,but cause I can fire more than 5 shots per second,and no,I don't use a turbo or modded controller.I was able to pop off seven shots,which happens to pretty much be the ceiling for ROF before it more or less jams up.If people think that those extra two shots won't make a difference,well they obviously aren't pistol users and don't really understand what this will do to us.
Maybe it won't be as bad,considering the nerfs across the board,but again,the pistol was the one weapon that took absolute pure skill to use,more so than any of the other handheld weapons,and a nerf was totally unnecessary at this time.
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Musta Tornius
Molon Labe. General Tso's Alliance
1209
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Posted - 2014.03.24 11:57:00 -
[96] - Quote
Th3rdSun wrote:Soldier Sorajord wrote:You guys are forgetting that The ScP is the strongest headshot weapon. The ScP has a 400% effectiveness when it comes to headshots. Have you never pointed it at a friendly's face and figured that out..? Unless they changed it,it's 450% bonus for headshots.
Only against shields, armour is lower.
DUST514 Weapon Range & Information
Team Fairy DUST
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DEZKA DIABLO
0uter.Heaven
482
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Posted - 2014.03.24 12:01:00 -
[97] - Quote
Mieli Sydan wrote:Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so:
Non-Variant 285.71 RPM
Breach 133.33 RPM (unchanged)
Assault 301.51 RPM
Burst 476.19 RPM
With the exception of Breach pistols, all pistols in each tier have been nerfed by the same amount:
MLT/STD: 29% reduction to DPS ADV: 36% reduction to DPS PRO: 43% reduction to DPS
These numbers seem insane. All ScPs save for the Breach variants have gotten a *MASSIVE* nerf in 1.8, at least almost twice as much as any of the rifles. The proto variants have had their DPS almost halved. I'm a little angry that this hasn't been mentioned *at all* in the dev blogs, when it is by far the biggest weapon change coming in 1.8. I didn't even know that the ScP was a problem. When has anybody ever complained about the scrambler pistol being OP?
A more comprehensive breakdown of the ROF and DPS changes for each ScP:
Militia Scrambler Pistol & Scrambler Pistol 400 ---> 285.71 RPM (533.33 ---> 380.95 DPS, 29% nerf)
Assault Scrambler Pistol 422.54 ---> 301.51 RPM (563.39 ---> 402.01 DPS, 29% nerf)
Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
KLO-1 Scrambler Pistol 444.44 ---> 285.71 RPM (622.22 ---> 400 DPS, 36% nerf)
TT-3 Assault Scrambler Pistol 468.75 ---> 301.51 RPM (656.25 ---> 422.11 DPS, 36% nerf)
TY-5 Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
CAR-9 Burst ScP 740.74 ---> 476.19 RPM (622.22 ---> 400 DPS, 36% nerf)
Viziam Scrambler Pistol 500 ---> 285.71 RPM (733.33 ---> 419.04 DPS, 43% nerf)
Carthum Assault Scrambler Pistol 526.32 ---> 301.51 RPM (771.94 ---> 442.21 DPS, 43% nerf) DAMNIT, they NERFED the CAR9? I just started using it, thinking it would be the diamond in the ruff, things friggen bada$$!
I was hoping since hardly anyone's ever even tried it I could sneak one past everybody, rof now is 740, 150 damage a burst, love that thing!
Dead trigger master , an ya I do that ISH ON PURPOSE!
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KingBabar
The Rainbow Effect Negative-Feedback
2041
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Posted - 2014.03.24 13:37:00 -
[98] - Quote
I for one feel a difference between the TT3 and the Cartrum in terms of ROF. I got prof. lvl 1 for it about a week ago and I imidiately made a dual pistol fitting and the effect of the faster ROF was felt already at my very first kill.
Don't be deluded, this change is gonna affect the highly skilled semi-auto users a lot. On the other hand though, the Scrambler is such a beast now, I mean, I wouldn't even dream of getting the scores With an SMG similar to what I can do With the pistols.
Extacy Cravings went 44-0 I believe, or Close to it, using a caldari logi, and thats 11 bullets then reload, repeat 4(?) times and Down With a hive to get more ammo....
SO Yeah, as a big fan and frequent user I can't say that I like this change. Bad for Balance? I doubt it, the gun has been way too good for too long.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Kosakai
ZionTCD
30
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Posted - 2014.03.24 13:42:00 -
[99] - Quote
why there isnt blue tag yet????
SCAN ATTEMPT PREVENTED
FORGE GUN LOVER
TANK HUNTER
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1563
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Posted - 2014.03.24 13:43:00 -
[100] - Quote
BL4CKST4R wrote:Brokerib wrote:That's really disappointing. The scrambler pistol was balanced around skill and ammo, but could be run as a primary weapon in the right hands. The RoF nerf harms it's effectiveness as a main. Sad to see an alternative to the omnipresent rifle getting hit. You still have the Magsec :)
Of course. A new weapon to waste skills and aurum on. how original CCP. you are scum
Who wants some?
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
644
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Posted - 2014.03.25 00:15:00 -
[101] - Quote
KingBabar wrote:
SO Yeah, as a big fan and frequent user I can't say that I like this change. Bad for Balance? I doubt it, the gun has been way too good for too long.
It's only been too good in the right hands,and in this case,those hands are a select few.
This nerf is just a knee jerk reaction from CCP that they believe that people will find out how good the ScPs are,but the fact is,people already know,and they still can't use them.That should tell you something about how well balance the gun already was.
Yes,it's pretty beast,but this is one of the only weapons that user ability it paramount.
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