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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
642
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Posted - 2014.03.20 11:29:00 -
[1] - Quote
Mieli Sydan wrote:Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so:
Non-Variant 285.71 RPM
Breach 133.33 RPM (unchanged)
Assault 301.51 RPM
Burst 476.19 RPM
With the exception of Breach pistols, all pistols in each tier have been nerfed by the same amount:
MLT/STD: 29% reduction to DPS ADV: 36% reduction to DPS PRO: 43% reduction to DPS
These numbers seem insane. All ScPs save for the Breach variants have gotten a *MASSIVE* nerf in 1.8, at least almost twice as much as any of the rifles. The proto variants have had their DPS almost halved. I'm a little angry that this hasn't been mentioned *at all* in the dev blogs, when it is by far the biggest weapon change coming in 1.8. I didn't even know that the ScP was a problem. When has anybody ever complained about the scrambler pistol being OP?
A more comprehensive breakdown of the ROF and DPS changes for each ScP:
Militia Scrambler Pistol & Scrambler Pistol 400 ---> 285.71 RPM (533.33 ---> 380.95 DPS, 29% nerf)
Assault Scrambler Pistol 422.54 ---> 301.51 RPM (563.39 ---> 402.01 DPS, 29% nerf)
Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
KLO-1 Scrambler Pistol 444.44 ---> 285.71 RPM (622.22 ---> 400 DPS, 36% nerf)
TT-3 Assault Scrambler Pistol 468.75 ---> 301.51 RPM (656.25 ---> 422.11 DPS, 36% nerf)
TY-5 Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
CAR-9 Burst ScP 740.74 ---> 476.19 RPM (622.22 ---> 400 DPS, 36% nerf)
Viziam Scrambler Pistol 500 ---> 285.71 RPM (733.33 ---> 419.04 DPS, 43% nerf)
Carthum Assault Scrambler Pistol 526.32 ---> 301.51 RPM (771.94 ---> 442.21 DPS, 43% nerf)
If these numbers are true,then this is the straw that will break this camel's back.
As an avid user of the pistols,and a good one at that,this nerf will hurt much more than the other weapon nerfs,which will make using pistols almost completely useless.
This is a nerf that I can't even understand anyway.CCP takes that one weapon that wasn't abused and took the most amount of skill outside of the plasma cannon to use,and they nerf it into oblivion?!
If anyone thinks that this is a fair nerf obviously doesn't use pistols and doesn't understand how much this is going to effect pistol users.
So I guess when it comes down to it,1.8=1.Nerf since that's what they have done to all the light weapons,SMG,pistols,and grenades.Oh well,I guess it's a good thing I'm getting my PS4 tomorrow and will be playing inFamous Second Son so I don't have to put up with this fiasco anymore.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
644
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Posted - 2014.03.24 11:39:00 -
[2] - Quote
Soldier Sorajord wrote:You guys are forgetting that The ScP is the strongest headshot weapon. The ScP has a 400% effectiveness when it comes to headshots. Have you never pointed it at a friendly's face and figured that out..? Unless they changed it,it's 450% bonus for headshots. |
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
644
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Posted - 2014.03.24 11:52:00 -
[3] - Quote
Aphelion3371 wrote:For single-shot fire mode weapons, DPS is the maximum amount of damage that could be outputted in a second. In most cases it is unachievable.
Before:
TT-3 Assault Scrambler Pistol RPM: 468.75 Max DPS: 656.25 HP/s Required shots for Max DPS: 7.81
After (1.8):
TT-3 Assault Scrambler Pistol RPM: 301 Max DPS: 422.11 HP/s Required shots for Max DPS: 5.01
In this case, unless you are able to fire more than five shots per second the RPM change won't affect you.
It will effect me,but cause I can fire more than 5 shots per second,and no,I don't use a turbo or modded controller.I was able to pop off seven shots,which happens to pretty much be the ceiling for ROF before it more or less jams up.If people think that those extra two shots won't make a difference,well they obviously aren't pistol users and don't really understand what this will do to us.
Maybe it won't be as bad,considering the nerfs across the board,but again,the pistol was the one weapon that took absolute pure skill to use,more so than any of the other handheld weapons,and a nerf was totally unnecessary at this time.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
644
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Posted - 2014.03.25 00:15:00 -
[4] - Quote
KingBabar wrote:
SO Yeah, as a big fan and frequent user I can't say that I like this change. Bad for Balance? I doubt it, the gun has been way too good for too long.
It's only been too good in the right hands,and in this case,those hands are a select few.
This nerf is just a knee jerk reaction from CCP that they believe that people will find out how good the ScPs are,but the fact is,people already know,and they still can't use them.That should tell you something about how well balance the gun already was.
Yes,it's pretty beast,but this is one of the only weapons that user ability it paramount.
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