Pages: 1 2 3 4 [5] 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
254
|
Posted - 2014.03.18 18:46:00 -
[121] - Quote
DUST Fiend wrote:Logi Bro wrote:Massive AV buff. (Anyone that says else wise is just looking for something to complain about.)
Damage mods from 10 % to 5 % Forge gun and Swarm launcher proficiency going from flat 3% damage per level to 3% to armor per level. AV grenades going from 3 to 2 These do not amount to even a minor buff, let alone a MASSIVE buff. Giving WP for nerfed weapons a buff does not make Two things: Cloaked scouts with REs.
Minmatar Commandos with PLC + Swarmer + RE/Cloak/Nanohive (Whatever suits you best) + Damage mod. You get: - Instant stripping of shields with PLC, with increased re-fire rate due to Commando reload bonus - 10% + 5% damage bonus to swarmer (Damage mod + Commando bonus to explosives) for destroying the armor - Either add melee REs for kill potential or Cloak to stay hidden
So yes, there's a buff. But only in two specific loadouts. |
jerrmy12 kahoalii
542
|
Posted - 2014.03.18 19:09:00 -
[122] - Quote
Spectral Clone wrote:3 month work for this proves that you have maximum of 5-6 people working with uprising. What are the other approximately 100 devs working on??
Port to new engine? PS4 port? PC port?
Your most hardcore fans deserve to know this. For alot of time they were deciding what to do for patch.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
JP Acuna
Pendejitos Canis Eliminatus Operatives
103
|
Posted - 2014.03.18 19:09:00 -
[123] - Quote
Sole Fenychs wrote:
Minmatar Commandos with PLC + Swarmer + RE/Cloak/Nanohive (Whatever suits you best) + Damage mod. You get: - Instant stripping of shields with PLC, with increased re-fire rate due to Commando reload bonus - 10% + 5% damage bonus to swarmer (Damage mod + Commando bonus to explosives) for destroying the armor - Either add melee REs for kill potential or Cloak to stay hidden
So yes, there's a buff. But only in two specific loadouts.
Probably there's no way the cloak will fit in a Commando suit. |
The Robot Devil
Molon Labe. General Tso's Alliance
2030
|
Posted - 2014.03.18 19:26:00 -
[124] - Quote
Thanks for the notes and the new suits with the SP refund should make things interesting. New weapons and the weapons stat change will help with the OPness of some of the more hated weapons. Receiving WP for damaging vehicles will be nice. No surprises, but I didn't expect any. The LR buff is sweet and I look forward to seeing it in action. Thanks again for the work you all put into improving performance and for the changes in how damages are modified by skills, lot of people don't like it but I think it is a step in the right direction in giving each suit and weapon a unique feel.
Does any damage to a vehicle give WP or is percentage based? Does vehicle to vehicle damage give WP or is it damage from infantry only? CCP, do you think that the addition of WP for damage will cause more vehicles to be destroyed? (Not trolling, seriously asking)
I would like to see damage to vehicles be only given to infantry and not to mercs in a vehicle to help prevent boosting. I am kind of worried that vehicles will take pop shots and run so they can come back and do it again, I think infantry will do the same just to farm WP. Is there a cool down on WP or a cap on how many times a merc can receive WP from damaging the same vehicle before it is destroyed? I really don't want to see one merc standing on a hive and farming WP with a militia SW and have no intention of destroying a vehicle.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
|
Beck Weathers
Ghosts of Dawn General Tso's Alliance
840
|
Posted - 2014.03.18 19:28:00 -
[125] - Quote
JP Acuna wrote:Sole Fenychs wrote:
Minmatar Commandos with PLC + Swarmer + RE/Cloak/Nanohive (Whatever suits you best) + Damage mod. You get: - Instant stripping of shields with PLC, with increased re-fire rate due to Commando reload bonus - 10% + 5% damage bonus to swarmer (Damage mod + Commando bonus to explosives) for destroying the armor - Either add melee REs for kill potential or Cloak to stay hidden
So yes, there's a buff. But only in two specific loadouts.
Probably there's no way the cloak will fit in a Commando suit.
it will
These forums must be located in the Californin country side, there is whine as far as the eye can see.
|
matsumoto yuichi san
SVER True Blood General Tso's Alliance
34
|
Posted - 2014.03.18 19:30:00 -
[126] - Quote
so laser rifle seems to have base range extended to 110, the damage increases from 17 to 18.7 as tiers go up, feedback leveled to 175, but heat also leveled to 21.
is it just me or does that 17->18.7 not make up for the heat cost change (18.7 -> 21) reducing the overall fire time at higher heat values, and also losing damage mods effectiveness, and laser damage profile, and no proficiency for armor....
i'll try it, again, but might have real trouble finishing people... strip shield no problem but armor is going to be a real trouble... |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
10
|
Posted - 2014.03.18 19:43:00 -
[127] - Quote
Cool, more stuff... to bad i still don't have a PS3 to play, only a PC |
WarMachine88
Molon Labe. General Tso's Alliance
4
|
Posted - 2014.03.18 19:43:00 -
[128] - Quote
weapons should be respect also -_- |
jerrmy12 kahoalii
543
|
Posted - 2014.03.18 19:45:00 -
[129] - Quote
Robert Lanate wrote:Cool, more stuff... to bad i still don't have a PS3 to play, only a PC Play planetside 2
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
255
|
Posted - 2014.03.18 19:47:00 -
[130] - Quote
JP Acuna wrote:Sole Fenychs wrote:
Minmatar Commandos with PLC + Swarmer + RE/Cloak/Nanohive (Whatever suits you best) + Damage mod. You get: - Instant stripping of shields with PLC, with increased re-fire rate due to Commando reload bonus - 10% + 5% damage bonus to swarmer (Damage mod + Commando bonus to explosives) for destroying the armor - Either add melee REs for kill potential or Cloak to stay hidden
So yes, there's a buff. But only in two specific loadouts.
Probably there's no way the cloak will fit in a Commando suit. http://www.protofits.com/fittings/shared/0/1063 See for yourself. It's even got two complex damage mods. A Commando doesn't need a proto cloak.
With some tinkering, you might even squeeze a useful module into one of the two low slots. |
|
Scacciamosche
The Rainbow Effect Negative-Feedback
231
|
Posted - 2014.03.18 19:56:00 -
[131] - Quote
CCP Logibro wrote:To be deployed on 2014-03-25
Please note: A full refund of all skill points and ISK spent on skillbooks in the Dropsuit Command skill tree will take place when the patch is deployed.
Path to Game and Overall UI * Inline skill book purchasing added back to the marketplace.
Gameplay * War Point rewards for vehicle damage have been reintroduced.
Dropsuits * Added Caldari, Gallente and Minmatar Heavy Frames. This includes Basic, Sentinel and Commando roles for each faction. * Added Caldari and Amarr Light Frames. This includes Basic and Scout roles for each faction. * Base stats have been adjusted for all Medium Frames. This includes Basic, Assault and Logistics roles. * For full details of the dropsuit changes, please see the dev blogs available on the DUST 514 website.
Weapons * Added Caldari Magsec SMG. * Added Caldari Bolt Pistol. * Added Gallente Ion Pistol. * Mass Driver: - Increased base direct/splash damage from 242/116 to 300/145. * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. - Improved zoom FOV. * Time-to-kill (TTK) improvements: - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously. - Base damage has been reduced on the following weapons: Assault Rifle, Scrambler Rifle, Combat Rifle, Rail Rifle, Submachine Gun. - Grenade count has been reduced by 1 for all grenade types.
Modules/Equipment * Added Cloak Field equipment. * Altered stats of existing equipment: - Active scanner cooldown times increased. Scanner functionality changed to now perform "snapshot" scans in order to stop 360 degree spins. - Range on repair tools reduced. - Drop uplink spawn times increased. - Nanohive nanite supply reduced.
Skills * Altered existing skills for Assault, Scout, Sentinel, Commando and Logistics roles:
* Assault [5% reduction to PG/CPU cost of light/sidearm weapons per level] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
* Logistics [5% reduction to PG/CPU cost of equipment per level] - Caldari Logistics: +10% to nanohive maximum nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to maximum spawn count per level.
* Sentinel [+5% damage resistance to splash damage per level] - Caldari Sentinel: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons per level. - Gallente Sentinel: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons per level. - Minmatar Sentinel: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons per level. - Amarr Sentinel: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - railgun weapons per level.
* Commando [5% reduction to reload speed of light/sidearm weapons per level] - Caldari Commando: +2% damage to light hybrid GÇô railgun weapons per level. - Gallente Commando: +2% damage to light hybrid GÇô blaster weapons per level. - Minmatar Commando: +2% damage to light projectile and explosive weapons per level. - Amarr Commando: +2% damage to light laser weapons per level.
* Scout [+15% reduction to PG/CPU cost of cloak field per level] - Caldari Scout: +5% bonus to dropsuit scan radius and scan precision per level. - Gallente Scout: +5% bonus to dropsuit scan radius and 5% reduction to scan profile per level. - Minmatar Scout: 5% bonus to hacking speed and Nova Knife damage per level. - Amarr Scout: +5% bonus to stamina regen and maximum stamina per level.
Planetary Conquest * Locking a district will now ensure the attacker loses clones and ISK when there is no battle.
Factional Warfare * Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control.
Other * Improved performance on certain maps that had a high installation count. * To ensure parity with EVE Online support, customer support for DUST 514 will now only be offered in the following languages: English, Russian, Japanese, and German. *******
|
Vanell Sin
Dust2Dust. Top Men.
107
|
Posted - 2014.03.18 20:06:00 -
[132] - Quote
Well thats it for me
I was waiting for more EVE integration or at least a few more maps/game modes
Im playing since Uprising 1.0 and still have 8m SP.Im I doing something wrong?
We are immortal
Deal with it
|
Bastard I
Maphia Clan Corporation
47
|
Posted - 2014.03.18 20:25:00 -
[133] - Quote
Bella merda... |
Rusty Shallows
1153
|
Posted - 2014.03.18 20:26:00 -
[134] - Quote
ResistanceGTA wrote:4th...
Not a surprise in sight?
snip Ever since Uprising first launched we generally have had a terrifying Easter Egg in the Patch-notes. This is big improvement. No news is good news.
Here, have some candy and a Like. :-)
Forums > Game
|
HeroCalledJayne
Fraternity of St. Venefice Amarr Empire
3
|
Posted - 2014.03.18 20:41:00 -
[135] - Quote
Glad some things have been re-balanced, but I still don't see any reason to come back to the game. I hate trying to grind for isk to pvp in good equipment, in ****** equipment, in stacked pvp matches.
- No PvE to grind up equipment for pvp - Can't trade isk with my EVE player - Still no player market/trading/industry - No additional planet types - No killmails - Still no lowsec/0.0/wormhole gameplay (i.e. FW only)
I could go on, but basically this feels like a balance patch, and things missing from the game that were promised/hyped years ago are still missing. I don't care to come back and play pvp matches in militia gear because I can't afford anything decent (even though I can finally, only through passive SP, use some of it). And since it's still all FW only, my EVE alt can't play in any of it either.
See you in 1.9... maybe. |
IAmDuncanIdaho II
R 0 N 1 N
278
|
Posted - 2014.03.18 20:48:00 -
[136] - Quote
I'm calling a stealth nerf to vehicles.....coz I can't believe it will be allowed to continue as is. CCP, I'm told, do have a rep. for trolling, and that would be quite funny I guess. Maybe.
And those of you saying REs are the hard counter to tanks. They're actually really difficult to get a kill with, cloak or not. It's easy getting behind a tank with a 10.38 m/s minnie scout.
It's actually a little fiddly managing to plant 3 REs on the back, even without infantry fire in your direction. Unless the tank is completely static, there's a stupid glitch where you get bumped away from it when it moves (forward or back, I don't know). Most decent tankers, MLT noobies included, don't stay still.
Even with 3 well-placed REs, and successful detonation, there is no guarantee of a kill. Yes, hardeners are not active. If anything, I've had less success with RE tank kills in the last few months. Sometimes they pop, other times, nope.
Successful HAV kills with REs are hard to pull off, and personally I've died in the attempt far more often than successful tank kills. Perhaps I'm doing it a bit wrong, I don't know, but it is not a hard counter. |
Rusty Shallows
1153
|
Posted - 2014.03.18 20:52:00 -
[137] - Quote
Logi Bro wrote:snip
Massive AV buff. (Anyone that says else wise is just looking for something to complain about.)
snip
I swear this community is the biggest bunch of whiners I've ever seen in my life. You were drunk or high when posting this.
Here, have some candy and a Like. :-)
Forums > Game
|
Maken Tosch
DUST University Ivy League
7453
|
Posted - 2014.03.18 21:01:00 -
[138] - Quote
Dear CCP Logibro,
Does the reduction of the grenade count apply to my Militia Locus Grenade Blueprint?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
956
|
Posted - 2014.03.18 21:03:00 -
[139] - Quote
May we have specifics as to the vehicle damage WP?
Like how much damage or perhaps what to expect in terms of WP return please
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
ROCKO THE HELLHOUND
Ultramarine Corp
21
|
Posted - 2014.03.18 21:13:00 -
[140] - Quote
if i remember right, you stated once that the 1.7 RE's sticking to unmanned blue/ green LAV's thing was unintended and that it would be removed with 1.8 again - what happened with that?
i hope it was just forgotten to put it into the patchnotes, since insta-kill-buttons are always a laughable bad thing to exist in games were one has to grind out the last percentages of tankiness for ages... . |
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2426
|
Posted - 2014.03.18 21:18:00 -
[141] - Quote
ROCKO THE HELLHOUND wrote:if i remember right, you stated once that the 1.7 RE's sticking to unmanned blue/ green LAV's thing was unintended and that it would be removed with 1.8 again - what happened with that?
i hope it was just forgotten to put it into the patchnotes, since insta-kill-buttons are always a laughable bad thing to exist in games were one has to grind out the last percentages of tankiness for ages... .
No no no no NO MOTHERF*CKING NO.
RE's are literally the last and only thing standing between us and our new tanker overlords. Do not, under any circumstances take any of their effectiveness away until there is another viable infantry AV option.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
Echo 1991
WarRavens League of Infamy
125
|
Posted - 2014.03.18 21:24:00 -
[142] - Quote
Reav Hannari wrote:Echo 1991 wrote:Forget racial parity, fix the frickin game first. No point introducing new game modes and mechanics and stuff of the sort if the game still plays horrible. I love this game but the lag, getting caught on terrain that isn't there and not being able to jump a curb is really getting annoying. The only time I see lag is in the basement of Gallente Research and it's barely noticeable anymore. I don't bother with PC but FW and pub matches are totally fine. I haven't been caught on terrain since 1.7 shipped. If you want to jump a curb then stop stacking plates. Even my Minmatar Logistics can hop over fences. For the game to thrive it needs both content and fixes and they seem to be doing that. If they only shipped fixes the players would wander off from boredom to play some other buggy game that has something new to look at. The game could have all the content in the world, but people wont play it if it doesnt work properly. and it isnt me stacking plates that prevents me from jumping them, every now and then i can walk over these curbs but other times i get stuck on a perfectly flat surface. |
TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1724
|
Posted - 2014.03.18 21:34:00 -
[143] - Quote
YEEESSS!!!
i can't wait for my scout ck.0!
Anime > EVERYTHING
|
Cyrus Grevare
WarRavens League of Infamy
123
|
Posted - 2014.03.18 21:41:00 -
[144] - Quote
Maken Tosch wrote:Dear CCP Logibro,
Does the reduction of the grenade count apply to my Militia Locus Grenade Blueprint?
Looking at the SDE. Yep :(
www.protofits.com - a fitting tool project
|
Master Smurf
Nos Nothi
229
|
Posted - 2014.03.18 21:45:00 -
[145] - Quote
Echo 1991 wrote:Reav Hannari wrote:Echo 1991 wrote:Forget racial parity, fix the frickin game first. No point introducing new game modes and mechanics and stuff of the sort if the game still plays horrible. I love this game but the lag, getting caught on terrain that isn't there and not being able to jump a curb is really getting annoying. The only time I see lag is in the basement of Gallente Research and it's barely noticeable anymore. I don't bother with PC but FW and pub matches are totally fine. I haven't been caught on terrain since 1.7 shipped. If you want to jump a curb then stop stacking plates. Even my Minmatar Logistics can hop over fences. For the game to thrive it needs both content and fixes and they seem to be doing that. If they only shipped fixes the players would wander off from boredom to play some other buggy game that has something new to look at. The game could have all the content in the world, but people wont play it if it doesnt work properly. and it isnt me stacking plates that prevents me from jumping them, every now and then i can walk over these curbs but other times i get stuck on a perfectly flat surface.
I'm a scout and it still happens.
When CCP has everything humming though its few and far between
"Shine bright like a diamond"
|
Mad Syringe
ReDust Inc.
227
|
Posted - 2014.03.18 21:54:00 -
[146] - Quote
Hey Scaccie, can I please have a translation of what that dude said on the phone?
Hope you are allright matey!
|
LT apparition
Molon Labe.
66
|
Posted - 2014.03.18 21:54:00 -
[147] - Quote
Ya! New stuff To Complain about i'm excited.
Knowledge and Patience, Only Counter to Skill.
|
Murt Lesp
Hydra's Wraiths
44
|
Posted - 2014.03.18 22:13:00 -
[148] - Quote
Please reply to this CCP
When we are refunded the isk and SP from the dropsuit command tree, will we be refunded for our dropsuits (ie. Scout gk.0 etc.)? Or are we holding onto things to sell when the player market comes around?
It's time for MILLITA MONTH!!!
|
Reav Hannari
Red Rock Outriders
3303
|
Posted - 2014.03.18 22:19:00 -
[149] - Quote
Murt Lesp wrote:Please reply to this CCP
When we are refunded the isk and SP from the dropsuit command tree, will we be refunded for our dropsuits (ie. Scout gk.0 etc.)? Or are we holding onto things to sell when the player market comes around?
We had a reply from the CPM. The answer was 'No.'
Adapt or Die // Republic Lance Commander // @ReesNoturana
|
Alex9225
Maphia Clan Corporation
160
|
Posted - 2014.03.18 22:34:00 -
[150] - Quote
Ccp +¿ da tanto tempo che vi devo dire una cosa e finalmente posso dirla! VI A EFFE EFFE IN CUUULO FATE PASSARR LA VOGLIA DI GIOCARE ALLA GENTE CHE VUOLE AVERE UN GIOCO EQUILIBRATO!ma che lo dico a fare tanto basta il primo bimbominkia della situazione per sfasciare sto giocodemmerd..ah si un altra cosa..di rouge c +¿ ne uno solo te puoi ritirarti ed andare a pensare ad eve perch+¬ qui hai fatto un mega fail...addio! |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |