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Thread Statistics | Show CCP posts - 2 post(s) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
253
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Posted - 2014.03.18 17:15:00 -
[1] - Quote
Jaysyn Larrisen wrote:steadyhand amarr wrote:Vehicle damage points are back that makes Aving worth it again. Just to farm tanks for warpoints Well spotted. If you'll remember this is one of the few things that CCP Rouge commented on shortly after his introduction. I'll try to dig up the post. If I remember was essentially an acknowledgement that the combat potential of vehicles wass greatly increased in relation to the infantry ability to counter and he liked the idea of rewarding you for keeping vehicles at bay but not necessarily being able to kill them. Yeah, most of the AV experience in 1.7 is an issue because it feels unrewarding. Damage WP will greatly help with that. Now they just need to do something about the militia swarmer blueprint. It's the most misleading fit for new players. Replace that thing with a heavy with an FG. Those can actually get through tanks, even at militia level, in contrast to swarmers. Militia swarmers literally do no damage against vehicles. For some racial flavor, you could give Minmatar an RE speed build instead. Seriously, try it. The tank can just stand there and take an endless amount of hits. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
254
|
Posted - 2014.03.18 18:46:00 -
[2] - Quote
DUST Fiend wrote:Logi Bro wrote:Massive AV buff. (Anyone that says else wise is just looking for something to complain about.)
Damage mods from 10 % to 5 % Forge gun and Swarm launcher proficiency going from flat 3% damage per level to 3% to armor per level. AV grenades going from 3 to 2 These do not amount to even a minor buff, let alone a MASSIVE buff. Giving WP for nerfed weapons a buff does not make Two things: Cloaked scouts with REs.
Minmatar Commandos with PLC + Swarmer + RE/Cloak/Nanohive (Whatever suits you best) + Damage mod. You get: - Instant stripping of shields with PLC, with increased re-fire rate due to Commando reload bonus - 10% + 5% damage bonus to swarmer (Damage mod + Commando bonus to explosives) for destroying the armor - Either add melee REs for kill potential or Cloak to stay hidden
So yes, there's a buff. But only in two specific loadouts. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
255
|
Posted - 2014.03.18 19:47:00 -
[3] - Quote
JP Acuna wrote:Sole Fenychs wrote:
Minmatar Commandos with PLC + Swarmer + RE/Cloak/Nanohive (Whatever suits you best) + Damage mod. You get: - Instant stripping of shields with PLC, with increased re-fire rate due to Commando reload bonus - 10% + 5% damage bonus to swarmer (Damage mod + Commando bonus to explosives) for destroying the armor - Either add melee REs for kill potential or Cloak to stay hidden
So yes, there's a buff. But only in two specific loadouts.
Probably there's no way the cloak will fit in a Commando suit. http://www.protofits.com/fittings/shared/0/1063 See for yourself. It's even got two complex damage mods. A Commando doesn't need a proto cloak.
With some tinkering, you might even squeeze a useful module into one of the two low slots. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
257
|
Posted - 2014.03.19 16:55:00 -
[4] - Quote
KalOfTheRathi wrote:Is an Assault rifle projectile? In a science fiction story it would be. It definitely doesn't play like one in Dust. A field in the Weapons spreadsheet detail the type of weapon it is would be a useful item. The assault rifle is actually the plasma rifle.
You are a player who doesn't have encyclopedic knowledge of the lore. CCP doesn't like people like you.
Damage types: Plasma Rifle - Hybrid Blaster Rail Rifle - Hybrid Railgun Scrambler Rifle - Laser Combat Rifle - Projectile |
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