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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9859
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Posted - 2014.03.09 20:18:00 -
[1] - Quote
I believe there are great problems with the slot layouts of the medium frames that need to be addressed which 1.8 failed to handle. "Tool long; didn't read" (TL;DR) version on bottom.
[Assault & logistics issues] The slayer logi issue originates from the logis to tank more HP than their assault counterparts, allowing them to be more survivable killing platforms. This problem won't truly go away until the slots are handled correctly.
Logis sacrifice sidearms, a bit of mobility, & base shields in exchange for for 2 or 3 more equipment slots than their assault counterparts. That seems like a fair deal, but on top of the 2 or 3 more equipment slots, there is some crazy weirdness with the slot layouts that leads to imbalance.
- At standard (STD) tier all logistics (with the odd exception of the Amarr (Am) one) have inferior module slot layouts compared to the STD assault counterparts. - At advanced (ADV) tier logis either get equal or superior module slot layouts compared to their ADV assault counterparts. - At prototype (PRO) tier logis all gain an extra low slot than their PRO assault counterpart, the caldari one also gains an extra high slot also.
To sum up the above, logis are underpowered (UP) at STD tier, balanced or overpowered (OP) at ADV tier, & all OP at PRO.
There is no actual reason for the Caldari (Cal) one only having 2 equipment at STD instead of 3; it isn't gaining anything extra compared to other STD logis or its assault counterpart for that sacrifice. The STD Cal logi is UP, even compared to the other UP STD logis.
There is also the issue of the Am medium slot layouts. 1.8 has Am mediums shifting from hybrid tanking (equal shields & armor) to predominantly having armor; this requires a slot layout change of more low slots for effective armor tanking. Right now the progression of Am mediums is odd, they start with more high slots (2 at militia (MLT) & STD).
[Basic medium frame issues] I would like to give basic frames a purpose, in 1.8 there is 36 STD-PRO basic frames; way too many suits in the game to have be completely useless. I say they are useless because for the most part they are inferior versions of the specialized suits (like assaults, logis, sentinels, etc), & they can't even be used as a way to save money since they're oddly more expensive (reversed for vehicles, specialized vehicles like assault dropsips cost more than the basic ones); there is just no reason to use a basic frame when you have unlock the specialization. We should never have 36 items that are worthless. For more on the basic frame issue go here.
The basic medium frames should be generalized middle-ground between the assault & logi, it would make the assault truly specialized by comparison instead of just being basic frames with bonuses slapped on. It would also give players the ability to test-drive both assault & logi roles before specializing; right now you can test out the assault role with a basic medium, but you can't test a logi role with their parent basic frame. The current set up is bad for testing roles.
[Solution] Part 1: assault & logi Give the Cal logistics 3 equipment slots at STD. Also 4 equipment at PRO (remove the extra high slot it gets over the assault, in addition to the extra low).
Undo the Am logi less equipment for a sidearm tradeoff. Remove the sidearm, give it 3 equipment slots at STD. Also 4 equipment at PRO (since it will no longer have the sidearm).
Equalize the module slot layouts for assaults & logis of the same race & tier:
Assault & logi STD (high/low) Am: 2/2 (+1 equipment for logi) Ga: 1/3 Ca: 3/1 (+1 equipment for logi) Min: 2/2
Assault & logi ADV Am: 2/4 Ga: 2/4 Ca: 4/2 Min: 3/3
Assault & logi PRO Am: 3/5 (+1 equipment for logi) Ga: 2/6 Ca: 5/3 (+1 equipment for logi) Min: 4/4
Part 2: basic medium frames To fix the aforementioned issue, I think basic medium frames should have: One more equipment for a total of 2; this is why the Cal & Am STD logis should have at least 3 to start out with, it is to differentiate them from my proposed basic mediums.
1 less module slot than their assault & logi counterparts. This is a tradeoff for more module slots.
Basic medium MLT (high/low/equipment) Am: 1/1/2 Ga: 0/2/2 Ca: 2/0/2 Min: 1/1/2
Basic medium STD Am: 1/2/2 Ga: 0/3/2 Ca: 3/0/2 Min: 2/1/2
Basic medium ADV Am: 2/3/2 Ga: 2/3/2 Ca: 3/2/2 Min: 3/2/2
Basic medium PRO Am: 3/4/2 Ga: 2/5/2 Ca: 5/3/2 Min: 4/3/2
[TL;DR] 1.8 Am mediums still have more high slots than low slots at MLT & STD tier, despite being primarily armor tankers in 1.8. Give Am suits more low slots at MLT & STD tier.
Make logis & assaults have the same number of module slots.
Make medium frames gain an equipment slot, but have 1 less module slot than logis & assaults. This will give it purpose, & make the assaults truly specialized by comparison instead of being a basic frame with a bonus.
Make all logis have 3 equipment slots at STD to differentiate from scouts & the proposed new basic frames, & 4 at PRO; Am loses sidearm, and Cal loses crazy high PRO slots in exchange.
These changes would make assault vs logistics balanced at all tiers, making the assault's higher base HP actually matter, give basic mediums a purpose of being a good way to try both an assault & logi playstyles (instead of just assault playstyles), & solves the issue with Amarr slot layouts at MLT & STD tier.
*Likely requires Am logi & sideam respec*
Related dropsuit thread: Basic frames & specializations differentiation
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9859
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Posted - 2014.03.09 20:18:00 -
[2] - Quote
Reserved
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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General12912
Gallente Marine Corps
87
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Posted - 2014.03.09 21:07:00 -
[3] - Quote
you mentioned giving all logi's 3 equipment slots at the standard tier. i would agree if the minmatar logistics suit got 4 equipment slots instead of 3 (similar to how the amarr logistics got their sidearm slot at standard in one of the previous builds). Minmatar is supposed to have one slot more than the other logistics suits. if we are going to push the 3 equipment slots up to standard on the caldari and amarr logistics, you may as well push the 4th equipment slot in the minmatar logistics up to standard so it can keep up with them.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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The-Errorist
553
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Posted - 2014.03.09 21:12:00 -
[4] - Quote
I like how this would make the assault the best suited for the slayer role, as it would have more speed, base hp, and the most slots; this would also make all the mediums frames become balanced, have a clear purpose and role, as well as making none of them useless or overpowered. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9859
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Posted - 2014.03.09 21:34:00 -
[5] - Quote
General12912 wrote:you mentioned giving all logi's 3 equipment slots at the standard tier. i would agree if the minmatar logistics suit got 4 equipment slots instead of 3 (similar to how the amarr logistics got their sidearm slot at standard in one of the previous builds). Minmatar is supposed to have one slot more than the other logistics suits. if we are going to push the 3 equipment slots up to standard on the caldari and amarr logistics, you may as well push the 4th equipment slot in the minmatar logistics up to standard so it can keep up with them. There is no standard of giving Minmatar more total slots than others of the same tier. The Gallente and Minmatar only had more slots than the Amarr and Caldari one because the Amarr one has a sidearm, and the Caldari one gets 9 module slots at proto; if the Amarr logis lose the sidearm, and the Caldari module slot count are normalized, then there is no reason to keep the Minmatar or Gallente ones having more.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Meeko Fent
Kirkinen Risk Control Caldari State
1968
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Posted - 2014.03.09 22:28:00 -
[6] - Quote
I agree.
This is a perpetuating issue that needs fixing. Low level logi's are ****, whereas high level proto logis are amaze-balls.
Fex et sesep!
Because you Wanted to be Something your Not.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9869
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Posted - 2014.03.10 03:29:00 -
[7] - Quote
Meeko Fent wrote:I agree.
This is a perpetuating issue that needs fixing. Low level logi's are ****, whereas high level proto logis are amaze-balls.
Fex et sesep! Agreed
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9874
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Posted - 2014.03.10 07:11:00 -
[8] - Quote
Any objections?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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medomai grey
WarRavens League of Infamy
442
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Posted - 2014.03.10 08:15:00 -
[9] - Quote
I think you should tiercide the suits to ease the burden of balancing this stuff out. Also for other reasons you already know.
Like that you limited the Caldari low slots to a maximum of 2. They were too good at dual tanking.
I think the basic suits should have more slots than their tech 2 counterparts. My belief is that basic should be very flexible in what you can do with it while tech 2 counterparts sacrifice some things to be better at one thing.
Some of the suit's slots increase too much with higher tier. Low SP mercs have to be able to compete with high SP mercs; there is too great a disparity between low and high tier. People underestimate how much of this disparity is caused by the gap between suit tiers.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Vitharr Foebane
Living Like Larry Schwag
733
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Posted - 2014.03.10 09:30:00 -
[10] - Quote
When i run my Amarr logi that sidearm comes in very handy why in the 9 hells would i get rid of it? Amarr is supposed to be the Slayerish logi...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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shaman oga
Nexus Balusa Horizon
1765
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Posted - 2014.03.10 10:19:00 -
[11] - Quote
I agree in large part, but amarr logi should have the sidearm and the current equipment slot. Assault should have -1 total (high/low) slot from the logi.
I particulary like proto min assault, they should have the same layout of caldari, 5/2 is terrible, to stay in line i would give to ADV 4/2.
I didn't read all, but i like what they will do with scout and heavies and i hope the will do the same for medium frame dropsuits, so STD and ADV will be more competitve with only -2 and -1 slot between them and PRO level. PRO level just goes to 11, you don't really need it but it something more.
It's not tiericide but it's something.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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Korvin Lomont
United Pwnage Service RISE of LEGION
678
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Posted - 2014.03.10 11:03:00 -
[12] - Quote
I think the only thing that is really out of balance between logis and assaults is the CPU/PG rating. Sure Logis need that CPU/PG for their equipment the problem come when you have o logi that don't care for equipment. Even though I think the problem is far less than most people want to make it.
The funny part is CCP already knows how to solve this, they did this with cloaks and scouts. So my solution would be be give logis the same CPU/PG like assaults and give them a bonus to equipment similar to the scouts cloak bonus. That way true logis would not be gimped but slayers logis could not tank much better than assaults. (They still can tank slightly better due to one additional slot but that seems balanced to me due to their other drawbacks) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
233
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Posted - 2014.03.10 13:17:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:Any objections? Diversity. Amarr should keep the sidearm slot.
Also, keep in mind that basic suits don't get bonuses. I'd say the additional slot is fine. More customizable, but overall weaker at higher skill levels. |
virgindestroyer7
Onslaught Inc RISE of LEGION
562
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Posted - 2014.03.10 18:46:00 -
[14] - Quote
Korvin Lomont wrote:I think the only thing that is really out of balance between logis and assaults is the CPU/PG rating. Sure Logis need that CPU/PG for their equipment the problem come when you have o logi that don't care for equipment. Even though I think the problem is far less than most people want to make it.
The funny part is CCP already knows how to solve this, they did this with cloaks and scouts. So my solution would be be give logis the same CPU/PG like assaults and give them a bonus to equipment similar to the scouts cloak bonus. That way true logis would not be gimped but slayers logis could not tank much better than assaults. (They still can tank slightly better due to one additional slot but that seems balanced to me due to their other drawbacks)
THIS.
My problem with adding extra equipment slots then removing low slots is that I'm ALWAYS sacrificing something on my suit.
I mean, if i have everything spec'd out IE shields, armor, eng, elec, fitting optimization, ETC ETC and i can't fit all proto equipment on my suit, I need that extra slot for a PG or CPU upgrade.
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THUNDERGROOVE
ZionTCD
548
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Posted - 2014.03.10 18:54:00 -
[15] - Quote
virgindestroyer7 wrote: THIS.
My problem with adding extra equipment slots then removing low slots is that I'm ALWAYS sacrificing something on my suit.
I mean, if i have everything spec'd out IE shields, armor, eng, elec, fitting optimization, ETC ETC and i can't fit all proto equipment on my suit, I need that extra slot for a PG or CPU upgrade.
On top of this Amarr suits, which have slightly more fitting capabilities with reduced slots. I still have a hard time fitting what I need and can't sacrifice my only tanking slots on fitting modules.
I often times have 50-80 CPU and 0 PG. There are a lot of issues with suits and fittings.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9882
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Posted - 2014.03.10 18:58:00 -
[16] - Quote
virgindestroyer7 wrote:Korvin Lomont wrote:I think the only thing that is really out of balance between logis and assaults is the CPU/PG rating. Sure Logis need that CPU/PG for their equipment the problem come when you have o logi that don't care for equipment. Even though I think the problem is far less than most people want to make it.
The funny part is CCP already knows how to solve this, they did this with cloaks and scouts. So my solution would be be give logis the same CPU/PG like assaults and give them a bonus to equipment similar to the scouts cloak bonus. That way true logis would not be gimped but slayers logis could not tank much better than assaults. (They still can tank slightly better due to one additional slot but that seems balanced to me due to their other drawbacks) THIS. My problem with adding extra equipment slots then removing low slots is that I'm ALWAYS sacrificing something on my suit. I mean, if i have everything spec'd out IE shields, armor, eng, elec, fitting optimization, ETC ETC and i can't fit all proto equipment on my suit, I need that extra slot for a PG or CPU upgrade. Both assaults and logis have 8 slots at prototype in my plan. I did not reduce the total module slot of any logi besides the Caldari one. I just raised the assault's to be matched. Only the Caldari and Amarr one got extra equpment. You should be aware that 1.8 is bringing similar fitting bonuses to equipment for logis.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2299
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Posted - 2014.03.10 19:01:00 -
[17] - Quote
Gotta disagree on you on this one Kagehoshi.
Stay away from my sidearm! If I want another suit with 2 equipment slots I'll use a scout.
Medium frames get no equipment bonuses (fitting OR efficacy). I would never use that suit.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9882
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Posted - 2014.03.10 19:02:00 -
[18] - Quote
THUNDERGROOVE wrote:virgindestroyer7 wrote: THIS.
My problem with adding extra equipment slots then removing low slots is that I'm ALWAYS sacrificing something on my suit.
I mean, if i have everything spec'd out IE shields, armor, eng, elec, fitting optimization, ETC ETC and i can't fit all proto equipment on my suit, I need that extra slot for a PG or CPU upgrade.
On top of this Amarr suits, which have slightly more fitting capabilities with reduced slots. I still have a hard time fitting what I need and can't sacrifice my only tanking slots on fitting modules. I often times have 50-80 CPU and 0 PG. There are a lot of issues with suits and fittings. The Amarr logis have the same module slot counts in my plan as all other logis, 8 and prototype. 1.8 is bringing equipment fitting bonuses for all lofis.
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THUNDERGROOVE
ZionTCD
548
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Posted - 2014.03.10 19:09:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote: The Amarr logis have the same module slot counts in my plan as all other logis, 8 and prototype. 1.8 is bringing equipment fitting bonuses for all lofis.
I have no issues with the it, just pointing out strange inconsistencies with suit I use the most. Nearly all Amarr logistics users have the same problem. Having that much extra CPU doesn't make sense.
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9883
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Posted - 2014.03.10 19:10:00 -
[20] - Quote
John Demonsbane wrote:Gotta disagree on you on this one Kagehoshi.
Stay away from my sidearm! If I want another suit with 2 equipment slots I'll use a scout.
Medium frames get no equipment bonuses (fitting OR efficacy). I would never use that suit. Alright, I think I'll change the plan for the Amarr logi slot thing. Reduce module slot to 2 on standard, 5 on advanced, and 7 at proto, but give it a sidearm back.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9900
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Posted - 2014.03.10 19:29:00 -
[21] - Quote
Gave Amarr logis back their sidearms in exchange for the current equipment numbers.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9900
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Posted - 2014.03.11 20:09:00 -
[22] - Quote
Any more concerns?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
241
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Posted - 2014.03.11 20:45:00 -
[23] - Quote
I'm still not sure if basic frames need any trade-off against the other two suit types. Logically, the specialization bonuses should already cover that. It also makes logical sense to have the specification bonuses come at a cost of flexibility in terms of module layout. The new specific assault bonuses are basically imaginary proto modules, for example, (Ordinary proto modules rarely give 25% to anything) in addition to the new generic bonus basically counting as a selective combined PG+CPU module (How strong is that effect in relation to generic PG/CPU modules? Proto level with a proto suit?).
However, I'm not deep enough into this game's numbers to verify that, so in the end it's your call. |
ShalaShasta 666
Onuoto Uakan Huogaatsu Lokun Listamenn
17
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Posted - 2014.03.12 16:13:00 -
[24] - Quote
why give the standard caldari suit 3 equips and remove a low slot? how do you propose the pg or cpu handle that kind of equipment load? you would have to rebalance the cpu and pg. the advanced teir is already difficult with max pg and cpu skills to fit and the suit is already squishy ( for a logi) if you arent filling the lows with armour. the real balance problem for the assaults and logis is the fitting cost of basic armour plates, fix that then try to balance the suits.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9919
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Posted - 2014.03.12 19:00:00 -
[25] - Quote
ShalaShasta 666 wrote:why give the standard caldari suit 3 equips and remove a low slot? how do you propose the pg or cpu handle that kind of equipment load? you would have to rebalance the cpu and pg. the advanced teir is already difficult with max pg and cpu skills to fit and the suit is already squishy ( for a logi) if you arent filling the lows with armour. the real balance problem for the assaults and logis is the fitting cost of basic armour plates, fix that then try to balance the suits. There is no reason why the Caldari logi doesn't have a 3rd equipment slot at standard, its pretty crappy compared to the other underpowered standard suits. Its Caldari, and Caldari are primarily shield tankers with many high lots and few low slots. There never really was a good reason for logis to have so many low slots compared to the assaults. I'm not an expert on PG/CPU costs, but CCP can handle it. I state in the OP that "Obviously PG/CPU should be tweaked". If the logis and assaults have the same amount of high and low slots, and assaults still have more base HP, then logis would never be able to stack more plates than assaults.
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Villanor Aquarius
WASTELAND JUNK REMOVAL Top Men.
145
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Posted - 2014.03.12 19:04:00 -
[26] - Quote
I am all for this. This really should have been the start.
My ideas had included nerfing light weapons/sidearms further and giving assault suits a built in light weapon damage. A further 10% nerf to weapon damage and 2% bonus to assault suits light weapon damage and scout suits sidearm damage and an additional 2% on the commando bonus would further separate classes into their designed purposes.
Caldari 2% to hybrids (blasters and rails) Gallente 2% to hybrids (blasters and rails) Amarr 2% to lasers Minmatar 2% to projectiles
These would be in addition to all the current bonuses. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
241
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Posted - 2014.03.12 19:09:00 -
[27] - Quote
According to the new dev blog, basic suits are now identical to their iconic variant (Assault for medium, scout for light, sentinel for heavy), except for requiring less skills and having no bonuses whatsoever. I guess they now aren't as ******** anymore. They are basically militia suits with skill requirements. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9919
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Posted - 2014.03.12 19:24:00 -
[28] - Quote
Villanor Aquarius wrote:I am all for this. This really should have been the start.
My ideas had included nerfing light weapons/sidearms further and giving assault suits a built in light weapon damage. A further 10% nerf to weapon damage and 2% bonus to assault suits light weapon damage and scout suits sidearm damage and an additional 2% on the commando bonus would further separate classes into their designed purposes.
Caldari 2% to hybrids (blasters and rails) Gallente 2% to hybrids (blasters and rails) Amarr 2% to lasers Minmatar 2% to projectiles
These would be in addition to all the current bonuses. In principle I agree with you, but there are problems with that bonuses should make assaults superior at handling light weapons. 1) the commandos are already getting these bonuses in 1.8 (though the Caldari one only has a bonus to only hybrid-railgun, and Gallente one only to hybrid-plasma/baster). If assaults had that, it would pretty much steal the commandos' thunder. 2) Assaults having 3 bonuses while everything only has 2 would be a problem.
CCP is indeed making an attempt to make assaults good light weapon handlers with bonuses also.
"Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. (lame) Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. (lame) Minmatar Assault: +5% to projectile light/sidearm clip size per level. (great) Amarr Assault: 5% reduction to laser weaponry heat build-up per level. (great)"
Check out the new devblog if you haven't already.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9923
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Posted - 2014.03.12 22:21:00 -
[29] - Quote
Sole Fenychs wrote:According to the new dev blog, basic suits are now identical to their iconic variant (Assault for medium, scout for light, sentinel for heavy), except for requiring less skills and having no bonuses whatsoever. I guess they now aren't as ******** anymore. They are basically militia suits with skill requirements. For the most part basic suits have always been bonus-less copies of specialized suits. I don't like it, and I think its a problem for reasons I explained in the OP.
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The-Errorist
556
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Posted - 2014.03.13 07:56:00 -
[30] - Quote
This would solve a lot of problems. |
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