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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
The-Errorist
553
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Posted - 2014.03.09 21:12:00 -
[1] - Quote
I like how this would make the assault the best suited for the slayer role, as it would have more speed, base hp, and the most slots; this would also make all the mediums frames become balanced, have a clear purpose and role, as well as making none of them useless or overpowered. |
The-Errorist
556
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Posted - 2014.03.13 07:56:00 -
[2] - Quote
This would solve a lot of problems. |
The-Errorist
607
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Posted - 2014.04.01 08:02:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:ReGnYuM wrote:Personally, I think you're just looking for trouble when adding more modules to the assault/Basic class.
Well its what they did to scouts, and now they're usurping the role of the assault. My proposal doesn't increase the upper limit of the module slot count at proto (only by one for most assaults), so they won't be able to usurp the role of heavies any more than a logi at proto currently can. I don't think its too radical. Even though these ideas aren't too radical, because you're the one saying it, others might assume so, especially when someone named "The-Errorist" agrees with you. |
The-Errorist
651
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Posted - 2014.04.28 16:50:00 -
[4] - Quote
I really wish more people would search if there idea was posted already, before the make a new thread. There's soo many others making similar threads without reading this awesome one; the ideas thread are the best fixes the suit imbalances. |
The-Errorist
SVER True Blood
718
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Posted - 2014.05.23 22:38:00 -
[5] - Quote
I still approve of these ideas.
Spartan MK420 wrote:Spartan MK420 wrote:i like the idea of assaults having the same layout as their logi counter-part.
with their racial weapon bonus, it should be promising. minus the equipment slots i should add. What don't you like about it, voice your concerns, who knows others might feel the same way too or you might change other people's mind about it.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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The-Errorist
SVER True Blood
724
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Posted - 2014.05.27 09:41:00 -
[6] - Quote
Sir Dukey wrote:KAGEHOSHI Horned Wolf wrote:stuff I propose less slots for ADV and STD, ADV should have 5 total, STD 3, PRO should have 7. (highs and lows) If you want that, then light frames would need a to lose a module slot for medium frames have 2 slots over lights, so that medium frames and especially assaults would be better slayers than scouts. Scout bonuses would also need to be tweaked too.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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The-Errorist
Sver true blood
728
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Posted - 2014.06.02 13:16:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:/me adds more bait I don't think it's working.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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The-Errorist
SVER True Blood
769
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Posted - 2014.06.17 06:44:00 -
[8] - Quote
At PRO medium basic frames, you have the Amarr and Gallente slot layout swapped.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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