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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
233
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Posted - 2014.03.10 13:17:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Any objections? Diversity. Amarr should keep the sidearm slot.
Also, keep in mind that basic suits don't get bonuses. I'd say the additional slot is fine. More customizable, but overall weaker at higher skill levels. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
241
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Posted - 2014.03.11 20:45:00 -
[2] - Quote
I'm still not sure if basic frames need any trade-off against the other two suit types. Logically, the specialization bonuses should already cover that. It also makes logical sense to have the specification bonuses come at a cost of flexibility in terms of module layout. The new specific assault bonuses are basically imaginary proto modules, for example, (Ordinary proto modules rarely give 25% to anything) in addition to the new generic bonus basically counting as a selective combined PG+CPU module (How strong is that effect in relation to generic PG/CPU modules? Proto level with a proto suit?).
However, I'm not deep enough into this game's numbers to verify that, so in the end it's your call. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
241
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Posted - 2014.03.12 19:09:00 -
[3] - Quote
According to the new dev blog, basic suits are now identical to their iconic variant (Assault for medium, scout for light, sentinel for heavy), except for requiring less skills and having no bonuses whatsoever. I guess they now aren't as ******** anymore. They are basically militia suits with skill requirements. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
245
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Posted - 2014.03.13 09:45:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Sole Fenychs wrote:According to the new dev blog, basic suits are now identical to their iconic variant (Assault for medium, scout for light, sentinel for heavy), except for requiring less skills and having no bonuses whatsoever. I guess they now aren't as ******** anymore. They are basically militia suits with skill requirements. For the most part basic suits have always been bonus-less copies of specialized suits. I don't like it, and I think its a problem for reasons I explained in the OP. Up until now they were more expensive. So no, they weren't exact copies. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
246
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Posted - 2014.03.13 18:38:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:They said nothing about lowering the prices. Saying they're copies or identical refers to the base stats and slots, not the price. But the posted spreadsheets include prices. "Identical stats" in that context sounds like "The spreadsheet also applies to basic suits". |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
247
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Posted - 2014.03.13 21:16:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Sole Fenychs wrote:KAGEHOSHI Horned Wolf wrote:They said nothing about lowering the prices. Saying they're copies or identical refers to the base stats and slots, not the price. But the posted spreadsheets include prices. "Identical stats" in that context sounds like "The spreadsheet also applies to basic suits". I really hope the prices are the same and that you are right, but I have serious doubts. Yeah, maybe I'm too optimistic. It wouldn't surprise me either way. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
251
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Posted - 2014.03.17 13:51:00 -
[7] - Quote
Hawkings Greenback wrote:The last sentence is quite true. The one thing for me is why would I want to use a basic suit with no bonus. Does anyone use them? I suppose CCP will have that data.
I used the basic medium when I didn't know that specializations get bonuses, are flat-out better and also cheaper. As a newbie, I was making loses with my 20k fits. When I finally got assault, I was suddenly running at half that price.
The mechanic is completely broken. Specializations should be more expensive, not less and be better at their niche and worse at being allrounders. Just like the OP proposes, with additional equipment slots to make them semi-logis.
However, how would a proper basic heavy work? How do you create a suit that sits between Heavy and Sentinel?
For a basic light, I'd imagine only a single equipment slot, but generally less fragile than a scout. |
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