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Sinboto Simmons
SVER True Blood General Tso's Alliance
4943
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Posted - 2014.03.09 07:15:00 -
[1] - Quote
Before you bite my head off at least read the thread, and if you don't I'll paddle spank you in forum PvP down below later:
Currently there are two types of tanks, militia and standard, this is a problem simply because there are four types of AV, militia to proto, the AV we have now as such needs to be balanced to be in line with the current vehicles causing gear that should be decimating the vehicle it's aiming at doing negligible damage, messing with the Risk-Reward factor of vehicles and AV with the later becoming for more expensive to run with the former.
With ADV and PRO vehicles the AV can be adjusted to deal with the vehicles in it's class making higher meta level AV dangerous to lower meta vehicles once again, this has the side effect of making the tanker want to fit better gear to compete therefor increasing his vehicle/mod's meta level and increasing price in doing so balancing the risk/reward on that end as well.
Thoughts?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4522
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Posted - 2014.03.09 07:17:00 -
[2] - Quote
I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Taco Cat backwards is still Taco Cat
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noobsniper the 2nd
OLDSPICE. Top Men.
248
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Posted - 2014.03.09 07:18:00 -
[3] - Quote
No teiricide is the way to go all we need is tank variants
just call me communist space king noob
MAG vet raven ftw
Pre 1.8 scout don't throw me in with that rift raft
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
135
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Posted - 2014.03.09 07:18:00 -
[4] - Quote
Sinboto Simmons wrote:Before you bite my head off at least read the thread, and if you don't I'll paddle spank you in forum PvP down below later:
Currently there are two types of tanks, militia and standard, this is a problem simply because there are four types of AV, militia to proto, the AV we have now as such needs to be balanced to be in line with the current vehicles causing gear that should be decimating the vehicle it's aiming at doing negligible damage, messing with the Risk-Reward factor of vehicles and AV with the later becoming for more expensive to run with the former.
With ADV and PRO vehicles the AV can be adjusted to deal with the vehicles in it's class making higher meta level AV dangerous to lower meta vehicles once again, this has the side effect of making the tanker want to fit better gear to compete therefor increasing his vehicle/mod's meta level and increasing price in doing so balancing the risk/reward on that end as well.
Thoughts?
I say yay 5-10million isk for tank
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4943
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Posted - 2014.03.09 07:19:00 -
[5] - Quote
DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses.
Vets will still dominate simply because we've been around longer, tericide won't stop that.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4522
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Posted - 2014.03.09 07:22:00 -
[6] - Quote
Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. I simply don't like the idea that someone relies on better gear to supplement their skill.
Taco Cat backwards is still Taco Cat
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4944
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Posted - 2014.03.09 07:25:00 -
[7] - Quote
DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. I simply don't like the idea that someone relies on better gear to supplement their skill. It's New Eden, an MMO, improving yourself to get an upper hand is the name of the game, that's why squads exsist in Dust, it's why fleets exists in EvE, It's why we have the racial suits, and why fleet issue ships are flown.
No fight is fair in New Eden and if it looks like it is, it's a ******* trap.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4522
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Posted - 2014.03.09 07:31:00 -
[8] - Quote
Sinboto Simmons wrote:DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. I simply don't like the idea that someone relies on better gear to supplement their skill. It's New Eden, an MMO, improving yourself to get an upper hand is the name of the game, that's why squads exsist in Dust, it's why fleets exists in EvE, It's why we have the racial suits, and why fleet issue ships are flown. No fight is fair in New Eden and if it looks like it is, it's a ******* trap. I'm not against diversity among the types of gear used. I'am against how useful gear is by tier. In Dus, higher tiers are better in every single way vs lower tiers, while in EVE higher tiers merely mean the access of more variations.
I like the idea of diversity, but detest the idea of gear which is simply better in every form to those that came before it.
Taco Cat backwards is still Taco Cat
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4946
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Posted - 2014.03.09 07:37:00 -
[9] - Quote
DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. I simply don't like the idea that someone relies on better gear to supplement their skill. It's New Eden, an MMO, improving yourself to get an upper hand is the name of the game, that's why squads exsist in Dust, it's why fleets exists in EvE, It's why we have the racial suits, and why fleet issue ships are flown. No fight is fair in New Eden and if it looks like it is, it's a ******* trap. I'm not against diversity among the types of gear used. I'am against how useful gear is by tier. In Dus, higher tiers are better in every single way vs lower tiers, while in EVE higher tiers merely mean the access of more variations. I like the idea of diversity, but detest the idea of gear which is simply better in every form to those that came before it. Thing is those variations tend to be much much better then their predecessors (never fight a wolf in a rifter) even the turrets in EvE have different versions that are more powerful due to being T2, along with Ammo that can only be accessed by having T2 turrets.
Even the STD and ASD are leaps and bounds apart in effectiveness dust side.
I get what you're saying, but the thought that tericide is going to eliminate players having better gear on their suit do to the amount of SP/ISK is up and down misguided.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Iron Wolf Saber
Den of Swords
13320
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Posted - 2014.03.09 09:13:00 -
[10] - Quote
Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that.
Cept those are tech 2 and tech 3 ships.
Prototype is a meta level 4 tech 1.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4947
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Posted - 2014.03.09 09:21:00 -
[11] - Quote
Iron Wolf Saber wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. Cept those are tech 2 and tech 3 ships. Prototype is a meta level 4 tech 1. The thing I'm saying is everyone wants terricide cause they think it'll put all players on 'equal footing' but even in our mother game there are improved versions of our gear that can only be obtained with SP, along with the many bonuses given by said skills, so the thought of : terricide will put anyone on even ground, is a bit short sited in my opinion.
The meta level isn't the point.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Lorhak Gannarsein
Science For Death
2005
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Posted - 2014.03.09 09:38:00 -
[12] - Quote
I didn't read the thread, only the OP.
I have to say that as much as I would love proto tanks, they would be horrifying for balance.
Essentially what you're advocating is that low level vehicles are unusable thanks to high level AV near-instantaneously killing them. On the other end of the scale you have tanks that newbies are literally unable to destroy.
A system like this would really only work for the veteran players, unfortunately.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4950
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Posted - 2014.03.09 09:43:00 -
[13] - Quote
Lorhak Gannarsein wrote:I didn't read the thread, only the OP.
I have to say that as much as I would love proto tanks, they would be horrifying for balance.
Essentially what you're advocating is that low level vehicles are unusable thanks to high level AV near-instantaneously killing them. On the other end of the scale you have tanks that newbies are literally unable to destroy.
A system like this would really only work for the veteran players, unfortunately. We need a place where only certain levels of gear are allowed I think, kinda like the mechanics in FW EvE side.
Basic room: only basic
ADV room: only ADV
Proto room: Proto (no officer)
PC: Go for it.
Simple in thought not so much in practice.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Arkena Wyrnspire
Fatal Absolution
10784
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Posted - 2014.03.09 09:46:00 -
[14] - Quote
No. Tiericide.
You have long since made your choice. What you make now is a mistake.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
400
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Posted - 2014.03.09 09:54:00 -
[15] - Quote
Im not against adding anything to vehicles as long as they can be soloed. Militia swarm should beat a militia tank 1v1 if a militia tank can beat a proto suit 1v10 It's like saying you need three pieces of paper to cover rock but one rock can kill a whole team of scissors. There's literally no reason for everyone not to choose rock because you can't lose. |
Galvan Nized
Deep Space Republic
789
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Posted - 2014.03.09 09:58:00 -
[16] - Quote
I'll agree to this only if Maddys/Gunnlogis are the Proto and Sica/Soma are the advanced.
God knows tankers don't need even more buffs. They definitely don't need better versions with more health/slots. |
Takahiro Kashuken
Red Star. EoN.
2879
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Posted - 2014.03.09 11:07:00 -
[17] - Quote
Yes we do need adv/proto vehicles
Infantry will scream no and also tiercide but tiercide would mean that std tanks would have to stand upto proto AV and they do now but infantry is screaming OP on that also
If we have basic/adv/proto hulls with basic/adv/proto turrets and basic/adv/proto mods its means it can be balanced with basic/adv/proto dropsuits with basic/adv/proto AV weapons and basic/adv/proto mods
Infantry has proto everything, why cant pilots? double standards from infantry while they protostomp
Frankly we need them but infantry keep screaming no but god forbid if we said no to proto dropsuits, there would be uproar and mass quittings on the forums and the world would end while CCP has to sticky suicide helpline numbers to GD
Intelligence is OP
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
403
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Posted - 2014.03.09 18:48:00 -
[18] - Quote
Takahiro Kashuken wrote:Yes we do need adv/proto vehicles
Infantry will scream no and also tiercide but tiercide would mean that std tanks would have to stand upto proto AV and they do now but infantry is screaming OP on that also
If we have basic/adv/proto hulls with basic/adv/proto turrets and basic/adv/proto mods its means it can be balanced with basic/adv/proto dropsuits with basic/adv/proto AV weapons and basic/adv/proto mods
Infantry has proto everything, why cant pilots? double standards from infantry while they protostomp
Frankly we need them but infantry keep screaming no but god forbid if we said no to proto dropsuits, there would be uproar and mass quittings on the forums and the world would end while CCP has to sticky suicide helpline numbers to GD
if there was tiericide youd have tech 1 av and tech 2 which is a specialization like enforcers or assault drop ships tanks would be tech 1 with a tech 2 role specialization. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
321
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Posted - 2014.03.09 18:53:00 -
[19] - Quote
TIERICIDE!!
Takahiro Kashuken wrote:Infantry has proto everything, why cant pilots? double standards from infantry while they protostomp
I play infantry and I want tiericide for everything.
Auris Lionesse wrote:Takahiro Kashuken wrote:Yes we do need adv/proto vehicles
Infantry will scream no and also tiercide but tiercide would mean that std tanks would have to stand upto proto AV and they do now but infantry is screaming OP on that also
If we have basic/adv/proto hulls with basic/adv/proto turrets and basic/adv/proto mods its means it can be balanced with basic/adv/proto dropsuits with basic/adv/proto AV weapons and basic/adv/proto mods
Infantry has proto everything, why cant pilots? double standards from infantry while they protostomp
Frankly we need them but infantry keep screaming no but god forbid if we said no to proto dropsuits, there would be uproar and mass quittings on the forums and the world would end while CCP has to sticky suicide helpline numbers to GD if there was tiericide youd have tech 1 av and tech 2 which is a specialization like enforcers or assault drop ships tanks would be tech 1 with a tech 2 role specialization.
Like tank destroyers, artillery, APC's etc. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8046
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Posted - 2014.03.09 19:22:00 -
[20] - Quote
DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles.
That's a dangerous concept.
You either achieve a nice balance or you rid the game of diversity and depth.....
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Mordecai Sanguine
What The French
528
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Posted - 2014.03.09 19:29:00 -
[21] - Quote
DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles.
No. You want COD in space ? You buy COD in space. You want a BF in space ? You buy BF2142.
In "RPGFPS" There is FPS AAAAND there is RPG. You can't "RPG" without Tier.
Where's the diversity ? Where's then option of fitting ? Nah tiericide is stupid.
Oh and stop lying weapons can kill a higher suit easily.... Same for AV, Basic should be able to kill PRO vehicules. (Harder).
The actual PRO AV stuff should be the future STD AV. Then scale the ADV/PRO Av weaponery.
(If we consider than actual tanks are STD, and the fact than 5 AV proto players can't get it down with good fitting and a real driver.) |
Sinboto Simmons
SVER True Blood General Tso's Alliance
4967
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Posted - 2014.03.10 09:21:00 -
[22] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Takahiro Kashuken
Red Star. EoN.
2894
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Posted - 2014.03.10 10:23:00 -
[23] - Quote
True Adamance wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles. That's a dangerous concept. You either achieve a nice balance or you rid the game of diversity and depth.....
With adv/proto vehicles we get diversity and depth but also balance since proto can be balanced against proto
Intelligence is OP
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Pvt Numnutz
R 0 N 1 N
884
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Posted - 2014.03.10 10:43:00 -
[24] - Quote
We can approach this two ways, the tiered way that you are suggesting which I do like, or the variant way. With variants we would have specialized vehicles, such as the assault dropship that would require more sp to skill into and would cost more than the std chassis.
I do like the tiered idea, though the variants would allow for better vehicles without gimping the std. Either way I would be happy.
On a side not making them tiered would give a reason to implement the pilot suit, as currently there is no reason to make a pilot suit. With a teiered system std vehicles would need a pilot with a pilot suit and it would take multiple proto av to bring down a proto vehicle with a pilot wearing a proto pilot suit in it, the pilot needs a considerable amount of sp to achieve this of course, that sounds balanced to me. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
650
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Posted - 2014.03.10 12:16:00 -
[25] - Quote
DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles.
Or we could focus on the tier system, but create an area for each tier to compete, on top of the current FFA that we have with pubs.
Tanks - Balancing Turrets
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Lorhak Gannarsein
Science For Death
2011
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Posted - 2014.03.10 12:22:00 -
[26] - Quote
Mordecai Sanguine wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles. No. You want COD in space ? You buy COD in space. You want a BF in space ? You buy BF2142. In "RPGFPS" There is FPS AAAAND there is RPG. You can't "RPG" without Tier. Where's the diversity ? Where's then option of fitting ? Nah tiericide is stupid. Oh and stop lying weapons can kill a higher suit easily.... Same for AV, Basic should be able to kill PRO vehicules. (Harder). The actual PRO AV stuff should be the future STD AV. Then scale the ADV/PRO Av weaponery. (If we consider than actual tanks are STD, and the fact than 5 AV proto players can't get it down with good fitting and a real driver.)
So it should take 5 PRO AV to kill a PRO HAV?
And on the other side, a PRO AV should be able to glare at an STD tank for his WP?
See, this is all great and all but the only people PRO HAVs would actually help are top-level, high-SP tankers.
I say no, and no.
Versatility in fittings is the key. Perhaps a damage-cut durability-buffed tank to compensate for the old Enforcers (with a more significant bonus, so their DPS compensates for being glass.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Takahiro Kashuken
Red Star. EoN.
2894
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Posted - 2014.03.10 12:31:00 -
[27] - Quote
Lorhak Gannarsein wrote:Mordecai Sanguine wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles. No. You want COD in space ? You buy COD in space. You want a BF in space ? You buy BF2142. In "RPGFPS" There is FPS AAAAND there is RPG. You can't "RPG" without Tier. Where's the diversity ? Where's then option of fitting ? Nah tiericide is stupid. Oh and stop lying weapons can kill a higher suit easily.... Same for AV, Basic should be able to kill PRO vehicules. (Harder). The actual PRO AV stuff should be the future STD AV. Then scale the ADV/PRO Av weaponery. (If we consider than actual tanks are STD, and the fact than 5 AV proto players can't get it down with good fitting and a real driver.) So it should take 5 PRO AV to kill a PRO HAV? And on the other side, a PRO AV should be able to glare at an STD tank for his WP? See, this is all great and all but the only people PRO HAVs would actually help are top-level, high-SP tankers. I say no, and no. Versatility in fittings is the key. Perhaps a damage-cut durability-buffed tank to compensate for the old Enforcers (with a more significant bonus, so their DPS compensates for being glass.
See, this is all great and all but the only people PRO DROPSUITS would actually help are top-level high-SP infantry
It goes both ways
Infantry have PROTO everything all vehicles are missing is the adv/proto hulls and after that everything can be balanced with each other
Intelligence is OP
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Rynoceros
Rise Of Old Dudes
3071
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Posted - 2014.03.10 13:25:00 -
[28] - Quote
I say bring 'em on. Balance PROvPRO, MLTvMLT, etc.
Then, establish 2 tiers of game modes - 1 for MLT-ADV and 1 Unrestricted Collective Meta Level (Collective Meta Level = combined total Meta Levels from suit, weapons, equipment) The eligibility for the lower tier would be for dropsuits and vehicles built with a Collective Meta of 10 (just an example #), creating a bracket for lower skill players. The second tier would be focused on ADV-Officer classes. No Collective Meta restrictions, but a warning that you are entering fire and brimstone otherwise. All players would be able to compete at either level. In the lower tier, Vets could build ISK efficient fittings and put their actual gun game to the test against the noobs and the noobs wouldn't be so desperately outclassed by gear alone. On the other hand, noobs with huge egos could test their mettle and the state of their fittings against the vets in the upper tier.
This could be easily implemented with the systems we already have in place and not exclude any one particular part of the playerbase.
I GÖú Kittens.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
172
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Posted - 2014.03.10 13:50:00 -
[29] - Quote
Mordecai Sanguine wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles. No. You want COD in space ? You buy COD in space. You want a BF in space ? You buy BF2142. In "RPGFPS" There is FPS AAAAND there is RPG. You can't "RPG" without Tier. Where's the diversity ? Where's then option of fitting ? Nah tiericide is stupid. Oh and stop lying weapons can kill a higher suit easily.... Same for AV, Basic should be able to kill PRO vehicules. (Harder). The actual PRO AV stuff should be the future STD AV. Then scale the ADV/PRO Av weaponery. (If we consider than actual tanks are STD, and the fact than 5 AV pro to players can't get it down with good fitting and a real driver.)
And here we come to the root of the balancing issues: Dust514's identity crisis.
CCP wanted to make a MMO RPG FPS. 1. AAA Shooter where accuracy and skill (and lagGǪ) matter more than the price tag of your suit and gear. An exciting visceral experience where competition between players was challenging and rewarding. 2. A MMORPG where players begin developing their character and unlocking newer and newer gear as a reward for playing more.
Both of these games can be and are fun, but they might not be able to exist simultaneously.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Kigurosaka Laaksonen
DUST University Ivy League
546
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Posted - 2014.03.10 13:59:00 -
[30] - Quote
It seems to me that DUST's suit / vehicle selection (analogous to EVE's ship selection) incorrectly focuses on depth rather than width.
EVE has an extremely wide ship selection. Racial Frigate 1 will unlock 6 frigates of that respective race. Slighty more skilling into Frigate skills will unlock more potent Navy and Pirate frigates, and much more skilling into Frigate and other support skills will unlock access to T2 ships. To improve your ship you level up your skills. EVE's ships selection is rather shallow, though. The progression (from SP invested) is T1 -> Navy / Pirate -> T2. The selection is wide because there are man frigates to choose from.
In contrast, DUST has an fairly deep selection of suits / vehicles. The system progress from MLT to PRO, and you unlock them by leveling up skills. Cost aside, higher tiers are strictly better than lower. DUST's ship selection is very narrow though. Skilling into the respective light suit skill only unlocks one light suit. Skilling into the respective Scout skill only unlocks on light suit.
This is another case where DUST needs to be more like EVE. DUST needs more width (add more suits / vehicles of each size that fill roles similar to EVE) and less depth (get rid of tiers; there are no meta variants of ships, only T1, Navy / Pirate, T2, and for cruisers, T3,. Restructure the Dropsuit and Vehicle Command skill trees to more closely resemble EVE.)
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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