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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8046
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Posted - 2014.03.09 19:22:00 -
[1] - Quote
DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles.
That's a dangerous concept.
You either achieve a nice balance or you rid the game of diversity and depth.....
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8082
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Posted - 2014.03.10 21:48:00 -
[2] - Quote
I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8084
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Posted - 2014.03.10 22:33:00 -
[3] - Quote
Auris Lionesse wrote:True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets. Does black ops get some form of stealth to ambush other tanks?
I was thinking this...but visual cloaking would be ridiculous..... I would prefer a mini map cloaking.
Making sure all other HAV appear on the minimaps like they should due to their design, whereas the Black Ops can scan cloak itself. Perhaps not against dedicated scanners but against most passive and basic scanners.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8086
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Posted - 2014.03.10 23:17:00 -
[4] - Quote
Monkey MAC wrote:Bad Idea,
1) If you don't have Proto your ***** 2) If your team doesn't have Proto AV when your enemy has Proto tanks your ****** 3) If your enemy has Proto AV the your mlt tank ain't ****
So you end up with no more tankers being created, because they don't bother getting passed mlt, AVers complain because they only ever come across Proto Tankers. Sounds terrible.
Remove Adv and Proto AV Change Mlt and Std to proto damage levels, give mlt a lower mag and max ammo count.
What needs to happen is for CCP to set some AV numbers, then balance vehicle HP and modules around those numbers.
LAV 2x Swarms
Dropship 3x Swarms
HAV 4x Swarms
etc something basic like that....then use modules to modify how much AV fire a vehicle can tank.
Hardened at 25%
Lav 2.5 x Swarms
Dropships 3.75 Swarms
HAV 5x Swarms
My terrible mathemathic blasphemy....is terrible I know.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8089
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Posted - 2014.03.10 23:54:00 -
[5] - Quote
Auris Lionesse wrote:True Adamance wrote:Auris Lionesse wrote:True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets. Does black ops get some form of stealth to ambush other tanks? I was thinking this...but visual cloaking would be ridiculous..... I would prefer a mini map cloaking. Making sure all other HAV appear on the minimaps like they should due to their design, whereas the Black Ops can scan cloak itself. Perhaps not against dedicated scanners but against most passive and basic scanners. That's what I was thinking, like titans being immune to e warfare. Black ops hav immune to scanning. So I can lay in wait like a German tank destroyer. Only visual cloaking im okay with is If we ever get a graphics update let tanks blend into their surroundings like mgs4 A passive adaptive camouflage as an alternative to the full on invisibility cloak. Stop moving for a few seconds and the outer most parts of the tank change color like a chameleon
Well frankly speaking the Enforcer would, under this model, be better designed for that...
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8090
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Posted - 2014.03.11 00:31:00 -
[6] - Quote
MINA Longstrike wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. T2 is TECH LEVEL TWO not tier 2. If you didn't know that I'm sorry for you. Tiericide in is the removal of the idea that certain ships should be wildly better than others in the same category that were unlocked by the same skill.
It certainly is a step up from t1 gear though.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8090
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Posted - 2014.03.11 00:39:00 -
[7] - Quote
SgtDoughnut wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. You do know t2 ships are just specialized versions of t1 ships? Teiricide is where they removed the internal tiers in tier 1. Before tiericide frigs had a defined progression path, such as you would go from condor to kestral/merlin for combat as a caldari. Now the condor is the tackler and the merlin and the kestrel are heavy combat ships. Instead of each ship serving the same role just better than the last each ship now serves its own role.
Its not just T2 ships its T2 turrets which also have superior damage models over T1. Much like our own Prototype vs Standard Model.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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