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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
400
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Posted - 2014.03.09 09:54:00 -
[1] - Quote
Im not against adding anything to vehicles as long as they can be soloed. Militia swarm should beat a militia tank 1v1 if a militia tank can beat a proto suit 1v10 It's like saying you need three pieces of paper to cover rock but one rock can kill a whole team of scissors. There's literally no reason for everyone not to choose rock because you can't lose. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
403
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Posted - 2014.03.09 18:48:00 -
[2] - Quote
Takahiro Kashuken wrote:Yes we do need adv/proto vehicles
Infantry will scream no and also tiercide but tiercide would mean that std tanks would have to stand upto proto AV and they do now but infantry is screaming OP on that also
If we have basic/adv/proto hulls with basic/adv/proto turrets and basic/adv/proto mods its means it can be balanced with basic/adv/proto dropsuits with basic/adv/proto AV weapons and basic/adv/proto mods
Infantry has proto everything, why cant pilots? double standards from infantry while they protostomp
Frankly we need them but infantry keep screaming no but god forbid if we said no to proto dropsuits, there would be uproar and mass quittings on the forums and the world would end while CCP has to sticky suicide helpline numbers to GD
if there was tiericide youd have tech 1 av and tech 2 which is a specialization like enforcers or assault drop ships tanks would be tech 1 with a tech 2 role specialization. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
405
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Posted - 2014.03.10 17:59:00 -
[3] - Quote
Kigurosaka Laaksonen wrote:It seems to me that DUST's suit / vehicle selection (analogous to EVE's ship selection) incorrectly focuses on depth rather than width.
EVE has an extremely wide ship selection. Racial Frigate 1 will unlock 6 frigates of that respective race. Slighty more skilling into Frigate skills will unlock more potent Navy and Pirate frigates, and much more skilling into Frigate and other support skills will unlock access to T2 ships. To improve your ship you level up your skills. EVE's ships selection is rather shallow, though. The progression (from SP invested) is T1 -> Navy / Pirate -> T2. The selection is wide because there are man frigates to choose from.
In contrast, DUST has an fairly deep selection of suits / vehicles. The system progress from MLT to PRO, and you unlock them by leveling up skills. Cost aside, higher tiers are strictly better than lower. DUST's ship selection is very narrow though. Skilling into the respective light suit skill only unlocks one light suit. Skilling into the respective Scout skill only unlocks on light suit.
This is another case where DUST needs to be more like EVE. DUST needs more width (add more suits / vehicles of each size that fill roles similar to EVE) and less depth (get rid of tiers; there are no meta variants of ships, only T1, Navy / Pirate, T2, and for cruisers, T3,. Restructure the Dropsuit and Vehicle Command skill trees to more closely resemble EVE.)
Standard advanced and proto will be removed eventually but we need better skills and more mods. I agree about the suits, each race should have a wide assortment of suits. We can go deeper and wide. also agree about the restructuring. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
408
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Posted - 2014.03.10 22:23:00 -
[4] - Quote
True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets.
Does black ops get some form of stealth to ambush other tanks? |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
409
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Posted - 2014.03.10 23:41:00 -
[5] - Quote
True Adamance wrote:Auris Lionesse wrote:True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets. Does black ops get some form of stealth to ambush other tanks? I was thinking this...but visual cloaking would be ridiculous..... I would prefer a mini map cloaking. Making sure all other HAV appear on the minimaps like they should due to their design, whereas the Black Ops can scan cloak itself. Perhaps not against dedicated scanners but against most passive and basic scanners.
That's what I was thinking, like titans being immune to e warfare. Black ops hav immune to scanning. So I can lay in wait like a German tank destroyer. Only visual cloaking im okay with is If we ever get a graphics update let tanks blend into their surroundings like mgs4 A passive adaptive camouflage as an alternative to the full on invisibility cloak. Stop moving for a few seconds and the outer most parts of the tank change color like a chameleon
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
409
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Posted - 2014.03.11 01:10:00 -
[6] - Quote
True Adamance wrote:Auris Lionesse wrote:True Adamance wrote:Auris Lionesse wrote:True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets. Does black ops get some form of stealth to ambush other tanks? I was thinking this...but visual cloaking would be ridiculous..... I would prefer a mini map cloaking. Making sure all other HAV appear on the minimaps like they should due to their design, whereas the Black Ops can scan cloak itself. Perhaps not against dedicated scanners but against most passive and basic scanners. That's what I was thinking, like titans being immune to e warfare. Black ops hav immune to scanning. So I can lay in wait like a German tank destroyer. Only visual cloaking im okay with is If we ever get a graphics update let tanks blend into their surroundings like mgs4 A passive adaptive camouflage as an alternative to the full on invisibility cloak. Stop moving for a few seconds and the outer most parts of the tank change color like a chameleon Well frankly speaking the Enforcer would, under this model, be better designed for that... If you mean because of the fire power to be a tank buster. I was just thinking of stealth stuff that isn't unfair.
I always saw tank destroyers as medium vehicles. Smaller multi wheeled with av turets, Aa minigun, laser, automatic swarm launcher, somthing for gallente. The mav concept art already looks like this
I don't think we should have a proto tank until we have mediums. It doesn't have to be the black ops hav that does tank ambush |
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