Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
2638
|
Posted - 2014.02.19 17:51:00 -
[61] - Quote
RailTank QQ wrote:CYRAX SERVIUS wrote:Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Still no source
Its BS It's a skype conversation. It has me, Arkena Wyrnspire, Mobius Wyvern, Aisha Ctarl, Hans Jagerblitzen, jenza aranda, KAGEHOSHI Horned Wolf etc'. Big whoop no source Anyways BPO dont ruin any economy since we dont have one and all BPOs are basic anyways Exactly! The people who believe that DUST doesn't have a tangible economy must also believe that sub-prime lending doesn't lead to world-wide economic recessions/depressions. If anyone has been paying attention to what has been said in this thread, not only is Catmerc most likely speaking the truth, but we could be in more trouble than we thought because of the magical BPO problem. There's not really a quick and easy solution...well, there is but there would be a riot and many persons would actually leave the game.
Get real BPO do no harm
Whats gonna happen if PVE comes along and it can be farmed with a 6man group all in tanks? and they dont lose anything?
Frankly this wouldnt have been a problem if they didnt drop all the prices
Back in the day proto suit cost you 300k now its 57k or 8k plus 200LP
Its a vanity item at best which saves a few isk while you get proto stomped which is also a basic weapon/suit/equipment
BPO add something to the game, just look at the Templar set they are wanted by players because they are different
If CCP did a set for each race plenty would by them and be use them
But also its the lack of decent modes in which to use better gear, FW is iffy at best with terrible payouts of LP and PC is PC and very dodgy atm
Intelligence is OP
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1627
|
Posted - 2014.02.19 18:00:00 -
[62] - Quote
RailTank QQ wrote:CYRAX SERVIUS wrote:Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Still no source
Its BS It's a skype conversation. It has me, Arkena Wyrnspire, Mobius Wyvern, Aisha Ctarl, Hans Jagerblitzen, jenza aranda, KAGEHOSHI Horned Wolf etc'. Big whoop no source Anyways BPO dont ruin any economy since we dont have one and all BPOs are basic anyways Exactly! The people who believe that DUST doesn't have a tangible economy must also believe that sub-prime lending doesn't lead to world-wide economic recessions/depressions. If anyone has been paying attention to what has been said in this thread, not only is Catmerc most likely speaking the truth, but we could be in more trouble than we thought because of the magical BPO problem. There's not really a quick and easy solution...well, there is but there would be a riot and many persons would actually leave the game. It's not that much of a problem. John Demonsbane proposed the most likely solution above: BPO manufacturing will still have a mineral input cost.
Imo the PC income is pretty obviously the biggest driver of ISK inflation in DUST.
Wrt the size of the DUST EVE economies, it's already been shown that DUST's economy is already giving EVE a run for it's money, and that's with our pathetically low player numbers.
Wrt to balancing the economies it will be possible. Prolly the most stable solution would be to balance around extraction of strategic resources common to both economies. There could still be clones, but clone manufacture would go from being magic to being a manufacturuing process that had material inputs. For this we want clones to become a commodity in EVE first, and in DUST as well - right now we're not paying for our clones in DUST pubs or FW - we prolly should be.
We'll have an integrated economy, and for my money before this time next year. But it'll be kind of crippled in terms of gameplay-generation for us in DUST if we don't have a robust contract system.
I support SP rollover.
|
Bethhy
Ancient Exiles. Renegade Alliance
1253
|
Posted - 2014.02.19 18:13:00 -
[63] - Quote
Vrain Matari wrote: It's not that much of a problem. John Demonsbane proposed the most likely solution above: BPO manufacturing will still have a mineral input cost.
Imo the PC income is pretty obviously the biggest driver of ISK inflation in DUST.
Wrt the size of the DUST EVE economies, it's already been shown that DUST's economy is already giving EVE a run for it's money, and that's with our pathetically low player numbers.
Wrt to balancing the economies it will be possible. Prolly the most stable solution would be to balance around extraction of strategic resources common to both economies. There could still be clones, but clone manufacture would go from being magic to being a manufacturuing process that had material inputs. For this we want clones to become a commodity in EVE first, and in DUST as well - right now we're not paying for our clones in DUST pubs or FW - we prolly should be.
We'll have an integrated economy, and for my money before this time next year. But it'll be kind of crippled in terms of gameplay-generation for us in DUST if we don't have a robust contract system.
What do you mine in high sec in EVE? because the ISk generation in incursions in high security space alone dwarfs DUST by ridiculous amounts... We aren't even getting into WH's, DED's, 0.0 as a whole... Even high security missions..
Then we can get to the whole economy being a decade old... DUST gives EVE a run for their money?
|
RailTank QQ
SAM-MIK
3
|
Posted - 2014.02.19 18:22:00 -
[64] - Quote
Bethhy wrote:Vrain Matari wrote: It's not that much of a problem. John Demonsbane proposed the most likely solution above: BPO manufacturing will still have a mineral input cost.
Imo the PC income is pretty obviously the biggest driver of ISK inflation in DUST.
Wrt the size of the DUST EVE economies, it's already been shown that DUST's economy is already giving EVE a run for it's money, and that's with our pathetically low player numbers.
Wrt to balancing the economies it will be possible. Prolly the most stable solution would be to balance around extraction of strategic resources common to both economies. There could still be clones, but clone manufacture would go from being magic to being a manufacturuing process that had material inputs. For this we want clones to become a commodity in EVE first, and in DUST as well - right now we're not paying for our clones in DUST pubs or FW - we prolly should be.
We'll have an integrated economy, and for my money before this time next year. But it'll be kind of crippled in terms of gameplay-generation for us in DUST if we don't have a robust contract system.
What do you mine in high sec in EVE? because the ISk generation in incursions in high security space alone dwarfs DUST by ridiculous amounts... We aren't even getting into WH's, DED's, 0.0 as a whole... Even high security missions.. Then we can get to the whole economy being a decade old... DUST gives EVE a run for their money?
In terms of market turn over and **** destroyed they are very similar.
Raw Isk generation EVE still wins, but the more killing blah blah DUST does, the greater potential it has to catch it. Will it? Someday. Near future? Probably not.
In relation to an easy fix. Manufacturing is the best fix, But it is by no means quick ot easy. New PVE stuff, game modes, suits, mods, equipment, veHicles, game infrastructure. Whole bunch of crap is needed to make it work.
The easy solution is pulling BPOs. Womp womp.
I fully want and support industry, But who the hell knows what hilmar wants.
Soldner's in exile after calling for a riot and getting BANANA'ed.
|
Spectral Clone
Dust2Dust. Top Men.
1296
|
Posted - 2014.02.19 18:24:00 -
[65] - Quote
These statistics have to be skewed. There must be a correlation to the hit detection fix in 1.4 (?). When that patch got deployed, I would not be surprised to see a spike in BPO useage at all.
Please give us graphs.
Drop it like its hat.
|
Evicer
THE HECATONCHIRES
171
|
Posted - 2014.02.19 18:28:00 -
[66] - Quote
Cat Merc wrote:The amount of ISK saved by BPO's is more than what is generated by Planetary Conquest. Edit: The data comes from CCP, through CPM. Edit 2: It makes sense people. PC affects a small portion of the players, while BPO's are very very widely used.
Look at how glitchy the movement is all arrow key ish .Look at how slow his turn speed is. Do they show a part where the guy gets stuck in a map glitch while trying to cross terrain?
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Joseph Ridgeson
WarRavens League of Infamy
587
|
Posted - 2014.02.19 18:34:00 -
[67] - Quote
SteelDark Knight wrote:Just some simple math to see if this statement is feasible:
1 Player running 10 matches a day with full BPO at 200,000 ISK per match earnings: = 2,000,000 Profit.
100 Players running 10 matches a day with full BPO at 200,000 ISK per match earnings: = 200,000,000 Profit
1,000 Players running 10 matches a day with full BPO at 200,000 ISK per match earnings = 2,000,000,000 Profit
5,000 Players running 10 matches a day with full BPO at 200,000 ISK per match earnings = 10,000,000,000 Profit
Seems legit.
That has nothing to do with BPO's though. That is just how much money can be made period. The real difference comes with the Operational Cost (IE, how much each suit costs when they die). Reduce the Total Sum by the Operational Cost and you get Profit.
I will keep your numbers. I will add that each player dies an average of 3.5 times per match, meaning 35 deaths per day. Again, these numbers are just to show a point. The ISK might be low/high, the matches might be low/high, and the deaths might be low/high but if we can't make assumptions we can't work it out.
Frontline: Operational Cost = Zero, 2 million profit. Militia Medium Frame, 2 Damage mods, AR, Scrambler Pistol, Shield Regulator, Locus Grenades: Operational Cost = 2,955, 1,896,575 profit
Raven, Dren AR, Dren Scrambler Pistol, Damage mods, Plates, Grenade, Nanohive: Operational Cost = zero, 2 million profit. C-1 Assault, Regular AR/Scrambler Pistol, (Damage Mods, Plates, Grenade, Nanohive) Militia: Operational Cost: = 7,505, 1,737,325
So the Profit for 5,000,000 people with Raven BPO would be 10 billion. The non-BPO clone would be: 8,686,625,000
So BPO EVERYTHING will keep an extra .99 billion in the game. 10%.
The only BPO's that actually make a large impact are the Standard versions of Suits and Light Weapon which save the user 4,500.
So it comes down to this, in our theoretical discussion; what is worth more: About 365 billion from the year of BPO's or the 6 months of PC isk farming?
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1627
|
Posted - 2014.02.19 18:37:00 -
[68] - Quote
Bethhy wrote:Vrain Matari wrote: It's not that much of a problem. John Demonsbane proposed the most likely solution above: BPO manufacturing will still have a mineral input cost.
Imo the PC income is pretty obviously the biggest driver of ISK inflation in DUST.
Wrt the size of the DUST EVE economies, it's already been shown that DUST's economy is already giving EVE a run for it's money, and that's with our pathetically low player numbers.
Wrt to balancing the economies it will be possible. Prolly the most stable solution would be to balance around extraction of strategic resources common to both economies. There could still be clones, but clone manufacture would go from being magic to being a manufacturuing process that had material inputs. For this we want clones to become a commodity in EVE first, and in DUST as well - right now we're not paying for our clones in DUST pubs or FW - we prolly should be.
We'll have an integrated economy, and for my money before this time next year. But it'll be kind of crippled in terms of gameplay-generation for us in DUST if we don't have a robust contract system.
What do you mine in high sec in EVE? because the ISk generation in incursions in high security space alone dwarfs DUST by ridiculous amounts... We aren't even getting into WH's, DED's, 0.0 as a whole... Even high security missions.. Then we can get to the whole economy being a decade old... DUST gives EVE a run for their money? Well, it's early days yet but there's this from last year's fanfest:
"One final little tidbit to close with. CCP revealed that DUST players have spent an impressive 600 trillion ISK in the past year. By comparison, there's about 650 trillion ISK in player hands in EVE. If old tweets are any indication, EVE players trade somewhere between 500-700 trillion a year. By that metric, I'd say DUST is doing quite well!" source
It looks like ISK destroyed in DUST is of the same order of magnitude as ISK traded in EVE.
I support SP rollover.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7317
|
Posted - 2014.02.19 18:39:00 -
[69] - Quote
Can I use exisiting EVE side assets to build my BPO already? Come on please say I can.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Drapedup Drippedout
0uter.Heaven
425
|
Posted - 2014.02.19 18:48:00 -
[70] - Quote
Thor Odinson42 wrote:I don't think it's that disturbing at all. Most of the BPO users that piling up ISK are not players that will affect the battlefield one way or the other whether they are in BPOs or in Proto.
The problem with PC is that you are talking about a handful of players, the best players, that are pulling in ISK that they couldn't spend if they tried.
A guy that runs a 10.0 KDR isn't going to spend a billion ISK on suits.
You are right, but they can corner the player market when it does open. How is it so hard to see this coming? The deepest pockets will OWN the market. The deepest pockets are getting deeper from a passive isk farm in the hands of >300 players. As a lot of the players have said, a lot of people have BPO and thus the community feels the effect of BPO's equally. Until CCP releases ACTUAL DATA, all of this is speculation. There are 3 types of lies in this world: Lies, damned lies, and statistics. Present the facts and let us, the players, sift through the bullshit.
Neighborhood Bully prof 5
"Gimme yo lunch money"
|
|
CRNWLLC
Screwy Rabbit ULC
44
|
Posted - 2014.02.19 19:02:00 -
[71] - Quote
Boy, do I have a lot say about this.
Zeylon Rho wrote:Cat Merc wrote:The amount of ISK saved by BPO's is more than what is generated by Plantary Conquest. One of them "might" impact AUR sales. I'll give you guess as to which.
Uh, both? Since holding districts in PC generates ISK, which is spent on non-AUR items, IGÇÖm pretty sure it also impacts AUR sales.
SeriouslyGÇöanyone know the most expensive standard item on the market with a BPO equivalent? Almost certainly doesnGÇÖt cost more than about 5k, so youGÇÖve have to burn through 100s of them before youGÇÖd be getting into a 500k+ GÇ£replacementGÇ¥ cost. Just doesnGÇÖt make senseGÇöthe only people who die this much are new/bad players, and they need all the help they can get.
Bethhy wrote:Blueprints even in lore where it just spawns another suit with no materials or ISK cost will never make sense no matter how convenient the operation is to my personal ISK making aspirations.
Sure they make senseGÇöthe same way my Genolution GÇÿAuroralGÇÖ AU-79 implant (that grants me a golden pod, and which is automatically re-implanted in each new clone, which make it completely unlike any other implant in EVE) makes sense. It makes sense because itGÇÖs a reflection of my toonGÇÖs clout with the NPC corps of New Eden. That is, I payed CCP RL monies and this is my reward.
The Robot Devil wrote:5k deaths * Militia Assault Rifle @ 600 ISK = 3M just for the militia rifle.
This is an absurd hypothetical. Not even the most banal player in Dust would die 5000 times only using militia gear. IGÇÖve been playing for almost a year and donGÇÖt even have 5000 deaths (and I do regularly)! The subject of this hypothetical deserves to pay 3m ISK for his 5000 militia AR deaths.
Kristoff Atruin wrote:... If the economy is creating far more isk than it is destroying and players get to start deciding the price of things, prices will skyrocket like we're in Weimar Germany.
...The Eve economy is well balanced and has very controlled inflation. Most economic activity is moving isk around, not generating it out of thin air. Meanwhile in Dust the isk faucet has been running at full blast.
BPOs do not create ISK in the GÇ£economyGÇ¥. In fact, BPOs donGÇÖt effect the GÇ£economyGÇ¥ at all, since a player isnGÇÖt spending ISK on those standard items for which he has BPO equivalents. This saved ISK is either hoarded (ie, not effecting the economy) or spent on advanced+ gear (because why would the player spend ISK on lame gear that he has an infinite supply of? And besides, isnGÇÖt this what the CCP economists wantGÇöplayers spending ISK?). Without BPOs, such a player might spend some ISK on lame (and super cheap in any case) standard gear in order to run fits GÇ£at a profitGÇ¥, but in my experience, itGÇÖs easier to make a pretty penny running adv+.
Also, Weimar GermanyGÇÖs problem was the same as the United StateGÇÖs today: deficit spending of fiat money. What do you think will happen when you spend more money than you magically pull out of your ass?
I guess thatGÇÖs why you never see pirate alts running incursionsGǪ
Have you seen my baseball?
|
RailTank QQ
SAM-MIK
4
|
Posted - 2014.02.19 19:12:00 -
[72] - Quote
Boy, do I have a lot say about this.
Zeylon Rho wrote:Cat Merc wrote:The amount of ISK saved by BPO's is more than what is generated by Plantary Conquest. One of them "might" impact AUR sales. I'll give you guess as to which.
Uh, both? Since holding districts in PC generates ISK, which is spent on non-AUR items, IGÇÖm pretty sure it also impacts AUR sales.
SeriouslyGÇöanyone know the most expensive standard item on the market with a BPO equivalent? Almost certainly doesnGÇÖt cost more than about 5k, so youGÇÖve have to burn through 100s of them before youGÇÖd be getting into a 500k+ GÇ£replacementGÇ¥ cost. Just doesnGÇÖt make senseGÇöthe only people who die this much are new/bad players, and they need all the help they can get.
Bethhy wrote:Blueprints even in lore where it just spawns another suit with no materials or ISK cost will never make sense no matter how convenient the operation is to my personal ISK making aspirations.
Sure they make senseGÇöthe same way my Genolution GÇÿAuroralGÇÖ AU-79 implant (that grants me a golden pod, and which is automatically re-implanted in each new clone, which make it completely unlike any other implant in EVE) makes sense. It makes sense because itGÇÖs a reflection of my toonGÇÖs clout with the NPC corps of New Eden. That is, I payed CCP RL monies and this is my reward.
The Robot Devil wrote:5k deaths * Militia Assault Rifle @ 600 ISK = 3M just for the militia rifle.
This is an absurd hypothetical. Not even the most banal player in Dust would die 5000 times only using militia gear. IGÇÖve been playing for almost a year and donGÇÖt even have 5000 deaths (and I do regularly)! The subject of this hypothetical deserves to pay 3m ISK for his 5000 militia AR deaths.
Kristoff Atruin wrote:... If the economy is creating far more isk than it is destroying and players get to start deciding the price of things, prices will skyrocket like we're in Weimar Germany.
...The Eve economy is well balanced and has very controlled inflation. Most economic activity is moving isk around, not generating it out of thin air. Meanwhile in Dust the isk faucet has been running at full blast.
BPOs do not create ISK in the GÇ£economyGÇ¥. In fact, BPOs donGÇÖt effect the GÇ£economyGÇ¥ at all, since a player isnGÇÖt spending ISK on those standard items for which he has BPO equivalents. This saved ISK is either hoarded (ie, not effecting the economy) or spent on advanced+ gear (because why would the player spend ISK on lame gear that he has an infinite supply of? And besides, isnGÇÖt this what the CCP economists wantGÇöplayers spending ISK?). Without BPOs, such a player might spend some ISK on lame (and super cheap in any case) standard gear in order to run fits GÇ£at a profitGÇ¥, but in my experience, itGÇÖs easier to make a pretty penny running adv+.
Also, Weimar GermanyGÇÖs problem was the same as the United StateGÇÖs today: deficit spending of fiat money. What do you think will happen when you spend more money than you magically pull out of your ass?
I guess thatGÇÖs why you never see pirate alts running incursionsGǪ
Can't tell if trolling or economically challenged.
Soldner's in exile after calling for a riot and getting BANANA'ed.
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1707
|
Posted - 2014.02.19 19:23:00 -
[73] - Quote
rofl
>"BPOs do not create ISK in the GÇ£economyGÇ¥
They don't create isk directly, but they stop isk from leaving through the sinks. That means the net effect is the addition of isk to the economy. This isn't exactly advanced math here, it's just addition and subtraction. Across all players who have and use BPOs regularly the impact should be stunningly obvious. |
The Robot Devil
Molon Labe. General Tso's Alliance
1682
|
Posted - 2014.02.20 11:59:00 -
[74] - Quote
I just saw this in another post and wanted to to see it Cat.
I don't exploit PC to fatten my wallet, I just run around in my Templar gear or ADV gear to boost my ISK. When I first got my Templar gear, I went from around 20m to 50m in 2.5 weeks.
I will link it proper when I get to a PC and not my stupid smart phone.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Fiddle McBums
Fraternity of St. Venefice Amarr Empire
0
|
Posted - 2014.02.20 12:31:00 -
[75] - Quote
What is a BPO???
|
Sergamon Draco
Rautaleijona Top Men.
300
|
Posted - 2014.02.20 13:27:00 -
[76] - Quote
I use BPO pub/fw matches,in pc (those rare occasions) i use pro gear
Fck the kdr,i`m going in
|
Sergamon Draco
Rautaleijona Top Men.
300
|
Posted - 2014.02.20 13:27:00 -
[77] - Quote
Fiddle McBums wrote:What is a BPO???
free of cost gears
Fck the kdr,i`m going in
|
knight of 6
SVER True Blood General Tso's Alliance
1453
|
Posted - 2014.02.20 14:03:00 -
[78] - Quote
so does this include starter fits?
GÇ£The universe is a big place, perhaps the biggest.GÇ¥ ~ Kurt Vonnegut
Ko6, scout.
CLOSED BETA VET
|
CRNWLLC
Screwy Rabbit ULC
46
|
Posted - 2014.02.20 17:58:00 -
[79] - Quote
Kristoff Atruin wrote:rofljavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png') >"BPOs do not create ISK in the GÇ£economyGÇ¥ They don't create isk directly, but they stop isk from leaving through the sinks. That means the net effect is the addition of isk to the economy. This isn't exactly advanced math here, it's just addition and subtraction. Across all players who have and use BPOs regularly the impact should be stunningly obvious.
Glad it was good for a laugh, chief, but it might be useful for you to frame the statement with its follow-up explanation. I've taken the liberty here:
CRNWLLC wrote:This saved ISK is either hoarded (ie, not effecting the economy) or spent on advanced+ gear (because why would the player spend ISK on lame gear that he has an infinite supply of? And besides, isnGÇÖt this what the CCP economists wantGÇöplayers spending ISK?). Without BPOs, such a player might spend some ISK on lame (and super cheap in any case) standard gear in order to run fits GÇ£at a profitGÇ¥, but in my experience, itGÇÖs easier to make a pretty penny running adv+.
What you don't seem to understand is that hoarded ISK does not create ISK in the "economy" since it is hoarded--ie, it's out of circulation. Moreover, what you seem insistent on ignoring, is that there is no actual money circulation, which precludes any serious discussion of an "economy". Until ISK and items move between players, there's no worry of inflation or deflation or any of that other pseudo-intellectual crap. Every player currently (and in the foreseeable future) has the ability to make (in theory) tens of millions of ISK a week running starter fits, so this will continue to be a non-issue. Making a lot of ISK is also accomplished by not dying a lot, which I'll come back to again in a moment.
You mention that, cumulatively, the use of BPOs should be "stunningly obvious". And yet, it's not. The standard level gear that it's based on costs the same as it always has. This is true for all items in the marketplace--you don't see floating prices because there is no economy.
Now consider a proto-level player (SP invested into at least one proto suit and one proto-level weapon with max support skills) that doesn't die a lot and exclusively runs adv+. Not dying a lot, this player doesn't spend much ISK, period. They've got a boatload in their wallet, and they replace a few pieces of shiney on occasion, but by-and-large, they're hoarding cash. Does this player's lack of deaths (and associated lack of ISK spending/"leaving through the sinks") hurt the "economy"? You'd think (by extension of the argument that "free" gear, which doesn't need replacing and thereby also avoids ISK spending) this would be the case, and yet it somehow rings hollow. Care to enlighten me here?
You're right, though--it's not advanced math. It's not math at all. It has to do with logic and semantics.
Have you seen my baseball?
|
Eberk Baldek
Tech Guard RISE of LEGION
25
|
Posted - 2014.02.20 18:07:00 -
[80] - Quote
If it weren't for all the BPO gear I've had since the very first day I started playing DUST, I don't think I would have kept playing this game. I played only with militia suits for the first time for several hours one day last week and did a heck of a lot of dying. How depressing! Although I did manage a few kills, I can only imagine what it's like for first-time players. Most of the time it's too friggin' easy to kill them. But I do farm a lot of ISK with those BPO suits/weapons so I can occasionally wear Proto Gear in Corp matches. And I don't consider laying down Drop Uplinks and Nanohives to be all spam. That sounds something like what a trolling InvinciTankStomper might say. They'll never be happy unless they can just camp a slaughter-location and not have to search around for their meat. In most games, I'm able to open up other locations for spawning for the losing side. The worst thing that can happen to you is to get trapped.
Are they thinking of nerffing BPO gear too? Is that why they've mentioned it at the same time they were talking about Planetary Conquest? I'm not sure I'm all that comfortable with all the reneging that CCP does (eg: the nerffing of gear that I've spent months developing). But, at this point it wouldn't suprise me. |
|
Eberk Baldek
Tech Guard RISE of LEGION
25
|
Posted - 2014.02.20 18:09:00 -
[81] - Quote
Fiddle McBums wrote:What is a BPO???
From Dust Wiki:
Blue Print Original All items can be found under one of two categories: Blue Print Copies (BPCs) (currently called a "Regular Item" in DUST) or Blue Print Originals (BPOs; currently called a "Blueprint" in DUST).
BPOs are permanent items, requiring only a single purchase to be able to be used an infinite amount of times with no additional cost. These blueprints can currently only be purchased with Aurum.
BPOs can be distinguished in the in-game Marketplace from BPCs by distinctive blue borders around the item thumbnail.
In the fitting screen, certain blueprint originals have yellow borders. These blueprints usually come with special fittings from events and more commonly, the starter fits.
This means the blueprint is bound to that dropsuit. If the dropsuit runs out, so do all those items. However, the starter fit dropsuits are blueprint originals as well, so these bound items will last indefinitely unless they are edited out of the fitting. |
Thor Odinson42
Molon Labe. General Tso's Alliance
2895
|
Posted - 2014.02.20 18:09:00 -
[82] - Quote
Drapedup Drippedout wrote:Thor Odinson42 wrote:I don't think it's that disturbing at all. Most of the BPO users that piling up ISK are not players that will affect the battlefield one way or the other whether they are in BPOs or in Proto.
The problem with PC is that you are talking about a handful of players, the best players, that are pulling in ISK that they couldn't spend if they tried.
A guy that runs a 10.0 KDR isn't going to spend a billion ISK on suits. You are right, but they can corner the player market when it does open. How is it so hard to see this coming? The deepest pockets will OWN the market. The deepest pockets are getting deeper from a passive isk farm in the hands of >300 players. If you live in America, ever heard of "the 1%"? As a lot of the players have said, a lot of people have BPO and thus the community feels the effect of BPO's equally. Until CCP releases ACTUAL DATA, all of this is speculation. There are 3 types of lies in this world: Lies, damned lies, and statistics. Present the facts and let us, the players, sift through the bullshit.
I agree, I've been saying this since Eon was dominating PC.
ML Director
Eve Toon - Raylan Scott
|
CRNWLLC
Screwy Rabbit ULC
46
|
Posted - 2014.02.20 18:14:00 -
[83] - Quote
Eberk Baldek wrote:If it weren't for all the BPO gear I've had since the very first day I started playing DUST, I don't think I would have kept playing this game. I played only with militia suits for the first time for several hours one day last week and did a heck of a lot of dying. How depressing! Although I did manage a few kills, I can only imagine what it's like for first-time players. Most of the time it's too friggin' easy to kill them. But I do farm a lot of ISK with those BPO suits/weapons so I can occasionally wear Proto Gear in Corp matches. And I don't consider laying down Drop Uplinks and Nanohives to be all spam. That sounds something like what a trolling InvinciTankStomper might say. They'll never be happy unless they can just camp a slaughter-location and not have to search around for their meat. In most games, I'm able to open up other locations for spawning for the losing side. The worst thing that can happen to you is to get trapped.
Are they thinking of nerffing BPO gear too? Is that why they've mentioned it at the same time they were talking about Planetary Conquest? I'm not sure I'm all that comfortable with all the reneging that CCP does (eg: the nerffing of gear that I've spent months developing). But, at this point it wouldn't suprise me.
Yes, yes, and YES. Glad to have another player state clearly that BPOs have been a significant part of what kept them around. I've said numerous times that BPOs can help retain new/inexperienced players.
In short:
CRNWLLC wrote:I think the BPO problem is solved by returning them to their former glory, possibly making more (racial variants?) of them, available to all, non-tradable, and never better than standard (except for the top-tier recruiting reward, because if you can pull that off, you deserve something extra special, you charismatic b@stard, you). This won't negatively impact the "economy" because there's pressure from the player base to run adv+ level gear (ie, other players are doing it and if they're as good as or better than you, they're likely to come out on top if they have better equipment too).
Full text here, with more soap-box standing here.
Have you seen my baseball?
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1707
|
Posted - 2014.02.20 18:19:00 -
[84] - Quote
CRNWLLC wrote:Kristoff Atruin wrote:rofljavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png') >"BPOs do not create ISK in the GÇ£economyGÇ¥ They don't create isk directly, but they stop isk from leaving through the sinks. That means the net effect is the addition of isk to the economy. This isn't exactly advanced math here, it's just addition and subtraction. Across all players who have and use BPOs regularly the impact should be stunningly obvious. Glad it was good for a laugh, chief, but it might be useful for you to frame the statement with its follow-up explanation. I've taken the liberty here: CRNWLLC wrote:This saved ISK is either hoarded (ie, not effecting the economy) or spent on advanced+ gear (because why would the player spend ISK on lame gear that he has an infinite supply of? And besides, isnGÇÖt this what the CCP economists wantGÇöplayers spending ISK?). Without BPOs, such a player might spend some ISK on lame (and super cheap in any case) standard gear in order to run fits GÇ£at a profitGÇ¥, but in my experience, itGÇÖs easier to make a pretty penny running adv+. What you don't seem to understand is that hoarded ISK does not create ISK in the "economy" since it is hoarded--ie, it's out of circulation. Moreover, what you seem insistent on ignoring, is that there is no actual money circulation, which precludes any serious discussion of an "economy". Until ISK and items move between players, there's no worry of inflation or deflation or any of that other pseudo-intellectual crap. Every player currently (and in the foreseeable future) has the ability to make (in theory) tens of millions of ISK a week running starter fits, so this will continue to be a non-issue. Making a lot of ISK is also accomplished by not dying a lot, which I'll come back to again in a moment. You mention that, cumulatively, the use of BPOs should be "stunningly obvious". And yet, it's not. The standard level gear that it's based on costs the same as it always has. This is true for all items in the marketplace--you don't see floating prices because there is no economy. Now consider a proto-level player (SP invested into at least one proto suit and one proto-level weapon with max support skills) that doesn't die a lot and exclusively runs adv+. Not dying a lot, this player doesn't spend much ISK, period. They've got a boatload in their wallet, and they replace a few pieces of shiney on occasion, but by-and-large, they're hoarding cash. Does this player's lack of deaths (and associated lack of ISK spending/"leaving through the sinks") hurt the "economy"? You'd think (by extension of the argument that "free" gear, which doesn't need replacing and thereby also avoids ISK spending) this would be the case, and yet it somehow rings hollow. Care to enlighten me here? You're right, though--it's not advanced math. It's not math at all. It has to do with logic and semantics.
I understand the concept of circulation and velocity quite well actually. What you seem to have trouble understanding is that they can't let us start circulating isk when the creation of new isk is completely out of control. The player market would take three steps forward and then fall flat on its face, because the inflation would be instantaneous. Their first goal is to get the creation and destruction of isk into balance to remove the risks.
|
RailTank QQ
SAM-MIK
13
|
Posted - 2014.02.20 19:19:00 -
[85] - Quote
Dear everyone having a hard time understanding why the current BPOs set up is bad for the economy (as well as pc isk factories) please pull out your high school econ books and read the sections on supply and demand, scarcity of resources and and how large capital reserves affect those things.
And then realize that if BPOs weren't a cluster frogking mess, the would still be sold with reckless abandon because CCP makes good money off selling them.
And also trust that the doctoral, professional economists hired by CCP to observe and tinker with these economies knows perhaps far more than we do.
If you still have problems understanding the complexity of this issue after all of this, be sure to have a CPA do your taxes, for your own good
Soldner's in exile after calling for a riot and getting BANANA'ed.
|
Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
394
|
Posted - 2014.02.20 19:40:00 -
[86] - Quote
Cat Merc wrote:The amount of ISK saved by BPO's is more than what is generated by Planetary Conquest. Edit: The data comes from CCP, through CPM. Edit 2: It makes sense people. PC affects a small portion of the players, while BPO's are very very widely used.
Wow!! i dont even use most of my bpos
CPM1 candidate
I want my logi tank back
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3472
|
Posted - 2014.02.20 20:05:00 -
[87] - Quote
Drapedup Drippedout wrote: You are right, but they can corner the player market when it does open. How is it so hard to see this coming? The deepest pockets will OWN the market. The deepest pockets are getting deeper from a passive isk farm in the hands of >300 players. If you live in America, ever heard of "the 1%"?
This is my larger concern with the PC issue: the imbalance factor.
It's hard for me to take CCP completely seriously as far as "concern for the economy" because they've let the PC issue run unchecked for a long long time after being informed of how broken it is. I figure BPOs were removed in part to make the AUR items more appealing in contrast. I'm not saying that removing BPOs in fact did that, but I think that was at least part of the rationale.
Economy-wise, they're likely to cause inflation to some degree, but they were also available to anyone. So, it's an equal opportunity problem. They were actually sold to us with the express descriptions of "never running out", "infinite", and "free". So, I figure that's just a portion of their economy they'll have to live with some inflation in. This is aside from the fact that everyone has BPOs... the starter fits, and I'd be curious to see if those were part of the calculation.
The PC issue is different in the sense of concentrating wealth in one spot. Inflation and a lack of demand for certain standard items can be relatively minor issues, but a huge wealth concentration in a small set of players with anti-social tendencies (most people in New Eden, really) has far more potential to "ruin" a market or economy. If they could do things like buy "all" the droplinks, all of X newbie equipment, etc., then that's potentially a larger threat to New Players than inflation.
Dren and Templar equipment stats, wrong since release.
|
CRNWLLC
Screwy Rabbit ULC
48
|
Posted - 2014.02.20 23:07:00 -
[88] - Quote
RailTank QQ wrote:Dear everyone having a hard time understanding why the current BPOs set up is bad for the economy (as well as pc isk factories) please pull out your high school econ books and read the sections on supply and demand, scarcity of resources and and how large capital reserves affect those things.
And then realize that if BPOs weren't a cluster frogking mess, the would still be sold with reckless abandon because CCP makes good money off selling them.
And also trust that the doctoral, professional economists hired by CCP to observe and tinker with these economies knows perhaps far more than we do.
If you still have problems understanding the complexity of this issue after all of this, be sure to have a CPA do your taxes, for your own good
Now this is genuinely ROFLable!
Let's trust CCP employees, not least because that's worked out so well in the past, but because they have a pretty framed piece of paper that they got for writing something that no one else will ever read! Such intellectual elitism!
But never mind me, fellow players! It's not like economists and their ilk (CPAs included) have ever done anything so massively, unbelievably ******** as to seriously eff-up the lives of millions! TRUST THEM!
Have you seen my baseball?
|
Patrick57
Fatal Absolution
5310
|
Posted - 2014.02.20 23:22:00 -
[89] - Quote
I've said this before :(
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
|
JP Acuna
Pendejitos Canis Eliminatus Operatives
68
|
Posted - 2014.02.20 23:49:00 -
[90] - Quote
So... who is harmed by this? Why players are so concerned about BPOs? Our economy is standing still anyway, all ISK prices are fixed, all items in the market are infinite, we have no player market to even mention such "economy".
Corps that run PC and hold districts make lots of ISK, have huge wallets and can afford expensive fits all the time and still have millions to spare. BPOs don't make a wallet that big for players who don't fight PC battles or own a district(s). They still profit much less.
It's just statistical, it doesn't have an important effect on anything really. There's no economy to "break". |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |