Kristoff Atruin wrote:rofljavascript:insertsmiley('
','/Images/Emoticons/ccp_smile.png')
>"BPOs do not create ISK in the GÇ£economyGÇ¥
They don't create isk directly, but they stop isk from leaving through the sinks. That means the net effect is the addition of isk to the economy. This isn't exactly advanced math here, it's just addition and subtraction. Across all players who have and use BPOs regularly the impact should be stunningly obvious.
Glad it was good for a laugh, chief, but it might be useful for you to frame the statement with its follow-up explanation. I've taken the liberty here:
CRNWLLC wrote:This saved ISK is either hoarded (ie, not effecting the economy) or spent on advanced+ gear (because why would the player spend ISK on lame gear that he has an infinite supply of? And besides, isnGÇÖt this what the CCP economists wantGÇöplayers spending ISK?). Without BPOs, such a player might spend some ISK on lame (and super cheap in any case) standard gear in order to run fits GÇ£at a profitGÇ¥, but in my experience, itGÇÖs easier to make a pretty penny running adv+.
What you don't seem to understand is that hoarded ISK does not create ISK in the "economy" since it is hoarded--ie, it's out of circulation. Moreover, what you seem insistent on ignoring, is that
there is no actual money circulation, which precludes any serious discussion of an "economy". Until ISK and items move between players, there's no worry of inflation or deflation or any of that other pseudo-intellectual crap. Every player currently (and in the foreseeable future) has the ability to make (in theory) tens of millions of ISK a week running starter fits, so this will continue to be a non-issue. Making a lot of ISK is also accomplished by not dying a lot, which I'll come back to again in a moment.
You mention that, cumulatively, the use of BPOs should be "stunningly obvious". And yet, it's not. The standard level gear that it's based on costs the same as it always has. This is true for all items in the marketplace--you don't see floating prices because
there is no economy.
Now consider a proto-level player (SP invested into at least one proto suit and one proto-level weapon with max support skills) that doesn't die a lot and exclusively runs adv+. Not dying a lot, this player doesn't spend much ISK, period. They've got a boatload in their wallet, and they replace a few pieces of shiney on occasion, but by-and-large, they're hoarding cash. Does this player's lack of deaths (and associated lack of ISK spending/"leaving through the sinks") hurt the "economy"? You'd think (by extension of the argument that "free" gear, which doesn't need replacing and thereby also avoids ISK spending) this would be the case, and yet it somehow rings hollow. Care to enlighten me here?
You're right, though--it's not advanced math. It's not math at all. It has to do with logic and semantics.