Zeylon Rho
Subdreddit Test Alliance Please Ignore
3472
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Posted - 2014.02.20 20:05:00 -
[2] - Quote
Drapedup Drippedout wrote: You are right, but they can corner the player market when it does open. How is it so hard to see this coming? The deepest pockets will OWN the market. The deepest pockets are getting deeper from a passive isk farm in the hands of >300 players. If you live in America, ever heard of "the 1%"?
This is my larger concern with the PC issue: the imbalance factor.
It's hard for me to take CCP completely seriously as far as "concern for the economy" because they've let the PC issue run unchecked for a long long time after being informed of how broken it is. I figure BPOs were removed in part to make the AUR items more appealing in contrast. I'm not saying that removing BPOs in fact did that, but I think that was at least part of the rationale.
Economy-wise, they're likely to cause inflation to some degree, but they were also available to anyone. So, it's an equal opportunity problem. They were actually sold to us with the express descriptions of "never running out", "infinite", and "free". So, I figure that's just a portion of their economy they'll have to live with some inflation in. This is aside from the fact that everyone has BPOs... the starter fits, and I'd be curious to see if those were part of the calculation.
The PC issue is different in the sense of concentrating wealth in one spot. Inflation and a lack of demand for certain standard items can be relatively minor issues, but a huge wealth concentration in a small set of players with anti-social tendencies (most people in New Eden, really) has far more potential to "ruin" a market or economy. If they could do things like buy "all" the droplinks, all of X newbie equipment, etc., then that's potentially a larger threat to New Players than inflation.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3477
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Posted - 2014.02.21 13:36:00 -
[3] - Quote
Skihids wrote:The world of difference is that BPOs don't generate passive ISK as PC farming does.
A player has to get in match and play to earn the match reward. He is investing his time and is providing CCP with targets for their paying customers to shoot at. The low level of the gear means new players have a good chance of getting a fair fight.
PC farming is a passive ISK fountain that directly funds proto stomping gear that is more likely to drive off new players.
I'll take CCP's BPO concern seriously once they deal with the easy problem that is actually having a damaging effect on the game as it stands.
This is a great point. I've barely played since the TTK issues ramped up around 1.5/1.6 outside of some events. I can assure you, my BPOs didn't make me any passive income during that time period of not-playing (unless you're counting the AUR they returned for the vehicle BPOs they nixed).
BPOs save you money if you're: A) Playing B) Dying
If you're not dying, then it doesn't matter what your equipment cost is (hello Thales). If you're not playing, then your BPOs don't magic up profits for you. Even then, the relative value of the BPOs as far as "lost isk" will only ever be as high as your deaths.
People often to switch to Starter or BPO-fits when they KNOW they're going to die/die a lot. I think if a lot of the sold BPO fits didn't exist, we might just have people switching to starter fits when they know they'll die instead. Ergo, the sold BPO issue may be overblown or the data could be misleading in this instance.
Dren and Templar equipment stats, wrong since release.
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