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Thread Statistics | Show CCP posts - 11 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8946
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Posted - 2014.02.08 02:36:00 -
[1] - Quote
CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8946
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Posted - 2014.02.08 03:02:00 -
[2] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8948
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Posted - 2014.02.08 05:03:00 -
[3] - Quote
Beren Hurin wrote:Curious if that clip size applies to the swarm launcher? Said specifically Minmatar explosives, so no. Swarms are Caldari.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8948
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Posted - 2014.02.08 05:42:00 -
[4] - Quote
Neo Rinzler wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you EDIT:Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I proposed a reload bonus for Caldari assault, but it was rather unpopular. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. The Gallente one you guys are going with seems like won't help the shotgun or, plasma cannon (unless maybe it tightens shotgun spread, IDK if shotgunners would want tighter spread or not though). Only AR users might benefit. I LOVE the Amarr and Minmatar bonuses. Perfect. EDIT 2: Just noticed the Minmatar explosive thing, maybe should be to ammo reserves instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and REs and PMs.
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you. If that reload bonus is added I'm biomassing every character I have and launching this PS3 right into your face !!! STOP Trying to add bonuses on suits you don't flipping play, I'd rather keep the current bonuses on the Ca assault than add the proposed ones as they are basically going to nerf the cal assault and make it worse than it is now While I agree that a reload bonus (on its own at least) is not as good a bonus as the others listed, but assaults are about offense, so they should have bonuses to their race's weapons (hybrid-railgun weapons in the case of Caldari). HP tanking bonuses like shield extender efficacy do not emphasize the offensive/weapon oriented role of an assault.
I personally would like to see the Caldari assault get an additional bonus to ammo reserves of hybrid-railguns (5% per level), so a Caldari assault could basically keep killing without needing to stop and resupply. I'd like ammo reserves + reload, or ammo reserves + kick reduction, or maybe all 3 together; none are that great on their own, but I think 2 or all 3 together would make a good bonus.
If you have any weapon specific bonuses you would like to see, feel free to suggest.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8948
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Posted - 2014.02.08 06:36:00 -
[5] - Quote
Neo Rinzler wrote:KAGEHOSHI Horned Wolf wrote:Neo Rinzler wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote: OKAY OKAY! Since you asked so nicely...this is what we're thinking.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Will copy + paste this in to the Feedback thread too.
I think I love you EDIT:Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I proposed a reload bonus for Caldari assault, but it was rather unpopular. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. The Gallente one you guys are going with seems like won't help the shotgun or, plasma cannon (unless maybe it tightens shotgun spread, IDK if shotgunners would want tighter spread or not though). Only AR users might benefit. I LOVE the Amarr and Minmatar bonuses. Perfect. EDIT 2: Just noticed the Minmatar explosive thing, maybe should be to ammo reserves instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and REs and PMs.
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you. If that reload bonus is added I'm biomassing every character I have and launching this PS3 right into your face !!! STOP Trying to add bonuses on suits you don't flipping play, I'd rather keep the current bonuses on the Ca assault than add the proposed ones as they are basically going to nerf the cal assault and make it worse than it is now While I agree that a reload bonus (on its own at least) is not as good a bonus as the others listed, but assaults are about offense, so they should have bonuses to their race's weapons (hybrid-railgun weapons in the case of Caldari). HP tanking bonuses like shield extender efficacy do not emphasize the offensive/weapon oriented role of an assault. I personally would like to see the Caldari assault get an additional bonus to ammo reserves of hybrid-railguns (5% per level), so a Caldari assault could basically keep killing without needing to stop and resupply. I'd like ammo reserves + reload, or ammo reserves + kick reduction, or maybe all 3 together; none are that great on their own, but I think 2 or all 3 together would make a good bonus. If you have any weapon specific bonuses you would like to see, feel free to suggest. No flipping way, No to Ammo, No to Reload ... Your not giving the Caldari Assault bonuses that every other weapon gets .. if I wanted faster reload I'd put more SP into the reload skill, if I wanted more ammo I'd skill into the ammo skill ... We need a bonus that actually makes the RR/other hybrid weapons better in the hands of a cal assault than any other suit .. if all we get is ammo and reload anyone suit user can get the same effect from leveling the reload and ammo skills and this is why your idea is so horrible The bonuses the Caldari Assaulters want is the initial proposed ones .. ROF bonus to hybrid weaponry .. hybrid weapons need to be stronger in our hands than they are in other races hands so screw ammo and reload bonus we don't want or need them .. we have them a skills we can skill into if we choose in the RR tree already Not all hybrid weapons, only hybrid-railguns, hybrid-blaster/plasma weapons are Gallente. The initially proposed ROF bonus was for all assults, not a Caldari specific racial bonus. It would have been useless for many weapons, so a PG/CPU reduction bonus is better overall (lets you save PG/CPU for more damage mods, etc). As for making that ROF bonus a Caldari racial bonus, sounds pretty OP; perhaps the state of the RR after the nerf may convince me it will be balanced, but not other bonus increases DPS in such a direct way. The Minmatar and Amarr bonuses for example would only allow you to keep shooting for a longer period of time (before reloading or overheating).
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8951
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Posted - 2014.02.08 08:58:00 -
[6] - Quote
Jaysyn Larrisen wrote:KAGEHOSHI Horned Wolf wrote:
Not all hybrid weapons, only hybrid-railguns, hybrid-blaster/plasma weapons are Gallente. The initially proposed ROF bonus was for all assaults, not a Caldari specific racial bonus. It would have been useless for many weapons, so a PG/CPU reduction bonus is better overall (lets you save PG/CPU for more damage mods, etc). As for making that ROF bonus a Caldari racial bonus, sounds pretty OP; perhaps the state of the RR after the nerf may convince me it will be balanced, but not other bonus increases DPS in such a direct way. The Minmatar and Amarr bonuses for example would only allow you to keep shooting for a longer period of time (before reloading or overheating).
The other racial suit perks directly address the preferred racial weapon drawbacks (Amarr and Minmatar) or highlight it's key attributes (Gallente)...the Caldari is the outlier. To keep it in line with the other bonuses go with a reduction in spool time and if they are really generous they will add a mild recoil reduction as well. Spool up time reduction would be great, but would be pretty crappy for the vast majority of sniper rifles; only one light weapon would benefit from it (RR), and some sidearms. If sniper rifles had spool up by default (and more damage or magazine size to make up for it, or something) then I would be in favor of a spool up reduction bonus.
Like I said before, I know the reload bonus on its own is not very attractive, and sucks compared to the others, which is why I think it should be bundled with other bonuses like kick reduction and reserve ammo increase (to cut the need for nanohives), similar to how the Minmatar scout will have both the knife bonus and the hacking bonus.
The Gallente one is the absolute WORST one in my opinion, it only helps the AR, and its nowhere near a useful as a magazine size or heat reduction. Perhaps a 3% per level effective range bonus would be good?... a range doesn't feel very Gallente, but it is covering the same way the Amarr and Minmatar bonus are covering weaknesses, and would also benefit the ion pistol and shotgun.
Perhaps Caldari could get the effective range one (though might be overkill without a base effective range reduction), and the Gallente could get a ROF one. A ROF bonus would make the AR the CQC king among the rifles, like it is meant to be.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9019
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Posted - 2014.02.11 02:53:00 -
[7] - Quote
KGB Sleep wrote:CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place? Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions. Because the rail rifle is OP, because TTK is too low (other weapons are being tweaked to deal with the issue, not just RR). There is a difference between dishing out a lot of damage, and dishing out too much damage. You make it sound like the RR is the only Caldari rail weapon available; right now there is also the sniper rifle, and in 1.8 there will be the magsec SMG, and the bolt pistol. Assaults are about offense, so they should get bonuses to weapons, not HP tanking; if there is an issue with shields, it should b addressed directly in the stats or modules (regulators for example need to be buffed to make using them more attractive to shield tankers than armor mods). A damage bonus would be too much, no other assault is getting anything nearly as powerful as that.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9019
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Posted - 2014.02.11 02:54:00 -
[8] - Quote
CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers Any changes to the Gallente bonus?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9020
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Posted - 2014.02.11 03:29:00 -
[9] - Quote
Jaysyn Larrisen wrote:KAGEHOSHI Horned Wolf wrote:KGB Sleep wrote:CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place? Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions. Because the rail rifle is OP, because TTK is too low (other weapons are being tweaked to deal with the issue, not just RR). There is a difference between dishing out a lot of damage, and dishing out too much damage. You make it sound like the RR is the only Caldari rail weapon available; right now there is also the sniper rifle, and in 1.8 there will be the magsec SMG, and the bolt pistol. Assaults are about offense, so they should get bonuses to weapons, not HP tanking; if there is an issue with shields, it should b addressed directly in the stats or modules (regulators for example need to be buffed to make using them more attractive to shield tankers than armor mods). A damage bonus would be too much, no other assault is getting anything nearly as powerful as that. KAGEOSHI.... Agreed, however, don't you think there are numerous other preferred, non-OP perks, that can be used to highlight the offensive capability of the Caldari Assaults? Do you agree that proposed Caldari reload bonus is weaksauce compared to the other bonuses...particularly the Minmatar and Amarr ones? Yes, the reload bonus is very lame by comparison to the others. I suggested it making it less lame by pairing it with a 2nd bonus like ammo reserves, or just ditch it and do ammo reserves paired with kick reduction. I would be be fine with either an optimal or effective range bonus (as long as its not both), though base range may need to be tweaked to keep that from being OP.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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