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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Mad Syringe
ReDust Inc.
69
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Posted - 2014.02.08 08:21:00 -
[1] - Quote
As a dedicated Masshole, I don't like the minmatar bonuses.
It will only lead to explosive spam, which in the end will get the MD and Flaylock nerfed again. We don't need that!
I'd rather have something like a ammo pool buff, instead of a clip buff (seriously, you want a 11 shot Freedom MD?). The MD might be ok, after the rifle nerf that is coming with 1.8. I'd increase the clip size of all MD's to 8, but not 11...
Endless (assault) MD spam without reload interruption will make the rifle users cry for nerf again.
Same with the flaylock, 7-8 rockets per cllip, will make it the perfect explosions spam weapon... please don't do that...
Also the MD will be severely underpowered for the native user, the logi!
Cheers Mad
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Mad Syringe
ReDust Inc.
70
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Posted - 2014.02.08 10:04:00 -
[2] - Quote
Like many I like to think of the MD as a support weapon. That means you use it without line of sight, or from second row past the frontline guys. The Minmatar assault bonus is only good for roof spammers. Which is pathetic. The Commando already gets the good Minmatar bonus (damage buff) so find something less spam intensive for the Assault plz...
cheers Mad |
Mad Syringe
ReDust Inc.
70
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Posted - 2014.02.08 10:13:00 -
[3] - Quote
Cat Merc wrote:It's not the native user, it was just addopted
Well, however you look at it, the MD is the perfect weapon for the guys in the second row! So making it a spam weapon for Assault scrubs will get it nerfed to oblivion again!
The MD needs careful adjustments, to get it on par with the rifles, but not OP!
I posted a possible modification (no short term solution) in this thread:
A Mass Driver secondary effect.
which would help the MD to become a versatile tool for the support logis...
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Mad Syringe
ReDust Inc.
72
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Posted - 2014.02.08 19:19:00 -
[4] - Quote
Kaughst wrote:Monkey MAC wrote:Mad Syringe wrote:Cat Merc wrote:It's not the native user, it was just addopted Well, however you look at it, the MD is the perfect weapon for the guys in the second row! So making it a spam weapon for Assault scrubs will get it nerfed to oblivion again! The MD needs careful adjustments, to get it on par with the rifles, but not OP! I posted a possible modification (no short term solution) in this thread: A Mass Driver secondary effect.which would help the MD to become a versatile tool for the support logis... The MD isn't just a Support logi weapon, its designated as short range breaching and area denial. Its designed to suppress the enemy, cause discord among the troops and ultimately lay down intense firepower, giving the MD more rounds a clip will allow the MD to keep up its barrage for longer, making it king of tight spaces, like it should be. He only obviously wants the MD to be effective for his class, the logi. The MD still needs to have a general increase per clip and ammo capacity, it is a better alternative to messing with splash damage or splash radius which are notoriously hated about this weapon rather than how many shells it can fire out. I believe in 1.8 they said weapons will do damage mostly to what it inherently is good at hurting I.E explosives doing less damage to shields as it should be. This becomes a obvious problem for the MD in 1.8, overcoming that is to increase the clip size and the ammo size rather than the damage. I saw that a increased clip size works well instead of damage first hand back in the closed beta when it was increased from 4 to 6, giving that available to all classes allows some flexibility with it. I understand putting that damage increase on the Minmatar commando because of how specialized the suit is but the Minmatar assault does not need to back into solely running the weapon to have that effectiveness with it, I would rather see a ROF or Radius increase relegated to the Minmatar Assault or something else.
+1 to rate of fire increase on the Min Assault. but no to radius increase! The radius is good as is, and we don't need another you don't need to aim the MD discussion!
I don't want the MD to work just on logis. My concern is more towards the MD being a spam weapon again. Which would be bad! With the bigger clip size, it will still be difficult to take down rifle users 1-1, since the Minmatar has low health and can't win sustained fights. So what will he do, obviously go back to the rooftops or other cover and spam the thing blindly towards the enemy! Is that what you guys want? I don't. Rate of fire would help, because it would give the Minmatar assault a possibility to have higher alpha damage with his prefferred (Racial weapon) I would still leave the Combat rifle bonus with clip size, since that's the biggest downside of the CR. My proposal with the different ammo types, would make the MD more versatile, and less of a spam weapon!
Cheers Mad |
Mad Syringe
ReDust Inc.
73
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Posted - 2014.02.08 20:54:00 -
[5] - Quote
Kaughst wrote:A increase in MD damage is only being done with minmatar commando. I do not want a splash/dam. increase but I agree that something like ROF for the flaylock/MD would be better for the Minmatar assault. Frankly though the MD needs to have general increase in ammo capacity/clip size applied to base Mass Driver rather than limiting it to one class. The damage it will output in 1.8 will be stunted due to the reduction in it's proficiency skill (or so I am told) meaning that it will have a harder time killing people than it already is going to be. Any idea that the Mass Driver is going to a spam weapon of death for a increased clip size and is aware of how underutilized the Mass Driver is currently and what it is capable of is overblowing it.
If you really want to look at what could be a problem you need only look at the Minmatar commando with it's increase to explosive damage and reload reduction time on light weapons. With that in mind limiting the feasibility to single classes to make up for weaknesses (as someone above me pointed out) is not a good idea you may also have this with the Laser Rifle except the Laser Rifle is most likely being rebalanced in 1.8 and the MD is not.
The Commando is not a problem, due to the lack of high slots and the resulting lack of damage mods!
I do not want a increase in SPLASH damage but a increase in DIRECT damage for the Assault Suit. This would reward the skilled non spam player without another noob toob discussion. Since the MD would be fine in the right hands. This DIRECT damage buff could be 3% per lv considering that it is relatively difficult to direct hit with a MD (compared to a rifle).
Increasing the clip size isn't helping the already weak alpha of the MD it just helps the spamming crowd!
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