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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Neo Rinzler
Commando Perkone Caldari State
0
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Posted - 2014.02.08 05:21:00 -
[1] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too.
The Caldari Assault bonus is absolutely horrible, why on earth would a ranged weapon need a reload bonus ? If the weapons had tiny clips and were used in CQC then yes I could understand but honestly that bonus just makes the Caldari Assault even worse than it is now.
Extremely disappointed that the Amarr complain and end up keeping their bonus and now the Caldari end up with a useless bonus.
Seeing as the RR is going to be nerfed and the SCR and CR aren't then you really are forcing me away from this game when you add in rubbish bonuses like above.
Also If your going to nerf the RR then re add the ROF bonus as it actually made sense for assault suits, I actually thought the ROF bonuses were a good idea but sadly you've now given us watered down bonuses the same as the ones we currently have which have been proven to not work.
Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it ! |
Neo Rinzler
Commando Perkone Caldari State
0
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Posted - 2014.02.08 05:30:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you EDIT:Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I proposed a reload bonus for Caldari assault, but it was rather unpopular. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. The Gallente one you guys are going with seems like won't help the shotgun or, plasma cannon (unless maybe it tightens shotgun spread, IDK if shotgunners would want tighter spread or not though). Only AR users might benefit. I LOVE the Amarr and Minmatar bonuses. Perfect. EDIT 2: Just noticed the Minmatar explosive thing, maybe should be to ammo reserves instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and REs and PMs.
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you.
If that reload bonus is added I'm biomassing every character I have and launching this PS3 right into your face !!!
STOP Trying to add bonuses on suits you don't flipping play, I'd rather keep the current bonuses on the Ca assault than add the proposed ones as they are basically going to nerf the cal assault and make it worse than it is now |
Neo Rinzler
Commando Perkone Caldari State
2
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Posted - 2014.02.08 05:56:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Neo Rinzler wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you EDIT:Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I proposed a reload bonus for Caldari assault, but it was rather unpopular. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. The Gallente one you guys are going with seems like won't help the shotgun or, plasma cannon (unless maybe it tightens shotgun spread, IDK if shotgunners would want tighter spread or not though). Only AR users might benefit. I LOVE the Amarr and Minmatar bonuses. Perfect. EDIT 2: Just noticed the Minmatar explosive thing, maybe should be to ammo reserves instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and REs and PMs.
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you. If that reload bonus is added I'm biomassing every character I have and launching this PS3 right into your face !!! STOP Trying to add bonuses on suits you don't flipping play, I'd rather keep the current bonuses on the Ca assault than add the proposed ones as they are basically going to nerf the cal assault and make it worse than it is now While I agree that a reload bonus (on its own at least) is not as good a bonus as the others listed, but assaults are about offense, so they should have bonuses to their race's weapons (hybrid-railgun weapons in the case of Caldari). HP tanking bonuses like shield extender efficacy do not emphasize the offensive/weapon oriented role of an assault. I personally would like to see the Caldari assault get an additional bonus to ammo reserves of hybrid-railguns (5% per level), so a Caldari assault could basically keep killing without needing to stop and resupply. I'd like ammo reserves + reload, or ammo reserves + kick reduction, or maybe all 3 together; none are that great on their own, but I think 2 or all 3 together would make a good bonus. If you have any weapon specific bonuses you would like to see, feel free to suggest.
No flipping way, No to Ammo, No to Reload ... Your not giving the Caldari Assault bonuses that every other weapon gets .. if I wanted faster reload I'd put more SP into the reload skill, if I wanted more ammo I'd skill into the ammo skill ...
We need a bonus that actually makes the RR/other hybrid weapons better in the hands of a cal assault than any other suit .. if all we get is ammo and reload anyone suit user can get the same effect from leveling the reload and ammo skills and this is why your idea is so horrible
The bonuses the Caldari Assaulters want is the initial proposed ones .. ROF bonus to hybrid weaponry .. hybrid weapons need to be stronger in our hands than they are in other races hands so screw ammo and reload bonus we don't want or need them .. we have them a skills we can skill into if we choose in the RR tree already |
Neo Rinzler
Commando Perkone Caldari State
2
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Posted - 2014.02.08 06:01:00 -
[4] - Quote
Heathen Bastard wrote:A. double-posting is in bad taste. B. Maybe they're nerfing the clip size so you'll have to do that 3.2 seconds of reloading every 15 shots. You'd be thanking god for a reload bonus if they did that. BTW caldari tech is the slowest reloading in the game.
Maybe they'll send a whale into outer space .. who knows .. should we start planning for how to react if it does happen ?
PS Which is why I don't want a reload bonus ... I have a sidearm for when I run out of bullets in the middle of a firefight and even then it rarely happens
PS PS You don't play as Caldari which is why you seem to think it's a good idea ... the RR has a reload skill that you can choose to skill into .. it is more than enough without adding a pointless passive bonus for it too I'd rather have something useful like ROF than a passive bonus everyone else can achieve through the reload skill in the RR tree |
Neo Rinzler
Commando Perkone Caldari State
2
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Posted - 2014.02.08 09:58:00 -
[5] - Quote
Heathen Bastard wrote:really? so according to you, 15%(tree) is equal to 25%(suit)? a 66% increase is the same as 0%?
You have the slowest reload. you should be happy they're giving your FOTM crutch something to make up for it's only weakness in cqc(longest reload of any rifle) that even stacks with it's tree skill.
3.2 seconds for a reload. tree skill(5) puts that to 2.72
add the new skill to that(which, with current mechanics means taking the new base of 2.72 and then multiplying by .75) and you get 2.04 seconds spent reloading. .04 seconds slower than the scrambler rifle, which, for reference is the fastest rifle reload.
so you go from dead worst to imperceptibly slower than the absolute best in class.
so, you'll have enough time to charge and put 3 bullets into someone with just the tree skill.
and it even works for sniper rifles.
7.7 bullets per second. .68 seconds .25 second charge. .43 of shooting or 3.3 bullets. standard type rifle, more from an assault.
EDIT: MATH DROPPED!
2.04 seconds reloading compared to 3.2 seconds ... when it takes my shields longer than 3.2 seconds to regen ...
Reload bonus on long range weapons is a Non Issue and you are trying to flog a dead horse as this bonus is NOT staying .. no way jose ..
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