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Thread Statistics | Show CCP posts - 11 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
732
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Posted - 2014.02.08 03:22:00 -
[1] - Quote
CCP Frame wrote:I asked for a restecp, not respect!
Family trolling is the worst trolling. I can only wince with the thought of CCP SoxFour trying to complete the cycle of violence and being curb stomped by another soccer ball.
"Endless money forms the sinews of War." - Cicero
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
732
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Posted - 2014.02.08 03:29:00 -
[2] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too.
Really appreciate the info on the assault and logi suits...
Quick feedback - the Caldari bonus is poor at best. The other racial bonuses fit nicely with their racial weapons and contribute directly to effectiveness on the battlefield. I strongly recommend a 5% reduction in spool time for rail weapons per level.
"Endless money forms the sinews of War." - Cicero
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
734
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Posted - 2014.02.08 07:47:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:
Not all hybrid weapons, only hybrid-railguns, hybrid-blaster/plasma weapons are Gallente. The initially proposed ROF bonus was for all assaults, not a Caldari specific racial bonus. It would have been useless for many weapons, so a PG/CPU reduction bonus is better overall (lets you save PG/CPU for more damage mods, etc). As for making that ROF bonus a Caldari racial bonus, sounds pretty OP; perhaps the state of the RR after the nerf may convince me it will be balanced, but not other bonus increases DPS in such a direct way. The Minmatar and Amarr bonuses for example would only allow you to keep shooting for a longer period of time (before reloading or overheating).
The other racial suit perks directly address the preferred racial weapon drawbacks (Amarr and Minmatar) or highlight it's key attributes (Gallente)...the Caldari is the outlier.
To keep it in line with the other bonuses go with a reduction in spool time and if they are really generous they will add a mild recoil reduction as well.
"Endless money forms the sinews of War." - Cicero
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
738
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Posted - 2014.02.11 03:08:00 -
[4] - Quote
CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers
Saberwing...are you saying that despite fairly overwhelming feedback about the Caldari Assault bonus needing a strong relooked that you and CCP Remnant are taking the position that you are going to just make us eat this?
With respect...you and CCP Remnant are dead wrong with the Caldari Assault bonus. If you are starting with the assumption we "suffer from a smaller clip size and long reload times" you are simply not at the right starting point. The Caldari are designed to be ranged fighters, correct? The reload speed does not in any way support that play style. No one is suffering from this issue, even using the rail rifle, and we can already drop SP into skill sinks if we want to shore this up.
Also...if you want to support Caldari "dishing out damage" why don't you take that into account when nerfing the rail rifle? Why give me a bonus that I can already skill into? Why give me a bonus that is already inherent in the Commando suits?
This is legitimately the first time I've been frustrated with CCP to the point I want to put the game down for a while (or just move on). I totally understand the RR nerf for example even thought it very directly effects me since I have over 2mil SP sunk into the RR because of the massive amount of concern / QQ on the forums over the weapon....BUT with vast majority of forum responders all indicating they don't strongly disagree at worse or think it's out of step with the other bonuses at best You still decides to push this on us?
"Endless money forms the sinews of War." - Cicero
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
738
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Posted - 2014.02.11 03:15:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:KGB Sleep wrote:CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place? Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions. Because the rail rifle is OP, because TTK is too low (other weapons are being tweaked to deal with the issue, not just RR). There is a difference between dishing out a lot of damage, and dishing out too much damage. You make it sound like the RR is the only Caldari rail weapon available; right now there is also the sniper rifle, and in 1.8 there will be the magsec SMG, and the bolt pistol. Assaults are about offense, so they should get bonuses to weapons, not HP tanking; if there is an issue with shields, it should b addressed directly in the stats or modules (regulators for example need to be buffed to make using them more attractive to shield tankers than armor mods). A damage bonus would be too much, no other assault is getting anything nearly as powerful as that.
KAGEOSHI....
Agreed, however, don't you think there are numerous other preferred, non-OP perks, that can be used to highlight the offensive capability of the Caldari Assaults?
Do you agree that proposed Caldari reload bonus is weaksauce compared to the other bonuses...particularly the Minmatar and Amarr ones?
"Endless money forms the sinews of War." - Cicero
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
738
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Posted - 2014.02.11 03:45:00 -
[6] - Quote
CCP Saberwing wrote:Jaysyn Larrisen wrote:
Saberwing...are you saying that despite fairly overwhelming feedback about the Caldari Assault bonus needing a strong relook that you and CCP Remnant are taking the position that you are going to just make us eat this?
"Dishing out the damage" was just a phrase - it's not really how we see Caldari in relation to other races. A 25% reduction to reload time is pretty substantial. Additionally, RRs aren't the only weapons that are having their base damage reduced. The tweaks will affect a number of weapons as part of larger TTK adjustments. The plan isn't to simply nerf the RR in to absurdity.
I'm not not disagreeing that the reduction isn't substantial; my point was that you cited the Caldari weapons suffer from mag size and reload times and that isn't nearly as significant an issue based on their role as long range flankers to warrant serving up the sole racial assault bonus to mitigate it particularly when the Commando class will get essentially the same bonus.
Perhaps we aren't working on the same perspective for the Caldari...how do you see the battlefield role of the Caldari and what trigger the solution of reload time reduction to highlight there attributes or shore up a critical weakness?
"Endless money forms the sinews of War." - Cicero
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
738
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Posted - 2014.02.11 03:50:00 -
[7] - Quote
CCP Saberwing wrote:Jaysyn Larrisen wrote:
Saberwing...are you saying that despite fairly overwhelming feedback about the Caldari Assault bonus needing a strong relook that you and CCP Remnant are taking the position that you are going to just make us eat this?
"Dishing out the damage" was just a phrase - it's not really how we see Caldari in relation to other races. A 25% reduction to reload time is pretty substantial. Additionally, RRs aren't the only weapons that are having their base damage reduced. The tweaks will affect a number of weapons as part of larger TTK adjustments. The plan isn't to simply nerf the RR in to absurdity.
To the highlighted portion... Totally understand. I was only using the RR as analogy for other ways to address the bonus and I misconstrued your "dish out damage" phrase. I very much understand that TTK and suit bonuses are separate components.
"Endless money forms the sinews of War." - Cicero
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