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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Bethhy
Ancient Exiles. Renegade Alliance
1134
|
Posted - 2014.02.08 17:39:00 -
[121] - Quote
CCP Saberwing wrote:Hey! Thanks :)
1.8 is going well...it will definitely be out before Fanfest. Working on a release date right now but I'm strongly inclined to believe that it will land in March. We're beginning to collate the list of changes in to what you humans call..."Patch Notes".
First thing on the list when back Take a Axe to the DPS class light it on fire and **** all over it.
While at it supporting the Gun mechanic breaking Heat Build up bonus that has been abused since it's launch.
Great day back. |
Garrett Blacknova
Codex Troopers
4430
|
Posted - 2014.02.08 17:54:00 -
[122] - Quote
Joel II X wrote:The Gallente assault is a bit too restrictive, in my opinion. Hybrid Blaster? The only one that exists is the AR. Maybe the Ion Pistol if they're released at the same time. Plasma Cannon MAY count, and Shotgun also does.
So 3 or 4 weapons, but only 1 or 2 which will actually benefit from the bonus. |
echo47
Minmatar Republic
189
|
Posted - 2014.02.08 18:40:00 -
[123] - Quote
I really hope the Caldari bonus is not a response to Amarrian QQ.
Maybe there is a reason for this terrible bonus, and keeping the heat build up bonus.
CCP you told us what you are thinking, I know you don't owe us an explanation, but why?
I guess sitting in IRC talking to DEVs all day has its benefits.
I would rather look bad and win, than look good and lose.
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Vell0cet
SVER True Blood Public Disorder.
909
|
Posted - 2014.02.08 18:59:00 -
[124] - Quote
Heathen Bastard wrote:CCP Saberwing wrote:Necandi Brasil wrote:Saberwing, I know it's a long way of... but how long until we see epic P2Pmarket, 48 player battles ? I'm getting excited with DUST again this year! Both of these have been repeatedly mentioned as things we want to do. Particularly in the case of the Secondary Market we want to make sure that we get it right. While I can't give you an ETA, please know that it's something that is definitely a priority. Nothing in dust has been introduced right. why not just throw it out there anyways. This is something CCP ABSOLUTELY HAS TO GET RIGHT THE FIRST TIME. Imagine 1000s of support tickets for items vanishing and not being properly credited to the buyer/seller. Imagine what would happen to the economy if bugs created billions of ISK accidentally for some players. Getting this wrong could break the game. Getting the EVE-DUST market wrong could break BOTH GAMES.
The market also has to be resilliant to RMT gold sellers, internal fraud, etc. This is a major undertaking, and I'm glad CCP is recognizing it as a major priority as well as not rushing something out quickly that could break the game on a level never seen before.
Best PvE idea ever!
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Villanor Aquarius
WASTELAND JUNK REMOVAL Top Men.
128
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Posted - 2014.02.08 19:04:00 -
[125] - Quote
Bonuses should not cover a weapons weakness, that leads to homogenization. The bonuses should emphasize weapon strength. For Caldari it should be either range, spool reduction, or kick reduction. For Gallente it should be a very minor damage boost. For Minmatar it should be blast radius on explosives and ammo capacity, not clip size. For Amarr it should be charge up reduction and damage ramp-up increase.
The last thing, weapons and tanks shouldn't be as closely linked. For instance Caldari and Gallente should get their respective bonus to all hybrid weapons. This way if you are focused on shields you can still go any hybrid weapon but they'll perform differently than a Gallente suit using a hybrid.
Explosives are viable on either armor or shields as Minmatar traditionally can go with either. In the current state you are restricted to weapons based on what tank you want or vice versa and that's a shame as it's not the case in eve and it's one of the huge draws of fittings in Eve.
Increasing viable build variety is important for enjoyable gameplay and the current bonuses do the opposite. |
Mad Syringe
ReDust Inc.
72
|
Posted - 2014.02.08 19:19:00 -
[126] - Quote
Kaughst wrote:Monkey MAC wrote:Mad Syringe wrote:Cat Merc wrote:It's not the native user, it was just addopted Well, however you look at it, the MD is the perfect weapon for the guys in the second row! So making it a spam weapon for Assault scrubs will get it nerfed to oblivion again! The MD needs careful adjustments, to get it on par with the rifles, but not OP! I posted a possible modification (no short term solution) in this thread: A Mass Driver secondary effect.which would help the MD to become a versatile tool for the support logis... The MD isn't just a Support logi weapon, its designated as short range breaching and area denial. Its designed to suppress the enemy, cause discord among the troops and ultimately lay down intense firepower, giving the MD more rounds a clip will allow the MD to keep up its barrage for longer, making it king of tight spaces, like it should be. He only obviously wants the MD to be effective for his class, the logi. The MD still needs to have a general increase per clip and ammo capacity, it is a better alternative to messing with splash damage or splash radius which are notoriously hated about this weapon rather than how many shells it can fire out. I believe in 1.8 they said weapons will do damage mostly to what it inherently is good at hurting I.E explosives doing less damage to shields as it should be. This becomes a obvious problem for the MD in 1.8, overcoming that is to increase the clip size and the ammo size rather than the damage. I saw that a increased clip size works well instead of damage first hand back in the closed beta when it was increased from 4 to 6, giving that available to all classes allows some flexibility with it. I understand putting that damage increase on the Minmatar commando because of how specialized the suit is but the Minmatar assault does not need to back into solely running the weapon to have that effectiveness with it, I would rather see a ROF or Radius increase relegated to the Minmatar Assault or something else.
+1 to rate of fire increase on the Min Assault. but no to radius increase! The radius is good as is, and we don't need another you don't need to aim the MD discussion!
I don't want the MD to work just on logis. My concern is more towards the MD being a spam weapon again. Which would be bad! With the bigger clip size, it will still be difficult to take down rifle users 1-1, since the Minmatar has low health and can't win sustained fights. So what will he do, obviously go back to the rooftops or other cover and spam the thing blindly towards the enemy! Is that what you guys want? I don't. Rate of fire would help, because it would give the Minmatar assault a possibility to have higher alpha damage with his prefferred (Racial weapon) I would still leave the Combat rifle bonus with clip size, since that's the biggest downside of the CR. My proposal with the different ammo types, would make the MD more versatile, and less of a spam weapon!
Cheers Mad |
Heathen Bastard
The Bastard Brigade
899
|
Posted - 2014.02.08 20:12:00 -
[127] - Quote
Vell0cet wrote:Heathen Bastard wrote:CCP Saberwing wrote:Necandi Brasil wrote:Saberwing, I know it's a long way of... but how long until we see epic P2Pmarket, 48 player battles ? I'm getting excited with DUST again this year! Both of these have been repeatedly mentioned as things we want to do. Particularly in the case of the Secondary Market we want to make sure that we get it right. While I can't give you an ETA, please know that it's something that is definitely a priority. Nothing in dust has been introduced right. why not just throw it out there anyways. This is something CCP ABSOLUTELY HAS TO GET RIGHT THE FIRST TIME. Imagine 1000s of support tickets for items vanishing and not being properly credited to the buyer/seller. Imagine what would happen to the economy if bugs created billions of ISK accidentally for some players. Getting this wrong could break the game. Getting the EVE-DUST market wrong could break BOTH GAMES. The market also has to be resilliant to RMT gold sellers, internal fraud, etc. This is a major undertaking, and I'm glad CCP is recognizing it as a major priority as well as not rushing something out quickly that could break the game on a level never seen before.
What RMT gold sellers? CCP endorses it, which killed them. PLEX is bought from CCP with real money, you can then use it to extend your account by 30 days, or simply sell it on the market and pocket the isk.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Kaughst
Nyain San Renegade Alliance
184
|
Posted - 2014.02.08 20:40:00 -
[128] - Quote
Mad Syringe wrote:Kaughst wrote:Monkey MAC wrote:Mad Syringe wrote:Cat Merc wrote:It's not the native user, it was just addopted Well, however you look at it, the MD is the perfect weapon for the guys in the second row! So making it a spam weapon for Assault scrubs will get it nerfed to oblivion again! The MD needs careful adjustments, to get it on par with the rifles, but not OP! I posted a possible modification (no short term solution) in this thread: A Mass Driver secondary effect.which would help the MD to become a versatile tool for the support logis... The MD isn't just a Support logi weapon, its designated as short range breaching and area denial. Its designed to suppress the enemy, cause discord among the troops and ultimately lay down intense firepower, giving the MD more rounds a clip will allow the MD to keep up its barrage for longer, making it king of tight spaces, like it should be. He only obviously wants the MD to be effective for his class, the logi. The MD still needs to have a general increase per clip and ammo capacity, it is a better alternative to messing with splash damage or splash radius which are notoriously hated about this weapon rather than how many shells it can fire out. I believe in 1.8 they said weapons will do damage mostly to what it inherently is good at hurting I.E explosives doing less damage to shields as it should be. This becomes a obvious problem for the MD in 1.8, overcoming that is to increase the clip size and the ammo size rather than the damage. I saw that a increased clip size works well instead of damage first hand back in the closed beta when it was increased from 4 to 6, giving that available to all classes allows some flexibility with it. I understand putting that damage increase on the Minmatar commando because of how specialized the suit is but the Minmatar assault does not need to back into solely running the weapon to have that effectiveness with it, I would rather see a ROF or Radius increase relegated to the Minmatar Assault or something else. +1 to rate of fire increase on the Min Assault. but no to radius increase! The radius is good as is, and we don't need another you don't need to aim the MD discussion! I don't want the MD to work just on logis. My concern is more towards the MD being a spam weapon again. Which would be bad! With the bigger clip size, it will still be difficult to take down rifle users 1-1, since the Minmatar has low health and can't win sustained fights. So what will he do, obviously go back to the rooftops or other cover and spam the thing blindly towards the enemy! Is that what you guys want? I don't. Rate of fire would help, because it would give the Minmatar assault a possibility to have higher alpha damage with his prefferred (Racial weapon) I would still leave the Combat rifle bonus with clip size, since that's the biggest downside of the CR. Edit: I think an increase of DIRECT Md damage for the min assault would go in the right direction, since it would reward skilled players instead of the spamming crowd! Cheers Mad
A increase in MD damage is only being done with minmatar commando. I do not want a splash/dam. increase but I agree that something like ROF for the flaylock/MD would be better for the Minmatar assault. Frankly though the MD needs to have general increase in ammo capacity/clip size applied to base Mass Driver rather than limiting it to one class. The damage it will output in 1.8 will be stunted due to the reduction in it's proficiency skill (or so I am told) meaning that it will have a harder time killing people than it already is going to be. Any idea that the Mass Driver is going to a spam weapon of death for a increased clip size and is aware of how underutilized the Mass Driver is currently and what it is capable of is overblowing it.
If you really want to look at what could be a problem you need only look at the Minmatar commando with it's increase to explosive damage and reload reduction time on light weapons. With that in mind limiting the feasibility to single classes to make up for weaknesses (as someone above me pointed out) is not a good idea you may also have this with the Laser Rifle except the Laser Rifle is most likely being rebalanced in 1.8 and the MD is not.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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Vell0cet
SVER True Blood Public Disorder.
909
|
Posted - 2014.02.08 20:45:00 -
[129] - Quote
Heathen Bastard wrote:Vell0cet wrote:Heathen Bastard wrote:CCP Saberwing wrote:Necandi Brasil wrote:Saberwing, I know it's a long way of... but how long until we see epic P2Pmarket, 48 player battles ? I'm getting excited with DUST again this year! Both of these have been repeatedly mentioned as things we want to do. Particularly in the case of the Secondary Market we want to make sure that we get it right. While I can't give you an ETA, please know that it's something that is definitely a priority. Nothing in dust has been introduced right. why not just throw it out there anyways. This is something CCP ABSOLUTELY HAS TO GET RIGHT THE FIRST TIME. Imagine 1000s of support tickets for items vanishing and not being properly credited to the buyer/seller. Imagine what would happen to the economy if bugs created billions of ISK accidentally for some players. Getting this wrong could break the game. Getting the EVE-DUST market wrong could break BOTH GAMES. The market also has to be resilliant to RMT gold sellers, internal fraud, etc. This is a major undertaking, and I'm glad CCP is recognizing it as a major priority as well as not rushing something out quickly that could break the game on a level never seen before. What RMT gold sellers? CCP endorses it, which killed them. PLEX is bought from CCP with real money, you can then use it to extend your account by 30 days, or simply sell it on the market and pocket the isk. I'm obviously not referring to CCPs official PLEX mechanism. I'm talking about Russians running bots and selling ISK for dollars against the TOS. The market can be used as a tool for these guys to "launder ISK." Any P2P market system needs backend tools in place for CCP to monitor/prevent this activity. PLEX hasn't completely killed them off (although it has made a massive improvment). With DUST being F2P and the economies of both games being linked, this is a serious concern.
My point is CCP needs to get the market right when they release it. There are many major problems that could result if they rush it out half-baked.
Best PvE idea ever!
|
Mad Syringe
ReDust Inc.
73
|
Posted - 2014.02.08 20:54:00 -
[130] - Quote
Kaughst wrote:A increase in MD damage is only being done with minmatar commando. I do not want a splash/dam. increase but I agree that something like ROF for the flaylock/MD would be better for the Minmatar assault. Frankly though the MD needs to have general increase in ammo capacity/clip size applied to base Mass Driver rather than limiting it to one class. The damage it will output in 1.8 will be stunted due to the reduction in it's proficiency skill (or so I am told) meaning that it will have a harder time killing people than it already is going to be. Any idea that the Mass Driver is going to a spam weapon of death for a increased clip size and is aware of how underutilized the Mass Driver is currently and what it is capable of is overblowing it.
If you really want to look at what could be a problem you need only look at the Minmatar commando with it's increase to explosive damage and reload reduction time on light weapons. With that in mind limiting the feasibility to single classes to make up for weaknesses (as someone above me pointed out) is not a good idea you may also have this with the Laser Rifle except the Laser Rifle is most likely being rebalanced in 1.8 and the MD is not.
The Commando is not a problem, due to the lack of high slots and the resulting lack of damage mods!
I do not want a increase in SPLASH damage but a increase in DIRECT damage for the Assault Suit. This would reward the skilled non spam player without another noob toob discussion. Since the MD would be fine in the right hands. This DIRECT damage buff could be 3% per lv considering that it is relatively difficult to direct hit with a MD (compared to a rifle).
Increasing the clip size isn't helping the already weak alpha of the MD it just helps the spamming crowd!
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Heathen Bastard
The Bastard Brigade
899
|
Posted - 2014.02.08 20:55:00 -
[131] - Quote
Vell0cet wrote: I'm obviously not referring to CCPs official PLEX mechanism. I'm talking about Russians running bots and selling ISK for dollars against the TOS. The market can be used as a tool for these guys to "launder ISK." Any P2P market system needs backend tools in place for CCP to monitor/prevent this activity. PLEX hasn't completely killed them off (although it has made a massive improvment). With DUST being F2P and the economies of both games being linked, this is a serious concern.
My point is CCP needs to get the market right when they release it. There are many major problems that could result if they rush it out half-baked.
So, it'll be the only thing they've gotten right in dust, ever?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Dremel wp
Shadow Company HQ Lokun Listamenn
18
|
Posted - 2014.02.08 21:18:00 -
[132] - Quote
Why do I get the feeling the Caldari assault bonus implies a nerf is coming for the rail rifle clip size....
http://i.imgur.com/sDVthSP.gif
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Vell0cet
SVER True Blood Public Disorder.
909
|
Posted - 2014.02.08 21:26:00 -
[133] - Quote
Heathen Bastard wrote:Vell0cet wrote: I'm obviously not referring to CCPs official PLEX mechanism. I'm talking about Russians running bots and selling ISK for dollars against the TOS. The market can be used as a tool for these guys to "launder ISK." Any P2P market system needs backend tools in place for CCP to monitor/prevent this activity. PLEX hasn't completely killed them off (although it has made a massive improvment). With DUST being F2P and the economies of both games being linked, this is a serious concern.
My point is CCP needs to get the market right when they release it. There are many major problems that could result if they rush it out half-baked.
So, it'll be the only thing they've gotten right in dust, ever? I think that's overly harsh. CCP has certainly made more than its fair share of mistakes, but they've gotten a lot right as well. Most of the problems have been balancing/performance issues, which in all fairness is exceedingly difficult to test internally without a public test server. This is especially true in a game like DUST with so many moving parts, near infinite customization, and players highly motivated to find the absolute best combinations of suits/weapons/vehicles/turrets/modules to get an edge over everyone else.
They have done a great job in giving all weapons a unique "feel" (even if the stats need to be tweaked). They did a great job creating and maintaing racial consistency in the art. The interactive map they made is excellent and works well. With a few exceptions, the existing market functions well enough. The skill tree works (I've never spent SP on one skill and received another for example). Im confident CCP is capable of implementing the P2P market without major game-breaking issues, but I'm also realistic enough in my expectations, that it is a challenging thing to code, and I know it's going to take time to do right.
Waiting sucks, but having a f*cked economy due to a rushed, bug-ridden, P2P market rollout would be a million times worse.
Best PvE idea ever!
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Kaughst
Nyain San Renegade Alliance
185
|
Posted - 2014.02.08 21:50:00 -
[134] - Quote
Mad Syringe wrote:Kaughst wrote:A increase in MD damage is only being done with minmatar commando. I do not want a splash/dam. increase but I agree that something like ROF for the flaylock/MD would be better for the Minmatar assault. Frankly though the MD needs to have general increase in ammo capacity/clip size applied to base Mass Driver rather than limiting it to one class. The damage it will output in 1.8 will be stunted due to the reduction in it's proficiency skill (or so I am told) meaning that it will have a harder time killing people than it already is going to be. Any idea that the Mass Driver is going to a spam weapon of death for a increased clip size and is aware of how underutilized the Mass Driver is currently and what it is capable of is overblowing it.
If you really want to look at what could be a problem you need only look at the Minmatar commando with it's increase to explosive damage and reload reduction time on light weapons. With that in mind limiting the feasibility to single classes to make up for weaknesses (as someone above me pointed out) is not a good idea you may also have this with the Laser Rifle except the Laser Rifle is most likely being rebalanced in 1.8 and the MD is not. The Commando is not a problem, due to the lack of high slots and the resulting lack of damage mods! I do not want a increase in SPLASH damage but a increase in DIRECT damage for the Assault Suit. This would reward the skilled non spam player without another noob toob discussion. Since the MD would be fine in the right hands. This DIRECT damage buff could be 3% per lv considering that it is relatively difficult to direct hit with a MD (compared to a rifle). Increasing the clip size isn't helping the already weak alpha of the MD it just helps the spamming crowd!
I am not talking about the Assault suits I am talking about balancing the MD, and not solely balancing it through suit classes.
Direct Damage? You might as well use the Breach MD. The splash radius is integral to it's success and relies on this purely, no one relies on direct hits with the MD nor does it change anything to increase that damage. The point I am trying to make is there is no room to increase the splash damage or splash radius in general with the MD as that leads to imbalance and most of the complaints. The MD is a indeed a spamming tool because it is a denial and clearing tool but one on one not so much...still...in those situations of a one on one the weapon is meant to spam the other opponent from out of and behind cover not do alot of damage to make up for it...although again the Minmatar commando is a free pass because it a specialized role so I do not mind myself. I sound like a broken record but it is so hard to keep up with the other light weapons that the only real way to be effective is to have the clip/ammo size increased.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4499
|
Posted - 2014.02.09 00:17:00 -
[135] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too.
THANK YOU SUPREME LORD.
THANK YOU FOR LETTING US AMARR KEEP OUR BONUS.
This game.... Will live....
TT_TT
:')
(Now give us back our cloaking cooldown bonus for the amarr scouts >:3 )
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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D3LTA Blitzkrieg II
0uter.Heaven
72
|
Posted - 2014.02.09 01:23:00 -
[136] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too.
Aight CCP. Whats the point of reload speed when you can fast swap to a SIDEARM? cmmon gents i know you can do better than this. Removing shield recharge rate bonus and shield/armor bonus seems more like a nerf that anything. Please consult the CPM before making any serious moves. I understand we are not given the complete picture here but these bonuses appear garbage. |
hgghyujh
Expert Intervention Caldari State
270
|
Posted - 2014.02.09 01:30:00 -
[137] - Quote
CCP Saberwing wrote:Hey! Thanks :)
1.8 is going well...it will definitely be out before Fanfest. Working on a release date right now but I'm strongly inclined to believe that it will land in March. We're beginning to collate the list of changes in to what you humans call..."Patch Notes".
Any thing for us KBM players??? it would be sweat if I didn't miss half my rounds when I am dead on, while AA users get to score all their shots just for putting their reticules near me.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1398
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Posted - 2014.02.09 02:59:00 -
[138] - Quote
I come back after 2 days with 78 notifications. I like the bonuses except... Gallente Bonus only affects two weapons and doesn't really help. The Caldari Bonus is kinda pointless, long range weapons don't need faster reloading. I think the two bonuses should be swapped. CQC requires the faster reload, and hipfire dispersion isn't always bad. As for a new Caldari bonus I can't say, if they plan on nerfing the rail rifle they can find a way to compensate.
The Minmatar bonus is good.... except I think the explosives should be a .5 bonus, rounding up and it shouldn't apply to max ammo capacity. Less for the mass driver and more for the flaylock. Amarr bonus = perfect.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Sgt Buttscratch
1486
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Posted - 2014.02.09 08:10:00 -
[139] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too.
Why do you folk at CCP refuse to allow assault players to assault. We have NO fight against logistics classes still. No damage buff no defense buff, just kick reduction and other flakey bonuses. Play your game, come and see how pathetic your 'balances' are.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
187
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Posted - 2014.02.09 11:03:00 -
[140] - Quote
I have a different proposal: Make faction-specific weapon bonuses weapon-agnostic. No, I'm not talking about eroding faction identity. I'm talking about, for example, Caldari giving every weapon a bonus to ranged combat properties, while Gallente assaults get a bonus to the close combat capabilities of any weapon. I you had unlimited dev time, I'd propose reliability upgrades for weapons equipped by Minmatar (Stuff like removing overheating at the cost of rate of fire) and making Amarr equipped weapons more unwieldy (Higher damage on an AR while causing faster heat build up, a higer RoF CR that jams when you pull the trigger in the wrong rhythm too many times, etc.). The reason is simple: Customization While I like the basic idea of having bonuses racially aligned, I have come to realize that this is not how a merc would work. If I'm using an explosive weapon, I'll want to use a scrambler pistol as a sidearm, for example. I would not want to use another gun with armor damage. But that's what the current bonuses would do - pigeonhold all the assault suits.
On the one hand, it's nice to know that Gallente assaults will erode your shield tank, while Minmatar assaults will struggle against you. It really works wonders against my dislike of the fact that we have both tanking profiles as well as damage profiles, which is imo a combination that has no tactical value whatsoever and just stupidly randomizes encounters. On the other hand, why wouldn't a Minmatar merc (As in: Immortal sociopathic mercenary) get a sidearm specifically for the purpose of removing an enemy's shields? I mean, I guess that an Amarr dude would not use an explosive sidearm due to the whole religious dogma and hatred of Minmatar thing (Then again, it might be internally justified for the merc as the killing blow somehow being worth less than the destruction of the enemy's shield or something - The typical kind of excuse people use to justify hypocrisy), but generally mercs really don't care enough to limit themselves like that. |
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The Robot Devil
Molon Labe. General Tso's Alliance
1602
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Posted - 2014.02.09 11:41:00 -
[141] - Quote
CCP Saberwing wrote:Necandi Brasil wrote:Saberwing, I know it's a long way of... but how long until we see epic P2Pmarket, 48 player battles ? I'm getting excited with DUST again this year! Both of these have been repeatedly mentioned as things we want to do. Particularly in the case of the Secondary Market we want to make sure that we get it right. While I can't give you an ETA, please know that it's something that is definitely a priority.
Sweet Zombie Jesus. P2P market is the biggest thing we needed after dropsuits.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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KalOfTheRathi
Nec Tributis
953
|
Posted - 2014.02.09 12:14:00 -
[142] - Quote
Vell0cet wrote:This is something CCP ABSOLUTELY HAS TO GET RIGHT THE FIRST TIME. Considering their track record we should expect it to ever be released then, right?
Just imagine the hot fixes on hot fixes on hot fixes. Extended server shutdown times, oh the joy. Makes me miss Chromosome even more, more than all these releases of Uprising.
And so it goes.
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makii makii
Nyain San Renegade Alliance
11
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Posted - 2014.02.09 12:52:00 -
[143] - Quote
Sole Fenychs wrote:I have a different proposal: Make faction-specific weapon bonuses weapon-agnostic. No, I'm not talking about eroding faction identity. I'm talking about, for example, Caldari giving every weapon a bonus to ranged combat properties, while Gallente assaults get a bonus to the close combat capabilities of any weapon. I you had unlimited dev time, I'd propose reliability upgrades for weapons equipped by Minmatar (Stuff like removing overheating at the cost of rate of fire) and making Amarr equipped weapons more unwieldy (Higher damage on an AR while causing faster heat build up, a higer RoF CR that jams when you pull the trigger in the wrong rhythm too many times, etc.). The reason is simple: Customization While I like the basic idea of having bonuses racially aligned, I have come to realize that this is not how a merc would work. If I'm using an explosive weapon, I'll want to use a scrambler pistol as a sidearm, for example. I would not want to use another gun with armor damage. But that's what the current bonuses would do - pigeonhold all the assault suits.
On the one hand, it's nice to know that Gallente assaults will erode your shield tank, while Minmatar assaults will struggle against you. It really works wonders against my dislike of the fact that we have both tanking profiles as well as damage profiles, which is imo a combination that has no tactical value whatsoever and just stupidly randomizes encounters. On the other hand, why wouldn't a Minmatar merc (As in: Immortal sociopathic mercenary) get a sidearm specifically for the purpose of removing an enemy's shields? I mean, I guess that an Amarr dude would not use an explosive sidearm due to the whole religious dogma and hatred of Minmatar thing (Then again, it might be internally justified for the merc as the killing blow somehow being worth less than the destruction of the enemy's shield or something - The typical kind of excuse people use to justify hypocrisy), but generally mercs really don't care enough to limit themselves like that. like like like like like
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Ultimate Squady
Quick Reaction Strike Force
0
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Posted - 2014.02.10 08:37:00 -
[144] - Quote
I REALLY REALLY do hope you keep that Gallente ASSAULT bonus SABERWING. It might mean the AR can compete with the RR and bring a bit more balance into the mix .
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Ultimate Squady
Quick Reaction Strike Force
0
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Posted - 2014.02.10 08:50:00 -
[145] - Quote
RKKR wrote:Since we're answering questions.
Can we get an answer if we're getting a respect or something like that or not?
It's pretty boring to play this game, knowing that it's going to change. So do we have to sit on our unspend SP or not? The only fun thing to do now is to test some stupid stuff out, which is possible if there is a respect, if there is none, well... let the shitstorm come now instead of before the patch. I completely agree because Noobs like me with 7 mil SP aint sitting on any spares lol
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
172
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Posted - 2014.02.10 09:16:00 -
[146] - Quote
Foo Fighting wrote:Caldari Assault bonus is a joke surely! For a long range suit dispersion, kick, zoom, scan range or movement speed are relavent not reload speed. Think again please.
I like the bonus to zoom the most.
"War doesn't determine who is right, only who is left."
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Villanor Aquarius
WASTELAND JUNK REMOVAL Top Men.
130
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Posted - 2014.02.10 22:03:00 -
[147] - Quote
DPS should be more tied to suit type than it currently is, I'd be in support of all light weapons having their dps dropped by 25% with an assault bonus being 5% additional damage to light weapons per level.
For commando's I would then make the bonus 7.5% per level or 10% per level to make them similar to what they are going to be currently. This shifts the focus per suit to being more role based and less slot based which in turns reduces the issue of Flavor of the Month off-role builds.
Making all the HP/recovery modules cost more fitting wise and be more effective would also be a good move as you attain similar health to current with fewer modules and the leftover slots cannot be used for additional health/recovery due to fitting constraints. Then for those slots you reduce fitting cost of utility items and bam, suit variety with viable different builds.
You take the style of tank you want with as many modules as you can fit and then you either take utility or damage to fill out the slots based on your decisions. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
193
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Posted - 2014.02.10 22:17:00 -
[148] - Quote
Villanor Aquarius wrote:DPS should be more tied to suit type than it currently is, I'd be in support of all light weapons having their dps dropped by 25% with an assault bonus being 5% additional damage to light weapons per level.
I see you haven't thought this through. This severly nerfs DPS-based weapons, while strengthening weapons that have other advantages. This also means that the assault bonuses are more important for some weapons than others. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1434
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Posted - 2014.02.10 22:35:00 -
[149] - Quote
I like that the proposed assault bonuses are not DPS buffs, but max sustained damage buffs. That does make them unique.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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DaNizzle4shizle
Pradox XVI Proficiency V.
450
|
Posted - 2014.02.11 00:05:00 -
[150] - Quote
CCP Saberwing wrote:These are not the droids I was looking for. lol. you crack me up every time
Today Is A Great Day For Me. If you can't Beat em... join em. like me :)
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