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Thread Statistics | Show CCP posts - 11 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6750
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Posted - 2014.02.07 10:54:00 -
[1] - Quote
CCP Saberwing wrote:Hey! Thanks :)
1.8 is going well...it will definitely be out before Fanfest. Working on a release date right now but I'm strongly inclined to believe that it will land in March. We're beginning to collate the list of changes in to what you humans call..."Patch Notes".
And "Us Humans" love you long time for it.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6774
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Posted - 2014.02.08 03:09:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you
I know I do. We keep our Assault bonus!
HAVE MY AMARRIAN BABIES!
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6777
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Posted - 2014.02.08 09:05:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Jaysyn Larrisen wrote:KAGEHOSHI Horned Wolf wrote:
Not all hybrid weapons, only hybrid-railguns, hybrid-blaster/plasma weapons are Gallente. The initially proposed ROF bonus was for all assaults, not a Caldari specific racial bonus. It would have been useless for many weapons, so a PG/CPU reduction bonus is better overall (lets you save PG/CPU for more damage mods, etc). As for making that ROF bonus a Caldari racial bonus, sounds pretty OP; perhaps the state of the RR after the nerf may convince me it will be balanced, but not other bonus increases DPS in such a direct way. The Minmatar and Amarr bonuses for example would only allow you to keep shooting for a longer period of time (before reloading or overheating).
The other racial suit perks directly address the preferred racial weapon drawbacks (Amarr and Minmatar) or highlight it's key attributes (Gallente)...the Caldari is the outlier. To keep it in line with the other bonuses go with a reduction in spool time and if they are really generous they will add a mild recoil reduction as well. Spool up time reduction would be great, but would be pretty crappy for the vast majority of sniper rifles; only one light weapon would benefit from it (RR), and some sidearms. If sniper rifles had spool up by default (and more damage or magazine size to make up for it, or something) then I would be in favor of a spool up reduction bonus.
If spool up times actually were meaningfully long....and currently they are not.... this spool bonus would be worth it, otherwise it just takes an already potent gun mitigating the only minor drawback of the fire arm.
Personally I think an increase to rail rifle spool is necessary when balancing the gun against all others.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6905
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Posted - 2014.02.11 02:40:00 -
[4] - Quote
CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers
Luff you long tyme
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6911
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Posted - 2014.02.11 03:32:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Jaysyn Larrisen wrote:
KAGEOSHI....
Agreed, however, don't you think there are numerous other preferred, non-OP perks, that can be used to highlight the offensive capability of the Caldari Assaults?
Do you agree that proposed Caldari reload bonus is weaksauce compared to the other bonuses...particularly the Minmatar and Amarr ones?
Yes, the reload bonus is very lame by comparison to the others. I suggested it making it less lame by pairing it with a 2nd bonus like ammo reserves, or just ditch it and do ammo reserves paired with kick reduction. I would be be fine with either an optimal or effective range bonus (as long as its not both), though base range may need to be tweaked to keep that from being OP.
And yet the Amarrian bonus seeks to counter a weakness of the weapon, this being the overheat mechanic......yet the RR has no penalty mechanic, superb range, high DPS, decent mag size, relatively good reload speeds......
It has no negatives.
If spool up time was meaningful......., if reload time was slow..., if RR overheated?
But it has no negatives.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6940
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Posted - 2014.02.11 21:44:00 -
[6] - Quote
makii makii wrote:then what about our shield extender bonus?... were gonna have crap for shields for those who dont use armour.
Gone. Assaults aren't about brick tanking. They typically, drawing from EVE based ships, at fast moving, DPS platforms.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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