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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Saberwing
C C P C C P Alliance
1552
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Posted - 2014.02.11 02:38:00 -
[151] - Quote
Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6905
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Posted - 2014.02.11 02:40:00 -
[152] - Quote
CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers
Luff you long tyme
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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KGB Sleep
711
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Posted - 2014.02.11 02:46:00 -
[153] - Quote
CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers
If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place?
Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions.
"Because beer, that's why."
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BlazeXYZ
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2014.02.11 02:48:00 -
[154] - Quote
Anything about a respec CCP ?
Blaze through the conflict and win.
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Dexter307
The Unholy Legion Of DarkStar
900
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Posted - 2014.02.11 02:49:00 -
[155] - Quote
KGB Sleep wrote:CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place? Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions. Because rail rifle is OP |
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CCP Saberwing
C C P C C P Alliance
1557
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Posted - 2014.02.11 02:51:00 -
[156] - Quote
KGB Sleep wrote:
If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place?
Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions.
From my understanding these are separate issues. You can still run a Rail Rifle and not wear a Caldari Assault dropsuit. And RRs aren't the only weapons having their base damage reduced - you'll find similar changes to the CR, etc. The plan is to improve the overall TTK.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9019
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Posted - 2014.02.11 02:53:00 -
[157] - Quote
KGB Sleep wrote:CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place? Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions. Because the rail rifle is OP, because TTK is too low (other weapons are being tweaked to deal with the issue, not just RR). There is a difference between dishing out a lot of damage, and dishing out too much damage. You make it sound like the RR is the only Caldari rail weapon available; right now there is also the sniper rifle, and in 1.8 there will be the magsec SMG, and the bolt pistol. Assaults are about offense, so they should get bonuses to weapons, not HP tanking; if there is an issue with shields, it should b addressed directly in the stats or modules (regulators for example need to be buffed to make using them more attractive to shield tankers than armor mods). A damage bonus would be too much, no other assault is getting anything nearly as powerful as that.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9019
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Posted - 2014.02.11 02:54:00 -
[158] - Quote
CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers Any changes to the Gallente bonus?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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CCP Saberwing
C C P C C P Alliance
1562
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Posted - 2014.02.11 03:04:00 -
[159] - Quote
KAGEHOSHI Horned Wolf wrote: Any changes to the Gallente bonus?
Will try and grab Remnant later today - I had a quick chat with him earlier and it was mainly about the Caldari bonuses :)
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
738
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Posted - 2014.02.11 03:08:00 -
[160] - Quote
CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers
Saberwing...are you saying that despite fairly overwhelming feedback about the Caldari Assault bonus needing a strong relooked that you and CCP Remnant are taking the position that you are going to just make us eat this?
With respect...you and CCP Remnant are dead wrong with the Caldari Assault bonus. If you are starting with the assumption we "suffer from a smaller clip size and long reload times" you are simply not at the right starting point. The Caldari are designed to be ranged fighters, correct? The reload speed does not in any way support that play style. No one is suffering from this issue, even using the rail rifle, and we can already drop SP into skill sinks if we want to shore this up.
Also...if you want to support Caldari "dishing out damage" why don't you take that into account when nerfing the rail rifle? Why give me a bonus that I can already skill into? Why give me a bonus that is already inherent in the Commando suits?
This is legitimately the first time I've been frustrated with CCP to the point I want to put the game down for a while (or just move on). I totally understand the RR nerf for example even thought it very directly effects me since I have over 2mil SP sunk into the RR because of the massive amount of concern / QQ on the forums over the weapon....BUT with vast majority of forum responders all indicating they don't strongly disagree at worse or think it's out of step with the other bonuses at best You still decides to push this on us?
"Endless money forms the sinews of War." - Cicero
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Beren Hurin
Onslaught Inc RISE of LEGION
2075
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Posted - 2014.02.11 03:12:00 -
[161] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers Any changes to the Gallente bonus?
I think you combine a reload bonus to the logi nanite bonus and it could make a nice pairing. Caldari will make good bullet/grenade spammer. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
738
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Posted - 2014.02.11 03:15:00 -
[162] - Quote
KAGEHOSHI Horned Wolf wrote:KGB Sleep wrote:CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place? Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions. Because the rail rifle is OP, because TTK is too low (other weapons are being tweaked to deal with the issue, not just RR). There is a difference between dishing out a lot of damage, and dishing out too much damage. You make it sound like the RR is the only Caldari rail weapon available; right now there is also the sniper rifle, and in 1.8 there will be the magsec SMG, and the bolt pistol. Assaults are about offense, so they should get bonuses to weapons, not HP tanking; if there is an issue with shields, it should b addressed directly in the stats or modules (regulators for example need to be buffed to make using them more attractive to shield tankers than armor mods). A damage bonus would be too much, no other assault is getting anything nearly as powerful as that.
KAGEOSHI....
Agreed, however, don't you think there are numerous other preferred, non-OP perks, that can be used to highlight the offensive capability of the Caldari Assaults?
Do you agree that proposed Caldari reload bonus is weaksauce compared to the other bonuses...particularly the Minmatar and Amarr ones?
"Endless money forms the sinews of War." - Cicero
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SponkSponkSponk
The Southern Legion The Umbra Combine
649
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Posted - 2014.02.11 03:22:00 -
[163] - Quote
Mentioning once again that a zoom bonus would be better than a reload bonus....
Selling dust codes!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9020
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Posted - 2014.02.11 03:29:00 -
[164] - Quote
Jaysyn Larrisen wrote:KAGEHOSHI Horned Wolf wrote:KGB Sleep wrote:CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place? Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions. Because the rail rifle is OP, because TTK is too low (other weapons are being tweaked to deal with the issue, not just RR). There is a difference between dishing out a lot of damage, and dishing out too much damage. You make it sound like the RR is the only Caldari rail weapon available; right now there is also the sniper rifle, and in 1.8 there will be the magsec SMG, and the bolt pistol. Assaults are about offense, so they should get bonuses to weapons, not HP tanking; if there is an issue with shields, it should b addressed directly in the stats or modules (regulators for example need to be buffed to make using them more attractive to shield tankers than armor mods). A damage bonus would be too much, no other assault is getting anything nearly as powerful as that. KAGEOSHI.... Agreed, however, don't you think there are numerous other preferred, non-OP perks, that can be used to highlight the offensive capability of the Caldari Assaults? Do you agree that proposed Caldari reload bonus is weaksauce compared to the other bonuses...particularly the Minmatar and Amarr ones? Yes, the reload bonus is very lame by comparison to the others. I suggested it making it less lame by pairing it with a 2nd bonus like ammo reserves, or just ditch it and do ammo reserves paired with kick reduction. I would be be fine with either an optimal or effective range bonus (as long as its not both), though base range may need to be tweaked to keep that from being OP.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6911
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Posted - 2014.02.11 03:32:00 -
[165] - Quote
KAGEHOSHI Horned Wolf wrote:Jaysyn Larrisen wrote:
KAGEOSHI....
Agreed, however, don't you think there are numerous other preferred, non-OP perks, that can be used to highlight the offensive capability of the Caldari Assaults?
Do you agree that proposed Caldari reload bonus is weaksauce compared to the other bonuses...particularly the Minmatar and Amarr ones?
Yes, the reload bonus is very lame by comparison to the others. I suggested it making it less lame by pairing it with a 2nd bonus like ammo reserves, or just ditch it and do ammo reserves paired with kick reduction. I would be be fine with either an optimal or effective range bonus (as long as its not both), though base range may need to be tweaked to keep that from being OP.
And yet the Amarrian bonus seeks to counter a weakness of the weapon, this being the overheat mechanic......yet the RR has no penalty mechanic, superb range, high DPS, decent mag size, relatively good reload speeds......
It has no negatives.
If spool up time was meaningful......., if reload time was slow..., if RR overheated?
But it has no negatives.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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CCP Saberwing
C C P C C P Alliance
1564
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Posted - 2014.02.11 03:35:00 -
[166] - Quote
Jaysyn Larrisen wrote:
Saberwing...are you saying that despite fairly overwhelming feedback about the Caldari Assault bonus needing a strong relook that you and CCP Remnant are taking the position that you are going to just make us eat this?
"Dishing out the damage" was just a phrase - it's not really how we see Caldari in relation to other races. A 25% reduction to reload time is pretty substantial.
Additionally, RRs aren't the only weapons that are having their base damage reduced. The tweaks will affect a number of weapons as part of larger TTK adjustments. The plan isn't to simply nerf the RR in to absurdity.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
738
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Posted - 2014.02.11 03:45:00 -
[167] - Quote
CCP Saberwing wrote:Jaysyn Larrisen wrote:
Saberwing...are you saying that despite fairly overwhelming feedback about the Caldari Assault bonus needing a strong relook that you and CCP Remnant are taking the position that you are going to just make us eat this?
"Dishing out the damage" was just a phrase - it's not really how we see Caldari in relation to other races. A 25% reduction to reload time is pretty substantial. Additionally, RRs aren't the only weapons that are having their base damage reduced. The tweaks will affect a number of weapons as part of larger TTK adjustments. The plan isn't to simply nerf the RR in to absurdity.
I'm not not disagreeing that the reduction isn't substantial; my point was that you cited the Caldari weapons suffer from mag size and reload times and that isn't nearly as significant an issue based on their role as long range flankers to warrant serving up the sole racial assault bonus to mitigate it particularly when the Commando class will get essentially the same bonus.
Perhaps we aren't working on the same perspective for the Caldari...how do you see the battlefield role of the Caldari and what trigger the solution of reload time reduction to highlight there attributes or shore up a critical weakness?
"Endless money forms the sinews of War." - Cicero
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Dexter307
The Unholy Legion Of DarkStar
900
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Posted - 2014.02.11 03:49:00 -
[168] - Quote
How about 5% faster reload and 5% less kick per level for cal assult? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
738
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Posted - 2014.02.11 03:50:00 -
[169] - Quote
CCP Saberwing wrote:Jaysyn Larrisen wrote:
Saberwing...are you saying that despite fairly overwhelming feedback about the Caldari Assault bonus needing a strong relook that you and CCP Remnant are taking the position that you are going to just make us eat this?
"Dishing out the damage" was just a phrase - it's not really how we see Caldari in relation to other races. A 25% reduction to reload time is pretty substantial. Additionally, RRs aren't the only weapons that are having their base damage reduced. The tweaks will affect a number of weapons as part of larger TTK adjustments. The plan isn't to simply nerf the RR in to absurdity.
To the highlighted portion... Totally understand. I was only using the RR as analogy for other ways to address the bonus and I misconstrued your "dish out damage" phrase. I very much understand that TTK and suit bonuses are separate components.
"Endless money forms the sinews of War." - Cicero
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
456
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Posted - 2014.02.11 04:01:00 -
[170] - Quote
CCP Saberwing wrote:Jaysyn Larrisen wrote:
Saberwing...are you saying that despite fairly overwhelming feedback about the Caldari Assault bonus needing a strong relook that you and CCP Remnant are taking the position that you are going to just make us eat this?
"Dishing out the damage" was just a phrase - it's not really how we see Caldari in relation to other races. A 25% reduction to reload time is pretty substantial. Additionally, RRs aren't the only weapons that are having their base damage reduced. The tweaks will affect a number of weapons as part of larger TTK adjustments. The plan isn't to simply nerf the RR in to absurdity.
I think what your missing is that the majority of your player base seems to disagree on it being a substantial bonus. Whether it is or it isn't I know that this would personally make me want a SP refund on this suit which I have always liked and planed to stay skilled in IF we got a respec on drop suits.
Please fix the mic bubble bug...
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
164
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Posted - 2014.02.11 05:39:00 -
[171] - Quote
CCP Saberwing wrote: "Dishing out the damage" was just a phrase - it's not really how we see Caldari in relation to other races. A 25% reduction to reload time is pretty substantial.
25% is a substantial bonus to reload time. The problem is it will apply to a mid-to-long range weapon... one that isn't meant to be used in close quarters where quick reloading can really save your butt. If your engaging targets from 50+ meters out, you won't need to frantically reload; you just duck behind cover. If you do find yourself in close quarters with an empty clip, reloading (even with a 25% bonus) is no substitute for switching to a sidearm.
The Amarr assault's bonus directly mitigates a weakness with Amarr weapons... Caldari could get a similar buff. Rather than nerfing damage with rail rifles, increase the spool time to make them a horrible CQC weapon but still extremely effective at range, in line with Caldari tactics. A Caldari assault bonus could reduce spool time, allowing the assaults to go on the offensive and reliably engage targets at short range. Caldari support players would still be able to sit in the rear to provide covering fire, while assault players actually assault.
This argument has been made before, and for good reason: it makes more sense than providing a bonus that will go unused.
edit:
Jaysyn Larrisen wrote: Perhaps we aren't working on the same perspective for the Caldari...how do you see the battlefield role of the Caldari and what triggered the solution of reload time reduction to highlight there attributes or shore up a critical weakness?
I would also like to hear a response to this. |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
182
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Posted - 2014.02.11 05:39:00 -
[172] - Quote
CCP Saberwing wrote: - There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers.
Pre nerf the damage buff and unerf the clip buff! I mean what happens if a Min assault wants to run MD? They get no bonus to anything other than 20 bullets in the SMG...IF thats the side arm. Buffing the MD is nice but then that buff goes to everyone else and we lose a bonus.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Toby Flenderson
research lab
252
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Posted - 2014.02.11 05:46:00 -
[173] - Quote
CCP Saberwing wrote: - There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers.
That's too bad, I would much prefer the clip to the damage. I'd even be ok with nerving it if it meant the clip capacity on the flaylock was increased. I agree that two changes at once might not work out but I'd rather see the clip size first and then add the damage if needed.
Regardless, I am very grateful that my SMG will still be getting the bonus. Hats off to whoever was responsible for this suggestion.
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KGB Sleep
715
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Posted - 2014.02.11 09:13:00 -
[174] - Quote
If they do stick this reload on a suit it better be a sprinting reload, because if we don't have bonus damage to Rail tech and Swarms we're going to be running a lot to avoid the Gallente steamroller. I don't want to hear that a rail and swarms damage bonus would be OP, the Minmatart get their bonus and they are also a good shield tanking class. Armor gets highs for dmg mods and can still tank.
Gallente ARs will be amazing with hipfire acc and kick reductions (sup TAC welcome back, Breach while ADS will be the true no penalty RR). Their heavies will have 1800 eHP. Caldari need to hit hard as hell to repel this and frankly it isn't fair to us that we should stick damage mods in our highs to do it when we need them for shields.
I feel like the reload bonus coupled with the rail rifle nerf is just catering to the extended TTK agenda and really serves no purpose to help us use our tech to kill our enemies. But what do I know, maybe the tests with max suit bonus combined with maxing the reload node on the skill tree for each weapon produces results worth the investment.
I hope so because if not not I'll just sit in the MCC and reload my 3m SP rail rifle all game and make friends with the newbros who can't kill anything either because vets will once again live long enough to turn around and melt them.
"Because beer, that's why."
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1555
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Posted - 2014.02.11 14:05:00 -
[175] - Quote
Villanor Aquarius wrote:Bonuses should not cover a weapons weakness, that leads to homogenization. The bonuses should emphasize weapon strength. For Caldari it should be either range, spool reduction, or kick reduction. For Gallente it should be a very minor damage boost. For Minmatar it should be blast radius on explosives and ammo capacity, not clip size. For Amarr it should be charge up reduction and damage ramp-up increase.
The last thing, weapons and tanks shouldn't be as closely linked. For instance Caldari and Gallente should get their respective bonus to all hybrid weapons. This way if you are focused on shields you can still go any hybrid weapon but they'll perform differently than a Gallente suit using a hybrid.
Explosives are viable on either armor or shields as Minmatar traditionally can go with either. In the current state you are restricted to weapons based on what tank you want or vice versa and that's a shame as it's not the case in eve and it's one of the huge draws of fittings in Eve.
Increasing viable build variety is important for enjoyable gameplay and the current bonuses do the opposite. +1 Villanor. Glad you posted this.
I think DUST has a lot to gain from emphasizing respective strengths - we'll end up with much more interesting fits in the long run.
Even more important is your point separating tank type from weapon type - now that you've pointed this out it's obvious how stifling that is to player choice and creativity.
I support SP rollover.
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Kaughst
Nyain San Renegade Alliance
193
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Posted - 2014.02.11 14:10:00 -
[176] - Quote
CCP Saberwing wrote:Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers
Thank you for removing that minimatar assault bonus, if the Mass Driver is already getting a buff than the Min Assault would not need it. I hope you guys follow through with it as it seems the most balanced approach.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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makii makii
Nyain San Renegade Alliance
11
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Posted - 2014.02.11 21:43:00 -
[177] - Quote
then what about our shield extender bonus?... were gonna have crap for shields for those who dont use armour. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6940
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Posted - 2014.02.11 21:44:00 -
[178] - Quote
makii makii wrote:then what about our shield extender bonus?... were gonna have crap for shields for those who dont use armour.
Gone. Assaults aren't about brick tanking. They typically, drawing from EVE based ships, at fast moving, DPS platforms.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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makii makii
Nyain San Renegade Alliance
11
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Posted - 2014.02.12 00:05:00 -
[179] - Quote
True Adamance wrote:makii makii wrote:then what about our shield extender bonus?... were gonna have crap for shields for those who dont use armour. Gone. Assaults aren't about brick tanking. They typically, drawing from EVE based ships, at fast moving, DPS platforms.
so a shield race with crap shield hp against 700hp gallente. k.
while everyone uses weapons that rip shields apart than armor.
then let us have a automatic CQC weapon that does 120% to armour too :D?
i mean i hear everyone complaining about how shields takes no penalty but the reason being is it takes so much more cpu/pg than armour
54 cpu/11 pg for complex shield to 30 cpu and 12pg if i remember correctly for complex plates |
Dremel wp
Shadow Company HQ Lokun Listamenn
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Posted - 2014.02.17 17:30:00 -
[180] - Quote
I want the caldari reload bonus. I would run double sidearm in CQC (magsec and bolt pistol). YEAH HA!
http://i.imgur.com/sDVthSP.gif
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