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Burntface man112
Onikanabo Brigade Caldari State
104
|
Posted - 2014.02.05 20:36:00 -
[1] - Quote
Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. |
Galvan Nized
Deep Space Republic
585
|
Posted - 2014.02.05 20:45:00 -
[2] - Quote
I feel for you, game is in dire straights right now in terms of matchmaking.
Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might give incentive to...you know...stop stomping in pubs.
The players because they care little for new players or competitive gameplay. It's stomp to your heart's content and then come and brag how you went 70/0. Plus taking every single advantage and glitch and shove your faces in it.
I don't get how new players get through it |
Burntface man112
Onikanabo Brigade Caldari State
105
|
Posted - 2014.02.05 20:54:00 -
[3] - Quote
Galvan Nized wrote:I feel for you, game is in dire straights right now in terms of matchmaking.
Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might give incentive to...you know...stop stomping in pubs.
The players because they care little for new players or competitive gameplay. It's stomp to your heart's content and then come and brag how you went 70/0. Plus taking every single advantage and glitch and shove your faces in it.
I don't get how new players get through it Truth be told, I don't get through it. I don't get a ghost of a chance. Lose 15 matches straight yesterday, and it seems hopeless because even when I do eventually get stronger the Stronger players are still going to be 20 million SP ahead of me, and will be forced to face them in the end. I appreciate you sympathizing with me though bro.
All i really want now is a option, because i am pretty damn close to dropping this game again to play something else till an option to avoid stomp fests consistently.
I get a utter defeat from time to time but 15 times in a row seriously?? Now if I did suck that bad, I should be pinned against another player with similar skill level so I can gradually get better. |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
138
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Posted - 2014.02.05 21:03:00 -
[4] - Quote
I'm sorry you're having a rough time. Try and stick with it though, it will get better. Find a nice group of people to play with and it makes losing not as sucky.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Awry Barux
Paladin Survey Force Amarr Empire
453
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Posted - 2014.02.05 21:07:00 -
[5] - Quote
Burntface man112 wrote:Galvan Nized wrote:I feel for you, game is in dire straights right now in terms of matchmaking.
Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might give incentive to...you know...stop stomping in pubs.
The players because they care little for new players or competitive gameplay. It's stomp to your heart's content and then come and brag how you went 70/0. Plus taking every single advantage and glitch and shove your faces in it.
I don't get how new players get through it Truth be told, I don't get through it. I don't get a ghost of a chance. Lose 15 matches straight yesterday, and it seems hopeless because even when I do eventually get stronger the Stronger players are still going to be 20 million SP ahead of me, and will be forced to face them in the end. I appreciate you sympathizing with me though bro. All i really want now is a option, because i am pretty damn close to dropping this game again to play something else till an option to avoid stomp fests consistently. I get a utter defeat from time to time but 15 times in a row seriously?? Now if I did suck that bad, I should be pinned against another player with similar skill level so I can gradually get better.
My solution now is running around in a Sica trolling the protobears by OHKing them with the militia railgun. A decent match will pay for 2-3 tanks, so it's pretty easy to make a profit and save for when you do unlock the nice gear. The tank v tank fights are fun enough to keep me interested for now. |
al nize mk2
DUST University Ivy League
9
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Posted - 2014.02.05 21:11:00 -
[6] - Quote
I feel your pain OP. Every so often I get a game where it works out for me and that keeps me coming back for more punishment. It's absolutely right there needs to be a bit more balance in the match making - I get that DUST is supposed to be hard as nails - and I play it anyway because clearly I'm a masochist - but for new players there needs to be some sort of incentive to keep playing.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Nothing Certain
Villore Sec Ops Gallente Federation
174
|
Posted - 2014.02.05 21:26:00 -
[7] - Quote
Burntface man112 wrote:Galvan Nized wrote:I feel for you, game is in dire straights right now in terms of matchmaking.
Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might give incentive to...you know...stop stomping in pubs.
The players because they care little for new players or competitive gameplay. It's stomp to your heart's content and then come and brag how you went 70/0. Plus taking every single advantage and glitch and shove your faces in it.
I don't get how new players get through it Truth be told, I don't get through it. I don't get a ghost of a chance. Lose 15 matches straight yesterday, and it seems hopeless because even when I do eventually get stronger the Stronger players are still going to be 20 million SP ahead of me, and will be forced to face them in the end. I appreciate you sympathizing with me though bro. All i really want now is a option, because i am pretty damn close to dropping this game again to play something else till an option to avoid stomp fests consistently. I get a utter defeat from time to time but 15 times in a row seriously?? Now if I did suck that bad, I should be pinned against another player with similar skill level so I can gradually get better.
I'm at about 5 million and in the same boat as you. The really sad part is that I often end up near or at the top of the leaderboard for my team, and the experience for me is spawn-die, spawn-run 10 seconds-die before I see who or what shot me, spawn-do real good and stay alive 15 seconds, maybe even kill someone, drop an uplink, then meet 3 guys in proto gear running at me-die, then it is spawn-die the rest of the match.
Or I end up on the stomping team and am bored silly as I refuse to be one of those jackasses dancing on the redline just waiting to nail the newly spawned opposition. Talk to the stompers though and it is our fault for not trying. |
el OPERATOR
Mannar Focused Warfare Gallente Federation
79
|
Posted - 2014.02.05 21:36:00 -
[8] - Quote
Don't neglect the skills in the tree that provide passive bonuses, its almost reflex to just SP into suits and mods, but those passive core bonuses add up. Especially when you're in the upper levels. And those passives are what "beef" the smaller suits/fits.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Ablerober
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2014.02.05 21:43:00 -
[9] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
This was taken during a public game last week:
https://www.dropbox.com/sc/epqdhg1f6ughulb/_cKmEsZPPr
I always put up a fight and rarely leave a match, but this was an exception...
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Teilka Darkmist
206
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Posted - 2014.02.05 21:48:00 -
[10] - Quote
I'm at 10.6 mill lifetime, although that's mostly spread out amongst various infantry skills. The only proto gear I can take is Sniper rifle and Assault rifle. I just went 2/7 with 2 assists. I wish I could say that this wasn't a good score for a Wednesday for me. But it was. The maps just aren't designed with snipers in mind for the most part and my closer up gun game pretty much sucks. I know this. But when you're faced with what looked like at least two full squads of proto and four or five tanks, there's no chance for anyone who can't bring the same level of gear to the battlefield. I'm not usually one to complain about things like this. In fact I'm usually one of the ones who say that we have to accept it and learn how to deal with it. But it's getting to be beyond a joke. Wed-Sat it seems the public skirmish matches have one side full of protos and tanks, mostly in the same corp and the other side full of randoms (like myself) who are just trying to play the game and have some fun.
I don't give a damn about KDR. I don't even give a damn if I make cap or not (usually I'm a long way off it). I've run out of ideas of what to suggest to counter protostompers. And there's nothing to counter tanks atm unless you invest quite heavily into AV.
I'm not complaining about the tricks such as REing an objective (which most people can't see and even tossing a grenade in first doesn't seem to clear it) or when I die as I spawn when the area gets OB'd. This is New Eden and all's fair in war. But the other players who are so concerned with their kdr and reaching their cap that they're stomping randoms in public skirmishes are a big reason that the game is not achieving what it should.
Anyway. Back into the game to see if maybe I can get a fun match tonight. Probably not, but I live in hope.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Cody Sietz
Bullet Cluster Legacy Rising
2149
|
Posted - 2014.02.05 22:12:00 -
[11] - Quote
Match making is pretty awful. My alts are always put on terrible teams.
You should hit the recruitment board. Being in a squad really helps.
If your not interested in joining a corp, you can still lots of channels and lfs.
Not saying you don't know this already, but I'm just throwing it out there just in case.
Come check out "B-C-G Pub" if you like.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jake Bloodworth
Molon Labe. Public Disorder.
392
|
Posted - 2014.02.05 22:40:00 -
[12] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
Join a decent corp that runs good squads. Teamwork will cover a multitude of weaknesses. Sucky KDR because you get proto stomped? That's on the game. Sucky win loss ratio because you refuse to surround yourself with good players/mentors, that's on you. You're the problem, not the game. I'm not saying "get gud", but do get some friends. |
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
|
Posted - 2014.02.05 23:05:00 -
[13] - Quote
Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end.
My Channel : Valhalla South
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
|
Posted - 2014.02.05 23:07:00 -
[14] - Quote
Also..
Try running with Gallente-¦s in FW. There is no freaking way you will lose fifteen in a row with us.
My Channel : Valhalla South
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Tau Lai
Isuuaya Tactical Caldari State
46
|
Posted - 2014.02.05 23:12:00 -
[15] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
I get your point. Try to especialize into some role. Advanced gear is fine too. |
Galvan Nized
Deep Space Republic
592
|
Posted - 2014.02.05 23:12:00 -
[16] - Quote
Sir Petersen wrote:Also..
Try running with Gallente in FW. There is no freaking way you will lose fifteen in a row with us.
This is too true. But who are you fighting against, it's newbs and randoms usually.
Everyone can't run Gal FW or else there would be no one to fight. |
Toro Navajo
Defenders of the Helghast Dream
25
|
Posted - 2014.02.05 23:15:00 -
[17] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
Let us help you out, Com squad up with us--> Chat "Friends of Helghast" I'll be on after 8pm |
Brokerib
Lone Wolves Club
445
|
Posted - 2014.02.05 23:20:00 -
[18] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. Unfortunately there aren't many options at the moment to aid new players. Have a look a the below for some ideas on what you can do to be effective while you work towards parity.
Punching above your weight
And the best advice I ever received was to not worry about K/D ratio or wins. You can't control either your opponents or your allies, so tracking either stat is pointless. Instead, set yourself personal goals to work to, and gradually increase the difficulty of them. At the moment my goals are to have a K/D ratio of at least 1 in every match, score over 800WP every match, and go ISK positive every match. Whether we win or lose the match is secondary to my personal performance. |
Brokerib
Lone Wolves Club
445
|
Posted - 2014.02.05 23:27:00 -
[19] - Quote
Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK.
The RPG effect |
Dauth Jenkins
Ultramarine Corp
10
|
Posted - 2014.02.05 23:32:00 -
[20] - Quote
Just thought I'd say this. If the other team is protostomping, get out a mlt dropship and find yourself a few gunners. Makes the game slightly more fun.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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NK Scout
Storm Wind Strikeforce Caldari State
266
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Posted - 2014.02.05 23:40:00 -
[21] - Quote
Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. I've had protos at 4 armor or 20 armor, ita because of thier proto....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
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Posted - 2014.02.05 23:43:00 -
[22] - Quote
Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks?
Was I imagining things when I ran around for 6 months in a basic suit without any shields getting better and better every week?
Please.. Stop talking nonsense.
My Channel : Valhalla South
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Galvan Nized
Deep Space Republic
594
|
Posted - 2014.02.05 23:45:00 -
[23] - Quote
Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end.
It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple.
It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today.
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
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Posted - 2014.02.05 23:47:00 -
[24] - Quote
Galvan Nized wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple. It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today. The Academy could go for longer but I for one enjoy playing against strong players. Others are afraid to lose.
My Channel : Valhalla South
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Teilka Darkmist
213
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Posted - 2014.02.05 23:53:00 -
[25] - Quote
Sir Petersen wrote:Galvan Nized wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple. It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today. The Academy could go on for longer but I for one enjoy playing against strong players. Others are afraid to lose. It often seems that Protostompers are afraid to lose. Their suits that is. Pub Skirmishes with one side protos and the other side randoms. They're not going to lose much that way.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
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Posted - 2014.02.05 23:59:00 -
[26] - Quote
Teilka Darkmist wrote:Sir Petersen wrote:Galvan Nized wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple. It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today. The Academy could go on for longer but I for one enjoy playing against strong players. Others are afraid to lose. It often seems that Protostompers are afraid to lose. Their suits that is. Pub Skirmishes with one side protos and the other side randoms. They're not going to lose much that way. When people lack skills they tend to do that yes. Gives me more pleasure to take them out. Especially in basic gear.
My Channel : Valhalla South
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Jimbo Boilstaff
THE MASSIVE DYNAMIC
90
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Posted - 2014.02.06 00:01:00 -
[27] - Quote
This should be solved by a proper matchmaking system,,, I think this is the current fatal flaw with the game...
The main fix.... everyone talks about proto-stomping in pub matches,,, but thats the only choice of games anyone has (in effect)... so where else are they meant to go???
Give a simple matchmaking system where proper squads/teams can easily go up against each other,,,, improve rewards for those matches and then most people will go play them.... Leaving the pub matches more open for newer players
I guess the arguement is that PC covers this need,, but it takes sooooooo long to arrange something,, and, well,,, there's other issues there right now,,, and FW limits your ability to run with mates because every member of your squad wants gear from different factions (to cover all roles).... and because most people still want ISK currency rather than loyalty currency...
Pub matches are basically the only game-mode most players feel they can play in squads with their corps,, and the only games that reward what they're looking for (SP and ISK) so its no surprise at all that the tough weaponry comes out in these games....
It's not really Pro-Trolls as much as people who dig the game and wanna run with their favourite fits
Give us a higher 'level' battleground with triple ISK for the winners,,, things should sort out quite nicely!
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843 nerfnut96
BurgezzE.T.F Public Disorder.
208
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Posted - 2014.02.06 00:05:00 -
[28] - Quote
One tip i have for you is to unlock complex damage mods, these will give you the punch to knock through a proto suit even in a head on fight. In addition to that finding a good corp that squads up all the time and has players with enough SP to cover your back will help.
Wait... that sounds like Burgezz.... Wanna join?
Capt. Nerfnut96 // Ranking Officer // War Director // Burgezz ETF
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Teilka Darkmist
215
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Posted - 2014.02.06 00:07:00 -
[29] - Quote
Sir Petersen wrote:Teilka Darkmist wrote:Sir Petersen wrote:Galvan Nized wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple. It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today. The Academy could go on for longer but I for one enjoy playing against strong players. Others are afraid to lose. It often seems that Protostompers are afraid to lose. Their suits that is. Pub Skirmishes with one side protos and the other side randoms. They're not going to lose much that way. When people lack skills they tend to do that yes. Gives me more pleasure to take them out. Especially in basic gear. I've just today switched back to starter fits. That's actually brought a bit of the fun back for me. Knowing that I have absolutely no isk on the line and can just reclone as many times as I need to in one match kinda takes the pressure off. And when I get a kill of a proto in all militia gear, it feels pretty satisfying. Plus I may actually be able to increase the balance of my wallet now.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Brokerib
Lone Wolves Club
448
|
Posted - 2014.02.06 00:13:00 -
[30] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Correct, the skills effectiveness portion of the RPG effect is exactly the reason you are able to compete in BPO gear.
Ummm, so you got better and better every week, while accruing and spending SP? Or did you not spend any in that time and get better because of practice alone? I'd be betting of the first option, but feel free to correct me.
Let me ask you this. How many skill points do you have and how long have you been playing? Personally I have just over 13Mil, and am able to be competitive in advanced and standard gear. This is because of a combination of skill at the game, and the effectiveness boost I get from having 13Mil SP, which objectively improves every suit, weapon, and module I use.
If you've been playing for more than 6 months, you started with less than a 20Mil SP deficiency to top tier players. If you started 9 months ago, that deficiency was less than 10Mil, and you never suffered the relentless proto stomping that new players are subject to. Current new players start with a deficiency of over 40Mil SP, and hundreds of millions of ISK. Passing that disadvantage off as a 'get gud' issue is disingenuous at best, and comparing your experience with the game to that of current new players is laughable.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1147
|
Posted - 2014.02.06 00:16:00 -
[31] - Quote
CCP has a great idea. Make a planetary ground warfare game to go with EVE. Thinks they should make it just like EVE with skills, racial style warfare and grind for money. Fails miserably. Doesn't want to admit it and redo the game to make it its own thing. Keeps flubbing rebalancing as a solution.
Fails by the year 2015.
Rommel, you magnificent bastard, I read your book!
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castba
Penguin's March
322
|
Posted - 2014.02.06 00:28:00 -
[32] - Quote
Yes, matchmaking definitely needs work but please consider that most players that are around the 15-25mil SP were bent over when they were new, whether it was HMGs with 50m effective range, laser rifles that melted you faster than you could press a button, excessive spawn camping, snipers that could cover the entire map or rail tanks camping on the mountain peak on the manus peak map, dust has always been a ***** for new players.
Can't see this changing. |
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
515
|
Posted - 2014.02.06 00:37:00 -
[33] - Quote
Brokerib wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Correct, the skills effectiveness portion of the RPG effect is exactly the reason you are able to compete in BPO gear. Ummm, so you got better and better every week, while accruing and spending SP? Or did you not spend any in that time and get better because of practice alone? I'd be betting of the first option, but feel free to correct me. Let me ask you this. How many skill points do you have and how long have you been playing? Personally I have just over 13Mil, and am able to be competitive in advanced and standard gear. This is because of a combination of skill at the game, and the effectiveness boost I get from having 13Mil SP, which objectively improves every suit, weapon, and module I use. If you've been playing for more than 6 months, you started with less than a 20Mil SP deficiency to top tier players. If you started 9 months ago, that deficiency was less than 10Mil, and you never suffered the relentless proto stomping that new players are subject to. Current new players start with a deficiency of over 40Mil SP, and hundreds of millions of ISK. Passing that disadvantage off as a 'get gud' issue is disingenuous at best, and comparing your experience with the game to that of current new players is laughable. Then keep on laughing..
I-¦m one of the beta guys. Have twenty something million skill points and more isk than I need. Been here done that. Seen it all.
Where did I compare my skills with new players in this thread? I-¦m talking out of experience here. The best way to start winning is gaining skills on the battlefield. Is this hard to understand?
My Channel : Valhalla South
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CRNWLLC
Screwy Rabbit ULC
19
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Posted - 2014.02.06 00:45:00 -
[34] - Quote
I remember the first time I witnessed a full-on, one-sided protostomp, and I was blown awayGÇöI remember thinking, GÇ£Am I actually seeing this?GÇ¥
My teamGÇÖs MCC was at the bottom of the Line Harvest map, so of course I camped the lower right tower and started searching through my scope. Nothing. I moved to the front of the tower and looked across the map, to the enemyGÇÖs MCC. I GÇÿd see an occasional red pop out of the complex behind their red line, but then theyGÇÖd disappear. Because there was literally a wall of 15 players mowing down anything that moved.
I feel like IGÇÖm getting pretty decent so I can change roles as the need arises (and IGÇÖm consistently killing more than I am dying), but prior to the last 3 or so months, it was horrible. One of the hardest parts of learning to play Dust is learning how the mindset of the community.
Brokerib has a great article on the mechanical aspects that contribute to player disparities here.
To counter protostompers, IGÇÖd suggest sniping or scoutingGÇöthat is, stay the flip away or become (mostly) invisible. The first time you find yourself looking into the eyes of a proto while they hack an installation and donGÇÖt notice you is REVELATORY. Anyway, both of these methods mean the stompers will need to flush you out, which is contrary to most of their play styles.
Or join a squad like everyone else says, whatevs.
Have you seen my baseball?
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Brokerib
Lone Wolves Club
449
|
Posted - 2014.02.06 00:54:00 -
[35] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Correct, the skills effectiveness portion of the RPG effect is exactly the reason you are able to compete in BPO gear. Ummm, so you got better and better every week, while accruing and spending SP? Or did you not spend any in that time and get better because of practice alone? I'd be betting of the first option, but feel free to correct me. Let me ask you this. How many skill points do you have and how long have you been playing? Personally I have just over 13Mil, and am able to be competitive in advanced and standard gear. This is because of a combination of skill at the game, and the effectiveness boost I get from having 13Mil SP, which objectively improves every suit, weapon, and module I use. If you've been playing for more than 6 months, you started with less than a 20Mil SP deficiency to top tier players. If you started 9 months ago, that deficiency was less than 10Mil, and you never suffered the relentless proto stomping that new players are subject to. Current new players start with a deficiency of over 40Mil SP, and hundreds of millions of ISK. Passing that disadvantage off as a 'get gud' issue is disingenuous at best, and comparing your experience with the game to that of current new players is laughable. Then keep on laughing.. I-¦m one of the beta guys. Have twenty something million skill points and more isk than I need. Been here done that. Seen it all. Where did I compare my skills with new players in this thread? I-¦m talking out of experience here. The best way to start winning is gaining skills on the battlefield. Is this hard to understand? There seems to be some misunderstanding here, as you are continuing to prove my point for me. So thanks, I guess?
Compared to a new player, even in the same gear and without accounting for your gun game, you are already in the vicinity of 25-50% more effective than they are. Purely based on the effect of skills. Add in the ability to afford (and fit) a larger number of higher quality modules, and that increases dramatically.
Your gun game may be exemplary, but the point is that it doesn't need to be, and telling players with low SP or ISK that they just need to get good at the game to compete with Proto players is, at best, a partial truth.
For a new player with less than 5Mil SP to compete with you and the inherent advantages you've accrued over the time you've played, they need to have substantially better gun game than you. Which is great for them once they accrue enough SP and ISK to be able to compete on an even field, but telling someone to get good initially is bullshit. |
Burntface man112
Onikanabo Brigade Caldari State
114
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Posted - 2014.02.06 00:55:00 -
[36] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. First off, those are just words and we have to take your honor on that. If you truly won 9 out of 10 matches with that particular type of suit, post a youtube video on this thread so we can see that your honoring your words. Show us your fitting in battle screen than deploy yourself with that fit and prove it. otherwise i could tell you I got 20 wins last night and never died while running rambo on the field with only 5 million SP against a full team of Nysian Chan or how ever you spell it. |
Joel II X
Dah Gods O Bacon
860
|
Posted - 2014.02.06 01:11:00 -
[37] - Quote
Unless you're a heavy, it makes no difference to me. I run shotgun and Scout. I die in less than a second to anything.
I suggest playing as a heavy? Lol |
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
515
|
Posted - 2014.02.06 01:33:00 -
[38] - Quote
Burntface man112 wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. First off, those are just words and we have to take your honor on that. If you truly won 9 out of 10 matches with that particular type of suit, post a youtube video on this thread so we can see that your honoring your words. Show us your fitting in battle screen than deploy yourself with that fit and prove it. otherwise i could tell you I got 20 wins last night and never died while running rambo on the field with only 5 million SP against a full team of Nysian Chan or how ever you spell it. I would LOVE to take on Nyan San. If the opportunity comes I will jump on it like there-¦s no tomorrow :)
I-¦ve thought about making tutorials on youtube but for that I need a recording device. I might invest in one sometimes in the future.
My Channel : Valhalla South
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Itachi Hitsugaiya
Ostrakon Agency Gallente Federation
0
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Posted - 2014.02.06 01:55:00 -
[39] - Quote
How about having strictly mercenary game setting/matchmaking mode so that no squads/teams can run together. It makes matches for single players only. Squads could join up once teams have been chosen but would dissolve upon completion of hte match. |
Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
412
|
Posted - 2014.02.06 01:56:00 -
[40] - Quote
I can't invite you to my corp because we are kinda busy, but find a good corp to squad with and watch your stats rise. You could squad with us in the Open table chat channel. The game is rough until 7 to 10 mil sp just hang on a bit. Also, when you are being proto stomped, grab a starter fit and put a basic remote explosive= Profit and maybe positive kd
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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John Mocahn
BurgezzE.T.F Public Disorder.
356
|
Posted - 2014.02.06 02:16:00 -
[41] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. Yeah, the proto stomp is high in matches. I learned not to complain about the matches early on because its a part of the game essentially. You can't tell another player how to enjoy themselves. You can easily crush a proto player with an ADV fit or STD fit.....hell even MLT. It depends on your play-style. Are you spec'd into 1 narrow role or are you spread all over the place? At 5 mil SP, that's a good amount to live in New Eden. Do you run off in matches or play smart? Separating from the pack singles you out to those "said" players; and in return you raging. It comes with experience.
The Battle Finder does need to be fixed, but the reason you bring up is why and not an immediate problem. This is a tactical game; play smarter. If you encounter a problem on the battlefield, do your best and hopefully your squad can counter the problem for the team. Your not always going to be in the same pool as others. Just learn from your losses.
If I were you, I would change that mindset. Just adapt to this because it's not going to be fixed anytime soon. If you need help with a stable fit to hold your ground, just send me an in-game mail and I can help out best I can.
843 Dust Commander
Proto Heavy // Prof.5 HMG // Prof. 4 Forge
BurgezzE.T.F
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Al the destroyer
NECROM0NGERS The CORVOS
61
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Posted - 2014.02.06 02:28:00 -
[42] - Quote
castba wrote:Yes, matchmaking definitely needs work but please consider that most players that are around the 15-25mil SP were bent over when they were new, whether it was HMGs with 50m effective range, laser rifles that melted you faster than you could press a button, excessive spawn camping, snipers that could cover the entire map or rail tanks camping on the mountain peak on the manus peak map, dust has always been a ***** for new players.
Can't see this changing. Lol those lasers sucked...until I got on |
Nothing Certain
Villore Sec Ops Gallente Federation
177
|
Posted - 2014.02.06 02:31:00 -
[43] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked.
This may be true of certain individuals but not statistically. Your personal abilities aren't the issue, if you and I both ran a starter suit yours would be much better than mine, due to SP skills. You might beat me even if we switched places but if we randomly select 100 vets and 100 new players, the gaming skills of both populations would average the same yet the vets would win virtually every confrontation. You can add in familiarity with this game and the maps to the vets side. So of all the variables only one is not in the vets favor, the rest are out of control of the newer player. That isn't to say that there aren't skilled players that are vets, but there are equally skilled players that are new, but the results are not indicative of this. |
low genius
The Sound Of Freedom Renegade Alliance
1222
|
Posted - 2014.02.06 02:32:00 -
[44] - Quote
a prototype suit doesn't make you a good player. good core skills make you good at dust. |
Galvan Nized
Deep Space Republic
602
|
Posted - 2014.02.06 02:40:00 -
[45] - Quote
castba wrote:Yes, matchmaking definitely needs work but please consider that most players that are around the 15-25mil SP were bent over when they were new, whether it was HMGs with 50m effective range, laser rifles that melted you faster than you could press a button, excessive spawn camping, snipers that could cover the entire map or rail tanks camping on the mountain peak on the manus peak map, dust has always been a ***** for new players.
Can't see this changing.
These were broken mechanics, there was not a huge SP gap. There were few proto stomps in the Chromo era because few had enough Sp to do it let alone the ISK to maintain it.
It may have been hard back then but it's much worse now. We have to get over "I made it through so screw everyone else" it's not an excuse for a terrible NPE.
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pyramidhead 420
Carbon 7 CRONOS.
298
|
Posted - 2014.02.06 02:58:00 -
[46] - Quote
any new (-ish) players looking for help or just a good squad of people to run with, feel free to join the corp "carbon 7 " or our public channel "carbon 7 intel." its full of helpful/good players. I personally love to help new players also, so look me up if you need help with anything.
(amarr loyalist need not apply) |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
456
|
Posted - 2014.02.06 03:05:00 -
[47] - Quote
Hint-just skill up to adv, then get all your core skills maxed. Its the best way to do it Don't bother past prof 3 until your in the 20's, but max out your electronics, your biotics, shield and armor, then do fitting upgrades and so forth. Its what I'm doing now
Kills- Archduke Ferdinand
Balance!
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KIRSTY j
The Walking Targets
48
|
Posted - 2014.02.06 11:33:00 -
[48] - Quote
Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect for me it's not sp or isk but who has the better internet. |
Korvin Lomont
United Pwnage Service RISE of LEGION
580
|
Posted - 2014.02.06 11:51:00 -
[49] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked.
Thats for sure there are other aspects as well like map knowledge ans such. But yu have also to consider that even "naked" veterans have roughly 25% base health and 15 damage out of the box without any modules this can even go further when they use modules as shieldextenders and plates are boosted by another 10% etc.
So in short high SP will give yu a great advantage regardless of gear if you now throw in the better gear as well... |
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
516
|
Posted - 2014.02.06 12:09:00 -
[50] - Quote
Korvin Lomont wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Thats for sure there are other aspects as well like map knowledge ans such. But yu have also to consider that even "naked" veterans have roughly 25% base health and 15 damage out of the box without any modules this can even go further when they use modules as shieldextenders and plates are boosted by another 10% etc. So in short high SP will give yu a great advantage regardless of gear if you now throw in the better gear as well... So what?
We all had to go through a learning curve. We all had to work for our skill points. Dust is a long run and it takes time to build. Unlike other shooters you will keep your skillpoints and awards forever. This is awesome unlike other shooters where you lose everything when a new version of the game comes out.
Take it on the chin and get to work. You will all get there in the end.
My Channel : Valhalla South
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Regis Blackbird
DUST University Ivy League
77
|
Posted - 2014.02.06 12:20:00 -
[51] - Quote
My tactics and gear changes drastically when facing a proto stomp, compared to an "even game". Focus goes 180 degrees from trying to win, to trying to inflict as much ISK loss as possible on the stomping side while minimizing my own cost.
Trying to gear proto yourself to counter a stomp will sadly fail, since they (apart from the proto suites) usually runs in packs with good voice communication. It will only increase your own ISK loss dramatically.
Use any dirty trick in the book to make them pay |
TheDarthMa94
The New Age Outlaws WINMATAR.
80
|
Posted - 2014.02.06 12:55:00 -
[52] - Quote
What skills? Its the connection bro!
Sith Apprentice and Director of NAO
"What skills? Its the connection bro!"
|
The Terminator T-1000
Skynet Incorporated
93
|
Posted - 2014.02.06 13:07:00 -
[53] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
Not everyone that uses proto gear has the skills. Many people pay aurum which is their choice. It is difficult for the match making to take that into account. I recommend spending all you SP into core upgrades. Make your militia suit as powerful as possible and your gun. Right now i have all the core upgrades to 5 and the AR also maxed out. I can now use my militia assault suit and be as effective as an advanced suit without costing me any ISK. Save your ISKfor when you do have the SP to go proto so you can afford it. |
calisk galern
BurgezzE.T.F Public Disorder.
1778
|
Posted - 2014.02.06 13:11:00 -
[54] - Quote
seriously people, embrace the remote explosives on cheap suits.
you might not go 50 and 1, but you will take 20 proto suits with you ^^
|
smartlayer
What The French
41
|
Posted - 2014.02.06 13:13:00 -
[55] - Quote
Consider that thIs FPS is not the standard FPS, it's hardcore Consider too that when you die you loose something like 50k isk when a full proto guy is loosing 3 time that or even more then having a 1/3 ratio is not that bad
Skill / gear dont do all, be cautious dont play like in a classical FPS, try to play like if you were in a FPS with the team in front of you were bots in "hard mode"
I have a caracter "Claudia Choux fleur" who play without any skill invested, then only using militia gear (+ extra standard factional warfare stuff) i still get a lightly positiv kill death ratio, and i play logi mostly (and i dont play all the time with what the french team, even if i admit it play a good part with my "ok" kill death ratio)
Advice -Join a good corpo anD play with them
-If Play solo but leave games where there is no squad -Join squads,even of random -Kill death ratio is not all, at the end of the match even if lost think "what i have contributed to ?" -If match turn ugly, consider it's a new gameplay "survival mode" -Be resilient
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Leadfoot10
Molon Labe. Public Disorder.
380
|
Posted - 2014.02.06 13:19:00 -
[56] - Quote
It gets better once you get near 10m SP, if you've spent them wisely (i.e. lots of core skills and one weapon and suit).
Keep plugging along, find a good group to run with in a squad, and squirrel away your ISK.
Things will get better. |
Takahiro Kashuken
Red Star. EoN.
2393
|
Posted - 2014.02.06 13:31:00 -
[57] - Quote
Proto stomping will always continue if it is allowed
Currently match making is broken, 2 6man groups against a team of randoms fresh out of the academy
But also its the players, those 2 6man groups will still bring out proto against the randoms and they will use excuses for it
'Im doing it for the win' - No your stat padding beating newberrys to a pulp, your 6man group already knows the map and has most if not all the core skills to be better at basic than they are
'I earned my gear so i should use it' - Yes because randoms are so hard to beat when you are in an organized team, your stat padding
'It will motivate them to do better because we are good' - No it wont, dying 20times as a random because your team has already been redlined and cant get out will just create more snipers or AFK'ers
'I have to protect my KDR' - If you cant go positive with basic against noobs without the need for proto then lol
OP i have close to 40mil lifetime SP
I could proto stomp but only with a select dropsuit and weapons but generally i only save it for 1 map and even then im not at the point but i just farm WP and kills
Frankly i barely use advanced half the time except for a few fittings but most of the time i am put against proto stompers and when i know i just use basic or all BPO and say **** it, depending on the map il just bring out a tank since im skilled into them and **** them up
Now for new players its not really an option, its use basic or die, sure you could use a mlt tank but if any real tanks are out you could still die but you could do better than if in your suit
But by the time you reach my lifetime SP i could be sitting at 60mil or more and skilled into more than you giving me more options and variety
Generally as a new player it will suck, your core skills are important but also so is your choice in a suit and weapons problem again is that CCP hasnt made milita versions of everything which you need to test out
As if CCP made a basic lobby room that would be alot better but also they need to extend the academy WP limit to something like 50k to give a safety net to new players and to learn the game at least, maybe even accelerated SP gains upto 10mil to at least get the core skills and a weapon/suit then put them into the real game
Intelligence is OP
|
NAV HIV
The Generals General Tso's Alliance
1054
|
Posted - 2014.02.06 14:31:00 -
[58] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
Well tbh honest, It was wednesday... It's like a weekend for all Proto squads. They Bring out their shiny cars and race it out against other proto bears.... The matchmaking sucks and hopefully CCP will do something about it one day... Besides the ISK payout feels random to me. If i go 24-4 against Proto squad, i loose 440k on suits and i get 310-340k ISK at best... So even after winning, it isn't much of a pay out and i'm on deficit.. |
Dexter307
The Unholy Legion Of DarkStar
848
|
Posted - 2014.02.06 14:51:00 -
[59] - Quote
I'm glad I have 31,000,000 SP |
Nothing Certain
Villore Sec Ops Gallente Federation
178
|
Posted - 2014.02.06 15:32:00 -
[60] - Quote
Sir Petersen wrote:Korvin Lomont wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Thats for sure there are other aspects as well like map knowledge ans such. But yu have also to consider that even "naked" veterans have roughly 25% base health and 15 damage out of the box without any modules this can even go further when they use modules as shieldextenders and plates are boosted by another 10% etc. So in short high SP will give yu a great advantage regardless of gear if you now throw in the better gear as well... So what? We all had to go through a learning curve. We all had to work for our skill points. Dust is a long run and it takes time to build. Unlike other shooters you will keep your skillpoints and awards forever. This is awesome unlike other shooters where you lose everything when a new version of the game comes out. Take it on the chin and get to work. You will all get there in the end.
Yes, but the differential is growing, in the beginning everyone was equal, 3 months in there was a gap and a player needed a couple of weeks to be effective at all, at 6 months it took them a month, now the time for a new player to be effective takes at least a couple of months. Would you play if you had to run a fitting that you went 1/12 in for two months? I bet you would be complaining. The gap, and thus the time for new players to be effective is growing and not many are willing to play a game that is almost unplayable for 3 months.
There is no GOOD answer for this that the players can take, but there are things they can do to make it less bad. The situation is bad for older players who want to play the best they can but it's worse for the new players who can barely play at all.
|
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Darken-Soul
BIG BAD W0LVES
427
|
Posted - 2014.02.06 15:37:00 -
[61] - Quote
Education is the key here. We need to be able to teach and recruit from the academy. A referral program would help. Most people have never considered the forums, we need something in game. Or a big sign "want to learn? hit the forums"
Who wants some?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
33
|
Posted - 2014.02.06 15:59:00 -
[62] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
I made a argument for a solution to this here: https://forums.dust514.com/default.aspx?g=posts&m=1803230#post1803230
But the only counter arguments were easily refuted but then the thread was left ignored. I think I've put forward a pretty good case but most responses are "no, that's a terrible idea." |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
168
|
Posted - 2014.02.06 16:12:00 -
[63] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. This is not a game that you can run around solo with low SP sad to say. It would help you to join a corp as they can help protect you in game from getting stomped until you get more SP. Dust is like jail when you first get there you have to click up till you get your weight up.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Bayeth Mal
OSG Planetary Operations Covert Intervention
33
|
Posted - 2014.02.06 16:18:00 -
[64] - Quote
Nothing Certain wrote: This may be true of certain individuals but not statistically. Your personal abilities aren't the issue, if you and I both ran a starter suit yours would be much better than mine, due to SP skills. You might beat me even if we switched places but if we randomly select 100 vets and 100 new players, the gaming skills of both populations would average the same yet the vets would win virtually every confrontation. You can add in familiarity with this game and the maps to the vets side. So of all the variables only one is not in the vets favor, the rest are out of control of the newer player. That isn't to say that there aren't skilled players that are vets, but there are equally skilled players that are new, but the results are not indicative of this.
Actually while I do agree proto stomping is a problem, a while back I put an alt through the battle academy and played 2 matches, 17/0 21/3. At the time I didn't think anything of it, then a few hours later felt a little bad.
These weren't even full matches, maybe 10 a side or something, but came down to the fact that I had already been playing for 4 months on my main and knew the effective ranges of the weapons (they kept using ARs at >40m, that LAV gunners and drivers can be shot out of their seat, and I hadn't spent a single SP and was just running the starter fits, we were on a completely even ground but I understood basic game play mechanics and had spent 4 months hitting cap every week (on my main).
I'm sure by now some of those guys are out there proto stomping and kicking ass, and if they went back into academy on a fresh alt they'd do pretty well too. Others will have come out of academy and got such a nasty slap in the face they probably just up and left. |
KingBabar
The Rainbow Effect
1795
|
Posted - 2014.02.06 16:25:00 -
[65] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=140627&find=unread
My small contribution...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Takahiro Kashuken
Red Star. EoN.
2397
|
Posted - 2014.02.06 16:28:00 -
[66] - Quote
KingBabar wrote:https://forums.dust514.com/default.aspx?g=posts&t=140627&find=unread
My small contribution...
After causing the problem lol
Intelligence is OP
|
KingBabar
The Rainbow Effect
1798
|
Posted - 2014.02.06 16:59:00 -
[67] - Quote
Takahiro Kashuken wrote:KingBabar wrote:https://forums.dust514.com/default.aspx?g=posts&t=140627&find=unread
My small contribution... After causing the problem lol
CCP is the cause of the problem, I'm merely enforcing it, sort of.
And get off that high horse of yours. I can stil remember a ton of games were you're sitting by the redline the entire game railsniping the entire field and going 20-0 game after game. I don't exactly consider that to be so much better than what I've been doing, at least people can still shoot back at me.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Takahiro Kashuken
Red Star. EoN.
2401
|
Posted - 2014.02.06 17:41:00 -
[68] - Quote
KingBabar wrote:Takahiro Kashuken wrote:KingBabar wrote:https://forums.dust514.com/default.aspx?g=posts&t=140627&find=unread
My small contribution... After causing the problem lol CCP is the cause of the problem, I'm merely enforcing it, sort of. And get off that high horse of yours. I can stil remember a ton of games were you're sitting by the redline the entire game railsniping the entire field and going 20-0 game after game. I don't exactly consider that to be so much better than what I've been doing, at least people can still shoot back at me.
I may do that but not 20-0 so its shows you havnt used a railgun and only rendering was fixed in 1.7 so i havnt been able to see let alone shoot for the past 6months
Plus im in my own redline not spawn camping at theres so they do have a chance of getting out since im 1000m away and hitting infantry with a rail is hard since shell travel and it dips at range
As for the high horse im not the one complaining that players dont try after you have jumped on top of them and stamped them into the ground until only there head can be seen then offering a hand to help them out
Intelligence is OP
|
Yan Darn
DUST University Ivy League
167
|
Posted - 2014.02.06 18:16:00 -
[69] - Quote
Regis Blackbird wrote:My tactics and gear changes drastically when facing a proto stomp, compared to an "even game". Focus goes 180 degrees from trying to win, to trying to inflict as much ISK loss as possible on the stomping side while minimizing my own cost.
Trying to gear proto yourself to counter a stomp will sadly fail, since they (apart from the proto suites) usually runs in packs with good voice communication. It will only increase your own ISK loss dramatically.
Use any dirty trick in the book to make them pay
I decided on this path at around 1mil SP, I didn't care if I went 1/10 inmy starter fits/MLT Light- as long as that 1 kill was a proto.
14mil now - and I still prefer going out in my Valor Scout, but now I can go 30/10 (kdr has jumped from 0.75 to 1.03 Since I started playing again at 1.7). Wednesday is now the day I collect proto tears, not the day I dread logging on. All In a 10k fit.
SP alone makes a huge difference if invested 'properly' (in a way, especially for scouts) - being able to fit complex mods and going under adv scans without a dampener and having 50m passive scan...it's the sort of thing I dreamed of as a 1mil 'noob'.
However now I feel bad when solo guarding an objective and I'm forced to OHK a Starter fit guy doing the 'smart' thing by trying to retake their home point away from the proto squads. I watch them come back - they try adapting - checking their six, taking corners wide etc. I check their stats at the end, when they go 0/10 50wp my heart breaks a little.
I'm a masochist who loves being the underdog that manages to bloody the nose of a big 'bully', even if it means being beaten half to death.
How many players just do the intelligent thing and go play a prettier fun loving game that doesn't treat them like ****?
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
|
Regis Blackbird
DUST University Ivy League
80
|
Posted - 2014.02.06 18:40:00 -
[70] - Quote
Darken-Soul wrote:Education is the key here. We need to be able to teach and recruit from the academy. A referral program would help. Most people have never considered the forums, we need something in game. Or a big sign "want to learn? hit the forums"
IWS actually had a pretty good idea in his Dust 2.0 thread. If I remembered correctly you should (as a special contract one per day) help out in academy as a proctor, with a nerfed default suite and weapon (not affected by race bonuses). This should bring special rewards, and will bring experienced players together with new to learn them the ropes (and fill out the matches). |
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
790
|
Posted - 2014.02.06 18:55:00 -
[71] - Quote
Starter fits + REs are a good way to curb protostompers.
I prefer my BPO scout with E-WAR mods, but starter fits and REs will work too. Use yourself as bait (since they will no doubt scan you) then blow them up as they try to take you out. |
PLAYSTTION
GamersForChrist Orion Empire
27
|
Posted - 2014.02.06 21:55:00 -
[72] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. I got 13mil sp and can't defend myself from the stomp, alone. Get a squad and even when you get stomped you don't lose to much. But the stomp is unbearable.
-Open Beta Vet-12.4 mil sp-
Dust 514 recruitment link here
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4404
|
Posted - 2014.02.06 22:06:00 -
[73] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
GÖª Matchmaking is broken. CCP please fix GÖª in the meanwhile , use Proto killer items and teamwork you should be fine.
This comes from a guy who plays solo most the time: GÖª Best weapons to kill protos : Shotguns, SCR Rifle, Damage modded Rail Rifle, SCR Pistol,grenades. GÖª Best equipments: Remote explosives or A.Scanners GÖª Best Module: Complex Profile dampener
As it is, the best way to avoid protostompin as awhole is denying the enmy to know where you are. Every time i start a new character, Dampening is the first thing i get.Of course, Dampening goes at par with Active scanners (with the ADV Quantum one, you should be fine). knowing where the enemy is while they dont know where you are is an advantage worth at least 500HP XD
Weapons with High DPS in the first 2-3 seconds. Any of these weapons : Shotguns, SCR Rifle (Charged shot), Damage modded Rail Rifle, SCR Pistol,grenades... Will make short of almost anyone, proto or MLT alike. SPECIALLY if you can have the first shot. (Damps and A.Scanners)
If your enemies are running is Squads and you cannot seem to find a 1 vs 1 engagement (yeah because many times these protostompers not only use proto and stomp in big numbers, but need to go around with a logi repairing them and 2 more assaults XD), then you use the R/E. DO NOT put R/E in the letters, more like, put them where they will probably go through. With careful planning , knowledge of the map and profile dampening, good proto kills can be achieved with this.
Matchmaking needs a fix, but you can defend yourself from Protostomp, at leat in skirmish (not including Mans Peaks, line harvest and ashlands.)
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Maciej Szambelan
Made in Poland... E-R-A
38
|
Posted - 2014.02.06 23:52:00 -
[74] - Quote
I've only got 9 mln sp but I'm doing pretty well, just did 26-5, average is 10 kills. I think, you need to be very wise when skilling and think it through. I've put almost 3mln sp into AR and got it on 5 except ammo capacity and that plus 5% damage mode does pretty good job, even against some proto guys. As a caldari I've got shields on 5 and the character has got 600hp running adv and that is good enought to have a decent fight. My suggestion if you're running solo use the scanner and if you see one than 2 enemies don't fight with them, look for some lone wolfs and try to fight one on one. Get your character at least 500hp, skill up the weapon you are using to max and you will feel the difference.. Good luck, be patient! And yeah, I'm pissed of at proto stompers too! |
Charlotte O'Dell
Fatal Absolution Public Disorder.
1873
|
Posted - 2014.02.07 04:19:00 -
[75] - Quote
yeah..this game is hard until you have at least 6 mil into 1 suit, 1 weapon, and 1 tank type (armor/shield modules); even then, it's only worth it if you're with 5 other people with at least the same abilities of yourself.
Charlotte O'Dell is the highest level unicorn!
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Michael Arck
Onuoto Uakan Huogaatsu
3083
|
Posted - 2014.02.07 04:21:00 -
[76] - Quote
Let me take a wild guess...you only play Ambush right? Why don't you try objective based games? Protostomping is hardly a big issue there. That way you learn strategy that will in turn help your Ambush game.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Yelhsa Jin-Mao
Edimmu Warfighters Gallente Federation
306
|
Posted - 2014.02.07 04:45:00 -
[77] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. Lol, you have 5 million llifetime SP and you think you have the right to run Proto and dominate on the battlefield. Let me tell you something scrub, I have 16.5 million SP and I dont even have a single Proto dropsuit (I have less than 700,000 SP in Dropsuit Command Skills), but I have over 9 million SP in Dropsuit Upgrades. A Proto suit isn't a 'better/faster/stronger' suit, it's simply a more 'expensive' suit. Maybe If you actually spec'd into your core skills like most good players do, you might actually be able to compete. I only run full BPOs on everything which are only standard level, and I garauntee you I could melt your face off in your proto suit in no time at all. Get good scrub, get core skills.
I can has ISK
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Gelhad Thremyr
Quebec United The CORVOS
54
|
Posted - 2014.02.07 05:24:00 -
[78] - Quote
My 2 cents here, there are two types of players in dust. The first one is the try-hards and the second wich includes meis the isk positive players. Even though i have 23 mil sp i have no proto suit except for those purchased in bulk with aurum at 75% rebate, got almost 400 of 3 types. Now I was there when the elite pack was available so i am fullof bpos like the dren suits. All my core skills are maxed and with a lvl 1 suit i wear advanced and proto shield modules and proto dmg mods. I am a very effective player in proto suit because i learned to survive following other people and retreat when out of shield. So gear means not that much if you know how to counter the way your oponents play. When i loose a match with my squad its usually because the other berries did not know or care to assess the gear and position of the enemy. You say i spawn and die in seconds you are right there are situation when i experienced this when the spawn algorithm keeps making you spwn in the middle of the fight proto or not. But in any cases my adv equiv suit cost me 15k so i can get very high on the death count before generating no profit. Remember this game plays out way more like unreal tournament and quake 3 than cod or battlefield. Finding a squad in the finder should be the fisrt thing you do before a match, and stay with the team.it means nothing to have one if you donot try to play in team. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
153
|
Posted - 2014.02.07 06:16:00 -
[79] - Quote
If you want a good tip on which suit to get you started, I recommend the scout suit first. Its quick and agile and if your used to BF3 you'll know when to dash out in the open and when not too. In the mean time get yourself some kind of Troll fitting. A MLT with remote explosives, or a MLT Heavy with a MLT Forge gun generally break Protobears.
The Protobears prefer swarm tactics with superior fire power/range but they are usually more vulnerable to dirty fighting then not. If one starts shooting at you or a team mate they all chime in.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Regis Blackbird
DUST University Ivy League
82
|
Posted - 2014.02.07 06:35:00 -
[80] - Quote
In Ambush, the "smart deploy" (nice name) tends to place you with the largest group of friendlies. Sadly this group is usually surrounded by a red firing squad.
The trick is to NOT immediately spawn in. If several people apply the same tactics the group will very shortly be destroyed, opening up a "new" spawn point a distance from the current battle.
Sadly a lot of new? people (including myself in the beginning) tend to press the spawn button directly, making you dead in the time it takes to spawn, thus feeding the group and continuing the process. |
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