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Darken-Soul
BIG BAD W0LVES
427
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Posted - 2014.02.06 15:37:00 -
[61] - Quote
Education is the key here. We need to be able to teach and recruit from the academy. A referral program would help. Most people have never considered the forums, we need something in game. Or a big sign "want to learn? hit the forums"
Who wants some?
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Bayeth Mal
OSG Planetary Operations Covert Intervention
33
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Posted - 2014.02.06 15:59:00 -
[62] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
I made a argument for a solution to this here: https://forums.dust514.com/default.aspx?g=posts&m=1803230#post1803230
But the only counter arguments were easily refuted but then the thread was left ignored. I think I've put forward a pretty good case but most responses are "no, that's a terrible idea." |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
168
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Posted - 2014.02.06 16:12:00 -
[63] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. This is not a game that you can run around solo with low SP sad to say. It would help you to join a corp as they can help protect you in game from getting stomped until you get more SP. Dust is like jail when you first get there you have to click up till you get your weight up.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Bayeth Mal
OSG Planetary Operations Covert Intervention
33
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Posted - 2014.02.06 16:18:00 -
[64] - Quote
Nothing Certain wrote: This may be true of certain individuals but not statistically. Your personal abilities aren't the issue, if you and I both ran a starter suit yours would be much better than mine, due to SP skills. You might beat me even if we switched places but if we randomly select 100 vets and 100 new players, the gaming skills of both populations would average the same yet the vets would win virtually every confrontation. You can add in familiarity with this game and the maps to the vets side. So of all the variables only one is not in the vets favor, the rest are out of control of the newer player. That isn't to say that there aren't skilled players that are vets, but there are equally skilled players that are new, but the results are not indicative of this.
Actually while I do agree proto stomping is a problem, a while back I put an alt through the battle academy and played 2 matches, 17/0 21/3. At the time I didn't think anything of it, then a few hours later felt a little bad.
These weren't even full matches, maybe 10 a side or something, but came down to the fact that I had already been playing for 4 months on my main and knew the effective ranges of the weapons (they kept using ARs at >40m, that LAV gunners and drivers can be shot out of their seat, and I hadn't spent a single SP and was just running the starter fits, we were on a completely even ground but I understood basic game play mechanics and had spent 4 months hitting cap every week (on my main).
I'm sure by now some of those guys are out there proto stomping and kicking ass, and if they went back into academy on a fresh alt they'd do pretty well too. Others will have come out of academy and got such a nasty slap in the face they probably just up and left. |
KingBabar
The Rainbow Effect
1795
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Posted - 2014.02.06 16:25:00 -
[65] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=140627&find=unread
My small contribution...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Takahiro Kashuken
Red Star. EoN.
2397
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Posted - 2014.02.06 16:28:00 -
[66] - Quote
KingBabar wrote:https://forums.dust514.com/default.aspx?g=posts&t=140627&find=unread
My small contribution...
After causing the problem lol
Intelligence is OP
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KingBabar
The Rainbow Effect
1798
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Posted - 2014.02.06 16:59:00 -
[67] - Quote
Takahiro Kashuken wrote:KingBabar wrote:https://forums.dust514.com/default.aspx?g=posts&t=140627&find=unread
My small contribution... After causing the problem lol
CCP is the cause of the problem, I'm merely enforcing it, sort of.
And get off that high horse of yours. I can stil remember a ton of games were you're sitting by the redline the entire game railsniping the entire field and going 20-0 game after game. I don't exactly consider that to be so much better than what I've been doing, at least people can still shoot back at me.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Takahiro Kashuken
Red Star. EoN.
2401
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Posted - 2014.02.06 17:41:00 -
[68] - Quote
KingBabar wrote:Takahiro Kashuken wrote:KingBabar wrote:https://forums.dust514.com/default.aspx?g=posts&t=140627&find=unread
My small contribution... After causing the problem lol CCP is the cause of the problem, I'm merely enforcing it, sort of. And get off that high horse of yours. I can stil remember a ton of games were you're sitting by the redline the entire game railsniping the entire field and going 20-0 game after game. I don't exactly consider that to be so much better than what I've been doing, at least people can still shoot back at me.
I may do that but not 20-0 so its shows you havnt used a railgun and only rendering was fixed in 1.7 so i havnt been able to see let alone shoot for the past 6months
Plus im in my own redline not spawn camping at theres so they do have a chance of getting out since im 1000m away and hitting infantry with a rail is hard since shell travel and it dips at range
As for the high horse im not the one complaining that players dont try after you have jumped on top of them and stamped them into the ground until only there head can be seen then offering a hand to help them out
Intelligence is OP
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Yan Darn
DUST University Ivy League
167
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Posted - 2014.02.06 18:16:00 -
[69] - Quote
Regis Blackbird wrote:My tactics and gear changes drastically when facing a proto stomp, compared to an "even game". Focus goes 180 degrees from trying to win, to trying to inflict as much ISK loss as possible on the stomping side while minimizing my own cost.
Trying to gear proto yourself to counter a stomp will sadly fail, since they (apart from the proto suites) usually runs in packs with good voice communication. It will only increase your own ISK loss dramatically.
Use any dirty trick in the book to make them pay
I decided on this path at around 1mil SP, I didn't care if I went 1/10 inmy starter fits/MLT Light- as long as that 1 kill was a proto.
14mil now - and I still prefer going out in my Valor Scout, but now I can go 30/10 (kdr has jumped from 0.75 to 1.03 Since I started playing again at 1.7). Wednesday is now the day I collect proto tears, not the day I dread logging on. All In a 10k fit.
SP alone makes a huge difference if invested 'properly' (in a way, especially for scouts) - being able to fit complex mods and going under adv scans without a dampener and having 50m passive scan...it's the sort of thing I dreamed of as a 1mil 'noob'.
However now I feel bad when solo guarding an objective and I'm forced to OHK a Starter fit guy doing the 'smart' thing by trying to retake their home point away from the proto squads. I watch them come back - they try adapting - checking their six, taking corners wide etc. I check their stats at the end, when they go 0/10 50wp my heart breaks a little.
I'm a masochist who loves being the underdog that manages to bloody the nose of a big 'bully', even if it means being beaten half to death.
How many players just do the intelligent thing and go play a prettier fun loving game that doesn't treat them like ****?
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Regis Blackbird
DUST University Ivy League
80
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Posted - 2014.02.06 18:40:00 -
[70] - Quote
Darken-Soul wrote:Education is the key here. We need to be able to teach and recruit from the academy. A referral program would help. Most people have never considered the forums, we need something in game. Or a big sign "want to learn? hit the forums"
IWS actually had a pretty good idea in his Dust 2.0 thread. If I remembered correctly you should (as a special contract one per day) help out in academy as a proctor, with a nerfed default suite and weapon (not affected by race bonuses). This should bring special rewards, and will bring experienced players together with new to learn them the ropes (and fill out the matches). |
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
790
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Posted - 2014.02.06 18:55:00 -
[71] - Quote
Starter fits + REs are a good way to curb protostompers.
I prefer my BPO scout with E-WAR mods, but starter fits and REs will work too. Use yourself as bait (since they will no doubt scan you) then blow them up as they try to take you out. |
PLAYSTTION
GamersForChrist Orion Empire
27
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Posted - 2014.02.06 21:55:00 -
[72] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. I got 13mil sp and can't defend myself from the stomp, alone. Get a squad and even when you get stomped you don't lose to much. But the stomp is unbearable.
-Open Beta Vet-12.4 mil sp-
Dust 514 recruitment link here
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4404
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Posted - 2014.02.06 22:06:00 -
[73] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
GÖª Matchmaking is broken. CCP please fix GÖª in the meanwhile , use Proto killer items and teamwork you should be fine.
This comes from a guy who plays solo most the time: GÖª Best weapons to kill protos : Shotguns, SCR Rifle, Damage modded Rail Rifle, SCR Pistol,grenades. GÖª Best equipments: Remote explosives or A.Scanners GÖª Best Module: Complex Profile dampener
As it is, the best way to avoid protostompin as awhole is denying the enmy to know where you are. Every time i start a new character, Dampening is the first thing i get.Of course, Dampening goes at par with Active scanners (with the ADV Quantum one, you should be fine). knowing where the enemy is while they dont know where you are is an advantage worth at least 500HP XD
Weapons with High DPS in the first 2-3 seconds. Any of these weapons : Shotguns, SCR Rifle (Charged shot), Damage modded Rail Rifle, SCR Pistol,grenades... Will make short of almost anyone, proto or MLT alike. SPECIALLY if you can have the first shot. (Damps and A.Scanners)
If your enemies are running is Squads and you cannot seem to find a 1 vs 1 engagement (yeah because many times these protostompers not only use proto and stomp in big numbers, but need to go around with a logi repairing them and 2 more assaults XD), then you use the R/E. DO NOT put R/E in the letters, more like, put them where they will probably go through. With careful planning , knowledge of the map and profile dampening, good proto kills can be achieved with this.
Matchmaking needs a fix, but you can defend yourself from Protostomp, at leat in skirmish (not including Mans Peaks, line harvest and ashlands.)
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Maciej Szambelan
Made in Poland... E-R-A
38
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Posted - 2014.02.06 23:52:00 -
[74] - Quote
I've only got 9 mln sp but I'm doing pretty well, just did 26-5, average is 10 kills. I think, you need to be very wise when skilling and think it through. I've put almost 3mln sp into AR and got it on 5 except ammo capacity and that plus 5% damage mode does pretty good job, even against some proto guys. As a caldari I've got shields on 5 and the character has got 600hp running adv and that is good enought to have a decent fight. My suggestion if you're running solo use the scanner and if you see one than 2 enemies don't fight with them, look for some lone wolfs and try to fight one on one. Get your character at least 500hp, skill up the weapon you are using to max and you will feel the difference.. Good luck, be patient! And yeah, I'm pissed of at proto stompers too! |
Charlotte O'Dell
Fatal Absolution Public Disorder.
1873
|
Posted - 2014.02.07 04:19:00 -
[75] - Quote
yeah..this game is hard until you have at least 6 mil into 1 suit, 1 weapon, and 1 tank type (armor/shield modules); even then, it's only worth it if you're with 5 other people with at least the same abilities of yourself.
Charlotte O'Dell is the highest level unicorn!
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Michael Arck
Onuoto Uakan Huogaatsu
3083
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Posted - 2014.02.07 04:21:00 -
[76] - Quote
Let me take a wild guess...you only play Ambush right? Why don't you try objective based games? Protostomping is hardly a big issue there. That way you learn strategy that will in turn help your Ambush game.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Yelhsa Jin-Mao
Edimmu Warfighters Gallente Federation
306
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Posted - 2014.02.07 04:45:00 -
[77] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. Lol, you have 5 million llifetime SP and you think you have the right to run Proto and dominate on the battlefield. Let me tell you something scrub, I have 16.5 million SP and I dont even have a single Proto dropsuit (I have less than 700,000 SP in Dropsuit Command Skills), but I have over 9 million SP in Dropsuit Upgrades. A Proto suit isn't a 'better/faster/stronger' suit, it's simply a more 'expensive' suit. Maybe If you actually spec'd into your core skills like most good players do, you might actually be able to compete. I only run full BPOs on everything which are only standard level, and I garauntee you I could melt your face off in your proto suit in no time at all. Get good scrub, get core skills.
I can has ISK
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Gelhad Thremyr
Quebec United The CORVOS
54
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Posted - 2014.02.07 05:24:00 -
[78] - Quote
My 2 cents here, there are two types of players in dust. The first one is the try-hards and the second wich includes meis the isk positive players. Even though i have 23 mil sp i have no proto suit except for those purchased in bulk with aurum at 75% rebate, got almost 400 of 3 types. Now I was there when the elite pack was available so i am fullof bpos like the dren suits. All my core skills are maxed and with a lvl 1 suit i wear advanced and proto shield modules and proto dmg mods. I am a very effective player in proto suit because i learned to survive following other people and retreat when out of shield. So gear means not that much if you know how to counter the way your oponents play. When i loose a match with my squad its usually because the other berries did not know or care to assess the gear and position of the enemy. You say i spawn and die in seconds you are right there are situation when i experienced this when the spawn algorithm keeps making you spwn in the middle of the fight proto or not. But in any cases my adv equiv suit cost me 15k so i can get very high on the death count before generating no profit. Remember this game plays out way more like unreal tournament and quake 3 than cod or battlefield. Finding a squad in the finder should be the fisrt thing you do before a match, and stay with the team.it means nothing to have one if you donot try to play in team. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
153
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Posted - 2014.02.07 06:16:00 -
[79] - Quote
If you want a good tip on which suit to get you started, I recommend the scout suit first. Its quick and agile and if your used to BF3 you'll know when to dash out in the open and when not too. In the mean time get yourself some kind of Troll fitting. A MLT with remote explosives, or a MLT Heavy with a MLT Forge gun generally break Protobears.
The Protobears prefer swarm tactics with superior fire power/range but they are usually more vulnerable to dirty fighting then not. If one starts shooting at you or a team mate they all chime in.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Regis Blackbird
DUST University Ivy League
82
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Posted - 2014.02.07 06:35:00 -
[80] - Quote
In Ambush, the "smart deploy" (nice name) tends to place you with the largest group of friendlies. Sadly this group is usually surrounded by a red firing squad.
The trick is to NOT immediately spawn in. If several people apply the same tactics the group will very shortly be destroyed, opening up a "new" spawn point a distance from the current battle.
Sadly a lot of new? people (including myself in the beginning) tend to press the spawn button directly, making you dead in the time it takes to spawn, thus feeding the group and continuing the process. |
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