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Brokerib
Lone Wolves Club
445
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Posted - 2014.02.05 23:20:00 -
[1] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. Unfortunately there aren't many options at the moment to aid new players. Have a look a the below for some ideas on what you can do to be effective while you work towards parity.
Punching above your weight
And the best advice I ever received was to not worry about K/D ratio or wins. You can't control either your opponents or your allies, so tracking either stat is pointless. Instead, set yourself personal goals to work to, and gradually increase the difficulty of them. At the moment my goals are to have a K/D ratio of at least 1 in every match, score over 800WP every match, and go ISK positive every match. Whether we win or lose the match is secondary to my personal performance. |
Brokerib
Lone Wolves Club
445
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Posted - 2014.02.05 23:27:00 -
[2] - Quote
Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK.
The RPG effect |
Brokerib
Lone Wolves Club
448
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Posted - 2014.02.06 00:13:00 -
[3] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Correct, the skills effectiveness portion of the RPG effect is exactly the reason you are able to compete in BPO gear.
Ummm, so you got better and better every week, while accruing and spending SP? Or did you not spend any in that time and get better because of practice alone? I'd be betting of the first option, but feel free to correct me.
Let me ask you this. How many skill points do you have and how long have you been playing? Personally I have just over 13Mil, and am able to be competitive in advanced and standard gear. This is because of a combination of skill at the game, and the effectiveness boost I get from having 13Mil SP, which objectively improves every suit, weapon, and module I use.
If you've been playing for more than 6 months, you started with less than a 20Mil SP deficiency to top tier players. If you started 9 months ago, that deficiency was less than 10Mil, and you never suffered the relentless proto stomping that new players are subject to. Current new players start with a deficiency of over 40Mil SP, and hundreds of millions of ISK. Passing that disadvantage off as a 'get gud' issue is disingenuous at best, and comparing your experience with the game to that of current new players is laughable.
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Brokerib
Lone Wolves Club
449
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Posted - 2014.02.06 00:54:00 -
[4] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Correct, the skills effectiveness portion of the RPG effect is exactly the reason you are able to compete in BPO gear. Ummm, so you got better and better every week, while accruing and spending SP? Or did you not spend any in that time and get better because of practice alone? I'd be betting of the first option, but feel free to correct me. Let me ask you this. How many skill points do you have and how long have you been playing? Personally I have just over 13Mil, and am able to be competitive in advanced and standard gear. This is because of a combination of skill at the game, and the effectiveness boost I get from having 13Mil SP, which objectively improves every suit, weapon, and module I use. If you've been playing for more than 6 months, you started with less than a 20Mil SP deficiency to top tier players. If you started 9 months ago, that deficiency was less than 10Mil, and you never suffered the relentless proto stomping that new players are subject to. Current new players start with a deficiency of over 40Mil SP, and hundreds of millions of ISK. Passing that disadvantage off as a 'get gud' issue is disingenuous at best, and comparing your experience with the game to that of current new players is laughable. Then keep on laughing.. I-¦m one of the beta guys. Have twenty something million skill points and more isk than I need. Been here done that. Seen it all. Where did I compare my skills with new players in this thread? I-¦m talking out of experience here. The best way to start winning is gaining skills on the battlefield. Is this hard to understand? There seems to be some misunderstanding here, as you are continuing to prove my point for me. So thanks, I guess?
Compared to a new player, even in the same gear and without accounting for your gun game, you are already in the vicinity of 25-50% more effective than they are. Purely based on the effect of skills. Add in the ability to afford (and fit) a larger number of higher quality modules, and that increases dramatically.
Your gun game may be exemplary, but the point is that it doesn't need to be, and telling players with low SP or ISK that they just need to get good at the game to compete with Proto players is, at best, a partial truth.
For a new player with less than 5Mil SP to compete with you and the inherent advantages you've accrued over the time you've played, they need to have substantially better gun game than you. Which is great for them once they accrue enough SP and ISK to be able to compete on an even field, but telling someone to get good initially is bullshit. |
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