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Burntface man112
Onikanabo Brigade Caldari State
104
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Posted - 2014.02.05 20:36:00 -
[1] - Quote
Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. |
Galvan Nized
Deep Space Republic
585
|
Posted - 2014.02.05 20:45:00 -
[2] - Quote
I feel for you, game is in dire straights right now in terms of matchmaking.
Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might give incentive to...you know...stop stomping in pubs.
The players because they care little for new players or competitive gameplay. It's stomp to your heart's content and then come and brag how you went 70/0. Plus taking every single advantage and glitch and shove your faces in it.
I don't get how new players get through it |
Burntface man112
Onikanabo Brigade Caldari State
105
|
Posted - 2014.02.05 20:54:00 -
[3] - Quote
Galvan Nized wrote:I feel for you, game is in dire straights right now in terms of matchmaking.
Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might give incentive to...you know...stop stomping in pubs.
The players because they care little for new players or competitive gameplay. It's stomp to your heart's content and then come and brag how you went 70/0. Plus taking every single advantage and glitch and shove your faces in it.
I don't get how new players get through it Truth be told, I don't get through it. I don't get a ghost of a chance. Lose 15 matches straight yesterday, and it seems hopeless because even when I do eventually get stronger the Stronger players are still going to be 20 million SP ahead of me, and will be forced to face them in the end. I appreciate you sympathizing with me though bro.
All i really want now is a option, because i am pretty damn close to dropping this game again to play something else till an option to avoid stomp fests consistently.
I get a utter defeat from time to time but 15 times in a row seriously?? Now if I did suck that bad, I should be pinned against another player with similar skill level so I can gradually get better. |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
138
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Posted - 2014.02.05 21:03:00 -
[4] - Quote
I'm sorry you're having a rough time. Try and stick with it though, it will get better. Find a nice group of people to play with and it makes losing not as sucky.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Awry Barux
Paladin Survey Force Amarr Empire
453
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Posted - 2014.02.05 21:07:00 -
[5] - Quote
Burntface man112 wrote:Galvan Nized wrote:I feel for you, game is in dire straights right now in terms of matchmaking.
Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might give incentive to...you know...stop stomping in pubs.
The players because they care little for new players or competitive gameplay. It's stomp to your heart's content and then come and brag how you went 70/0. Plus taking every single advantage and glitch and shove your faces in it.
I don't get how new players get through it Truth be told, I don't get through it. I don't get a ghost of a chance. Lose 15 matches straight yesterday, and it seems hopeless because even when I do eventually get stronger the Stronger players are still going to be 20 million SP ahead of me, and will be forced to face them in the end. I appreciate you sympathizing with me though bro. All i really want now is a option, because i am pretty damn close to dropping this game again to play something else till an option to avoid stomp fests consistently. I get a utter defeat from time to time but 15 times in a row seriously?? Now if I did suck that bad, I should be pinned against another player with similar skill level so I can gradually get better.
My solution now is running around in a Sica trolling the protobears by OHKing them with the militia railgun. A decent match will pay for 2-3 tanks, so it's pretty easy to make a profit and save for when you do unlock the nice gear. The tank v tank fights are fun enough to keep me interested for now. |
al nize mk2
DUST University Ivy League
9
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Posted - 2014.02.05 21:11:00 -
[6] - Quote
I feel your pain OP. Every so often I get a game where it works out for me and that keeps me coming back for more punishment. It's absolutely right there needs to be a bit more balance in the match making - I get that DUST is supposed to be hard as nails - and I play it anyway because clearly I'm a masochist - but for new players there needs to be some sort of incentive to keep playing.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Nothing Certain
Villore Sec Ops Gallente Federation
174
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Posted - 2014.02.05 21:26:00 -
[7] - Quote
Burntface man112 wrote:Galvan Nized wrote:I feel for you, game is in dire straights right now in terms of matchmaking.
Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might give incentive to...you know...stop stomping in pubs.
The players because they care little for new players or competitive gameplay. It's stomp to your heart's content and then come and brag how you went 70/0. Plus taking every single advantage and glitch and shove your faces in it.
I don't get how new players get through it Truth be told, I don't get through it. I don't get a ghost of a chance. Lose 15 matches straight yesterday, and it seems hopeless because even when I do eventually get stronger the Stronger players are still going to be 20 million SP ahead of me, and will be forced to face them in the end. I appreciate you sympathizing with me though bro. All i really want now is a option, because i am pretty damn close to dropping this game again to play something else till an option to avoid stomp fests consistently. I get a utter defeat from time to time but 15 times in a row seriously?? Now if I did suck that bad, I should be pinned against another player with similar skill level so I can gradually get better.
I'm at about 5 million and in the same boat as you. The really sad part is that I often end up near or at the top of the leaderboard for my team, and the experience for me is spawn-die, spawn-run 10 seconds-die before I see who or what shot me, spawn-do real good and stay alive 15 seconds, maybe even kill someone, drop an uplink, then meet 3 guys in proto gear running at me-die, then it is spawn-die the rest of the match.
Or I end up on the stomping team and am bored silly as I refuse to be one of those jackasses dancing on the redline just waiting to nail the newly spawned opposition. Talk to the stompers though and it is our fault for not trying. |
el OPERATOR
Mannar Focused Warfare Gallente Federation
79
|
Posted - 2014.02.05 21:36:00 -
[8] - Quote
Don't neglect the skills in the tree that provide passive bonuses, its almost reflex to just SP into suits and mods, but those passive core bonuses add up. Especially when you're in the upper levels. And those passives are what "beef" the smaller suits/fits.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Ablerober
Ikomari-Onu Enforcement Caldari State
3
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Posted - 2014.02.05 21:43:00 -
[9] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
This was taken during a public game last week:
https://www.dropbox.com/sc/epqdhg1f6ughulb/_cKmEsZPPr
I always put up a fight and rarely leave a match, but this was an exception...
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Teilka Darkmist
206
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Posted - 2014.02.05 21:48:00 -
[10] - Quote
I'm at 10.6 mill lifetime, although that's mostly spread out amongst various infantry skills. The only proto gear I can take is Sniper rifle and Assault rifle. I just went 2/7 with 2 assists. I wish I could say that this wasn't a good score for a Wednesday for me. But it was. The maps just aren't designed with snipers in mind for the most part and my closer up gun game pretty much sucks. I know this. But when you're faced with what looked like at least two full squads of proto and four or five tanks, there's no chance for anyone who can't bring the same level of gear to the battlefield. I'm not usually one to complain about things like this. In fact I'm usually one of the ones who say that we have to accept it and learn how to deal with it. But it's getting to be beyond a joke. Wed-Sat it seems the public skirmish matches have one side full of protos and tanks, mostly in the same corp and the other side full of randoms (like myself) who are just trying to play the game and have some fun.
I don't give a damn about KDR. I don't even give a damn if I make cap or not (usually I'm a long way off it). I've run out of ideas of what to suggest to counter protostompers. And there's nothing to counter tanks atm unless you invest quite heavily into AV.
I'm not complaining about the tricks such as REing an objective (which most people can't see and even tossing a grenade in first doesn't seem to clear it) or when I die as I spawn when the area gets OB'd. This is New Eden and all's fair in war. But the other players who are so concerned with their kdr and reaching their cap that they're stomping randoms in public skirmishes are a big reason that the game is not achieving what it should.
Anyway. Back into the game to see if maybe I can get a fun match tonight. Probably not, but I live in hope.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Cody Sietz
Bullet Cluster Legacy Rising
2149
|
Posted - 2014.02.05 22:12:00 -
[11] - Quote
Match making is pretty awful. My alts are always put on terrible teams.
You should hit the recruitment board. Being in a squad really helps.
If your not interested in joining a corp, you can still lots of channels and lfs.
Not saying you don't know this already, but I'm just throwing it out there just in case.
Come check out "B-C-G Pub" if you like.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jake Bloodworth
Molon Labe. Public Disorder.
392
|
Posted - 2014.02.05 22:40:00 -
[12] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
Join a decent corp that runs good squads. Teamwork will cover a multitude of weaknesses. Sucky KDR because you get proto stomped? That's on the game. Sucky win loss ratio because you refuse to surround yourself with good players/mentors, that's on you. You're the problem, not the game. I'm not saying "get gud", but do get some friends. |
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
|
Posted - 2014.02.05 23:05:00 -
[13] - Quote
Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end.
My Channel : Valhalla South
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
|
Posted - 2014.02.05 23:07:00 -
[14] - Quote
Also..
Try running with Gallente-¦s in FW. There is no freaking way you will lose fifteen in a row with us.
My Channel : Valhalla South
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Tau Lai
Isuuaya Tactical Caldari State
46
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Posted - 2014.02.05 23:12:00 -
[15] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
I get your point. Try to especialize into some role. Advanced gear is fine too. |
Galvan Nized
Deep Space Republic
592
|
Posted - 2014.02.05 23:12:00 -
[16] - Quote
Sir Petersen wrote:Also..
Try running with Gallente in FW. There is no freaking way you will lose fifteen in a row with us.
This is too true. But who are you fighting against, it's newbs and randoms usually.
Everyone can't run Gal FW or else there would be no one to fight. |
Toro Navajo
Defenders of the Helghast Dream
25
|
Posted - 2014.02.05 23:15:00 -
[17] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake.
Let us help you out, Com squad up with us--> Chat "Friends of Helghast" I'll be on after 8pm |
Brokerib
Lone Wolves Club
445
|
Posted - 2014.02.05 23:20:00 -
[18] - Quote
Burntface man112 wrote:Proto Stomping is so annoying now. I got 5 million lifetime SP and still can't defend myself. It cost nearly 3 million SP to get proto dropsuits, another 1 million for every module you'll need to make that dropsuit even viable (more skill points depending on certain modules). Than your looking at weaponry which adds up to be well into 2 and half million SP for just getting a weapon but if you need more damage or dispersion control which adds another million per skill. which nears up to 11 million nessecary skill points to compete.... Thats pretty much 11 months of consistent playing because its pretty much 1 month to get 1 million skill points. Unless you drop your cash for every booster out there which can add up for a incomplete game, considering all the content not available right now.
Even if you stick to a squad, unless that squad is decked out in full proto like the opponent you better off just hanging out in redline because thats what the end result will be like.
Truth be told its not the players fault or CCPs design for Skill points or weapons... Its the god damn filtering of matches fitting us against people we can't compete with because they have simply better gear and we cannot avoid them or choose to do battles with our skill levels.
Give player a option to choose their battles through a lobby system for gods sake. Unfortunately there aren't many options at the moment to aid new players. Have a look a the below for some ideas on what you can do to be effective while you work towards parity.
Punching above your weight
And the best advice I ever received was to not worry about K/D ratio or wins. You can't control either your opponents or your allies, so tracking either stat is pointless. Instead, set yourself personal goals to work to, and gradually increase the difficulty of them. At the moment my goals are to have a K/D ratio of at least 1 in every match, score over 800WP every match, and go ISK positive every match. Whether we win or lose the match is secondary to my personal performance. |
Brokerib
Lone Wolves Club
445
|
Posted - 2014.02.05 23:27:00 -
[19] - Quote
Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK.
The RPG effect |
Dauth Jenkins
Ultramarine Corp
10
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Posted - 2014.02.05 23:32:00 -
[20] - Quote
Just thought I'd say this. If the other team is protostomping, get out a mlt dropship and find yourself a few gunners. Makes the game slightly more fun.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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NK Scout
Storm Wind Strikeforce Caldari State
266
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Posted - 2014.02.05 23:40:00 -
[21] - Quote
Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. I've had protos at 4 armor or 20 armor, ita because of thier proto....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
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Posted - 2014.02.05 23:43:00 -
[22] - Quote
Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks?
Was I imagining things when I ran around for 6 months in a basic suit without any shields getting better and better every week?
Please.. Stop talking nonsense.
My Channel : Valhalla South
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Galvan Nized
Deep Space Republic
594
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Posted - 2014.02.05 23:45:00 -
[23] - Quote
Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end.
It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple.
It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today.
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
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Posted - 2014.02.05 23:47:00 -
[24] - Quote
Galvan Nized wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple. It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today. The Academy could go for longer but I for one enjoy playing against strong players. Others are afraid to lose.
My Channel : Valhalla South
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Teilka Darkmist
213
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Posted - 2014.02.05 23:53:00 -
[25] - Quote
Sir Petersen wrote:Galvan Nized wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple. It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today. The Academy could go on for longer but I for one enjoy playing against strong players. Others are afraid to lose. It often seems that Protostompers are afraid to lose. Their suits that is. Pub Skirmishes with one side protos and the other side randoms. They're not going to lose much that way.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
514
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Posted - 2014.02.05 23:59:00 -
[26] - Quote
Teilka Darkmist wrote:Sir Petersen wrote:Galvan Nized wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple. It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today. The Academy could go on for longer but I for one enjoy playing against strong players. Others are afraid to lose. It often seems that Protostompers are afraid to lose. Their suits that is. Pub Skirmishes with one side protos and the other side randoms. They're not going to lose much that way. When people lack skills they tend to do that yes. Gives me more pleasure to take them out. Especially in basic gear.
My Channel : Valhalla South
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Jimbo Boilstaff
THE MASSIVE DYNAMIC
90
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Posted - 2014.02.06 00:01:00 -
[27] - Quote
This should be solved by a proper matchmaking system,,, I think this is the current fatal flaw with the game...
The main fix.... everyone talks about proto-stomping in pub matches,,, but thats the only choice of games anyone has (in effect)... so where else are they meant to go???
Give a simple matchmaking system where proper squads/teams can easily go up against each other,,,, improve rewards for those matches and then most people will go play them.... Leaving the pub matches more open for newer players
I guess the arguement is that PC covers this need,, but it takes sooooooo long to arrange something,, and, well,,, there's other issues there right now,,, and FW limits your ability to run with mates because every member of your squad wants gear from different factions (to cover all roles).... and because most people still want ISK currency rather than loyalty currency...
Pub matches are basically the only game-mode most players feel they can play in squads with their corps,, and the only games that reward what they're looking for (SP and ISK) so its no surprise at all that the tough weaponry comes out in these games....
It's not really Pro-Trolls as much as people who dig the game and wanna run with their favourite fits
Give us a higher 'level' battleground with triple ISK for the winners,,, things should sort out quite nicely!
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843 nerfnut96
BurgezzE.T.F Public Disorder.
208
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Posted - 2014.02.06 00:05:00 -
[28] - Quote
One tip i have for you is to unlock complex damage mods, these will give you the punch to knock through a proto suit even in a head on fight. In addition to that finding a good corp that squads up all the time and has players with enough SP to cover your back will help.
Wait... that sounds like Burgezz.... Wanna join?
Capt. Nerfnut96 // Ranking Officer // War Director // Burgezz ETF
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Teilka Darkmist
215
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Posted - 2014.02.06 00:07:00 -
[29] - Quote
Sir Petersen wrote:Teilka Darkmist wrote:Sir Petersen wrote:Galvan Nized wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
You will get there in the end. It's hard to know how good you are at Dust if there isn't an even playing field. Proto is a nearly insurmountable obstacle (to a fresh out of the academy new player). New players should not be thrown against that right out of that gate, plain and simple. It's easy for all the people with the most SP to tell new players it's about how skilled at FPS you are but it's not. We did not go through what new players go through today. The Academy could go on for longer but I for one enjoy playing against strong players. Others are afraid to lose. It often seems that Protostompers are afraid to lose. Their suits that is. Pub Skirmishes with one side protos and the other side randoms. They're not going to lose much that way. When people lack skills they tend to do that yes. Gives me more pleasure to take them out. Especially in basic gear. I've just today switched back to starter fits. That's actually brought a bit of the fun back for me. Knowing that I have absolutely no isk on the line and can just reclone as many times as I need to in one match kinda takes the pressure off. And when I get a kill of a proto in all militia gear, it feels pretty satisfying. Plus I may actually be able to increase the balance of my wallet now.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Brokerib
Lone Wolves Club
448
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Posted - 2014.02.06 00:13:00 -
[30] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Correct, the skills effectiveness portion of the RPG effect is exactly the reason you are able to compete in BPO gear.
Ummm, so you got better and better every week, while accruing and spending SP? Or did you not spend any in that time and get better because of practice alone? I'd be betting of the first option, but feel free to correct me.
Let me ask you this. How many skill points do you have and how long have you been playing? Personally I have just over 13Mil, and am able to be competitive in advanced and standard gear. This is because of a combination of skill at the game, and the effectiveness boost I get from having 13Mil SP, which objectively improves every suit, weapon, and module I use.
If you've been playing for more than 6 months, you started with less than a 20Mil SP deficiency to top tier players. If you started 9 months ago, that deficiency was less than 10Mil, and you never suffered the relentless proto stomping that new players are subject to. Current new players start with a deficiency of over 40Mil SP, and hundreds of millions of ISK. Passing that disadvantage off as a 'get gud' issue is disingenuous at best, and comparing your experience with the game to that of current new players is laughable.
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