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Nothing Certain
Villore Sec Ops Gallente Federation
174
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Posted - 2014.02.05 21:26:00 -
[1] - Quote
Burntface man112 wrote:Galvan Nized wrote:I feel for you, game is in dire straights right now in terms of matchmaking.
Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might give incentive to...you know...stop stomping in pubs.
The players because they care little for new players or competitive gameplay. It's stomp to your heart's content and then come and brag how you went 70/0. Plus taking every single advantage and glitch and shove your faces in it.
I don't get how new players get through it Truth be told, I don't get through it. I don't get a ghost of a chance. Lose 15 matches straight yesterday, and it seems hopeless because even when I do eventually get stronger the Stronger players are still going to be 20 million SP ahead of me, and will be forced to face them in the end. I appreciate you sympathizing with me though bro. All i really want now is a option, because i am pretty damn close to dropping this game again to play something else till an option to avoid stomp fests consistently. I get a utter defeat from time to time but 15 times in a row seriously?? Now if I did suck that bad, I should be pinned against another player with similar skill level so I can gradually get better.
I'm at about 5 million and in the same boat as you. The really sad part is that I often end up near or at the top of the leaderboard for my team, and the experience for me is spawn-die, spawn-run 10 seconds-die before I see who or what shot me, spawn-do real good and stay alive 15 seconds, maybe even kill someone, drop an uplink, then meet 3 guys in proto gear running at me-die, then it is spawn-die the rest of the match.
Or I end up on the stomping team and am bored silly as I refuse to be one of those jackasses dancing on the redline just waiting to nail the newly spawned opposition. Talk to the stompers though and it is our fault for not trying. |
Nothing Certain
Villore Sec Ops Gallente Federation
177
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Posted - 2014.02.06 02:31:00 -
[2] - Quote
Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked.
This may be true of certain individuals but not statistically. Your personal abilities aren't the issue, if you and I both ran a starter suit yours would be much better than mine, due to SP skills. You might beat me even if we switched places but if we randomly select 100 vets and 100 new players, the gaming skills of both populations would average the same yet the vets would win virtually every confrontation. You can add in familiarity with this game and the maps to the vets side. So of all the variables only one is not in the vets favor, the rest are out of control of the newer player. That isn't to say that there aren't skilled players that are vets, but there are equally skilled players that are new, but the results are not indicative of this. |
Nothing Certain
Villore Sec Ops Gallente Federation
178
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Posted - 2014.02.06 15:32:00 -
[3] - Quote
Sir Petersen wrote:Korvin Lomont wrote:Sir Petersen wrote:Brokerib wrote:Sir Petersen wrote:Keep on working on your skills and stop focusing on SP. I know it-¦s easy to blame proto for your losses but at the end of the day it comes down to how good you are at playing Dust.
No it doesn't. Battlefield effectiveness is determined by skill, gear effectiveness (SP), and gear quality (ISK). Only one of these is able to be directly controlled by the player, the other two are determined by passive and active accrual. Telling people that they just need to get better is wrong. They may already be as good as the people they're fighting, but unable to compete due to the effect of SP and ISK. The RPG effect And this is why I win 9 out of 10 of my matches running around (most of the time) in my Dragonfly suit using my Blueprint Assault rifle and Drop Uplinks? Was I imagining things when I ran around for 6 months in a basic suit without any shields or armor getting better and better every week? Please.. Stop talking nonsense. The top skillsters playing Dust can take you down naked. Thats for sure there are other aspects as well like map knowledge ans such. But yu have also to consider that even "naked" veterans have roughly 25% base health and 15 damage out of the box without any modules this can even go further when they use modules as shieldextenders and plates are boosted by another 10% etc. So in short high SP will give yu a great advantage regardless of gear if you now throw in the better gear as well... So what? We all had to go through a learning curve. We all had to work for our skill points. Dust is a long run and it takes time to build. Unlike other shooters you will keep your skillpoints and awards forever. This is awesome unlike other shooters where you lose everything when a new version of the game comes out. Take it on the chin and get to work. You will all get there in the end.
Yes, but the differential is growing, in the beginning everyone was equal, 3 months in there was a gap and a player needed a couple of weeks to be effective at all, at 6 months it took them a month, now the time for a new player to be effective takes at least a couple of months. Would you play if you had to run a fitting that you went 1/12 in for two months? I bet you would be complaining. The gap, and thus the time for new players to be effective is growing and not many are willing to play a game that is almost unplayable for 3 months.
There is no GOOD answer for this that the players can take, but there are things they can do to make it less bad. The situation is bad for older players who want to play the best they can but it's worse for the new players who can barely play at all.
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