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Thread Statistics | Show CCP posts - 1 post(s) |
Clone D
Grundstein Automation
122
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Posted - 2014.02.01 22:45:00 -
[1] - Quote
When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
Grundstein Automation
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Jake Bloodworth
Molon Labe. Public Disorder.
341
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Posted - 2014.02.01 22:48:00 -
[2] - Quote
This ranks right up there with making tanks as fast as LAV's. CCP would never... |
Clone D
Grundstein Automation
122
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Posted - 2014.02.01 22:50:00 -
[3] - Quote
If I were taking heat from behind, I would whip around. I wouldn't take my time about it, like depicted in the game.
Grundstein Automation
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Jake Bloodworth
Molon Labe. Public Disorder.
342
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Posted - 2014.02.01 22:55:00 -
[4] - Quote
The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. |
Greasepalms
Ahrendee Mercenaries EoN.
452
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Posted - 2014.02.01 22:55:00 -
[5] - Quote
haha ... no |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
853
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Posted - 2014.02.01 22:58:00 -
[6] - Quote
that can be easily abused... COD514 with aim bot assist just keep hitting l1 and then everyone will QQ about it being COD514
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1796
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Posted - 2014.02.01 23:11:00 -
[7] - Quote
I'm not prone to say this often, in fact, this is the first time I've ever said it in a serious manner, but... GET GUD! You literally just asked for an actual aim-bot. If you can't aim in a tracking shooter, you need to leave.
Protip: turn your X and Y sensitivity to 100 if this is a problem for you
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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DeadlyAztec11
Ostrakon Agency
3816
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Posted - 2014.02.01 23:13:00 -
[8] - Quote
I must be against this idea. It exists in a few of the COD campaigns. It is OP even in that circumstance.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:15:00 -
[9] - Quote
Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face.
I frequently play a scout and the turn speed is bogus. Have you ever tried doing a 180 in real life. Easy and quick.
Grundstein Automation
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Draxus Prime
BurgezzE.T.F Public Disorder.
2862
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Posted - 2014.02.01 23:16:00 -
[10] - Quote
Instant sniper find! no...
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:17:00 -
[11] - Quote
knight guard fury wrote:that can be easily abused... COD514 with aim bot assist just keep hitting l1 and then everyone will QQ about it being COD514
No, this is not aim assist. This is turning at a lifelike speed after you have taken damage.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:18:00 -
[12] - Quote
Fizzer94 wrote:I'm not prone to say this often, in fact, this is the first time I've ever said it in a serious manner, but... GET GUD! You literally just asked for an actual aim-bot. If you can't aim in a tracking shooter, you need to leave.
Protip: turn your X and Y sensitivity to 100 if this is a problem for you
Hey moron, I indicated that I set the sensitivity to 100 in the OP. Learn how to read.
I can turn and aim just fine. It's the speed of turning is the problem. It's not aim assist. It is turning at a lifelike speed. Try it out in real life if you haven't done so. Try getting up off of the couch.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:20:00 -
[13] - Quote
I see. All of the back shooting and sniping cowards are opposed to this idea. Makes sense.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:21:00 -
[14] - Quote
DeadlyAztec11 wrote:I must be against this idea. It exists in a few of the COD campaigns. It is OP even in that circumstance.
The idea is to be able to turn toward a person who just shot you, not automatically face the closest enemy.
Grundstein Automation
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4288
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Posted - 2014.02.01 23:23:00 -
[15] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
Yeah, how in the world is a scout with 200HP supposed to win firefights if you can turn that fast?
Dont be shy, please. ELABORATE.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Meee One
The dyst0pian Corporation Zero-Day
266
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Posted - 2014.02.01 23:33:00 -
[16] - Quote
I'll agree to this as soon as all the ladies in dust fall for meee..oh wait too late... It would of course be limited to CRUs right? See i can do it too!
Sexy jutsu
Time to jaaam!
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Patrick57
Fatal Absolution Covert Intervention
4531
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Posted - 2014.02.01 23:34:00 -
[17] - Quote
And I thought aim assist was bad... |
Baal Roo
Subdreddit Test Alliance Please Ignore
2886
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Posted - 2014.02.01 23:36:00 -
[18] - Quote
What are the other 5 guys in your squad doing that has led to this being a serious problem for you? |
Lucifalic
Nos Nothi
261
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Posted - 2014.02.01 23:37:00 -
[19] - Quote
Is he for real???? Just turn your sensitivity up man, and learn how to aim. This is hilarious. |
Monkey MAC
Lost Millennium
1768
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Posted - 2014.02.01 23:38:00 -
[20] - Quote
Hold on, so double tapping L1 automatically turns you to face the last person to shoot you?
Let's run a scenario Scout Shotgun, Heavy HMG, you are gonna end up with scout all over the walls. No offence, but for someone who's name isn't Spkr, Worst Idea Ever . . . . . . . . So Far
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
157
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Posted - 2014.02.01 23:39:00 -
[21] - Quote
Hahahahaha no.
"War doesn't determine who is right, only who is left."
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:39:00 -
[22] - Quote
Lucifalic wrote:Is he for real???? Just turn your sensitivity up man, and learn how to aim. This is hilarious.
I have my sensitivity set to 100% as indicated in the original post. Turning is way too slow, especially for light frames.
Grundstein Automation
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N1ck Comeau
Ahrendee Mercenaries EoN.
1954
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Posted - 2014.02.01 23:41:00 -
[23] - Quote
Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder.
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:41:00 -
[24] - Quote
Patrick57 wrote:And I thought aim assist was bad...
This would only work in the split second after you get shot.
Aim assist works all the time and points your weapon directly toward a target.
Therefore the set of conditions that apply to my recommendation are much more restrictive than aim assist.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:43:00 -
[25] - Quote
N1ck Comeau wrote:Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder.
That makes sense, but just as in real life, you have a choice to keep attacking forward or turn to the side. Either way, someone will be shooting you from the side, so in my opinion, this argument is moot.
Grundstein Automation
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Rich o
United Pwnage Service RISE of LEGION
170
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Posted - 2014.02.01 23:45:00 -
[26] - Quote
Clone D wrote:
In reality, I could turn much more quickly.
I love those reality comparisons. So, in reality you would be dead before you even recognize that you've been shot at. Apart from that this idea is really bad. People should watch their back or rely in teammates to do so.
2nd place in EU Squad Cup
Master Shinobi
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:46:00 -
[27] - Quote
Monkey MAC wrote:Hold on, so double tapping L1 automatically turns you to face the last person to shoot you?
Let's run a scenario Scout Shotgun, Heavy HMG, you are gonna end up with scout all over the walls. No offence, but for someone who's name isn't Spkr, Worst Idea Ever . . . . . . . . So Far
You could add a coefficient of turn lag for medium and heavy suits. The point is, nobody turns that slowly IRL. Get it?
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:49:00 -
[28] - Quote
Rich o wrote:Clone D wrote:
In reality, I could turn much more quickly.
I love those reality comparisons. So, in reality you would be dead before you even recognize that you've been shot at. Apart from that this idea is really bad. People should watch their back or rely in teammates to do so.
I suppose you're one of the other cowardly players who needs to handicap their opponents with slow turn rates so you'll have enough time to finish shooting them in the back.
Grundstein Automation
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Monkey MAC
Lost Millennium
1770
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Posted - 2014.02.01 23:52:00 -
[29] - Quote
Clone D wrote:N1ck Comeau wrote:Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder. That makes sense, but just as in real life, you have a choice to keep attacking forward or turn to the side. Either way, someone will be shooting you from the side, so in my opinion, this argument is moot.
Not if you are flanked, because you can't shoot if you are dead, especially with this TTK. There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't getmshot. Basically it eliminates the point for any for of tactical movement and reduces even further into the bull rush mentality of most shooters.
Instead we want to be rewarding the guy who flanked, with bonus damage against a person's back while using a shotgun. Or increasing thedamage indicator spread if you can't see the user.
Give MORE TACTICS, not more slight of hand reflex's.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1770
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Posted - 2014.02.01 23:53:00 -
[30] - Quote
Clone D wrote:Monkey MAC wrote:Hold on, so double tapping L1 automatically turns you to face the last person to shoot you?
Let's run a scenario Scout Shotgun, Heavy HMG, you are gonna end up with scout all over the walls. No offence, but for someone who's name isn't Spkr, Worst Idea Ever . . . . . . . . So Far You could add a coefficient of turn lag for medium and heavy suits. The point is, nobody turns that slowly IRL. Get it? No in real life they die, they don't get an opportunity to react. Get it?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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