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Thread Statistics | Show CCP posts - 1 post(s) |
Clone D
Grundstein Automation
122
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Posted - 2014.02.01 22:45:00 -
[1] - Quote
When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
Grundstein Automation
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Jake Bloodworth
Molon Labe. Public Disorder.
341
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Posted - 2014.02.01 22:48:00 -
[2] - Quote
This ranks right up there with making tanks as fast as LAV's. CCP would never... |
Clone D
Grundstein Automation
122
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Posted - 2014.02.01 22:50:00 -
[3] - Quote
If I were taking heat from behind, I would whip around. I wouldn't take my time about it, like depicted in the game.
Grundstein Automation
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Jake Bloodworth
Molon Labe. Public Disorder.
342
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Posted - 2014.02.01 22:55:00 -
[4] - Quote
The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. |
Greasepalms
Ahrendee Mercenaries EoN.
452
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Posted - 2014.02.01 22:55:00 -
[5] - Quote
haha ... no |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
853
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Posted - 2014.02.01 22:58:00 -
[6] - Quote
that can be easily abused... COD514 with aim bot assist just keep hitting l1 and then everyone will QQ about it being COD514
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1796
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Posted - 2014.02.01 23:11:00 -
[7] - Quote
I'm not prone to say this often, in fact, this is the first time I've ever said it in a serious manner, but... GET GUD! You literally just asked for an actual aim-bot. If you can't aim in a tracking shooter, you need to leave.
Protip: turn your X and Y sensitivity to 100 if this is a problem for you
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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DeadlyAztec11
Ostrakon Agency
3816
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Posted - 2014.02.01 23:13:00 -
[8] - Quote
I must be against this idea. It exists in a few of the COD campaigns. It is OP even in that circumstance.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:15:00 -
[9] - Quote
Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face.
I frequently play a scout and the turn speed is bogus. Have you ever tried doing a 180 in real life. Easy and quick.
Grundstein Automation
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Draxus Prime
BurgezzE.T.F Public Disorder.
2862
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Posted - 2014.02.01 23:16:00 -
[10] - Quote
Instant sniper find! no...
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:17:00 -
[11] - Quote
knight guard fury wrote:that can be easily abused... COD514 with aim bot assist just keep hitting l1 and then everyone will QQ about it being COD514
No, this is not aim assist. This is turning at a lifelike speed after you have taken damage.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:18:00 -
[12] - Quote
Fizzer94 wrote:I'm not prone to say this often, in fact, this is the first time I've ever said it in a serious manner, but... GET GUD! You literally just asked for an actual aim-bot. If you can't aim in a tracking shooter, you need to leave.
Protip: turn your X and Y sensitivity to 100 if this is a problem for you
Hey moron, I indicated that I set the sensitivity to 100 in the OP. Learn how to read.
I can turn and aim just fine. It's the speed of turning is the problem. It's not aim assist. It is turning at a lifelike speed. Try it out in real life if you haven't done so. Try getting up off of the couch.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:20:00 -
[13] - Quote
I see. All of the back shooting and sniping cowards are opposed to this idea. Makes sense.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:21:00 -
[14] - Quote
DeadlyAztec11 wrote:I must be against this idea. It exists in a few of the COD campaigns. It is OP even in that circumstance.
The idea is to be able to turn toward a person who just shot you, not automatically face the closest enemy.
Grundstein Automation
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4288
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Posted - 2014.02.01 23:23:00 -
[15] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
Yeah, how in the world is a scout with 200HP supposed to win firefights if you can turn that fast?
Dont be shy, please. ELABORATE.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Meee One
The dyst0pian Corporation Zero-Day
266
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Posted - 2014.02.01 23:33:00 -
[16] - Quote
I'll agree to this as soon as all the ladies in dust fall for meee..oh wait too late... It would of course be limited to CRUs right? See i can do it too!
Sexy jutsu
Time to jaaam!
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Patrick57
Fatal Absolution Covert Intervention
4531
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Posted - 2014.02.01 23:34:00 -
[17] - Quote
And I thought aim assist was bad... |
Baal Roo
Subdreddit Test Alliance Please Ignore
2886
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Posted - 2014.02.01 23:36:00 -
[18] - Quote
What are the other 5 guys in your squad doing that has led to this being a serious problem for you? |
Lucifalic
Nos Nothi
261
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Posted - 2014.02.01 23:37:00 -
[19] - Quote
Is he for real???? Just turn your sensitivity up man, and learn how to aim. This is hilarious. |
Monkey MAC
Lost Millennium
1768
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Posted - 2014.02.01 23:38:00 -
[20] - Quote
Hold on, so double tapping L1 automatically turns you to face the last person to shoot you?
Let's run a scenario Scout Shotgun, Heavy HMG, you are gonna end up with scout all over the walls. No offence, but for someone who's name isn't Spkr, Worst Idea Ever . . . . . . . . So Far
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
157
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Posted - 2014.02.01 23:39:00 -
[21] - Quote
Hahahahaha no.
"War doesn't determine who is right, only who is left."
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:39:00 -
[22] - Quote
Lucifalic wrote:Is he for real???? Just turn your sensitivity up man, and learn how to aim. This is hilarious.
I have my sensitivity set to 100% as indicated in the original post. Turning is way too slow, especially for light frames.
Grundstein Automation
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N1ck Comeau
Ahrendee Mercenaries EoN.
1954
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Posted - 2014.02.01 23:41:00 -
[23] - Quote
Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder.
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:41:00 -
[24] - Quote
Patrick57 wrote:And I thought aim assist was bad...
This would only work in the split second after you get shot.
Aim assist works all the time and points your weapon directly toward a target.
Therefore the set of conditions that apply to my recommendation are much more restrictive than aim assist.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:43:00 -
[25] - Quote
N1ck Comeau wrote:Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder.
That makes sense, but just as in real life, you have a choice to keep attacking forward or turn to the side. Either way, someone will be shooting you from the side, so in my opinion, this argument is moot.
Grundstein Automation
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Rich o
United Pwnage Service RISE of LEGION
170
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Posted - 2014.02.01 23:45:00 -
[26] - Quote
Clone D wrote:
In reality, I could turn much more quickly.
I love those reality comparisons. So, in reality you would be dead before you even recognize that you've been shot at. Apart from that this idea is really bad. People should watch their back or rely in teammates to do so.
2nd place in EU Squad Cup
Master Shinobi
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:46:00 -
[27] - Quote
Monkey MAC wrote:Hold on, so double tapping L1 automatically turns you to face the last person to shoot you?
Let's run a scenario Scout Shotgun, Heavy HMG, you are gonna end up with scout all over the walls. No offence, but for someone who's name isn't Spkr, Worst Idea Ever . . . . . . . . So Far
You could add a coefficient of turn lag for medium and heavy suits. The point is, nobody turns that slowly IRL. Get it?
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:49:00 -
[28] - Quote
Rich o wrote:Clone D wrote:
In reality, I could turn much more quickly.
I love those reality comparisons. So, in reality you would be dead before you even recognize that you've been shot at. Apart from that this idea is really bad. People should watch their back or rely in teammates to do so.
I suppose you're one of the other cowardly players who needs to handicap their opponents with slow turn rates so you'll have enough time to finish shooting them in the back.
Grundstein Automation
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Monkey MAC
Lost Millennium
1770
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Posted - 2014.02.01 23:52:00 -
[29] - Quote
Clone D wrote:N1ck Comeau wrote:Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder. That makes sense, but just as in real life, you have a choice to keep attacking forward or turn to the side. Either way, someone will be shooting you from the side, so in my opinion, this argument is moot.
Not if you are flanked, because you can't shoot if you are dead, especially with this TTK. There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't getmshot. Basically it eliminates the point for any for of tactical movement and reduces even further into the bull rush mentality of most shooters.
Instead we want to be rewarding the guy who flanked, with bonus damage against a person's back while using a shotgun. Or increasing thedamage indicator spread if you can't see the user.
Give MORE TACTICS, not more slight of hand reflex's.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1770
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Posted - 2014.02.01 23:53:00 -
[30] - Quote
Clone D wrote:Monkey MAC wrote:Hold on, so double tapping L1 automatically turns you to face the last person to shoot you?
Let's run a scenario Scout Shotgun, Heavy HMG, you are gonna end up with scout all over the walls. No offence, but for someone who's name isn't Spkr, Worst Idea Ever . . . . . . . . So Far You could add a coefficient of turn lag for medium and heavy suits. The point is, nobody turns that slowly IRL. Get it? No in real life they die, they don't get an opportunity to react. Get it?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:56:00 -
[31] - Quote
Monkey MAC wrote:Give MORE TACTICS, not more slight of hand reflex's. Some tactics must be executed quickly.
An essential element of tactics is timing. Anyone who has studied tactics would have that elementary knowledge.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.01 23:58:00 -
[32] - Quote
Monkey MAC wrote:No in real life they die, they don't get an opportunity to react. Get it?
The constructs of the game include wearing a suit of armor. Duh
Grundstein Automation
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Monkey MAC
Lost Millennium
1771
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Posted - 2014.02.02 00:03:00 -
[33] - Quote
Clone D wrote:Monkey MAC wrote:Give MORE TACTICS, not more slight of hand reflex's. Some tactics must be executed quickly. An essential element of tactics is timing. Anyone who has studied tactics would have that elementary knowledge.
Tactical timing is 3 people opening fire at once, not turning round and blasting him using a slight of hand crutch. Setting up ambushes, killzones, decoys, those are tactics and require timing tto execute, pressing a button twice is not a tactic.
Yes the construct of the game do account for armour, but that doesn't mean you should be able to turn round and blast the guy who got a superior position on you.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1799
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Posted - 2014.02.02 00:05:00 -
[34] - Quote
Clone D wrote:
In reality, I could turn much more quickly.
In real life you don't turn around at all. You don't just take a bullet and automatically face the direction of the shooter.
Easy explanation for our low turning speeds: The servos in our dropsuits can't turn as quickly as our natural joints in that manner. This is because the servos in the joints of the lower body are optimized for vertical movements, as to increase forward and backward movement speed of the suit. Due to this, when the user wants to change direction, it is actually harder in a dropsuit because the dropsuit doesn't move itself with the user, so the the user has to move the dropsuit as well as their own body when they want to turn.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:06:00 -
[35] - Quote
Monkey MAC wrote:Give MORE TACTICS, not more slight of hand reflex's.
Getting stuck in a 1-on-1 situation is a highly tactical circumstance.
Some of the elements include remaining HP of both players, dps of both players, and each player's mobility and proximity to cover.
If my merc is taking heat from behind I can:
1. Run for cover. 2. Try to dodge bullets while running for cover. 3. Turn around and return fire. 4. Try to dodge bullets while turning to return fire.
Are there any other options?
My point is that the game configuration does not emphasize mobility and therefore when being shot in the back, none of the 4 available options are viable.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:12:00 -
[36] - Quote
Monkey MAC wrote:... but that doesn't mean you should be able to turn round and blast the guy who got a superior position on you.
Tactics take into account the facets of each individual agent involved in the scenario.
My point is that my agent avatar with level 5 biotics in a scout suit is so slow that I cannot effectively respond to a spontaneous ambush.
Ambushes are part of war. Our mercs should be equipped to deal with them. Agreed?
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:14:00 -
[37] - Quote
Fizzer94 wrote:... You don't just take a bullet and automatically face the direction of the shooter.
I didn't say automatically. I said that I must double click L1. That requires human response time, which is much more reasonable than the slow turn rate depicted in the game.
Grundstein Automation
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Monkey MAC
Lost Millennium
1772
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Posted - 2014.02.02 00:14:00 -
[38] - Quote
Clone D wrote:Monkey MAC wrote:Give MORE TACTICS, not more slight of hand reflex's. Getting stuck in a 1-on-1 situation is a highly tactical circumstance. Some of the elements include remaining HP of both players, dps of both players, and each player's mobility and proximity to cover. If my merc is taking heat from behind I can: 1. Run for cover. 2. Try to dodge bullets while running for cover. 3. Turn around and return fire. 4. Try to dodge bullets while turning to return fire. Are there any other options? My point is that the game configuration does not emphasize mobility and therefore when being shot in the back, none of the 4 available options are viable.
Or maybe your just not fast enough 1 and 2 work just fine for me. Instead trying to convince me that's unfair that some guy shot you in the back, adjust you playstyle.
1) If you are in a squad stagger your formation, don't just stand in a line. You should be bunny hoping between cover anyway so as to minimze up time. 2) Get better scanners, either have a logi with an active or trick out a scout with passives. 3) If you are dying to shots in the back learn to check your corners better.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1772
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Posted - 2014.02.02 00:15:00 -
[39] - Quote
Clone D wrote:Monkey MAC wrote:... but that doesn't mean you should be able to turn round and blast the guy who got a superior position on you. Tactics take into account the facets of each individual agent involved in the scenario. My point is that my agent avatar with level 5 biotics in a scout suit is so slow that I cannot effectively respond to a spontaneous ambush. Ambushes are part of war. Our mercs should be equipped to deal with them. Agreed?
You are its called intelligence.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Michael Arck
Onuoto Uakan Huogaatsu
2977
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Posted - 2014.02.02 00:21:00 -
[40] - Quote
No. I don't think you thought this out. It turns into a twitch double tap L environment where everybody is snapping to face their opponents. Of course you like this idea because it will benefit you...until it starts benefiting other players more experienced and then you will cry nerf and its unfair.
Your best bet is learn how to bake and shake on the field. You gotta have the spirit of Barry Sanders and if you do it right, you will throw their aim off track, allowing you a few seconds to lay some shots on their cranium which will disrupt their focus, causing them to get excited. That's when you maintain your aim and lay them down. Boom, gray clone on the ground. You won't be able to hear him, but he will be cursing you in all types of languages.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:21:00 -
[41] - Quote
Monkey MAC wrote:
1) If you are in a squad stagger your formation, don't just stand in a line. You should be bunny hoping between cover anyway so as to minimze up time. 2) Get better scanners, either have a logi with an active or trick out a scout with passives. 3) If you are dying to shots in the back learn to check your corners better.
1. Good point. Did that. While I occasionally do bunny hop, I am disinclined to bunny hop as it wastes stamina and generally hopping doesn't do a lot of good due to poor hit detection. 2. Good point. Did that. Although this is not a 100% sure method. 3. Good point. Did that. I am the corner and doorway master. These are all good points but they don't address the question at hand: turn velocity.
I didn't say that it was unfair that someone shot me in the back. That is totally rad that somebody can sneak up and get the drop on me. But turning velocity is a problem when I can't turn around quickly with lvl 5 biotics in a scout suit.
Grundstein Automation
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Shiyou Hidiyoshi
71
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Posted - 2014.02.02 00:22:00 -
[42] - Quote
...
Ha!
This is such a good idea!!!!1!!! zomg!
I can't wait to automatically kill everyone behind me with a heavy!
"O there is a guy coming *turns around*, I hope he shoots me once so I automatically aim right at him!"
Turn around every second to instan kill everyone who hits you.
OR..................
You learn to watch your *** and learn that flanking is a valid tactic in video games.
What's next? Teleportation device for tanks that get stuck in a corner because they can't drive and need to run away from the enemy?
Will awoky woky Rampage in PC for Chucky Cheese tokens. C C P corp is full of scrubs, application to FWA REJECTED! :P
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
991
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Posted - 2014.02.02 00:23:00 -
[43] - Quote
This sums up my reaction quite well.
But seriously, this is the dumbest idea ever suggested on this forum, and I've seen some very bad ideas. This thing has so many flaws, holes in design and ways to exploit even swiss cheese is jealous of you.
Just, no. Go away OP.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Jan. 29th
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Mike Ox Bigger
Skill Shots
127
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Posted - 2014.02.02 00:23:00 -
[44] - Quote
LoL at OP. You serious? Someone said he was running scout, of course you're gonna die fast. I can usually turn and look at the guy before I die in my logi suit :) |
ADAM-OF-EVE
Dead Man's Game
890
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Posted - 2014.02.02 00:23:00 -
[45] - Quote
turning your head then yes in RL its instant but your body and posture takes time to follow your heads lead. its not a thing i would like implemented even though it would save my logi ass a few times
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:23:00 -
[46] - Quote
Monkey MAC wrote:Clone D wrote:1. Run for cover. 2. Try to dodge bullets while running for cover. 3. Turn around and return fire. 4. Try to dodge bullets while turning to return fire.
Or maybe your just not fast enough 1 and 2 work just fine for me.
Scout suits don't take enough damage to actually make it to cover if you're already taking heat 9 times out of 10, regardless of how much wiggling and jumping you do.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:26:00 -
[47] - Quote
Shiyou Hidiyoshi wrote:I can't wait to automatically kill everyone behind me with a heavy!
Not hard to imagine a coefficient of lag for turning medium and heavy suits.
Grundstein Automation
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Michael Arck
Onuoto Uakan Huogaatsu
2977
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Posted - 2014.02.02 00:26:00 -
[48] - Quote
You're in a scout suit first of all. You should be in the background as much as possible. And if not, you're in a scout suit. You chose the profession. Understand that death comes quicker for a scout than any other class. Try more preventative methods or if it isn't working, switch to another fit until the rush blows over and you can return to scouting.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Shiyou Hidiyoshi
71
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Posted - 2014.02.02 00:26:00 -
[49] - Quote
Denak Kalamari wrote:This sums up my reaction quite well.But seriously, this is the dumbest idea ever suggested on this forum, and I've seen some very bad ideas. This thing has so many flaws, holes in design and ways to exploit even swiss cheese is jealous of you. Just, no. Go away OP. The OP needs a medal lol, i'm going to post in in the War Room lol
Will awoky woky Rampage in PC for Chucky Cheese tokens. C C P corp is full of scrubs, application to FWA REJECTED! :P
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Monkey MAC
Lost Millennium
1772
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Posted - 2014.02.02 00:26:00 -
[50] - Quote
Clone D wrote:Monkey MAC wrote:
1) If you are in a squad stagger your formation, don't just stand in a line. You should be bunny hoping between cover anyway so as to minimze up time. 2) Get better scanners, either have a logi with an active or trick out a scout with passives. 3) If you are dying to shots in the back learn to check your corners better.
1. Good point. Did that. While I occasionally do bunny hop, I am disinclined to bunny hop as it wastes stamina and generally hopping doesn't do a lot of good due to poor hit detection. 2. Good point. Did that. Although this is not a 100% sure method. 3. Good point. Did that. I am the corner and doorway master. These are all good points but they don't address the question at hand: turn velocity. I didn't say that it was unfair that someone shot me in the back. That is totally rad that somebody can sneak up and get the drop on me. But turning velocity is a problem when I can't turn around quickly with lvl 5 biotics in a scout suit.
Then truth be told if you are in a Scout suit you shouldn't really be getting shot at all. Your suit is fragile, not designed for 1v1, giving you a L1 double tap, won't improve your chances.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:27:00 -
[51] - Quote
Mike Ox Bigger wrote:LoL at OP. You serious? Someone said he was running scout, of course you're gonna die fast. I can usually turn and look at the guy before I die in my logi suit :)
Yes, if scouts are supposed to be highly mobile, then why can't they turn around to respond to a threat in time?
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:28:00 -
[52] - Quote
Monkey MAC wrote:Then truth be told if you are in a Scout suit you shouldn't really be getting shot at all. Your suit is fragile, not designed for 1v1, giving you a L1 double tap, won't improve your chances.
Did you know that scouts hunt other scouts?
"you shouldn't really be getting shot at all." ... It's inevitable in this game. Nice absolute outlook.
Grundstein Automation
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:31:00 -
[53] - Quote
Michael Arck wrote:You're in a scout suit first of all. You should be in the background as much as possible. And if not, you're in a scout suit. You chose the profession. Understand that death comes quicker for a scout than any other class. Try more preventative methods or if it isn't working, switch to another fit until the rush blows over and you can return to scouting.
Thank you for the utterly common knowledge you bestowed. This thread is about improving turning velocity which is currently completely ridiculous. Apparently, though, the slow players love it.
Grundstein Automation
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Monkey MAC
Lost Millennium
1772
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Posted - 2014.02.02 00:31:00 -
[54] - Quote
Clone D wrote:Monkey MAC wrote:
1) If you are in a squad stagger your formation, don't just stand in a line. You should be bunny hoping between cover anyway so as to minimze up time. 2) Get better scanners, either have a logi with an active or trick out a scout with passives. 3) If you are dying to shots in the back learn to check your corners better.
1. Good point. Did that. While I occasionally do bunny hop, I am disinclined to bunny hop as it wastes stamina and generally hopping doesn't do a lot of good due to poor hit detection. 2. Good point. Did that. Although this is not a 100% sure method. 3. Good point. Did that. I am the corner and doorway master. These are all good points but they don't address the question at hand: turn velocity. I didn't say that it was unfair that someone shot me in the back. That is totally rad that somebody can sneak up and get the drop on me. But turning velocity is a problem when I can't turn around quickly with lvl 5 biotics in a scout suit.
I meant bunnyhop in the military sense not jump around like a frog on springs, all that doe work too and add a bit of random movement in too.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Michael Arck
Onuoto Uakan Huogaatsu
2977
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Posted - 2014.02.02 00:32:00 -
[55] - Quote
So you want to double click to turn to face your enemy
But you're in a scout suit so if you face your enemy, you give him a good hit box to drop you from since you are in a scout suit that is weak in HP.
You're in a scout suit, you shouldn't be enticing any ideas that give you full on frontal confrontation. That is your kryptonite. Your suit is not made for the ground and pound assault.
Again, no offense but you didn't think this one out. It will work against you more than you think it will help you. Think about the other side of the coin.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:33:00 -
[56] - Quote
Shiyou Hidiyoshi wrote:Denak Kalamari wrote:This sums up my reaction quite well.But seriously, this is the dumbest idea ever suggested on this forum, and I've seen some very bad ideas. This thing has so many flaws, holes in design and ways to exploit even swiss cheese is jealous of you. Just, no. Go away OP. The OP needs a medal lol, i'm going to post in in the War Room lol
I can't wait to tell my friends how such a complete group of unitard-wearing retards dwells on the dust forums.
Grundstein Automation
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Monkey MAC
Lost Millennium
1772
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Posted - 2014.02.02 00:34:00 -
[57] - Quote
Clone D wrote:Monkey MAC wrote:Then truth be told if you are in a Scout suit you shouldn't really be getting shot at all. Your suit is fragile, not designed for 1v1, giving you a L1 double tap, won't improve your chances. Did you know that scouts hunt other scouts? "you shouldn't really be getting shot at all." ... It's inevitable in this game. Nice absolute outlook.
Yes Im aware but that's a problem with active scanners, if they were more like sonar pins, scout fights would be epic battles of hide and seek, not pop goes the weasel. Ill admit scouts are underpowered but giving you more tank or the option to majic spin is not the way to do it.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:35:00 -
[58] - Quote
Michael Arck wrote:You're in a scout suit, you shouldn't be enticing any ideas that give you full on frontal confrontation. That is your kryptonite. Your suit is not made for the ground and pound assault.
I am not asking for assault. I am asking for response. The inherent nature of my request is swollen with the idea of responding. Get a clue.
Grundstein Automation
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
991
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Posted - 2014.02.02 00:43:00 -
[59] - Quote
Alright, let's tackle your suggestion seriously, since you seem to be a little stubborn.
First of all, yes, it is auto-aim, stop saying it isn't. The fact that you can instantly turn around and point your crosshairs at an enemy, who used valid tactics to get behind you and start shooting you in the back, completely negates the usefulness of flanking when anyone can just doubletap L1 to counter anyone trying to shoot them in the back.
Don't forget the fact that even in real combat, when you get shot, you don't turn around and try to outgun someone who already got the drop on you, no matter how good your reflexes are. You find cover, assess the situation and then try to engage the enemy when you are prepared. You should do the same.
Then there's the issue of balance. How good would this auto-aim be? Where would it be pointing in the enemy's body? Is there a damage threshold? With weapons like the rail rifle or HMG, this feature would be exploited all day long and make their users nigh-impossible to flank.
I get it, you're turning too slow even if you have your sensitivity maxed, but it's been like this with console shooters ever since the days of the first Halo. If you don't like it, get a mouse and keyboard or switch to PC, don't post dumb ideas like these that ruin the game for everyone.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Jan. 29th
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 00:46:00 -
[60] - Quote
Michael Arck wrote:Again, no offense but you didn't think this one out. ...
Actually, I did think it out. I thought of every soldier on the field using this ability in battle. I thought of the various scenarios where it could be employed. I thought it would enrich gameplay and reduce helplessness.
Grundstein Automation
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Michael Arck
Onuoto Uakan Huogaatsu
2979
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Posted - 2014.02.02 00:46:00 -
[61] - Quote
Clone D wrote:Michael Arck wrote:You're in a scout suit, you shouldn't be enticing any ideas that give you full on frontal confrontation. That is your kryptonite. Your suit is not made for the ground and pound assault. I am not asking for assault. I am asking for response. The inherent nature of my request is swollen with the idea of responding. Get a clue.
You're not understanding nor have you read my posts. Understand what I'm saying to you.
You want to double tap L to turn to face your opponent, which means, you give me a full frontal dropsuit. You are engaging in a 1v1 battle, do you understand that? By double tapping L, you want to engage in a battle with someone who more than likely has more HP than you.
I love it when a scout choses to chase me as I back up. All I have to do is hit his weak little head and he's down. Scouts are not to engage in 1v1 battles. You suggesting to double tap L is a admitting that you want to engage in a 1v1 battle with whoever is shooting you.
Get the hell outta there!!!
I'm trying to help you understand the simple nuances of war here. So why are you trying to be sarcastic? I'm trying to help you brosef. There's no need to tell me to get a clue when you are suggesting a easy way to face your opponent as if you will win the gun battle. The only way you will do that is against a very inexperienced, bad aiming player. The majority will drop you and you will still be upset.
Upgrade skill. Play as a scout.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 01:00:00 -
[62] - Quote
Denak Kalamari wrote:First of all, yes, it is auto-aim, stop saying it isn't. The fact that you can instantly turn around and point your crosshairs at an enemy, who used valid tactics to get behind you and start shooting you in the back, completely negates the usefulness of flanking when anyone can just doubletap L1 to counter anyone trying to shoot them in the back.
Don't forget the fact that even in real combat, when you get shot, you don't turn around and try to outgun someone who already got the drop on you, no matter how good your reflexes are. You find cover, assess the situation and then try to engage the enemy when you are prepared. You should do the same.
Then there's the issue of balance. How good would this auto-aim be? Where would it be pointing in the enemy's body? Is there a damage threshold? With weapons like the rail rifle or HMG, this feature would be exploited all day long and make their users nigh-impossible to flank.
I get it, you're turning too slow even if you have your sensitivity maxed, but it's been like this with console shooters ever since the days of the first Halo. If you don't like it, get a mouse and keyboard or switch to PC, don't post dumb ideas like these that ruin the game for everyone. For the first time, I'm seriously saying this:
HTFU
EDIT: Ad hominem fallacies don't make your idea any better, quite the contrary in fact.
Subjective feedback does not fall under the category of ad hominem fallacy, so go back to school.
I do agree that the general consensus is that this function would ruin the game for everyone.
I did not say that the crosshairs would be placed on the opponent. There could be X,Y variance. It is not auto aim.
In real combat, you can use the full range of mobility of body and limbs, various postures, not to mention the additional feedback of proprioception, peripheral vision and estimated position of objects from auditory feedback.
I am hardened. I don't care if my merc dies. I'm simply stating that for me, I'd enjoy a little faster 180 turn rate. I don't care if it is implemented. I don't care if anyone else has a problem with it. .... I just put it out there. It's an idea. Thank you all for responding.
Grundstein Automation
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
630
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Posted - 2014.02.02 01:05:00 -
[63] - Quote
Clone D wrote:Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. I frequently play a scout and the turn speed is bogus. Have you ever tried doing a 180 in real life. Easy and quick.
For realism, play arma.
Games aren't always about realism, they're also about fun. Would you like realism to get to the point where it actuall hurts when you get shot? 'Cause I friggen don't.
I am part shovel, part man, full scout, and a little bit special.
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 01:05:00 -
[64] - Quote
Michael Arck wrote:Clone D wrote:Michael Arck wrote:You're in a scout suit, you shouldn't be enticing any ideas that give you full on frontal confrontation. That is your kryptonite. Your suit is not made for the ground and pound assault. I am not asking for assault. I am asking for response. The inherent nature of my request is swollen with the idea of responding. Get a clue. You're not understanding nor have you read my posts. Understand what I'm saying to you. You want to double tap L to turn to face your opponent, which means, you give me a full frontal dropsuit. You are engaging in a 1v1 battle, do you understand that? By double tapping L, you want to engage in a battle with someone who more than likely has more HP than you. I love it when a scout choses to chase me as I back up. All I have to do is hit his weak little head and he's down. Scouts are not to engage in 1v1 battles. You suggesting to double tap L is a admitting that you want to engage in a 1v1 battle with whoever is shooting you. Get the hell outta there!!! I'm trying to help you understand the simple nuances of war here. So why are you trying to be sarcastic? I'm trying to help you brosef. There's no need to tell me to get a clue when you are suggesting a easy way to face your opponent as if you will win the gun battle. The only way you will do that is against a very inexperienced, bad aiming player. The majority will drop you and you will still be upset. Upgrade skill. Play as a scout.
Thank you for trying to patiently share this with me. I get where you're coming from. I understand the roles in the game, however there are occasional deviations.
Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
Grundstein Automation
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Operative 1171 Aajli
Bragian Order Amarr Empire
1129
|
Posted - 2014.02.02 01:06:00 -
[65] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
Yes, I'd like to have something that simulates how one would react to a situation that would include better peripheral vision. You would flip around real quick, not slowly turn or back pedal.
Rommel, you magnificent bastard, I read your book!
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Grief PK
Ancient Exiles. Renegade Alliance
93
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Posted - 2014.02.02 01:11:00 -
[66] - Quote
Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face.
This is incorrect, your heavy has the same turning speed as my scout ... which is ridiculous. |
Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
334
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Posted - 2014.02.02 01:17:00 -
[67] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
Erm... no in reality if you are shot from behind, you are most likely dead
CPM1 candidate
I want my logi tank back
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 01:19:00 -
[68] - Quote
Yokal Bob wrote:Erm... no in reality if you are shot from behind, you are most likely dead
It is understood that body armor is part of the game. Thanks for your insight.
Grundstein Automation
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Dominus Fatali
Nox Aeterna Security
741
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Posted - 2014.02.02 02:15:00 -
[69] - Quote
Monkey MAC wrote:Clone D wrote:N1ck Comeau wrote:Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder. That makes sense, but just as in real life, you have a choice to keep attacking forward or turn to the side. Either way, someone will be shooting you from the side, so in my opinion, this argument is moot. Not if you are flanked, because you can't shoot if you are dead, especially with this TTK. There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't get mshot. Basically it eliminates the point for any for of tactical movement and reduces even further into the bull rush mentality of most shooters. Instead we want to be rewarding the guy who flanked, with bonus damage against a person's back while using a shotgun. Or increasing thedamage indicator spread if you can't see the user. Give MORE TACTICS, not more slight of hand reflex's. The m from time decided to move away I guess.
Long Live Freedom; Long Live the Federation.
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Monkey MAC
Lost Millennium
1774
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Posted - 2014.02.02 02:22:00 -
[70] - Quote
Dominus Fatali wrote:Monkey MAC wrote:Clone D wrote:N1ck Comeau wrote:Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder. That makes sense, but just as in real life, you have a choice to keep attacking forward or turn to the side. Either way, someone will be shooting you from the side, so in my opinion, this argument is moot. Not if you are flanked, because you can't shoot if you are dead, especially with this TTK. There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't get mshot. Basically it eliminates the point for any for of tactical movement and reduces even further into the bull rush mentality of most shooters. Instead we want to be rewarding the guy who flanked, with bonus damage against a person's back while using a shotgun. Or increasing thedamage indicator spread if you can't see the user. Give MORE TACTICS, not more slight of hand reflex's. The m from time decided to move away I guess.
Went to london for the day. Im on a tablet though so spelling mistakes will happen.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Baal Roo
Subdreddit Test Alliance Please Ignore
2887
|
Posted - 2014.02.02 04:41:00 -
[71] - Quote
I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay. |
Jackof All-Trades
The Black Renaissance
421
|
Posted - 2014.02.02 05:25:00 -
[72] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Or you could jump perpendicular to the direction you're taking fire from whilst turning in mid air (unless you're a heavy, in which you should be slow)
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
124
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Posted - 2014.02.02 07:13:00 -
[73] - Quote
Greasepalms wrote:haha ... no
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2555
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Posted - 2014.02.02 07:19:00 -
[74] - Quote
Clone D wrote:Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. I frequently play a scout and the turn speed is bogus. Have you ever tried doing a 180 in real life. Easy and quick.
I just tried doing a 180 in my chair.
0/10 would not recommend trying this.
Not only does it take awhile, but if you have a cat sleeping on you, it makes for one angry cat.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2555
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Posted - 2014.02.02 07:20:00 -
[75] - Quote
Grief PK wrote:Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. This is incorrect, your heavy has the same turning speed as my scout ... which is ridiculous.
This x1000.
Give the scouts back their manueverability.
We get less health in exchange for speed and mobility.
At least let us kite heavies if we are good enough. This idea of a heavy turning as fast as me is BULL.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
447
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Posted - 2014.02.02 07:22:00 -
[76] - Quote
Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. Well if heavies get to turn around 360 and murder the poor soul that just decided to shoot them then I'm all for it.
Thanks CCP Foxfour
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Medic 1879
Forsaken Immortals Top Men.
1660
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Posted - 2014.02.02 07:52:00 -
[77] - Quote
Great idea shotgun scout takes time and effort to flank an enemy fires a shot, and the enemy doubletaps L1 and holds R1 = dead scout. Honestly if you cant react in time it simply means the guy who flanked you did his job well having an I win button such as this is a horrible idea.
Lead Diplomat for Forsaken Immortals.
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Ninjanomyx
Imperfects Negative-Feedback
544
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Posted - 2014.02.02 08:30:00 -
[78] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent.
LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided. |
Rich o
United Pwnage Service RISE of LEGION
171
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Posted - 2014.02.02 08:38:00 -
[79] - Quote
Clone D wrote:Rich o wrote:Clone D wrote:
In reality, I could turn much more quickly.
I love those reality comparisons. So, in reality you would be dead before you even recognize that you've been shot at. Apart from that this idea is really bad. People should watch their back or rely in teammates to do so. I suppose you're one of the other cowardly players who needs to handicap their opponents with slow turn rates so you'll have enough time to finish shooting them in the back.
I'm used to KB/M players being able to turn around pretty fast, so it wouldn't matter to me but yes, you are right in one point: turning speed has to depend on the suit and the weapon (heavier = slower).
BTW: i do not shoot backs, i slice them, so no chance of turning around ;)
2nd place in EU Squad Cup
Master Shinobi
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mollerz
Minja Scouts
2219
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Posted - 2014.02.02 08:44:00 -
[80] - Quote
No.
But rotation speed should be increased. Heavy suits slowest- scouts fastest.
You gotta hustle if you wanna make a dolla
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 12:17:00 -
[81] - Quote
Ninjanomyx wrote:LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided.
Stubborn: I don't have to change my opinion simply because I receive a bunch of narrow-minded feedback. I posted the idea. Many disagree. A few people agree.
The general idea is that rotation velocity is a problem and we need a new mechanic or another change to address it.
Worst gamer: Actually I am quite skilled and although I am sub 9 mil SP, I regularly finish in the top 3 of each match I play. I have built and used over 150 configurations of dropouts and have thoroughly familiarized myself with the skill tree, equipment, tacnet and game mechanics. I can play well in a squad or alone. I have extensive experience in both physical and digital combat as well as sound tactical judgment. I learn lessons from each experience and adapt quickly to new variables and insights.
The time that you spent writing that paragraph passed in futility. You are a worthless mutation and I regret that you were ever born.
Grundstein Automation
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 12:22:00 -
[82] - Quote
Medic 1879 wrote:Great idea shotgun scout takes time and effort to flank an enemy fires a shot, and the enemy doubletaps L1 and holds R1 = dead scout. Honestly if you cant react in time it simply means the guy who flanked you did his job well having an I win button such as this is a horrible idea.
Calling it an "I win" button is foolish seeing as how the person using the ability would have already taken damage and is already targeted by the attacking opponent. Simply having the ability to turn around quickly does not guarantee a win. Use your brain.
Grundstein Automation
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 12:31:00 -
[83] - Quote
Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay.
I wrote this in an earlier post:
Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
Grundstein Automation
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Medic 1879
Forsaken Immortals Top Men.
1661
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Posted - 2014.02.02 13:08:00 -
[84] - Quote
Clone D wrote:Medic 1879 wrote:Great idea shotgun scout takes time and effort to flank an enemy fires a shot, and the enemy doubletaps L1 and holds R1 = dead scout. Honestly if you cant react in time it simply means the guy who flanked you did his job well having an I win button such as this is a horrible idea. Calling it an "I win" button is foolish seeing as how the person using the ability would have already taken damage and is already targeted by the attacking opponent. Simply having the ability to turn around quickly does not guarantee a win. Use your brain.
It pretty much guarantees a win if the guy who shoots you is in a minimally tanked scout suit, being able to turn around fast is not an auto win, being able with two quick taps of a button to snap to an enemy behind you is. At the moment even proto shogtuns take 2-3 hits to kill proto suits (even more if its a heavy) the way to kill them is to flank them shoot em in the back and try to stay behind them as they either run for it or try to turn on you. Having an instatarget button means no matter how good the scout is he wont be able to avoid the cross hairs.
I normally don't say these kinds of things but if getting shot in the back bothers you that much go try cod where even with stupidly high sensitivity the ultra low TTK means as soon as you are hit you are dead, atleast in DUST if I get shot in the back I usually manage to atleast land a few shots on my opponent it really isn't as difficult as you are trying to make it seem to justify your I win button. Hell just the other day in a PC match I got flanked by a guy and I had no difficulty whatsoever in doing a 180 turn and killing him before he could do much damage. Getting shot in the back and managing to either run away or turn and fight back is not hard if you have atleast half a brain which could be your problem.
Lead Diplomat for Forsaken Immortals.
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
300
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Posted - 2014.02.02 13:09:00 -
[85] - Quote
Clone D wrote:Ninjanomyx wrote:LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided. Stubborn: I don't have to change my opinion simply because I receive a bunch of narrow-minded feedback. I posted the idea. Many disagree. A few people agree. The general idea is that rotation velocity is a problem and we need a new mechanic or another change to address it. Worst gamer: Actually I am quite skilled and although I am sub 9 mil SP, I regularly finish in the top 3 of each match I play. I have built and used over 150 configurations of dropouts and have thoroughly familiarized myself with the skill tree, equipment, tacnet and game mechanics. I can play well in a squad or alone. I have extensive experience in both physical and digital combat as well as sound tactical judgment. I learn lessons from each experience and adapt quickly to new variables and insights. The time that you spent writing that paragraph passed in futility. You are a worthless mutation and I regret that you were ever born.
So basically you're the greatest FPS player in the history of the world and have clearly participated in many spec ops missions IRL as well, more than likely showing up the SEALs, Spetsnaz and SAS multiple times. I imagine you're also handsome, on the Forbes list and currently involved with no less than three Victoria's Secret supermodels.
But you still suck at watching your own ass and apparently don't roll with anyone smart enough to watch it for you, either. So you get a GG. Newb. Go play Call of Modern Battle Duty Black Ghost Field Ops 193: III Edition (with exclusive GameStop pre-order bonus!), seems like it'd be a better fit for you.
Let me know how your "BUT I CAN TURN REAL FAST IRL BRO!!!" argument works for you. Because clearly IRL, everyone can maintain perfect aim while flailing around and running left and right and jumping up and down. Clearly IRL, you have tested these same several hundred kilo suits we have in game and you've found that you still turned faster and more than likely knowing how badass you are, had even more perfectly smooth and unwavering aim as well.
I know for me, it was just last week when I dove out of an aircraft around a quarter of a mile high in the sky and punched at the ground so hard it recoiled in horror and allowed me to land softly and unharmed. Then I went running around with a gatling gun I ripped off of an aircraft slaughtering Iron Man knockoffs left and right while some guy followed me around with a magic non-laser that made the copious amount of bullet wounds I had just taken magically disappear. Then I paused for a minute to use my PIP-Boy 3000 to designate an area for a magic robot spaceship to pewpew with its lasers because I had been such an awesome guy in combat that day.
tl;dr - you're a bad, your idea is awful, and you should go play hello kitty island because you're not cut out for Dust
in short (I've waited so long for the perfect time to say this)... HTFU |
C Saunders
Tech Guard RISE of LEGION
491
|
Posted - 2014.02.02 13:11:00 -
[86] - Quote
In real life lol.
In real life if you take a 50 cal bullet to the back your not turning round.
Well you might spin round as the force of the bullet rips through your flesh.
You get shot in the back in real life by a shotgun, your dead. |
ANON Cerberus
Tiny Toons
281
|
Posted - 2014.02.02 13:23:00 -
[87] - Quote
Scalesdini wrote:Clone D wrote:Ninjanomyx wrote:LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided. Stubborn: I don't have to change my opinion simply because I receive a bunch of narrow-minded feedback. I posted the idea. Many disagree. A few people agree. The general idea is that rotation velocity is a problem and we need a new mechanic or another change to address it. Worst gamer: Actually I am quite skilled and although I am sub 9 mil SP, I regularly finish in the top 3 of each match I play. I have built and used over 150 configurations of dropouts and have thoroughly familiarized myself with the skill tree, equipment, tacnet and game mechanics. I can play well in a squad or alone. I have extensive experience in both physical and digital combat as well as sound tactical judgment. I learn lessons from each experience and adapt quickly to new variables and insights. The time that you spent writing that paragraph passed in futility. You are a worthless mutation and I regret that you were ever born. So basically you're the greatest FPS player in the history of the world and have clearly participated in many spec ops missions IRL as well, more than likely showing up the SEALs, Spetsnaz and SAS multiple times. I imagine you're also handsome, on the Forbes list and currently involved with no less than three Victoria's Secret supermodels. But you still suck at watching your own ass and apparently don't roll with anyone smart enough to watch it for you, either. So you get a GG. Newb. Go play Call of Modern Battle Duty Black Ghost Field Ops 193: III Edition (with exclusive GameStop pre-order bonus!), seems like it'd be a better fit for you. Let me know how your "BUT I CAN TURN REAL FAST IRL BRO!!!" argument works for you. Because clearly IRL, everyone can maintain perfect aim while flailing around and running left and right and jumping up and down. Clearly IRL, you have tested these same several hundred kilo suits we have in game and you've found that you still turned faster and more than likely knowing how badass you are, had even more perfectly smooth and unwavering aim as well. I know for me, it was just last week when I dove out of an aircraft around a quarter of a mile high in the sky and punched at the ground so hard it recoiled in horror and allowed me to land softly and unharmed. Then I went running around with a gatling gun I ripped off of an aircraft slaughtering Iron Man knockoffs left and right while some guy followed me around with a magic non-laser that made the copious amount of bullet wounds I had just taken magically disappear. Then I paused for a minute to use my PIP-Boy 3000 to designate an area for a magic robot spaceship to pewpew with its lasers because I had been such an awesome guy in combat that day. tl;dr - you're a bad, your idea is awful, and you should go play hello kitty island because you're not cut out for Dust in short (I've waited so long for the perfect time to say this)... HTFU
lol |
Monkey MAC
Lost Millennium
1786
|
Posted - 2014.02.02 13:25:00 -
[88] - Quote
Clone D wrote:Ninjanomyx wrote:LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided. Stubborn: I don't have to change my opinion simply because I receive a bunch of narrow-minded feedback. I posted the idea. Many disagree. A few people agree. The general idea is that rotation velocity is a problem and we need a new mechanic or another change to address it. Worst gamer: Actually I am quite skilled and although I am sub 9 mil SP, I regularly finish in the top 3 of each match I play. I have built and used over 150 configurations of dropouts and have thoroughly familiarized myself with the skill tree, equipment, tacnet and game mechanics. I can play well in a squad or alone. I have extensive experience in both physical and digital combat as well as sound tactical judgment. I learn lessons from each experience and adapt quickly to new variables and insights. The time that you spent writing that paragraph passed in futility. You are a worthless mutation and I regret that you were ever born.
1 guy agrees, the rest of us told you it was a terrible idea that qualifies as stubborn , becausd you are still going.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Clone D
Grundstein Automation
123
|
Posted - 2014.02.02 14:01:00 -
[89] - Quote
Medic 1879 wrote:... atleast in DUST if I get shot in the back I usually manage to atleast land a few shots on my opponent ...
It is circumstantial. Break the situation down to its constituent parts and discover that not every situation is a duplicate of your experience. Not everyone has the same skill tree buffs as you. Not everyone wears the same dropsuit as you. ....
Grundstein Automation
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Clone D
Grundstein Automation
123
|
Posted - 2014.02.02 14:03:00 -
[90] - Quote
Monkey MAC wrote:1 guy agrees, the rest of us told you it was a terrible idea that qualifies as stubborn , becausd you are still going.
Is there a quota of responses after which time a person must stop a conversation?
It's the internet and there are scads of people who may choose to respond.
Grundstein Automation
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 14:16:00 -
[91] - Quote
Scalesdini wrote:So basically you're the greatest FPS player in the history of the world and have clearly participated in many spec ops missions IRL as well, more than likely showing up the SEALs, Spetsnaz and SAS multiple times. I imagine you're also handsome, on the Forbes list and currently involved with no less than three Victoria's Secret supermodels.
But you still suck at watching your own ass and apparently don't roll with anyone smart enough to watch it for you, either. So you get a GG. Newb. Go play Call of Modern Battle Duty Black Ghost Field Ops 193: III Edition (with exclusive GameStop pre-order bonus!), seems like it'd be a better fit for you.
Let me know how your "BUT I CAN TURN REAL FAST IRL BRO!!!" argument works for you. Because clearly IRL, everyone can maintain perfect aim while flailing around and running left and right and jumping up and down. Clearly IRL, you have tested these same several hundred kilo suits we have in game and you've found that you still turned faster and more than likely knowing how badass you are, had even more perfectly smooth and unwavering aim as well.
I know for me, it was just last week when I dove out of an aircraft around a quarter of a mile high in the sky and punched at the ground so hard it recoiled in horror and allowed me to land softly and unharmed. Then I went running around with a gatling gun I ripped off of an aircraft slaughtering Iron Man knockoffs left and right while some guy followed me around with a magic non-laser that made the copious amount of bullet wounds I had just taken magically disappear. Then I paused for a minute to use my PIP-Boy 3000 to designate an area for a magic robot spaceship to pewpew with its lasers because I had been such an awesome guy in combat that day.
tl;dr - you're a bad, your idea is awful, and you should go play hello kitty island because you're not cut out for Dust
in short (I've waited so long for the perfect time to say this)... HTFU
I wouldn't say greatest, but I would say competent. Understanding the ins and outs of the game and the reasoning that supports this idea justifies this as a well thought out recommendation, regardless of whether or not others agree.
As to your IRL rant, the debilitating nature of slow turning may not frustrate many players, but slow turning is an annoyance that I thought I would bring up in this thread. There is no right or wrong here. I simply stated my case and a recommendation.
Someone who can't respectfully accept the different opinion of another player is the one who needs to HTFU. That would be you, yet another person who makes the world a worse place.
I can accept that others have a different perspective. That's fine. But people who rail on someone for presenting an idea, like many of the people found in this forum, show an immature nature and need to grow up.
When I receive an uneducated response showing that the responder has not read the thread, that the responder has a bigoted point of view, and that the responder has no intention of engaging in meaningful discussion, then I respond with an equally aggressive post. Tit for tat is quite an effective strategy.
Grundstein Automation
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 14:17:00 -
[92] - Quote
C Saunders wrote:You get shot in the back in real life by a shotgun, your dead.
This has been discussed.
Grundstein Automation
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Jenova Rhapsodos
Fatal Absolution
168
|
Posted - 2014.02.02 14:43:00 -
[93] - Quote
Clone D for CPM1 |
Baal Roo
Subdreddit Test Alliance Please Ignore
2890
|
Posted - 2014.02.02 23:06:00 -
[94] - Quote
Clone D wrote:Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay. I wrote this in an earlier post: Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay.
Your opponent has flanked you and caught you out in the open without squad support, IMO you deserve to die with little recourse.
If you want strategically void twitch FPS go play some other game, if you want to play Dust 514 play smarter and think in terms of your place within a squad. When an enemy out-thinks and out-manuevers you it might be in your best interest to stop thinking "what could be done by the developers to make positioning and tactical thinking less important in this game so I can lonewolf without recourse" and instead think "how could I have improved my positioning and tactical thinking so I didn't get caught out of position and without the support of my squad?" |
Clone D
Grundstein Automation
123
|
Posted - 2014.02.03 00:03:00 -
[95] - Quote
Baal Roo wrote:And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay.
Apparently, you haven't played dust very long. There are many reasons why you might get caught alone. Here's an example, since you're incapable of using your own imagination:
While piloting/riding a dropship you begin to take so much fire that your ship is imminently going down, so you bail out and apply the inertia dampener before you hit the ground. This attracts the attention of an enemy who just happens to be at your 6 and immediately opens fire on you. Due to slow turn rate, you perish :(
Various other scenarios exist where a person must react to getting caught alone. This is a situation that every merc should be prepared to encounter. Empowering mercs with the ability to turn more quickly would be an enhancement to the game, in my opinion.
You obviously have only one play style which limits your experience and understanding of complex situations, but there are many circumstances where turning speed is a critical element.
Grundstein Automation
|
Darken-Soul
BIG BAD W0LVES
272
|
Posted - 2014.02.03 00:09:00 -
[96] - Quote
Clone D wrote:Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay. I wrote this in an earlier post: Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
if so powerful you are, why do you flee?
I am the real Darken
|
Clone D
Grundstein Automation
123
|
Posted - 2014.02.03 00:11:00 -
[97] - Quote
Darken-Soul wrote:Clone D wrote:Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay. I wrote this in an earlier post: Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort. if so powerful you are, why do you flee?
I didn't say I was powerful. My merc is weak as hell.
Grundstein Automation
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Monkey MAC
Lost Millennium
1795
|
Posted - 2014.02.03 00:52:00 -
[98] - Quote
Clone D wrote:Baal Roo wrote:And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay. Apparently, you haven't played dust very long. There are many reasons why you might get caught alone. Here's an example, since you're incapable of using your own imagination: While piloting/riding a dropship you begin to take so much fire that your ship is imminently going down, so you bail out and apply the inertia dampener before you hit the ground. This attracts the attention of an enemy who just happens to be at your 6 and immediately opens fire on you. Due to slow turn rate, you perish :( Various other scenarios exist where a person must react to getting caught alone. This is a situation that every merc should be prepared to encounter. Empowering mercs with the ability to turn more quickly would be an enhancement to the game, in my opinion. You obviously have only one play style which limits your experience and understanding of complex situations, but there are many circumstances where turning speed is a critical element.
Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Michael Arck
Onuoto Uakan Huogaatsu
3024
|
Posted - 2014.02.03 00:54:00 -
[99] - Quote
Monkey MAC wrote:Clone D wrote:Baal Roo wrote:And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay. Apparently, you haven't played dust very long. There are many reasons why you might get caught alone. Here's an example, since you're incapable of using your own imagination: While piloting/riding a dropship you begin to take so much fire that your ship is imminently going down, so you bail out and apply the inertia dampener before you hit the ground. This attracts the attention of an enemy who just happens to be at your 6 and immediately opens fire on you. Due to slow turn rate, you perish :( Various other scenarios exist where a person must react to getting caught alone. This is a situation that every merc should be prepared to encounter. Empowering mercs with the ability to turn more quickly would be an enhancement to the game, in my opinion. You obviously have only one play style which limits your experience and understanding of complex situations, but there are many circumstances where turning speed is a critical element. Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
Ron Burgundy concurs
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Clone D
Grundstein Automation
123
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Posted - 2014.02.03 00:56:00 -
[100] - Quote
Monkey MAC wrote:Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
I perform regular 360s during the game. Nothing you say can convince me that this is not a much needed function, or the turn rate needs to be increased.
You have only proven your lack of understanding of battlefield scenarios.
Grundstein Automation
|
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command
995
|
Posted - 2014.02.03 00:57:00 -
[101] - Quote
This idea is...is....
Tallen Ellecon wrote:
They didn't hurt all Logis, just the support ones.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
213
|
Posted - 2014.02.03 00:59:00 -
[102] - Quote
The only thing similiar to this that could be added to game is a 'reverse' button which lets you do a 180 degree turn. |
Clone D
Grundstein Automation
123
|
Posted - 2014.02.03 01:27:00 -
[103] - Quote
Akdhar Saif wrote:The only thing similiar to this that could be added to game is a 'reverse' button which lets you do a 180 degree turn.
I am in favor of this. +1
Grundstein Automation
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Canari Elphus
Ancient Exiles. Renegade Alliance
1084
|
Posted - 2014.02.03 01:31:00 -
[104] - Quote
How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
|
Clone D
Grundstein Automation
123
|
Posted - 2014.02.03 01:46:00 -
[105] - Quote
Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread.
Grundstein Automation
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Canari Elphus
Ancient Exiles. Renegade Alliance
1084
|
Posted - 2014.02.03 01:54:00 -
[106] - Quote
Clone D wrote:Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread.
I have and I still think its wrong. You are asking for a crutch to aide you against someone who was able to outsmart you. Advocating for faster turn speed is fine but nothing that helps you identify an attacker.
There always has to be a risk/reward scenario. If you want to have faster turn speed then you have to be ok with a much more sensitive aiming mechanic to go along with it
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
|
McFurious
TeamPlayers Negative-Feedback
596
|
Posted - 2014.02.03 02:11:00 -
[107] - Quote
Clone D wrote:Akdhar Saif wrote:The only thing similiar to this that could be added to game is a 'reverse' button which lets you do a 180 degree turn. I am in favor of this. +1
Double tap L1 to do a 180 sounds fine to me. I don't think it should be instant though. Speed should vary based on suit type. Scout would be fastest, then assault, logi, and heavy slowest but all still faster than normal turning.
Half Irish. Often angry.
Closed Beta Masshole
Durka durka.... Bitch.
|
Monkey MAC
Lost Millennium
1803
|
Posted - 2014.02.03 09:32:00 -
[108] - Quote
Clone D wrote:Monkey MAC wrote:Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel. I perform regular 360s during the game. Nothing you say can convince me that this is not a much needed function, or the turn rate needs to be increased. You have only proven your lack of understanding of battlefield scenarios.
To the contrary, you have only managed to show your inability to be facing your enemy.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Ayures II
Subdreddit Test Alliance Please Ignore
358
|
Posted - 2014.02.03 09:44:00 -
[109] - Quote
If this ever happens, I'm biomassing this character and making a new one named Xx360NOSCOPEMLGPROxX |
Matticus Monk
Ordus Trismegistus
1155
|
Posted - 2014.02.03 11:28:00 -
[110] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent.
Wow... 6 pages and no likes.
Dude, you just crashed and burned.
"Slider.... you stink"
|
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Monkey MAC
Lost Millennium
1805
|
Posted - 2014.02.03 11:31:00 -
[111] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=139901&find=unread#
Congratulations your idea was SO bad it's been replicated.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
ANON Cerberus
Tiny Toons
292
|
Posted - 2014.02.03 11:32:00 -
[112] - Quote
Wait clone D. I art using thy keyboard. May I please get a "Double tap CTRL key for instant wall hack aim bot". Wait I realise you DS3 users already have a semi aim bot.
Cheating ducks. |
castba
Penguin's March
320
|
Posted - 2014.02.03 11:48:00 -
[113] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. So use a mouse and keyboard. https://www.youtube.com/watch?v=2kQea5xnpvY |
Clone D
Grundstein Automation
124
|
Posted - 2014.02.03 12:05:00 -
[114] - Quote
Monkey MAC wrote:To the contrary, you have only managed to show your inability to be facing your enemy.
Your arguments are normative statements.
Monkey MAC wrote:
Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
Then truth be told if you are in a Scout suit you shouldn't really be getting shot at all. Your suit is fragile, not designed for 1v1, giving you a L1 double tap, won't improve your chances.
There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't getmshot.
Yes the construct of the game do account for armour, but that doesn't mean you should be able to turn round and blast the guy who got a superior position on you.
Normative statements cannot be used to logically deduce anything and are therefore utterly worthless. You probably exercise worthlessness on a daily basis, so be advised that when people disregard everything you say and think of you as having no value to the group, it is probably due to your lack of rational thinking.
Regardless of whether or not the community wants the double click L1 function or faster turning speeds, my arguments are based on facts.
1. More than zero soldiers find themselves in a variety of scenarios while on the battle field. 2. Due to the constraints imposed by those scenarios, a soldier may find that he/she has been flanked.
These are facts of war and the logical conclusion is that naturally, there will be occasions where a soldier has a need to quickly turn around. You claim the opposite.
You lose.
Learn from it.
Grundstein Automation
|
Clone D
Grundstein Automation
124
|
Posted - 2014.02.03 12:12:00 -
[115] - Quote
Canari Elphus wrote:Clone D wrote:Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread. I have and I still think its wrong. You are asking for a crutch to aide you against someone who was able to outsmart you. Advocating for faster turn speed is fine but nothing that helps you identify an attacker. There always has to be a risk/reward scenario. If you want to have faster turn speed then you have to be ok with a much more sensitive aiming mechanic to go along with it
Simply because one is engaged in a frontal assault, does not infer that he/she was outsmarted by getting flanked. If that were the case, then the only smart thing to do would be to snipe from inside a concrete box with a little peephole just large enough to aim and shoot through.
It is a constraint satisfaction problem. By design, the game does not allow a soldier to fire in two directions at once, therefore he/she must choose a target to fire at.
My point is that the game has short comings: rotation velocity. It is an opinion and is neither right nor wrong, so let go.
Grundstein Automation
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Clone D
Grundstein Automation
124
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Posted - 2014.02.03 12:15:00 -
[116] - Quote
Matticus Monk wrote:Wow... 6 pages and no likes.
Dude, you just crashed and burned.
Obviously. But I'm still dealing with low-esteemed gimps like you.
Grundstein Automation
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ANON Cerberus
Tiny Toons
294
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Posted - 2014.02.03 12:17:00 -
[117] - Quote
Clone D wrote:Canari Elphus wrote:Clone D wrote:Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread. I have and I still think its wrong. You are asking for a crutch to aide you against someone who was able to outsmart you. Advocating for faster turn speed is fine but nothing that helps you identify an attacker. There always has to be a risk/reward scenario. If you want to have faster turn speed then you have to be ok with a much more sensitive aiming mechanic to go along with it Simply because one is engaged in a frontal assault, does not infer that he/she was outsmarted by getting flanked. If that were the case, then the only smart thing to do would be to snipe from inside a concrete box with a little peephole just large enough to aim and shoot through. It is a constraint satisfaction problem. By design, the game does not allow a soldier to fire in two directions at once, therefore he/she must choose a target to fire at. My point is that the game has short comings: rotation velocity. It is an opinion and is neither right nor wrong, so let go.
What you are looking for is a PC computer game my son. You will much prefer the speed of a mouse to that cruddy DS3 you use. Now the problem is in DUST the KB/M is only just supported but it is severely gimped, however you can still turn fast. Give it a try.
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Monkey MAC
Lost Millennium
1808
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Posted - 2014.02.03 12:22:00 -
[118] - Quote
Clone D wrote:Monkey MAC wrote:To the contrary, you have only managed to show your inability to be facing your enemy. Your arguments are normative statements. Monkey MAC wrote:
Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
Then truth be told if you are in a Scout suit you shouldn't really be getting shot at all. Your suit is fragile, not designed for 1v1, giving you a L1 double tap, won't improve your chances.
There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't getmshot.
Yes the construct of the game do account for armour, but that doesn't mean you should be able to turn round and blast the guy who got a superior position on you.
Normative statements cannot be used to logically deduce anything and are therefore utterly worthless. You probably exercise worthlessness on a daily basis, so be advised that when people disregard everything you say and think of you as having no value to the group, it is probably due to your lack of rational thinking. Regardless of whether or not the community wants the double click L1 function or faster turning speeds, my arguments are based on facts. 1. More than zero soldiers find themselves in a variety of scenarios while on the battle field. 2. Due to the constraints imposed by those scenarios, a soldier may find that he/she has been flanked. These are facts of war and the logical conclusion is that naturally, there will be occasions where a soldier has a need to quickly turn around. You claim the opposite. You lose. Learn from it.
Hold on, your telling my entire arguement is useless because you can't logically deduce anything from it? You can't deduce the fact 1) If someone flanks you there is/should never a counter 2) That being flanked is often a result of poor awareness 3) That allowing someone to use your function can be exploited terribly
As you said above due to Scenarios that can happen people can find themselves flanked, it is down to the soilder not to find themselves in these scenarios. Finally
Clone D wrote: You loose Learn from it
Take a leaf from your own book and stop getting shot in the back.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Clone D
Grundstein Automation
124
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Posted - 2014.02.03 12:34:00 -
[119] - Quote
Monkey MAC wrote:Hold on, your telling my entire arguement is useless because you can't logically deduce anything from it? You can't deduce the fact 1) If someone flanks you there is/should never a counter 2) That being flanked is often a result of poor awareness 3) That allowing someone to use your function can be exploited terribly Take a leaf from your own book and stop getting shot in the back.
Let me help you. This is a normative statement:
Monkey MAC wrote:If someone flanks you there is/should never a counter
The underlined word, should, indicates that this is a personal value and is therefore not a fact.
This statement is up for interpretation and is dubious at best:
Monkey MAC wrote:being flanked is often a result of poor awareness
This is an opinion:
Monkey MAC wrote:That allowing someone to use your function can be exploited terribly
Go take a debate class. Your arguments are flakey at best.
Grundstein Automation
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
302
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Posted - 2014.02.03 12:36:00 -
[120] - Quote
I like cake. |
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fragmentedhackslash
FREE AGENTS LP
100
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Posted - 2014.02.03 12:37:00 -
[121] - Quote
Clone D wrote:I see. All of the back shooting and sniping cowards are opposed to this idea. Makes sense.
Slash your wrists to exit son.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
302
|
Posted - 2014.02.03 12:39:00 -
[122] - Quote
I <3 Zaria.
True story. |
Zaria Min Deir
Ancient Exiles. Renegade Alliance
536
|
Posted - 2014.02.03 12:41:00 -
[123] - Quote
Scalesdini wrote:I <3 Zaria.
True story. wtf?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Uncle AWOL Protheans
The Renegades of the Untold Truth
63
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Posted - 2014.02.03 12:41:00 -
[124] - Quote
I'm opposed to all turning. Make DUST a 2-D shooter like it was meant to be!
Edit: I've been told this isn't off-topic enough by my overlords. I now support DUST 514, the point and click adventure game! |
Horizen Kenpachi
Kenpachi's Castle
150
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Posted - 2014.02.03 12:42:00 -
[125] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Noooooooooooooooo
Hit me with your nerf bat.
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Clone D
Grundstein Automation
124
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Posted - 2014.02.03 12:42:00 -
[126] - Quote
fragmentedhackslash wrote:Clone D wrote:I see. All of the back shooting and sniping cowards are opposed to this idea. Makes sense. Slash your wrists to exit son.
Shows what you know. Suicide is not allowed in public areas.
Grundstein Automation
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
302
|
Posted - 2014.02.03 12:42:00 -
[127] - Quote
Zaria Min Deir wrote:Scalesdini wrote:I <3 Zaria.
True story. wtf?
Don't pretend my love is unrequited. |
Monkey MAC
Lost Millennium
1809
|
Posted - 2014.02.03 12:42:00 -
[128] - Quote
Clone D wrote:Monkey MAC wrote:Hold on, your telling my entire arguement is useless because you can't logically deduce anything from it? You can't deduce the fact 1) If someone flanks you there is/should never a counter 2) That being flanked is often a result of poor awareness 3) That allowing someone to use your function can be exploited terribly Take a leaf from your own book and stop getting shot in the back. Let me help you. This is a normative statement: Monkey MAC wrote:If someone flanks you there is/should never a counter The underlined word, should, indicates that this is a personal value and is therefore not a fact. This statement is up for interpretation and is dubious at best: Monkey MAC wrote:being flanked is often a result of poor awareness This is an opinion: Monkey MAC wrote:That allowing someone to use your function can be exploited terribly Go take a debate class. Your arguments are flakey at best.
Go to a psychiatrist your sturrborness will be a problem in later life.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
144
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Posted - 2014.02.03 12:45:00 -
[129] - Quote
Scalesdini wrote:Zaria Min Deir wrote:Scalesdini wrote:I <3 Zaria.
True story. wtf? Don't pretend my love is unrequited. yes. scales you have started a relationship.
wait...................somebody loves scales!
....................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................f.u.c.k. it happened. |
Hecarim Van Hohen
Bullet Cluster Legacy Rising
391
|
Posted - 2014.02.03 12:48:00 -
[130] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. This post gave me cancer :(
I will show you fear in a handful of dust.
Latest heavy weapon, the HMG, was added on 2012.05.04, almost 2 years ago.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
796
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Posted - 2014.02.03 12:51:00 -
[131] - Quote
You could always fit range amplifiers and precision enhancers if this keeps happening to you
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Uncle AWOL Protheans
The Renegades of the Untold Truth
64
|
Posted - 2014.02.03 13:06:00 -
[132] - Quote
Why are we ignoring the fact that DUST would make the perfect point and click adventure game? |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
304
|
Posted - 2014.02.03 13:10:00 -
[133] - Quote
Uncle AWOL Protheans wrote:Why are we ignoring the fact that DUST would make the perfect point and click adventure game?
New Eden Trail.
All of your tanks have died.
Zaria has contracted dysentery. Jason Pearson has died in a hunting accident.
Your dropship has come across a forge gunner. Ford it or caulk and float? |
Tech De Ra
Electronic Sports League
317
|
Posted - 2014.02.03 13:12:00 -
[134] - Quote
Quote:Jason Pearson has died in a hunting accident.
/thread
Tech De Ra for CPM1
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Uncle AWOL Protheans
The Renegades of the Untold Truth
65
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Posted - 2014.02.03 13:14:00 -
[135] - Quote
Scalesdini wrote:Uncle AWOL Protheans wrote:Why are we ignoring the fact that DUST would make the perfect point and click adventure game? New Eden Trail. All of your tanks have died. Zaria has contracted dysentery. Jason Pearson has died in a hunting accident. Your dropship has come across a forge gunner. Ford it or caulk and float? Suicide, rage quit, flame forums.
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m twiggz
Pradox One Proficiency V.
330
|
Posted - 2014.02.03 13:19:00 -
[136] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Is this serious? Don't stand out in the open, PROBLEM SOLVED. Always stay near cover, when they shoot you get behind the cover. Simple. If they're behind you then you deserve to die for not knowing your surroundings.
Even the 90/180 degree turn would be ridiculous. If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par. |
Ripley Riley
451
|
Posted - 2014.02.03 13:33:00 -
[137] - Quote
A better system has been proposed that is more in line with OP's ideals.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Uncle AWOL Protheans
The Renegades of the Untold Truth
66
|
Posted - 2014.02.03 13:42:00 -
[138] - Quote
Changed because it was probably about to get removed anyway |
Clone D
Grundstein Automation
124
|
Posted - 2014.02.03 13:54:00 -
[139] - Quote
m twiggz wrote:Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Is this serious? Don't stand out in the open, PROBLEM SOLVED. Always stay near cover, when they shoot you get behind the cover. Simple. If they're behind you then you deserve to die for not knowing your surroundings. Even the 90/180 degree turn would be ridiculous. If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par. This has already been hashed out. Read the thread.
Grundstein Automation
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Clone D
Grundstein Automation
124
|
Posted - 2014.02.03 13:58:00 -
[140] - Quote
m twiggz wrote: If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par.
I agree with this. Raise sensitivity.
Grundstein Automation
|
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Monkey MAC
Lost Millennium
1814
|
Posted - 2014.02.03 15:09:00 -
[141] - Quote
Clone D wrote:m twiggz wrote:Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Is this serious? Don't stand out in the open, PROBLEM SOLVED. Always stay near cover, when they shoot you get behind the cover. Simple. If they're behind you then you deserve to die for not knowing your surroundings. Even the 90/180 degree turn would be ridiculous. If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par. This has already been hashed out. Read the thread.
Hashed Out? No you've ignored ir because it doesn't fit your reasoning.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Clone D
Grundstein Automation
124
|
Posted - 2014.02.03 16:25:00 -
[142] - Quote
Monkey MAC wrote:Hashed Out? No you've ignored ir because it doesn't fit your reasoning.
Discussion of differences does not require conformity by any perticipant.
Grundstein Automation
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
158
|
Posted - 2014.02.03 17:37:00 -
[143] - Quote
I, for one, like the idea of a 180-¦ turn button. The reasoning here is the same as it was in Mirror's Edge - It equalizes one aspect of controller controls with mouse and keyboard. The other aspect would be precision. That's what auto-aim is for.
The only issue is button mapping. I'd suggest removing the reload button and making reload automatic, because the infantry reload system in this can can be cancelled at will. There is never a reason not to reload, except when driving a vehicle or running a PLC. The latter because it blocks sight. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2894
|
Posted - 2014.02.03 21:33:00 -
[144] - Quote
Clone D wrote:Baal Roo wrote:And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay. Apparently, you haven't played dust very long. There are many reasons why you might get caught alone. Here's an example, since you're incapable of using your own imagination: While piloting/riding a dropship you begin to take so much fire that your ship is imminently going down, so you bail out and apply the inertia dampener before you hit the ground. This attracts the attention of an enemy who just happens to be at your 6 and immediately opens fire on you. Due to slow turn rate, you perish :( Various other scenarios exist where a person must react to getting caught alone. This is a situation that every merc should be prepared to encounter. Empowering mercs with the ability to turn more quickly would be an enhancement to the game, in my opinion. You obviously have only one play style which limits your experience and understanding of complex situations, but there are many circumstances where turning speed is a critical element.
You're still falling into the trap of describing some other video game that you wish Dust 514 was, instead of simply learning what sort of video game Dust 514 is.
In your first example with the dropship pilot, that would be the most likely outcome of your scenario. You get shot down, you bail out, now you're caught in a bad position: out in the open, everyone knows where you fell, you get ate up by someone who has better position on you. What exactly is the problem here? That's how the game works, and that's what makes it fun. If you can just simply tap a button and all of that position and tactical position goes out the window.
Your opinion is that Dust 514 would be a better game, if the basic gameplay was considerably different than it is. If that's the case, it might be in your best best to go find a game that plays like the game you're looking to play.
The problem here isn't that I don't understand your position or the scenarios in which a fast turn speed would "help," the problem is that we have a differing of opinion on whether that is the sort of "help" that should be afforded to players in the first place. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
160
|
Posted - 2014.02.03 21:42:00 -
[145] - Quote
Baal Roo wrote: The problem here isn't that I don't understand your position or the scenarios in which a fast turn speed would "help," the problem is that we have a differing of opinion on whether that is the sort of "help" that should be afforded to players in the first place.
I'm completely unrelated to the OP and actually think that he handled this thread in the worst possible way. But could you tell me if you hate mouse players? Those can turn very quickly, after all. Would be nice to know.
By the way, what do you think about a module that allows commando suits to use an ability similar to what OP proposed? It would snap to the closest target... Independant of IFF information. So a commando with that module would indirectly benefit from going lone wolf, as there wouldn't be any allies to auto-aim at. The idea would be to make the commando the one man army with restrictions - High scan profile, disadvantages when being supported, a severe lack of PG/CPU reserves as well as armor and low movement speed. I feel that that's the kind of thing that proto equipment should do. Completely weird, but useful with an atypical playstyle. Maybe the module should also require your passive scan to be capable of scanning the target. But that would be an insane disadvantage for a heavy suit and more suited to a scout.
I prefer to look on the bright side when it comes to game mechanics, instead of dismissing everything and whining. It's a lot more fun and much more productive that way. |
Aramis Madrigal
SVER True Blood Public Disorder.
123
|
Posted - 2014.02.03 21:52:00 -
[146] - Quote
This is a bad idea. Many game mechanics are dictated by the constraints of the controls and what makes for compelling/fair game play. In this case, it's a little of both. There is a dead-zone and slow gain on your turn speed due to the DS3. What could be considered a problematic feature of the input mechanism is actually a good thing. If you're getting shot in the back, you've generally F'ed up in some way. You deserve to die and will have a hard time negating your opponents advantage. Adding a game mechanic to make the consequences of your mistakes negligible doesn't make sense. It would make the shotgun scout and flanker roles pointless.
-Aramis
P.S. If you get shot in the back in the real world (and survive), you don't usually turn towards the source of the attack. You're more likely to waste a good amount of time with a startle response and have very little idea where to orient your defense.
P.P.S. If you happen to get shot in the back (in game), don't just turn. You're better off backpedaling towards your opponent, strafing and/or jumping during your turn.
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2894
|
Posted - 2014.02.03 22:19:00 -
[147] - Quote
Sole Fenychs wrote:Baal Roo wrote: The problem here isn't that I don't understand your position or the scenarios in which a fast turn speed would "help," the problem is that we have a differing of opinion on whether that is the sort of "help" that should be afforded to players in the first place.
I'm completely unrelated to the OP and actually think that he handled this thread in the worst possible way. But could you tell me if you hate mouse players? Those can turn very quickly, after all. Would be nice to know.
Well, my own corp has deep roots in EVE, so we have quite a few guys who play with MKB. I don't have any issue whatsoever with it. Everyone has the choice to use either MKB or a controller, so it's up to each player to decide which they prefer. I mostly fly dropships these days, so I currently use a DS3 when I play. Did CCP end up removing the turn speed cap on MKB? Last I knew they were both (MKB/DS3) capped at the same speed, but I remember some hubbub about the turn speed cap for MKB being removed.
Quote: By the way, what do you think about a module that allows commando suits to use an ability similar to what OP proposed? It would snap to the closest target... Independant of IFF information. So a commando with that module would indirectly benefit from going lone wolf, as there wouldn't be any allies to auto-aim at. The idea would be to make the commando the one man army with restrictions - High scan profile, disadvantages when being supported, a severe lack of PG/CPU reserves as well as armor and low movement speed. I feel that that's the kind of thing that proto equipment should do. Completely weird, but useful with an atypical playstyle. Maybe the module should also require your passive scan to be capable of scanning the target. But that would be an insane disadvantage for a heavy suit and more suited to a scout.
I prefer to look on the bright side when it comes to game mechanics, instead of dismissing everything and whining. It's a lot more fun and much more productive that way.
As long as it was brutally expensive in terms of CPU/PG usage, I don't necessarily see a problem with it. I'm of the opinion that removing such huge amounts of skill and teamwork requirements would have to come at a huge disadvantage in other areas to keep any semblance of balance, otherwise CCP would run the risk of everyone skilling towards the "easy mode" modules and the gameplay shifting substantially away from the squad based shooter it currently is.
Regardless, such speculation is silly considering CCP haven't announced any sort of module, and based on the snail's pace of development for the game that has been demonstrated up until now it would be unrealistic to expect any new as of yet unannounced additions (especially player suggested ones) to materialize over the next few years. They've got enough promised content sitting on the backburners to last at least 3-5 years at their current rate of development.
In the end, I honstly think the infantry gameplay in Dust 514 is pretty terrible as it stands, and the continously decreasing TTK is IMO at the root of the deterioration of said gameplay. The game was the most fun (again, IMO) when it was still a tracking shooter with a high TTK and a heavy emphasis on squad position and coordination. With each new update that TTK goes down, and the gameplay suffers. Any suggestion, such as the one in the OP, to further reduce the TTK and tactical awareness required on the battlefield will continue to dumb the game down and make it more of a noob friendly CoD style frag fest... and there are already numerous examples of other games that do that sort of thing much better than CCP could ever hope to do it.
This game used to be a blast when it was a slow moving, squad oriented, tactical shooter where your positioning and squad makeup was more important than who had the fastest twitch reactions. Don't get me wrong, I actually enjoy twitch FPS quite a lot. it's just that this game is at it's best when it goes the other direction. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
160
|
Posted - 2014.02.03 22:48:00 -
[148] - Quote
Baal Roo wrote:Regardless, such speculation is silly considering CCP haven't announced any sort of module, and based on the snail's pace of development for the game that has been demonstrated up until now it would be unrealistic to expect any new as of yet unannounced additions (especially player suggested ones) to materialize over the next few years. They've got enough promised content sitting on the backburners to last at least 3-5 years at their current rate of development.
I never claimed that it would be implemented. I just wanted to salvage OP's idea among the seas of people that are trying to strangle him over the internet. Because I love gamedesign.
Quote: In the end, I honstly think the infantry gameplay in Dust 514 is pretty terrible as it stands, and the continously decreasing TTK is IMO at the root of the deterioration of said gameplay. The game was the most fun (again, IMO) when it was still a tracking shooter with a high TTK and a heavy emphasis on squad position and coordination. With each new update that TTK goes down, and the gameplay suffers. Any suggestion, such as the one in the OP, to further reduce the TTK and tactical awareness required on the battlefield will continue to dumb the game down and make it more of a noob friendly CoD style frag fest... and there are already numerous examples of other games that do that sort of thing much better than CCP could ever hope to do it.
This game used to be a blast when it was a slow moving, squad oriented, tactical shooter where your positioning and squad makeup was more important than who had the fastest twitch reactions. Don't get me wrong, I actually enjoy twitch FPS quite a lot. it's just that this game is at it's best when it goes the other direction.
I agree that Dust still has some ways to go. Personally, I feel that there's a lack of variety. But then again, I'm a huge fan of asymmetric gameplay and trying to make the craziest ideas work. I spent some time theorycrafting on how a multiplayer bullet time system would work without a time machine, for example. I haven't experienced the time of lower TTK, so I can't say anything about it. I think where DUST shines is hardcore mechanics. Dropships, for example, are something completely player unfriendly - But having the skill to use them actually means something. I also think that higher tiered equipment shouldn't be flat out stronger. Proto stuff should be weird, just as the name implies - It should have "untested" (Obviously tested in the context of the game) and gimmicky features that only experienced players will be able to utilize. I would also like certain constant annoyances to be removed, like the atrocious terrain navigation.
The thing about the OP suggestion is that it doesn't reduce TTK. In a roundabout way, it actually compresses TTK. With a longer TTK, you have more time to turn around and retaliate. If your TTK is very low, but you have an instant 180-¦ aimbot attack, you regain that time for counterattacks. I also feel that it wouldn't be *that* much of an advantage. (I'll make the assumption that it *only* aims at the enemy and doesn't also track them) At the beginning, it would cause many kills, but after a while players would adapt - Just give off your first shots while jumping, for example, to cause their aim to go too far up. Anti-aimbot tactics would likely result in a weird metagame. Everyone jumps for the first shot? Well, everyone learns how to instantly aim downwards. So the attackers try a new tactic. And then the defenders catch on again. I'm not saying that it would add anything of note to the game, but it would be kinda funny. |
Clone D
Grundstein Automation
130
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Posted - 2014.02.04 02:19:00 -
[149] - Quote
Sole Fenychs wrote:I'm completely unrelated to the OP and actually think that he handled this thread in the worst possible way.
Out of curiosity, how would you have handled the belligerent and rude remarks that were said as personal attacks as opposed to polite expressions of disagreement?
Grundstein Automation
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
163
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Posted - 2014.02.04 09:34:00 -
[150] - Quote
Clone D wrote:Out of curiosity, how would you have handled the belligerent and rude remarks that were said as personal attacks as opposed to polite expressions of disagreement?
I wouldn't have quad-posted to answer every single post and I wouldn't have counterattacked with equally low level of expression. I would have waited for ten or so replies and then adressed the concerns of the commenters and edited the OP.
Also, keep in mind that the Dust 514 is insanely conservative for some weird reason. ANY kind of change will evoke hatred. Hell, we've had CPMs making pre-nerf threads about cloaks that were hidden as feature requests. |
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Raylon Mortien
Eternal Beings Proficiency V.
12
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Posted - 2014.02.04 09:52:00 -
[151] - Quote
L1, L1,R1,L1,L1,R1,L1,L1,R1,L1,L1,R1... Wait maybe if you triple tap L1 it will heashot them for you since in "real life" you should be able to aim for the head right after turning around.... ... and if if you quadruple tap L1 it will call down an AI ADS that follows you around with remote reps and infinite nano's falling out of the back while simultaneously firing at anyone within 50m of you so you don't have to think about how this game is nothing like real life...
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
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CCP Logibro
C C P C C P Alliance
4693
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Posted - 2014.02.04 10:01:00 -
[152] - Quote
Moved to Feedback/Requests.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
164
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Posted - 2014.02.04 10:08:00 -
[153] - Quote
Raylon Mortien wrote:L1, L1,R1,L1,L1,R1,L1,L1,R1,L1,L1,R1... Wait maybe if you triple tap L1 it will heashot them for you since in "real life" you should be able to aim for the head right after turning around.... ... and if if you quadruple tap L1 it will call down an AI ADS that follows you around with remote reps and infinite nano's falling out of the back while simultaneously firing at anyone within 50m of you so you don't have to think about how this game is nothing like real life... Drone commander is a viable idea. As is an assassin suit with auto-aim, sidearm only and 10HP. Headshots easily, but even a spray bullet will kill it. |
Clone D
Grundstein Automation
130
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Posted - 2014.02.04 11:21:00 -
[154] - Quote
Sole Fenychs wrote:I wouldn't have quad-posted to answer every single post and I wouldn't have counterattacked with equally low level of expression. I would have waited for ten or so replies and then adressed the concerns of the commenters and edited the OP.
Points taken. New forum protocol adopted.
Grundstein Automation
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General12912
Gallente Marine Corps
49
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Posted - 2014.02.04 11:40:00 -
[155] - Quote
i like the idea, but it could be expoited pretty easily. a good fix for this could be that you are only able to do it if you have taken 'x' number of shots within a very short time span. that way, scouts could still take out enemies from behind without having to worry about it and snipers can still snipe without being located. |
Monkey MAC
Lost Millennium
1834
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Posted - 2014.02.05 00:22:00 -
[156] - Quote
Sis le Fenychs wrote:Baal Roo wrote: The problem here isn't that I don't understand your position or the scenarios in which a fast turn speed would "help," the problem is that we have a differing of opinion on whether that is the sort of "help" that should be afforded to players in the first place.
I'm completely unrelated to the OP and actually think that he handled this thread in the worst possible way. But could you tell me if you hate mouse players? Those can turn very quickly, after all. Would be nice to know. By the way, what do you think about a module that allows commando suits to use an ability similar to what OP proposed? It would snap to the closest target... Independant of IFF information. So a commando with that module would indirectly benefit from going lone wolf, as there wouldn't be any allies to auto-aim at. The idea would be to make the commando the one man army with restrictions - High scan profile, disadvantages when being supported, a severe lack of PG/CPU reserves as well as armor and low movement speed. I feel that that's the kind of thing that proto equipment should do. Completely weird, but useful with an atypical playstyle. Maybe the module should also require your passive scan to be capable of scanning the target. But that would be an insane disadvantage for a heavy suit and more suited to a scout. I prefer to look on the bright side when it comes to game mechanics, instead of dismissing everything and whining. It's a lot more fun and much more productive that way.
Their is an input wide rotation cap, KBM users do not physically turn any faster than DS3 users, if anything they turn slightly slower due to latency.
As for a Module as you described, how much easier do you want this game? What next a Module that can automatically pull the trigger for you? No suit Is a "One-Man Army" ever, that is a COD mentality, I friggin give up with some of you people sometimes.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
176
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Posted - 2014.02.05 10:53:00 -
[157] - Quote
Monkey MAC wrote: As for a Module as you described, how much easier do you want this game?
Doesn't get much easier than a reload system that is literally there as a placebo. You could make it automatic and map the button to something else and nothing would change, aside from vehicles.
Quote: What next a Module that can automatically pull the trigger for you? No suit Is a "One-Man Army" ever, that is a COD mentality, I friggin give up with some of you people sometimes.
I see you have never defended an objective on your own. It's the pure one-man-army experience in this game. I can kill half a dozen guys before they finally manage to take the objective from me.
But a module that automatically pulls the trigger would be nice for vehicles and snipers. You'd only need to focus on aiming, but the perfect shot would be done automatically. As a bonus effect, it could circumvent the hit detection because it's initiated by the system, which would fix the biggest issue with sniping.
And, seriously, if you want a one-man-army there's mechanized warfare and HMG users with LAVs. Have you ever directly fought an ADS or HAV as infantry? Or what about proto users or the RR/CR? Or RE scouts? It seems like you are playing a different game. There's plenty of ways to get a single guy to murder masses of enemies. That's the foundation of the game - Choose how you play. You become a one-man-army by doing a tradeoff, either by using a fatsuit and becoming exceedingly slow (Let's ignore LAV popping) or by using a vehicle and becoming a huge target (That is currently invincible, but let's ignore that) or by using a scout suit and practicing extreme amounts of situational awareness. If there was no possibility of becoming a one-man-army, this game would be boring. Smart playing and unorthodox approaches should be rewarded and you can't do that if everything is balanced towards 1:1 ratio of kills to deaths.
The auto-aim that I was talking about is exactly in the same vein - Give up your utility, teammates and mobility to become pure direct fire murder. Note that a simple aimbot simply wouldn't work for indirect fire weapons, except at close ranges. Any sniper will easily kill you, even if you can snap at infinite distances (Which shouldn't be possible because it would make the aimbot entirely pointless), which would finally give the sniper role some more usability and there's plenty of ways of changing equipment type to overcome you. You just lack imagination. |
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