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Michael Arck
Onuoto Uakan Huogaatsu
2979
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Posted - 2014.02.02 00:46:00 -
[61] - Quote
Clone D wrote:Michael Arck wrote:You're in a scout suit, you shouldn't be enticing any ideas that give you full on frontal confrontation. That is your kryptonite. Your suit is not made for the ground and pound assault. I am not asking for assault. I am asking for response. The inherent nature of my request is swollen with the idea of responding. Get a clue.
You're not understanding nor have you read my posts. Understand what I'm saying to you.
You want to double tap L to turn to face your opponent, which means, you give me a full frontal dropsuit. You are engaging in a 1v1 battle, do you understand that? By double tapping L, you want to engage in a battle with someone who more than likely has more HP than you.
I love it when a scout choses to chase me as I back up. All I have to do is hit his weak little head and he's down. Scouts are not to engage in 1v1 battles. You suggesting to double tap L is a admitting that you want to engage in a 1v1 battle with whoever is shooting you.
Get the hell outta there!!!
I'm trying to help you understand the simple nuances of war here. So why are you trying to be sarcastic? I'm trying to help you brosef. There's no need to tell me to get a clue when you are suggesting a easy way to face your opponent as if you will win the gun battle. The only way you will do that is against a very inexperienced, bad aiming player. The majority will drop you and you will still be upset.
Upgrade skill. Play as a scout.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 01:00:00 -
[62] - Quote
Denak Kalamari wrote:First of all, yes, it is auto-aim, stop saying it isn't. The fact that you can instantly turn around and point your crosshairs at an enemy, who used valid tactics to get behind you and start shooting you in the back, completely negates the usefulness of flanking when anyone can just doubletap L1 to counter anyone trying to shoot them in the back.
Don't forget the fact that even in real combat, when you get shot, you don't turn around and try to outgun someone who already got the drop on you, no matter how good your reflexes are. You find cover, assess the situation and then try to engage the enemy when you are prepared. You should do the same.
Then there's the issue of balance. How good would this auto-aim be? Where would it be pointing in the enemy's body? Is there a damage threshold? With weapons like the rail rifle or HMG, this feature would be exploited all day long and make their users nigh-impossible to flank.
I get it, you're turning too slow even if you have your sensitivity maxed, but it's been like this with console shooters ever since the days of the first Halo. If you don't like it, get a mouse and keyboard or switch to PC, don't post dumb ideas like these that ruin the game for everyone. For the first time, I'm seriously saying this:
HTFU
EDIT: Ad hominem fallacies don't make your idea any better, quite the contrary in fact.
Subjective feedback does not fall under the category of ad hominem fallacy, so go back to school.
I do agree that the general consensus is that this function would ruin the game for everyone.
I did not say that the crosshairs would be placed on the opponent. There could be X,Y variance. It is not auto aim.
In real combat, you can use the full range of mobility of body and limbs, various postures, not to mention the additional feedback of proprioception, peripheral vision and estimated position of objects from auditory feedback.
I am hardened. I don't care if my merc dies. I'm simply stating that for me, I'd enjoy a little faster 180 turn rate. I don't care if it is implemented. I don't care if anyone else has a problem with it. .... I just put it out there. It's an idea. Thank you all for responding.
Grundstein Automation
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
630
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Posted - 2014.02.02 01:05:00 -
[63] - Quote
Clone D wrote:Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. I frequently play a scout and the turn speed is bogus. Have you ever tried doing a 180 in real life. Easy and quick.
For realism, play arma.
Games aren't always about realism, they're also about fun. Would you like realism to get to the point where it actuall hurts when you get shot? 'Cause I friggen don't.
I am part shovel, part man, full scout, and a little bit special.
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Clone D
Grundstein Automation
122
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Posted - 2014.02.02 01:05:00 -
[64] - Quote
Michael Arck wrote:Clone D wrote:Michael Arck wrote:You're in a scout suit, you shouldn't be enticing any ideas that give you full on frontal confrontation. That is your kryptonite. Your suit is not made for the ground and pound assault. I am not asking for assault. I am asking for response. The inherent nature of my request is swollen with the idea of responding. Get a clue. You're not understanding nor have you read my posts. Understand what I'm saying to you. You want to double tap L to turn to face your opponent, which means, you give me a full frontal dropsuit. You are engaging in a 1v1 battle, do you understand that? By double tapping L, you want to engage in a battle with someone who more than likely has more HP than you. I love it when a scout choses to chase me as I back up. All I have to do is hit his weak little head and he's down. Scouts are not to engage in 1v1 battles. You suggesting to double tap L is a admitting that you want to engage in a 1v1 battle with whoever is shooting you. Get the hell outta there!!! I'm trying to help you understand the simple nuances of war here. So why are you trying to be sarcastic? I'm trying to help you brosef. There's no need to tell me to get a clue when you are suggesting a easy way to face your opponent as if you will win the gun battle. The only way you will do that is against a very inexperienced, bad aiming player. The majority will drop you and you will still be upset. Upgrade skill. Play as a scout.
Thank you for trying to patiently share this with me. I get where you're coming from. I understand the roles in the game, however there are occasional deviations.
Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
Grundstein Automation
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Operative 1171 Aajli
Bragian Order Amarr Empire
1129
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Posted - 2014.02.02 01:06:00 -
[65] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
Yes, I'd like to have something that simulates how one would react to a situation that would include better peripheral vision. You would flip around real quick, not slowly turn or back pedal.
Rommel, you magnificent bastard, I read your book!
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Grief PK
Ancient Exiles. Renegade Alliance
93
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Posted - 2014.02.02 01:11:00 -
[66] - Quote
Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face.
This is incorrect, your heavy has the same turning speed as my scout ... which is ridiculous. |
Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
334
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Posted - 2014.02.02 01:17:00 -
[67] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
Erm... no in reality if you are shot from behind, you are most likely dead
CPM1 candidate
I want my logi tank back
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 01:19:00 -
[68] - Quote
Yokal Bob wrote:Erm... no in reality if you are shot from behind, you are most likely dead
It is understood that body armor is part of the game. Thanks for your insight.
Grundstein Automation
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Dominus Fatali
Nox Aeterna Security
741
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Posted - 2014.02.02 02:15:00 -
[69] - Quote
Monkey MAC wrote:Clone D wrote:N1ck Comeau wrote:Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder. That makes sense, but just as in real life, you have a choice to keep attacking forward or turn to the side. Either way, someone will be shooting you from the side, so in my opinion, this argument is moot. Not if you are flanked, because you can't shoot if you are dead, especially with this TTK. There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't get mshot. Basically it eliminates the point for any for of tactical movement and reduces even further into the bull rush mentality of most shooters. Instead we want to be rewarding the guy who flanked, with bonus damage against a person's back while using a shotgun. Or increasing thedamage indicator spread if you can't see the user. Give MORE TACTICS, not more slight of hand reflex's. The m from time decided to move away I guess.
Long Live Freedom; Long Live the Federation.
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Monkey MAC
Lost Millennium
1774
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Posted - 2014.02.02 02:22:00 -
[70] - Quote
Dominus Fatali wrote:Monkey MAC wrote:Clone D wrote:N1ck Comeau wrote:Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder. That makes sense, but just as in real life, you have a choice to keep attacking forward or turn to the side. Either way, someone will be shooting you from the side, so in my opinion, this argument is moot. Not if you are flanked, because you can't shoot if you are dead, especially with this TTK. There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't get mshot. Basically it eliminates the point for any for of tactical movement and reduces even further into the bull rush mentality of most shooters. Instead we want to be rewarding the guy who flanked, with bonus damage against a person's back while using a shotgun. Or increasing thedamage indicator spread if you can't see the user. Give MORE TACTICS, not more slight of hand reflex's. The m from time decided to move away I guess.
Went to london for the day. Im on a tablet though so spelling mistakes will happen.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Baal Roo
Subdreddit Test Alliance Please Ignore
2887
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Posted - 2014.02.02 04:41:00 -
[71] - Quote
I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay. |
Jackof All-Trades
The Black Renaissance
421
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Posted - 2014.02.02 05:25:00 -
[72] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Or you could jump perpendicular to the direction you're taking fire from whilst turning in mid air (unless you're a heavy, in which you should be slow)
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
124
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Posted - 2014.02.02 07:13:00 -
[73] - Quote
Greasepalms wrote:haha ... no
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2555
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Posted - 2014.02.02 07:19:00 -
[74] - Quote
Clone D wrote:Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. I frequently play a scout and the turn speed is bogus. Have you ever tried doing a 180 in real life. Easy and quick.
I just tried doing a 180 in my chair.
0/10 would not recommend trying this.
Not only does it take awhile, but if you have a cat sleeping on you, it makes for one angry cat.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2555
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Posted - 2014.02.02 07:20:00 -
[75] - Quote
Grief PK wrote:Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. This is incorrect, your heavy has the same turning speed as my scout ... which is ridiculous.
This x1000.
Give the scouts back their manueverability.
We get less health in exchange for speed and mobility.
At least let us kite heavies if we are good enough. This idea of a heavy turning as fast as me is BULL.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
447
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Posted - 2014.02.02 07:22:00 -
[76] - Quote
Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face. Well if heavies get to turn around 360 and murder the poor soul that just decided to shoot them then I'm all for it.
Thanks CCP Foxfour
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Medic 1879
Forsaken Immortals Top Men.
1660
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Posted - 2014.02.02 07:52:00 -
[77] - Quote
Great idea shotgun scout takes time and effort to flank an enemy fires a shot, and the enemy doubletaps L1 and holds R1 = dead scout. Honestly if you cant react in time it simply means the guy who flanked you did his job well having an I win button such as this is a horrible idea.
Lead Diplomat for Forsaken Immortals.
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Ninjanomyx
Imperfects Negative-Feedback
544
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Posted - 2014.02.02 08:30:00 -
[78] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent.
LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided. |
Rich o
United Pwnage Service RISE of LEGION
171
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Posted - 2014.02.02 08:38:00 -
[79] - Quote
Clone D wrote:Rich o wrote:Clone D wrote:
In reality, I could turn much more quickly.
I love those reality comparisons. So, in reality you would be dead before you even recognize that you've been shot at. Apart from that this idea is really bad. People should watch their back or rely in teammates to do so. I suppose you're one of the other cowardly players who needs to handicap their opponents with slow turn rates so you'll have enough time to finish shooting them in the back.
I'm used to KB/M players being able to turn around pretty fast, so it wouldn't matter to me but yes, you are right in one point: turning speed has to depend on the suit and the weapon (heavier = slower).
BTW: i do not shoot backs, i slice them, so no chance of turning around ;)
2nd place in EU Squad Cup
Master Shinobi
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mollerz
Minja Scouts
2219
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Posted - 2014.02.02 08:44:00 -
[80] - Quote
No.
But rotation speed should be increased. Heavy suits slowest- scouts fastest.
You gotta hustle if you wanna make a dolla
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 12:17:00 -
[81] - Quote
Ninjanomyx wrote:LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided.
Stubborn: I don't have to change my opinion simply because I receive a bunch of narrow-minded feedback. I posted the idea. Many disagree. A few people agree.
The general idea is that rotation velocity is a problem and we need a new mechanic or another change to address it.
Worst gamer: Actually I am quite skilled and although I am sub 9 mil SP, I regularly finish in the top 3 of each match I play. I have built and used over 150 configurations of dropouts and have thoroughly familiarized myself with the skill tree, equipment, tacnet and game mechanics. I can play well in a squad or alone. I have extensive experience in both physical and digital combat as well as sound tactical judgment. I learn lessons from each experience and adapt quickly to new variables and insights.
The time that you spent writing that paragraph passed in futility. You are a worthless mutation and I regret that you were ever born.
Grundstein Automation
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 12:22:00 -
[82] - Quote
Medic 1879 wrote:Great idea shotgun scout takes time and effort to flank an enemy fires a shot, and the enemy doubletaps L1 and holds R1 = dead scout. Honestly if you cant react in time it simply means the guy who flanked you did his job well having an I win button such as this is a horrible idea.
Calling it an "I win" button is foolish seeing as how the person using the ability would have already taken damage and is already targeted by the attacking opponent. Simply having the ability to turn around quickly does not guarantee a win. Use your brain.
Grundstein Automation
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 12:31:00 -
[83] - Quote
Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay.
I wrote this in an earlier post:
Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
Grundstein Automation
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Medic 1879
Forsaken Immortals Top Men.
1661
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Posted - 2014.02.02 13:08:00 -
[84] - Quote
Clone D wrote:Medic 1879 wrote:Great idea shotgun scout takes time and effort to flank an enemy fires a shot, and the enemy doubletaps L1 and holds R1 = dead scout. Honestly if you cant react in time it simply means the guy who flanked you did his job well having an I win button such as this is a horrible idea. Calling it an "I win" button is foolish seeing as how the person using the ability would have already taken damage and is already targeted by the attacking opponent. Simply having the ability to turn around quickly does not guarantee a win. Use your brain.
It pretty much guarantees a win if the guy who shoots you is in a minimally tanked scout suit, being able to turn around fast is not an auto win, being able with two quick taps of a button to snap to an enemy behind you is. At the moment even proto shogtuns take 2-3 hits to kill proto suits (even more if its a heavy) the way to kill them is to flank them shoot em in the back and try to stay behind them as they either run for it or try to turn on you. Having an instatarget button means no matter how good the scout is he wont be able to avoid the cross hairs.
I normally don't say these kinds of things but if getting shot in the back bothers you that much go try cod where even with stupidly high sensitivity the ultra low TTK means as soon as you are hit you are dead, atleast in DUST if I get shot in the back I usually manage to atleast land a few shots on my opponent it really isn't as difficult as you are trying to make it seem to justify your I win button. Hell just the other day in a PC match I got flanked by a guy and I had no difficulty whatsoever in doing a 180 turn and killing him before he could do much damage. Getting shot in the back and managing to either run away or turn and fight back is not hard if you have atleast half a brain which could be your problem.
Lead Diplomat for Forsaken Immortals.
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
300
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Posted - 2014.02.02 13:09:00 -
[85] - Quote
Clone D wrote:Ninjanomyx wrote:LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided. Stubborn: I don't have to change my opinion simply because I receive a bunch of narrow-minded feedback. I posted the idea. Many disagree. A few people agree. The general idea is that rotation velocity is a problem and we need a new mechanic or another change to address it. Worst gamer: Actually I am quite skilled and although I am sub 9 mil SP, I regularly finish in the top 3 of each match I play. I have built and used over 150 configurations of dropouts and have thoroughly familiarized myself with the skill tree, equipment, tacnet and game mechanics. I can play well in a squad or alone. I have extensive experience in both physical and digital combat as well as sound tactical judgment. I learn lessons from each experience and adapt quickly to new variables and insights. The time that you spent writing that paragraph passed in futility. You are a worthless mutation and I regret that you were ever born.
So basically you're the greatest FPS player in the history of the world and have clearly participated in many spec ops missions IRL as well, more than likely showing up the SEALs, Spetsnaz and SAS multiple times. I imagine you're also handsome, on the Forbes list and currently involved with no less than three Victoria's Secret supermodels.
But you still suck at watching your own ass and apparently don't roll with anyone smart enough to watch it for you, either. So you get a GG. Newb. Go play Call of Modern Battle Duty Black Ghost Field Ops 193: III Edition (with exclusive GameStop pre-order bonus!), seems like it'd be a better fit for you.
Let me know how your "BUT I CAN TURN REAL FAST IRL BRO!!!" argument works for you. Because clearly IRL, everyone can maintain perfect aim while flailing around and running left and right and jumping up and down. Clearly IRL, you have tested these same several hundred kilo suits we have in game and you've found that you still turned faster and more than likely knowing how badass you are, had even more perfectly smooth and unwavering aim as well.
I know for me, it was just last week when I dove out of an aircraft around a quarter of a mile high in the sky and punched at the ground so hard it recoiled in horror and allowed me to land softly and unharmed. Then I went running around with a gatling gun I ripped off of an aircraft slaughtering Iron Man knockoffs left and right while some guy followed me around with a magic non-laser that made the copious amount of bullet wounds I had just taken magically disappear. Then I paused for a minute to use my PIP-Boy 3000 to designate an area for a magic robot spaceship to pewpew with its lasers because I had been such an awesome guy in combat that day.
tl;dr - you're a bad, your idea is awful, and you should go play hello kitty island because you're not cut out for Dust
in short (I've waited so long for the perfect time to say this)... HTFU |
C Saunders
Tech Guard RISE of LEGION
491
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Posted - 2014.02.02 13:11:00 -
[86] - Quote
In real life lol.
In real life if you take a 50 cal bullet to the back your not turning round.
Well you might spin round as the force of the bullet rips through your flesh.
You get shot in the back in real life by a shotgun, your dead. |
ANON Cerberus
Tiny Toons
281
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Posted - 2014.02.02 13:23:00 -
[87] - Quote
Scalesdini wrote:Clone D wrote:Ninjanomyx wrote:LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided. Stubborn: I don't have to change my opinion simply because I receive a bunch of narrow-minded feedback. I posted the idea. Many disagree. A few people agree. The general idea is that rotation velocity is a problem and we need a new mechanic or another change to address it. Worst gamer: Actually I am quite skilled and although I am sub 9 mil SP, I regularly finish in the top 3 of each match I play. I have built and used over 150 configurations of dropouts and have thoroughly familiarized myself with the skill tree, equipment, tacnet and game mechanics. I can play well in a squad or alone. I have extensive experience in both physical and digital combat as well as sound tactical judgment. I learn lessons from each experience and adapt quickly to new variables and insights. The time that you spent writing that paragraph passed in futility. You are a worthless mutation and I regret that you were ever born. So basically you're the greatest FPS player in the history of the world and have clearly participated in many spec ops missions IRL as well, more than likely showing up the SEALs, Spetsnaz and SAS multiple times. I imagine you're also handsome, on the Forbes list and currently involved with no less than three Victoria's Secret supermodels. But you still suck at watching your own ass and apparently don't roll with anyone smart enough to watch it for you, either. So you get a GG. Newb. Go play Call of Modern Battle Duty Black Ghost Field Ops 193: III Edition (with exclusive GameStop pre-order bonus!), seems like it'd be a better fit for you. Let me know how your "BUT I CAN TURN REAL FAST IRL BRO!!!" argument works for you. Because clearly IRL, everyone can maintain perfect aim while flailing around and running left and right and jumping up and down. Clearly IRL, you have tested these same several hundred kilo suits we have in game and you've found that you still turned faster and more than likely knowing how badass you are, had even more perfectly smooth and unwavering aim as well. I know for me, it was just last week when I dove out of an aircraft around a quarter of a mile high in the sky and punched at the ground so hard it recoiled in horror and allowed me to land softly and unharmed. Then I went running around with a gatling gun I ripped off of an aircraft slaughtering Iron Man knockoffs left and right while some guy followed me around with a magic non-laser that made the copious amount of bullet wounds I had just taken magically disappear. Then I paused for a minute to use my PIP-Boy 3000 to designate an area for a magic robot spaceship to pewpew with its lasers because I had been such an awesome guy in combat that day. tl;dr - you're a bad, your idea is awful, and you should go play hello kitty island because you're not cut out for Dust in short (I've waited so long for the perfect time to say this)... HTFU
lol |
Monkey MAC
Lost Millennium
1786
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Posted - 2014.02.02 13:25:00 -
[88] - Quote
Clone D wrote:Ninjanomyx wrote:LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided. Stubborn: I don't have to change my opinion simply because I receive a bunch of narrow-minded feedback. I posted the idea. Many disagree. A few people agree. The general idea is that rotation velocity is a problem and we need a new mechanic or another change to address it. Worst gamer: Actually I am quite skilled and although I am sub 9 mil SP, I regularly finish in the top 3 of each match I play. I have built and used over 150 configurations of dropouts and have thoroughly familiarized myself with the skill tree, equipment, tacnet and game mechanics. I can play well in a squad or alone. I have extensive experience in both physical and digital combat as well as sound tactical judgment. I learn lessons from each experience and adapt quickly to new variables and insights. The time that you spent writing that paragraph passed in futility. You are a worthless mutation and I regret that you were ever born.
1 guy agrees, the rest of us told you it was a terrible idea that qualifies as stubborn , becausd you are still going.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Clone D
Grundstein Automation
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Posted - 2014.02.02 14:01:00 -
[89] - Quote
Medic 1879 wrote:... atleast in DUST if I get shot in the back I usually manage to atleast land a few shots on my opponent ...
It is circumstantial. Break the situation down to its constituent parts and discover that not every situation is a duplicate of your experience. Not everyone has the same skill tree buffs as you. Not everyone wears the same dropsuit as you. ....
Grundstein Automation
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Clone D
Grundstein Automation
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Posted - 2014.02.02 14:03:00 -
[90] - Quote
Monkey MAC wrote:1 guy agrees, the rest of us told you it was a terrible idea that qualifies as stubborn , becausd you are still going.
Is there a quota of responses after which time a person must stop a conversation?
It's the internet and there are scads of people who may choose to respond.
Grundstein Automation
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