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Thread Statistics | Show CCP posts - 1 post(s) |
fragmentedhackslash
FREE AGENTS LP
100
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Posted - 2014.02.03 12:37:00 -
[121] - Quote
Clone D wrote:I see. All of the back shooting and sniping cowards are opposed to this idea. Makes sense.
Slash your wrists to exit son.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
302
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Posted - 2014.02.03 12:39:00 -
[122] - Quote
I <3 Zaria.
True story. |
Zaria Min Deir
Ancient Exiles. Renegade Alliance
536
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Posted - 2014.02.03 12:41:00 -
[123] - Quote
Scalesdini wrote:I <3 Zaria.
True story. wtf?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Uncle AWOL Protheans
The Renegades of the Untold Truth
63
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Posted - 2014.02.03 12:41:00 -
[124] - Quote
I'm opposed to all turning. Make DUST a 2-D shooter like it was meant to be!
Edit: I've been told this isn't off-topic enough by my overlords. I now support DUST 514, the point and click adventure game! |
Horizen Kenpachi
Kenpachi's Castle
150
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Posted - 2014.02.03 12:42:00 -
[125] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Noooooooooooooooo
Hit me with your nerf bat.
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Clone D
Grundstein Automation
124
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Posted - 2014.02.03 12:42:00 -
[126] - Quote
fragmentedhackslash wrote:Clone D wrote:I see. All of the back shooting and sniping cowards are opposed to this idea. Makes sense. Slash your wrists to exit son.
Shows what you know. Suicide is not allowed in public areas.
Grundstein Automation
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
302
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Posted - 2014.02.03 12:42:00 -
[127] - Quote
Zaria Min Deir wrote:Scalesdini wrote:I <3 Zaria.
True story. wtf?
Don't pretend my love is unrequited. |
Monkey MAC
Lost Millennium
1809
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Posted - 2014.02.03 12:42:00 -
[128] - Quote
Clone D wrote:Monkey MAC wrote:Hold on, your telling my entire arguement is useless because you can't logically deduce anything from it? You can't deduce the fact 1) If someone flanks you there is/should never a counter 2) That being flanked is often a result of poor awareness 3) That allowing someone to use your function can be exploited terribly Take a leaf from your own book and stop getting shot in the back. Let me help you. This is a normative statement: Monkey MAC wrote:If someone flanks you there is/should never a counter The underlined word, should, indicates that this is a personal value and is therefore not a fact. This statement is up for interpretation and is dubious at best: Monkey MAC wrote:being flanked is often a result of poor awareness This is an opinion: Monkey MAC wrote:That allowing someone to use your function can be exploited terribly Go take a debate class. Your arguments are flakey at best.
Go to a psychiatrist your sturrborness will be a problem in later life.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
144
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Posted - 2014.02.03 12:45:00 -
[129] - Quote
Scalesdini wrote:Zaria Min Deir wrote:Scalesdini wrote:I <3 Zaria.
True story. wtf? Don't pretend my love is unrequited. yes. scales you have started a relationship.
wait...................somebody loves scales!
....................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................f.u.c.k. it happened. |
Hecarim Van Hohen
Bullet Cluster Legacy Rising
391
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Posted - 2014.02.03 12:48:00 -
[130] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. This post gave me cancer :(
I will show you fear in a handful of dust.
Latest heavy weapon, the HMG, was added on 2012.05.04, almost 2 years ago.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
796
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Posted - 2014.02.03 12:51:00 -
[131] - Quote
You could always fit range amplifiers and precision enhancers if this keeps happening to you
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Uncle AWOL Protheans
The Renegades of the Untold Truth
64
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Posted - 2014.02.03 13:06:00 -
[132] - Quote
Why are we ignoring the fact that DUST would make the perfect point and click adventure game? |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
304
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Posted - 2014.02.03 13:10:00 -
[133] - Quote
Uncle AWOL Protheans wrote:Why are we ignoring the fact that DUST would make the perfect point and click adventure game?
New Eden Trail.
All of your tanks have died.
Zaria has contracted dysentery. Jason Pearson has died in a hunting accident.
Your dropship has come across a forge gunner. Ford it or caulk and float? |
Tech De Ra
Electronic Sports League
317
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Posted - 2014.02.03 13:12:00 -
[134] - Quote
Quote:Jason Pearson has died in a hunting accident.
/thread
Tech De Ra for CPM1
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Uncle AWOL Protheans
The Renegades of the Untold Truth
65
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Posted - 2014.02.03 13:14:00 -
[135] - Quote
Scalesdini wrote:Uncle AWOL Protheans wrote:Why are we ignoring the fact that DUST would make the perfect point and click adventure game? New Eden Trail. All of your tanks have died. Zaria has contracted dysentery. Jason Pearson has died in a hunting accident. Your dropship has come across a forge gunner. Ford it or caulk and float? Suicide, rage quit, flame forums.
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m twiggz
Pradox One Proficiency V.
330
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Posted - 2014.02.03 13:19:00 -
[136] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Is this serious? Don't stand out in the open, PROBLEM SOLVED. Always stay near cover, when they shoot you get behind the cover. Simple. If they're behind you then you deserve to die for not knowing your surroundings.
Even the 90/180 degree turn would be ridiculous. If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par. |
Ripley Riley
451
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Posted - 2014.02.03 13:33:00 -
[137] - Quote
A better system has been proposed that is more in line with OP's ideals.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Uncle AWOL Protheans
The Renegades of the Untold Truth
66
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Posted - 2014.02.03 13:42:00 -
[138] - Quote
Changed because it was probably about to get removed anyway |
Clone D
Grundstein Automation
124
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Posted - 2014.02.03 13:54:00 -
[139] - Quote
m twiggz wrote:Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Is this serious? Don't stand out in the open, PROBLEM SOLVED. Always stay near cover, when they shoot you get behind the cover. Simple. If they're behind you then you deserve to die for not knowing your surroundings. Even the 90/180 degree turn would be ridiculous. If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par. This has already been hashed out. Read the thread.
Grundstein Automation
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Clone D
Grundstein Automation
124
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Posted - 2014.02.03 13:58:00 -
[140] - Quote
m twiggz wrote: If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par.
I agree with this. Raise sensitivity.
Grundstein Automation
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Monkey MAC
Lost Millennium
1814
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Posted - 2014.02.03 15:09:00 -
[141] - Quote
Clone D wrote:m twiggz wrote:Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Is this serious? Don't stand out in the open, PROBLEM SOLVED. Always stay near cover, when they shoot you get behind the cover. Simple. If they're behind you then you deserve to die for not knowing your surroundings. Even the 90/180 degree turn would be ridiculous. If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par. This has already been hashed out. Read the thread.
Hashed Out? No you've ignored ir because it doesn't fit your reasoning.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Clone D
Grundstein Automation
124
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Posted - 2014.02.03 16:25:00 -
[142] - Quote
Monkey MAC wrote:Hashed Out? No you've ignored ir because it doesn't fit your reasoning.
Discussion of differences does not require conformity by any perticipant.
Grundstein Automation
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
158
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Posted - 2014.02.03 17:37:00 -
[143] - Quote
I, for one, like the idea of a 180-¦ turn button. The reasoning here is the same as it was in Mirror's Edge - It equalizes one aspect of controller controls with mouse and keyboard. The other aspect would be precision. That's what auto-aim is for.
The only issue is button mapping. I'd suggest removing the reload button and making reload automatic, because the infantry reload system in this can can be cancelled at will. There is never a reason not to reload, except when driving a vehicle or running a PLC. The latter because it blocks sight. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2894
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Posted - 2014.02.03 21:33:00 -
[144] - Quote
Clone D wrote:Baal Roo wrote:And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay. Apparently, you haven't played dust very long. There are many reasons why you might get caught alone. Here's an example, since you're incapable of using your own imagination: While piloting/riding a dropship you begin to take so much fire that your ship is imminently going down, so you bail out and apply the inertia dampener before you hit the ground. This attracts the attention of an enemy who just happens to be at your 6 and immediately opens fire on you. Due to slow turn rate, you perish :( Various other scenarios exist where a person must react to getting caught alone. This is a situation that every merc should be prepared to encounter. Empowering mercs with the ability to turn more quickly would be an enhancement to the game, in my opinion. You obviously have only one play style which limits your experience and understanding of complex situations, but there are many circumstances where turning speed is a critical element.
You're still falling into the trap of describing some other video game that you wish Dust 514 was, instead of simply learning what sort of video game Dust 514 is.
In your first example with the dropship pilot, that would be the most likely outcome of your scenario. You get shot down, you bail out, now you're caught in a bad position: out in the open, everyone knows where you fell, you get ate up by someone who has better position on you. What exactly is the problem here? That's how the game works, and that's what makes it fun. If you can just simply tap a button and all of that position and tactical position goes out the window.
Your opinion is that Dust 514 would be a better game, if the basic gameplay was considerably different than it is. If that's the case, it might be in your best best to go find a game that plays like the game you're looking to play.
The problem here isn't that I don't understand your position or the scenarios in which a fast turn speed would "help," the problem is that we have a differing of opinion on whether that is the sort of "help" that should be afforded to players in the first place. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
160
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Posted - 2014.02.03 21:42:00 -
[145] - Quote
Baal Roo wrote: The problem here isn't that I don't understand your position or the scenarios in which a fast turn speed would "help," the problem is that we have a differing of opinion on whether that is the sort of "help" that should be afforded to players in the first place.
I'm completely unrelated to the OP and actually think that he handled this thread in the worst possible way. But could you tell me if you hate mouse players? Those can turn very quickly, after all. Would be nice to know.
By the way, what do you think about a module that allows commando suits to use an ability similar to what OP proposed? It would snap to the closest target... Independant of IFF information. So a commando with that module would indirectly benefit from going lone wolf, as there wouldn't be any allies to auto-aim at. The idea would be to make the commando the one man army with restrictions - High scan profile, disadvantages when being supported, a severe lack of PG/CPU reserves as well as armor and low movement speed. I feel that that's the kind of thing that proto equipment should do. Completely weird, but useful with an atypical playstyle. Maybe the module should also require your passive scan to be capable of scanning the target. But that would be an insane disadvantage for a heavy suit and more suited to a scout.
I prefer to look on the bright side when it comes to game mechanics, instead of dismissing everything and whining. It's a lot more fun and much more productive that way. |
Aramis Madrigal
SVER True Blood Public Disorder.
123
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Posted - 2014.02.03 21:52:00 -
[146] - Quote
This is a bad idea. Many game mechanics are dictated by the constraints of the controls and what makes for compelling/fair game play. In this case, it's a little of both. There is a dead-zone and slow gain on your turn speed due to the DS3. What could be considered a problematic feature of the input mechanism is actually a good thing. If you're getting shot in the back, you've generally F'ed up in some way. You deserve to die and will have a hard time negating your opponents advantage. Adding a game mechanic to make the consequences of your mistakes negligible doesn't make sense. It would make the shotgun scout and flanker roles pointless.
-Aramis
P.S. If you get shot in the back in the real world (and survive), you don't usually turn towards the source of the attack. You're more likely to waste a good amount of time with a startle response and have very little idea where to orient your defense.
P.P.S. If you happen to get shot in the back (in game), don't just turn. You're better off backpedaling towards your opponent, strafing and/or jumping during your turn.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2894
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Posted - 2014.02.03 22:19:00 -
[147] - Quote
Sole Fenychs wrote:Baal Roo wrote: The problem here isn't that I don't understand your position or the scenarios in which a fast turn speed would "help," the problem is that we have a differing of opinion on whether that is the sort of "help" that should be afforded to players in the first place.
I'm completely unrelated to the OP and actually think that he handled this thread in the worst possible way. But could you tell me if you hate mouse players? Those can turn very quickly, after all. Would be nice to know.
Well, my own corp has deep roots in EVE, so we have quite a few guys who play with MKB. I don't have any issue whatsoever with it. Everyone has the choice to use either MKB or a controller, so it's up to each player to decide which they prefer. I mostly fly dropships these days, so I currently use a DS3 when I play. Did CCP end up removing the turn speed cap on MKB? Last I knew they were both (MKB/DS3) capped at the same speed, but I remember some hubbub about the turn speed cap for MKB being removed.
Quote: By the way, what do you think about a module that allows commando suits to use an ability similar to what OP proposed? It would snap to the closest target... Independant of IFF information. So a commando with that module would indirectly benefit from going lone wolf, as there wouldn't be any allies to auto-aim at. The idea would be to make the commando the one man army with restrictions - High scan profile, disadvantages when being supported, a severe lack of PG/CPU reserves as well as armor and low movement speed. I feel that that's the kind of thing that proto equipment should do. Completely weird, but useful with an atypical playstyle. Maybe the module should also require your passive scan to be capable of scanning the target. But that would be an insane disadvantage for a heavy suit and more suited to a scout.
I prefer to look on the bright side when it comes to game mechanics, instead of dismissing everything and whining. It's a lot more fun and much more productive that way.
As long as it was brutally expensive in terms of CPU/PG usage, I don't necessarily see a problem with it. I'm of the opinion that removing such huge amounts of skill and teamwork requirements would have to come at a huge disadvantage in other areas to keep any semblance of balance, otherwise CCP would run the risk of everyone skilling towards the "easy mode" modules and the gameplay shifting substantially away from the squad based shooter it currently is.
Regardless, such speculation is silly considering CCP haven't announced any sort of module, and based on the snail's pace of development for the game that has been demonstrated up until now it would be unrealistic to expect any new as of yet unannounced additions (especially player suggested ones) to materialize over the next few years. They've got enough promised content sitting on the backburners to last at least 3-5 years at their current rate of development.
In the end, I honstly think the infantry gameplay in Dust 514 is pretty terrible as it stands, and the continously decreasing TTK is IMO at the root of the deterioration of said gameplay. The game was the most fun (again, IMO) when it was still a tracking shooter with a high TTK and a heavy emphasis on squad position and coordination. With each new update that TTK goes down, and the gameplay suffers. Any suggestion, such as the one in the OP, to further reduce the TTK and tactical awareness required on the battlefield will continue to dumb the game down and make it more of a noob friendly CoD style frag fest... and there are already numerous examples of other games that do that sort of thing much better than CCP could ever hope to do it.
This game used to be a blast when it was a slow moving, squad oriented, tactical shooter where your positioning and squad makeup was more important than who had the fastest twitch reactions. Don't get me wrong, I actually enjoy twitch FPS quite a lot. it's just that this game is at it's best when it goes the other direction. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
160
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Posted - 2014.02.03 22:48:00 -
[148] - Quote
Baal Roo wrote:Regardless, such speculation is silly considering CCP haven't announced any sort of module, and based on the snail's pace of development for the game that has been demonstrated up until now it would be unrealistic to expect any new as of yet unannounced additions (especially player suggested ones) to materialize over the next few years. They've got enough promised content sitting on the backburners to last at least 3-5 years at their current rate of development.
I never claimed that it would be implemented. I just wanted to salvage OP's idea among the seas of people that are trying to strangle him over the internet. Because I love gamedesign.
Quote: In the end, I honstly think the infantry gameplay in Dust 514 is pretty terrible as it stands, and the continously decreasing TTK is IMO at the root of the deterioration of said gameplay. The game was the most fun (again, IMO) when it was still a tracking shooter with a high TTK and a heavy emphasis on squad position and coordination. With each new update that TTK goes down, and the gameplay suffers. Any suggestion, such as the one in the OP, to further reduce the TTK and tactical awareness required on the battlefield will continue to dumb the game down and make it more of a noob friendly CoD style frag fest... and there are already numerous examples of other games that do that sort of thing much better than CCP could ever hope to do it.
This game used to be a blast when it was a slow moving, squad oriented, tactical shooter where your positioning and squad makeup was more important than who had the fastest twitch reactions. Don't get me wrong, I actually enjoy twitch FPS quite a lot. it's just that this game is at it's best when it goes the other direction.
I agree that Dust still has some ways to go. Personally, I feel that there's a lack of variety. But then again, I'm a huge fan of asymmetric gameplay and trying to make the craziest ideas work. I spent some time theorycrafting on how a multiplayer bullet time system would work without a time machine, for example. I haven't experienced the time of lower TTK, so I can't say anything about it. I think where DUST shines is hardcore mechanics. Dropships, for example, are something completely player unfriendly - But having the skill to use them actually means something. I also think that higher tiered equipment shouldn't be flat out stronger. Proto stuff should be weird, just as the name implies - It should have "untested" (Obviously tested in the context of the game) and gimmicky features that only experienced players will be able to utilize. I would also like certain constant annoyances to be removed, like the atrocious terrain navigation.
The thing about the OP suggestion is that it doesn't reduce TTK. In a roundabout way, it actually compresses TTK. With a longer TTK, you have more time to turn around and retaliate. If your TTK is very low, but you have an instant 180-¦ aimbot attack, you regain that time for counterattacks. I also feel that it wouldn't be *that* much of an advantage. (I'll make the assumption that it *only* aims at the enemy and doesn't also track them) At the beginning, it would cause many kills, but after a while players would adapt - Just give off your first shots while jumping, for example, to cause their aim to go too far up. Anti-aimbot tactics would likely result in a weird metagame. Everyone jumps for the first shot? Well, everyone learns how to instantly aim downwards. So the attackers try a new tactic. And then the defenders catch on again. I'm not saying that it would add anything of note to the game, but it would be kinda funny. |
Clone D
Grundstein Automation
130
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Posted - 2014.02.04 02:19:00 -
[149] - Quote
Sole Fenychs wrote:I'm completely unrelated to the OP and actually think that he handled this thread in the worst possible way.
Out of curiosity, how would you have handled the belligerent and rude remarks that were said as personal attacks as opposed to polite expressions of disagreement?
Grundstein Automation
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
163
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Posted - 2014.02.04 09:34:00 -
[150] - Quote
Clone D wrote:Out of curiosity, how would you have handled the belligerent and rude remarks that were said as personal attacks as opposed to polite expressions of disagreement?
I wouldn't have quad-posted to answer every single post and I wouldn't have counterattacked with equally low level of expression. I would have waited for ten or so replies and then adressed the concerns of the commenters and edited the OP.
Also, keep in mind that the Dust 514 is insanely conservative for some weird reason. ANY kind of change will evoke hatred. Hell, we've had CPMs making pre-nerf threads about cloaks that were hidden as feature requests. |
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