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Thread Statistics | Show CCP posts - 1 post(s) |
Clone D
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Posted - 2014.02.01 22:45:00 -
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When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
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Posted - 2014.02.01 22:50:00 -
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If I were taking heat from behind, I would whip around. I wouldn't take my time about it, like depicted in the game.
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Posted - 2014.02.01 23:15:00 -
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Jake Bloodworth wrote:The turn speed is "balanced". It takes me, a heavy with HMG an age to turn toward my opponent. A scout on the other hand can whip around pretty quickly. It is far from perfect, but I don't think scouts want HMG heavies to be able to double click L1 and unload in their face.
I frequently play a scout and the turn speed is bogus. Have you ever tried doing a 180 in real life. Easy and quick.
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Posted - 2014.02.01 23:17:00 -
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knight guard fury wrote:that can be easily abused... COD514 with aim bot assist just keep hitting l1 and then everyone will QQ about it being COD514
No, this is not aim assist. This is turning at a lifelike speed after you have taken damage.
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Posted - 2014.02.01 23:18:00 -
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Fizzer94 wrote:I'm not prone to say this often, in fact, this is the first time I've ever said it in a serious manner, but... GET GUD! You literally just asked for an actual aim-bot. If you can't aim in a tracking shooter, you need to leave.
Protip: turn your X and Y sensitivity to 100 if this is a problem for you
Hey moron, I indicated that I set the sensitivity to 100 in the OP. Learn how to read.
I can turn and aim just fine. It's the speed of turning is the problem. It's not aim assist. It is turning at a lifelike speed. Try it out in real life if you haven't done so. Try getting up off of the couch.
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Posted - 2014.02.01 23:20:00 -
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I see. All of the back shooting and sniping cowards are opposed to this idea. Makes sense.
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Posted - 2014.02.01 23:21:00 -
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DeadlyAztec11 wrote:I must be against this idea. It exists in a few of the COD campaigns. It is OP even in that circumstance.
The idea is to be able to turn toward a person who just shot you, not automatically face the closest enemy.
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Posted - 2014.02.01 23:39:00 -
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Lucifalic wrote:Is he for real???? Just turn your sensitivity up man, and learn how to aim. This is hilarious.
I have my sensitivity set to 100% as indicated in the original post. Turning is way too slow, especially for light frames.
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Posted - 2014.02.01 23:41:00 -
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Patrick57 wrote:And I thought aim assist was bad...
This would only work in the split second after you get shot.
Aim assist works all the time and points your weapon directly toward a target.
Therefore the set of conditions that apply to my recommendation are much more restrictive than aim assist.
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Posted - 2014.02.01 23:43:00 -
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N1ck Comeau wrote:Unlike all the trolls. I want to actually state why i think this is bad.
Flanking, it's a great tactic. This outways that, if you can instantly turn around, flanking is insanely harder.
That makes sense, but just as in real life, you have a choice to keep attacking forward or turn to the side. Either way, someone will be shooting you from the side, so in my opinion, this argument is moot.
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Posted - 2014.02.01 23:46:00 -
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Monkey MAC wrote:Hold on, so double tapping L1 automatically turns you to face the last person to shoot you?
Let's run a scenario Scout Shotgun, Heavy HMG, you are gonna end up with scout all over the walls. No offence, but for someone who's name isn't Spkr, Worst Idea Ever . . . . . . . . So Far
You could add a coefficient of turn lag for medium and heavy suits. The point is, nobody turns that slowly IRL. Get it?
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Posted - 2014.02.01 23:49:00 -
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Rich o wrote:Clone D wrote:
In reality, I could turn much more quickly.
I love those reality comparisons. So, in reality you would be dead before you even recognize that you've been shot at. Apart from that this idea is really bad. People should watch their back or rely in teammates to do so.
I suppose you're one of the other cowardly players who needs to handicap their opponents with slow turn rates so you'll have enough time to finish shooting them in the back.
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Posted - 2014.02.01 23:56:00 -
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Monkey MAC wrote:Give MORE TACTICS, not more slight of hand reflex's. Some tactics must be executed quickly.
An essential element of tactics is timing. Anyone who has studied tactics would have that elementary knowledge.
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Posted - 2014.02.01 23:58:00 -
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Monkey MAC wrote:No in real life they die, they don't get an opportunity to react. Get it?
The constructs of the game include wearing a suit of armor. Duh
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Posted - 2014.02.02 00:06:00 -
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Monkey MAC wrote:Give MORE TACTICS, not more slight of hand reflex's.
Getting stuck in a 1-on-1 situation is a highly tactical circumstance.
Some of the elements include remaining HP of both players, dps of both players, and each player's mobility and proximity to cover.
If my merc is taking heat from behind I can:
1. Run for cover. 2. Try to dodge bullets while running for cover. 3. Turn around and return fire. 4. Try to dodge bullets while turning to return fire.
Are there any other options?
My point is that the game configuration does not emphasize mobility and therefore when being shot in the back, none of the 4 available options are viable.
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Posted - 2014.02.02 00:12:00 -
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Monkey MAC wrote:... but that doesn't mean you should be able to turn round and blast the guy who got a superior position on you.
Tactics take into account the facets of each individual agent involved in the scenario.
My point is that my agent avatar with level 5 biotics in a scout suit is so slow that I cannot effectively respond to a spontaneous ambush.
Ambushes are part of war. Our mercs should be equipped to deal with them. Agreed?
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Posted - 2014.02.02 00:14:00 -
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Fizzer94 wrote:... You don't just take a bullet and automatically face the direction of the shooter.
I didn't say automatically. I said that I must double click L1. That requires human response time, which is much more reasonable than the slow turn rate depicted in the game.
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Posted - 2014.02.02 00:21:00 -
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Monkey MAC wrote:
1) If you are in a squad stagger your formation, don't just stand in a line. You should be bunny hoping between cover anyway so as to minimze up time. 2) Get better scanners, either have a logi with an active or trick out a scout with passives. 3) If you are dying to shots in the back learn to check your corners better.
1. Good point. Did that. While I occasionally do bunny hop, I am disinclined to bunny hop as it wastes stamina and generally hopping doesn't do a lot of good due to poor hit detection. 2. Good point. Did that. Although this is not a 100% sure method. 3. Good point. Did that. I am the corner and doorway master. These are all good points but they don't address the question at hand: turn velocity.
I didn't say that it was unfair that someone shot me in the back. That is totally rad that somebody can sneak up and get the drop on me. But turning velocity is a problem when I can't turn around quickly with lvl 5 biotics in a scout suit.
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Posted - 2014.02.02 00:23:00 -
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Monkey MAC wrote:Clone D wrote:1. Run for cover. 2. Try to dodge bullets while running for cover. 3. Turn around and return fire. 4. Try to dodge bullets while turning to return fire.
Or maybe your just not fast enough 1 and 2 work just fine for me.
Scout suits don't take enough damage to actually make it to cover if you're already taking heat 9 times out of 10, regardless of how much wiggling and jumping you do.
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Posted - 2014.02.02 00:26:00 -
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Shiyou Hidiyoshi wrote:I can't wait to automatically kill everyone behind me with a heavy!
Not hard to imagine a coefficient of lag for turning medium and heavy suits.
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Posted - 2014.02.02 00:27:00 -
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Mike Ox Bigger wrote:LoL at OP. You serious? Someone said he was running scout, of course you're gonna die fast. I can usually turn and look at the guy before I die in my logi suit :)
Yes, if scouts are supposed to be highly mobile, then why can't they turn around to respond to a threat in time?
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Posted - 2014.02.02 00:28:00 -
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Monkey MAC wrote:Then truth be told if you are in a Scout suit you shouldn't really be getting shot at all. Your suit is fragile, not designed for 1v1, giving you a L1 double tap, won't improve your chances.
Did you know that scouts hunt other scouts?
"you shouldn't really be getting shot at all." ... It's inevitable in this game. Nice absolute outlook.
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Posted - 2014.02.02 00:31:00 -
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Michael Arck wrote:You're in a scout suit first of all. You should be in the background as much as possible. And if not, you're in a scout suit. You chose the profession. Understand that death comes quicker for a scout than any other class. Try more preventative methods or if it isn't working, switch to another fit until the rush blows over and you can return to scouting.
Thank you for the utterly common knowledge you bestowed. This thread is about improving turning velocity which is currently completely ridiculous. Apparently, though, the slow players love it.
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Posted - 2014.02.02 00:33:00 -
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Shiyou Hidiyoshi wrote:Denak Kalamari wrote:This sums up my reaction quite well.But seriously, this is the dumbest idea ever suggested on this forum, and I've seen some very bad ideas. This thing has so many flaws, holes in design and ways to exploit even swiss cheese is jealous of you. Just, no. Go away OP. The OP needs a medal lol, i'm going to post in in the War Room lol
I can't wait to tell my friends how such a complete group of unitard-wearing retards dwells on the dust forums.
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Posted - 2014.02.02 00:35:00 -
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Michael Arck wrote:You're in a scout suit, you shouldn't be enticing any ideas that give you full on frontal confrontation. That is your kryptonite. Your suit is not made for the ground and pound assault.
I am not asking for assault. I am asking for response. The inherent nature of my request is swollen with the idea of responding. Get a clue.
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Posted - 2014.02.02 00:46:00 -
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Michael Arck wrote:Again, no offense but you didn't think this one out. ...
Actually, I did think it out. I thought of every soldier on the field using this ability in battle. I thought of the various scenarios where it could be employed. I thought it would enrich gameplay and reduce helplessness.
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Posted - 2014.02.02 01:00:00 -
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Denak Kalamari wrote:First of all, yes, it is auto-aim, stop saying it isn't. The fact that you can instantly turn around and point your crosshairs at an enemy, who used valid tactics to get behind you and start shooting you in the back, completely negates the usefulness of flanking when anyone can just doubletap L1 to counter anyone trying to shoot them in the back.
Don't forget the fact that even in real combat, when you get shot, you don't turn around and try to outgun someone who already got the drop on you, no matter how good your reflexes are. You find cover, assess the situation and then try to engage the enemy when you are prepared. You should do the same.
Then there's the issue of balance. How good would this auto-aim be? Where would it be pointing in the enemy's body? Is there a damage threshold? With weapons like the rail rifle or HMG, this feature would be exploited all day long and make their users nigh-impossible to flank.
I get it, you're turning too slow even if you have your sensitivity maxed, but it's been like this with console shooters ever since the days of the first Halo. If you don't like it, get a mouse and keyboard or switch to PC, don't post dumb ideas like these that ruin the game for everyone. For the first time, I'm seriously saying this:
HTFU
EDIT: Ad hominem fallacies don't make your idea any better, quite the contrary in fact.
Subjective feedback does not fall under the category of ad hominem fallacy, so go back to school.
I do agree that the general consensus is that this function would ruin the game for everyone.
I did not say that the crosshairs would be placed on the opponent. There could be X,Y variance. It is not auto aim.
In real combat, you can use the full range of mobility of body and limbs, various postures, not to mention the additional feedback of proprioception, peripheral vision and estimated position of objects from auditory feedback.
I am hardened. I don't care if my merc dies. I'm simply stating that for me, I'd enjoy a little faster 180 turn rate. I don't care if it is implemented. I don't care if anyone else has a problem with it. .... I just put it out there. It's an idea. Thank you all for responding.
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Posted - 2014.02.02 01:05:00 -
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Michael Arck wrote:Clone D wrote:Michael Arck wrote:You're in a scout suit, you shouldn't be enticing any ideas that give you full on frontal confrontation. That is your kryptonite. Your suit is not made for the ground and pound assault. I am not asking for assault. I am asking for response. The inherent nature of my request is swollen with the idea of responding. Get a clue. You're not understanding nor have you read my posts. Understand what I'm saying to you. You want to double tap L to turn to face your opponent, which means, you give me a full frontal dropsuit. You are engaging in a 1v1 battle, do you understand that? By double tapping L, you want to engage in a battle with someone who more than likely has more HP than you. I love it when a scout choses to chase me as I back up. All I have to do is hit his weak little head and he's down. Scouts are not to engage in 1v1 battles. You suggesting to double tap L is a admitting that you want to engage in a 1v1 battle with whoever is shooting you. Get the hell outta there!!! I'm trying to help you understand the simple nuances of war here. So why are you trying to be sarcastic? I'm trying to help you brosef. There's no need to tell me to get a clue when you are suggesting a easy way to face your opponent as if you will win the gun battle. The only way you will do that is against a very inexperienced, bad aiming player. The majority will drop you and you will still be upset. Upgrade skill. Play as a scout.
Thank you for trying to patiently share this with me. I get where you're coming from. I understand the roles in the game, however there are occasional deviations.
Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
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Posted - 2014.02.02 01:19:00 -
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Yokal Bob wrote:Erm... no in reality if you are shot from behind, you are most likely dead
It is understood that body armor is part of the game. Thanks for your insight.
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Posted - 2014.02.02 12:17:00 -
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Ninjanomyx wrote:LOL......this thread. Over 4 Pages the only thing you have done is highlight the fact that not only are you stubborn as a Mule, cognitively distorted, mentally lackluster, oblivious to your blissful ignorance, and obviously lack any form of wisdom/experience in any form of combat.....be it digital or actual, but also provide multiple quotables that display irrefutable evidence that you may actually be the worst Gamer in the history of existence. This even when compared to those who are mentally handicapped, with social disorders, and even "Vegetables"......as I am more likely to find coherent informative knowledge in their ramblings while faux hearing than I would if I read a book you wrote on the subject.....attentively undivided.
Stubborn: I don't have to change my opinion simply because I receive a bunch of narrow-minded feedback. I posted the idea. Many disagree. A few people agree.
The general idea is that rotation velocity is a problem and we need a new mechanic or another change to address it.
Worst gamer: Actually I am quite skilled and although I am sub 9 mil SP, I regularly finish in the top 3 of each match I play. I have built and used over 150 configurations of dropouts and have thoroughly familiarized myself with the skill tree, equipment, tacnet and game mechanics. I can play well in a squad or alone. I have extensive experience in both physical and digital combat as well as sound tactical judgment. I learn lessons from each experience and adapt quickly to new variables and insights.
The time that you spent writing that paragraph passed in futility. You are a worthless mutation and I regret that you were ever born.
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Posted - 2014.02.02 12:22:00 -
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Medic 1879 wrote:Great idea shotgun scout takes time and effort to flank an enemy fires a shot, and the enemy doubletaps L1 and holds R1 = dead scout. Honestly if you cant react in time it simply means the guy who flanked you did his job well having an I win button such as this is a horrible idea.
Calling it an "I win" button is foolish seeing as how the person using the ability would have already taken damage and is already targeted by the attacking opponent. Simply having the ability to turn around quickly does not guarantee a win. Use your brain.
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Posted - 2014.02.02 12:31:00 -
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Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay.
I wrote this in an earlier post:
Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
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Posted - 2014.02.02 14:01:00 -
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Medic 1879 wrote:... atleast in DUST if I get shot in the back I usually manage to atleast land a few shots on my opponent ...
It is circumstantial. Break the situation down to its constituent parts and discover that not every situation is a duplicate of your experience. Not everyone has the same skill tree buffs as you. Not everyone wears the same dropsuit as you. ....
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Posted - 2014.02.02 14:03:00 -
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Monkey MAC wrote:1 guy agrees, the rest of us told you it was a terrible idea that qualifies as stubborn , becausd you are still going.
Is there a quota of responses after which time a person must stop a conversation?
It's the internet and there are scads of people who may choose to respond.
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Posted - 2014.02.02 14:16:00 -
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Scalesdini wrote:So basically you're the greatest FPS player in the history of the world and have clearly participated in many spec ops missions IRL as well, more than likely showing up the SEALs, Spetsnaz and SAS multiple times. I imagine you're also handsome, on the Forbes list and currently involved with no less than three Victoria's Secret supermodels.
But you still suck at watching your own ass and apparently don't roll with anyone smart enough to watch it for you, either. So you get a GG. Newb. Go play Call of Modern Battle Duty Black Ghost Field Ops 193: III Edition (with exclusive GameStop pre-order bonus!), seems like it'd be a better fit for you.
Let me know how your "BUT I CAN TURN REAL FAST IRL BRO!!!" argument works for you. Because clearly IRL, everyone can maintain perfect aim while flailing around and running left and right and jumping up and down. Clearly IRL, you have tested these same several hundred kilo suits we have in game and you've found that you still turned faster and more than likely knowing how badass you are, had even more perfectly smooth and unwavering aim as well.
I know for me, it was just last week when I dove out of an aircraft around a quarter of a mile high in the sky and punched at the ground so hard it recoiled in horror and allowed me to land softly and unharmed. Then I went running around with a gatling gun I ripped off of an aircraft slaughtering Iron Man knockoffs left and right while some guy followed me around with a magic non-laser that made the copious amount of bullet wounds I had just taken magically disappear. Then I paused for a minute to use my PIP-Boy 3000 to designate an area for a magic robot spaceship to pewpew with its lasers because I had been such an awesome guy in combat that day.
tl;dr - you're a bad, your idea is awful, and you should go play hello kitty island because you're not cut out for Dust
in short (I've waited so long for the perfect time to say this)... HTFU
I wouldn't say greatest, but I would say competent. Understanding the ins and outs of the game and the reasoning that supports this idea justifies this as a well thought out recommendation, regardless of whether or not others agree.
As to your IRL rant, the debilitating nature of slow turning may not frustrate many players, but slow turning is an annoyance that I thought I would bring up in this thread. There is no right or wrong here. I simply stated my case and a recommendation.
Someone who can't respectfully accept the different opinion of another player is the one who needs to HTFU. That would be you, yet another person who makes the world a worse place.
I can accept that others have a different perspective. That's fine. But people who rail on someone for presenting an idea, like many of the people found in this forum, show an immature nature and need to grow up.
When I receive an uneducated response showing that the responder has not read the thread, that the responder has a bigoted point of view, and that the responder has no intention of engaging in meaningful discussion, then I respond with an equally aggressive post. Tit for tat is quite an effective strategy.
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Posted - 2014.02.02 14:17:00 -
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C Saunders wrote:You get shot in the back in real life by a shotgun, your dead.
This has been discussed.
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Posted - 2014.02.03 00:03:00 -
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Baal Roo wrote:And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay.
Apparently, you haven't played dust very long. There are many reasons why you might get caught alone. Here's an example, since you're incapable of using your own imagination:
While piloting/riding a dropship you begin to take so much fire that your ship is imminently going down, so you bail out and apply the inertia dampener before you hit the ground. This attracts the attention of an enemy who just happens to be at your 6 and immediately opens fire on you. Due to slow turn rate, you perish :(
Various other scenarios exist where a person must react to getting caught alone. This is a situation that every merc should be prepared to encounter. Empowering mercs with the ability to turn more quickly would be an enhancement to the game, in my opinion.
You obviously have only one play style which limits your experience and understanding of complex situations, but there are many circumstances where turning speed is a critical element.
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Posted - 2014.02.03 00:11:00 -
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Darken-Soul wrote:Clone D wrote:Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay. I wrote this in an earlier post: Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort. if so powerful you are, why do you flee?
I didn't say I was powerful. My merc is weak as hell.
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Posted - 2014.02.03 00:56:00 -
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Monkey MAC wrote:Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
I perform regular 360s during the game. Nothing you say can convince me that this is not a much needed function, or the turn rate needs to be increased.
You have only proven your lack of understanding of battlefield scenarios.
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Posted - 2014.02.03 01:27:00 -
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Akdhar Saif wrote:The only thing similiar to this that could be added to game is a 'reverse' button which lets you do a 180 degree turn.
I am in favor of this. +1
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Posted - 2014.02.03 01:46:00 -
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Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread.
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Posted - 2014.02.03 12:05:00 -
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Monkey MAC wrote:To the contrary, you have only managed to show your inability to be facing your enemy.
Your arguments are normative statements.
Monkey MAC wrote:
Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
Then truth be told if you are in a Scout suit you shouldn't really be getting shot at all. Your suit is fragile, not designed for 1v1, giving you a L1 double tap, won't improve your chances.
There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't getmshot.
Yes the construct of the game do account for armour, but that doesn't mean you should be able to turn round and blast the guy who got a superior position on you.
Normative statements cannot be used to logically deduce anything and are therefore utterly worthless. You probably exercise worthlessness on a daily basis, so be advised that when people disregard everything you say and think of you as having no value to the group, it is probably due to your lack of rational thinking.
Regardless of whether or not the community wants the double click L1 function or faster turning speeds, my arguments are based on facts.
1. More than zero soldiers find themselves in a variety of scenarios while on the battle field. 2. Due to the constraints imposed by those scenarios, a soldier may find that he/she has been flanked.
These are facts of war and the logical conclusion is that naturally, there will be occasions where a soldier has a need to quickly turn around. You claim the opposite.
You lose.
Learn from it.
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Posted - 2014.02.03 12:12:00 -
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Canari Elphus wrote:Clone D wrote:Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread. I have and I still think its wrong. You are asking for a crutch to aide you against someone who was able to outsmart you. Advocating for faster turn speed is fine but nothing that helps you identify an attacker. There always has to be a risk/reward scenario. If you want to have faster turn speed then you have to be ok with a much more sensitive aiming mechanic to go along with it
Simply because one is engaged in a frontal assault, does not infer that he/she was outsmarted by getting flanked. If that were the case, then the only smart thing to do would be to snipe from inside a concrete box with a little peephole just large enough to aim and shoot through.
It is a constraint satisfaction problem. By design, the game does not allow a soldier to fire in two directions at once, therefore he/she must choose a target to fire at.
My point is that the game has short comings: rotation velocity. It is an opinion and is neither right nor wrong, so let go.
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Posted - 2014.02.03 12:15:00 -
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Matticus Monk wrote:Wow... 6 pages and no likes.
Dude, you just crashed and burned.
Obviously. But I'm still dealing with low-esteemed gimps like you.
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Posted - 2014.02.03 12:34:00 -
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Monkey MAC wrote:Hold on, your telling my entire arguement is useless because you can't logically deduce anything from it? You can't deduce the fact 1) If someone flanks you there is/should never a counter 2) That being flanked is often a result of poor awareness 3) That allowing someone to use your function can be exploited terribly Take a leaf from your own book and stop getting shot in the back.
Let me help you. This is a normative statement:
Monkey MAC wrote:If someone flanks you there is/should never a counter
The underlined word, should, indicates that this is a personal value and is therefore not a fact.
This statement is up for interpretation and is dubious at best:
Monkey MAC wrote:being flanked is often a result of poor awareness
This is an opinion:
Monkey MAC wrote:That allowing someone to use your function can be exploited terribly
Go take a debate class. Your arguments are flakey at best.
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Posted - 2014.02.03 12:42:00 -
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fragmentedhackslash wrote:Clone D wrote:I see. All of the back shooting and sniping cowards are opposed to this idea. Makes sense. Slash your wrists to exit son.
Shows what you know. Suicide is not allowed in public areas.
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Posted - 2014.02.03 13:54:00 -
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m twiggz wrote:Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. Is this serious? Don't stand out in the open, PROBLEM SOLVED. Always stay near cover, when they shoot you get behind the cover. Simple. If they're behind you then you deserve to die for not knowing your surroundings. Even the 90/180 degree turn would be ridiculous. If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par. This has already been hashed out. Read the thread.
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Posted - 2014.02.03 13:58:00 -
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m twiggz wrote: If anything was to be implemented I'd say give us higher sensitivity. Compared to most FPS games I've played the sensitivity in Dust is far below par.
I agree with this. Raise sensitivity.
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Posted - 2014.02.03 16:25:00 -
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Monkey MAC wrote:Hashed Out? No you've ignored ir because it doesn't fit your reasoning.
Discussion of differences does not require conformity by any perticipant.
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Posted - 2014.02.04 02:19:00 -
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Sole Fenychs wrote:I'm completely unrelated to the OP and actually think that he handled this thread in the worst possible way.
Out of curiosity, how would you have handled the belligerent and rude remarks that were said as personal attacks as opposed to polite expressions of disagreement?
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Posted - 2014.02.04 11:21:00 -
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Sole Fenychs wrote:I wouldn't have quad-posted to answer every single post and I wouldn't have counterattacked with equally low level of expression. I would have waited for ten or so replies and then adressed the concerns of the commenters and edited the OP.
Points taken. New forum protocol adopted.
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