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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 14:16:00 -
[91] - Quote
Scalesdini wrote:So basically you're the greatest FPS player in the history of the world and have clearly participated in many spec ops missions IRL as well, more than likely showing up the SEALs, Spetsnaz and SAS multiple times. I imagine you're also handsome, on the Forbes list and currently involved with no less than three Victoria's Secret supermodels.
But you still suck at watching your own ass and apparently don't roll with anyone smart enough to watch it for you, either. So you get a GG. Newb. Go play Call of Modern Battle Duty Black Ghost Field Ops 193: III Edition (with exclusive GameStop pre-order bonus!), seems like it'd be a better fit for you.
Let me know how your "BUT I CAN TURN REAL FAST IRL BRO!!!" argument works for you. Because clearly IRL, everyone can maintain perfect aim while flailing around and running left and right and jumping up and down. Clearly IRL, you have tested these same several hundred kilo suits we have in game and you've found that you still turned faster and more than likely knowing how badass you are, had even more perfectly smooth and unwavering aim as well.
I know for me, it was just last week when I dove out of an aircraft around a quarter of a mile high in the sky and punched at the ground so hard it recoiled in horror and allowed me to land softly and unharmed. Then I went running around with a gatling gun I ripped off of an aircraft slaughtering Iron Man knockoffs left and right while some guy followed me around with a magic non-laser that made the copious amount of bullet wounds I had just taken magically disappear. Then I paused for a minute to use my PIP-Boy 3000 to designate an area for a magic robot spaceship to pewpew with its lasers because I had been such an awesome guy in combat that day.
tl;dr - you're a bad, your idea is awful, and you should go play hello kitty island because you're not cut out for Dust
in short (I've waited so long for the perfect time to say this)... HTFU
I wouldn't say greatest, but I would say competent. Understanding the ins and outs of the game and the reasoning that supports this idea justifies this as a well thought out recommendation, regardless of whether or not others agree.
As to your IRL rant, the debilitating nature of slow turning may not frustrate many players, but slow turning is an annoyance that I thought I would bring up in this thread. There is no right or wrong here. I simply stated my case and a recommendation.
Someone who can't respectfully accept the different opinion of another player is the one who needs to HTFU. That would be you, yet another person who makes the world a worse place.
I can accept that others have a different perspective. That's fine. But people who rail on someone for presenting an idea, like many of the people found in this forum, show an immature nature and need to grow up.
When I receive an uneducated response showing that the responder has not read the thread, that the responder has a bigoted point of view, and that the responder has no intention of engaging in meaningful discussion, then I respond with an equally aggressive post. Tit for tat is quite an effective strategy.
Grundstein Automation
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Clone D
Grundstein Automation
123
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Posted - 2014.02.02 14:17:00 -
[92] - Quote
C Saunders wrote:You get shot in the back in real life by a shotgun, your dead.
This has been discussed.
Grundstein Automation
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Jenova Rhapsodos
Fatal Absolution
168
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Posted - 2014.02.02 14:43:00 -
[93] - Quote
Clone D for CPM1 |
Baal Roo
Subdreddit Test Alliance Please Ignore
2890
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Posted - 2014.02.02 23:06:00 -
[94] - Quote
Clone D wrote:Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay. I wrote this in an earlier post: Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay.
Your opponent has flanked you and caught you out in the open without squad support, IMO you deserve to die with little recourse.
If you want strategically void twitch FPS go play some other game, if you want to play Dust 514 play smarter and think in terms of your place within a squad. When an enemy out-thinks and out-manuevers you it might be in your best interest to stop thinking "what could be done by the developers to make positioning and tactical thinking less important in this game so I can lonewolf without recourse" and instead think "how could I have improved my positioning and tactical thinking so I didn't get caught out of position and without the support of my squad?" |
Clone D
Grundstein Automation
123
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Posted - 2014.02.03 00:03:00 -
[95] - Quote
Baal Roo wrote:And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay.
Apparently, you haven't played dust very long. There are many reasons why you might get caught alone. Here's an example, since you're incapable of using your own imagination:
While piloting/riding a dropship you begin to take so much fire that your ship is imminently going down, so you bail out and apply the inertia dampener before you hit the ground. This attracts the attention of an enemy who just happens to be at your 6 and immediately opens fire on you. Due to slow turn rate, you perish :(
Various other scenarios exist where a person must react to getting caught alone. This is a situation that every merc should be prepared to encounter. Empowering mercs with the ability to turn more quickly would be an enhancement to the game, in my opinion.
You obviously have only one play style which limits your experience and understanding of complex situations, but there are many circumstances where turning speed is a critical element.
Grundstein Automation
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Darken-Soul
BIG BAD W0LVES
272
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Posted - 2014.02.03 00:09:00 -
[96] - Quote
Clone D wrote:Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay. I wrote this in an earlier post: Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort.
if so powerful you are, why do you flee?
I am the real Darken
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Clone D
Grundstein Automation
123
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Posted - 2014.02.03 00:11:00 -
[97] - Quote
Darken-Soul wrote:Clone D wrote:Baal Roo wrote:I'm still wondering how this is even a problem when the game is built around running in a squad of 6 players. Just have your squadmates watching your flanks instead of begging for changes that fundamentally alter the gameplay. I wrote this in an earlier post: Sometimes a merc is forced into a 1-on-1 battle whether or not he/she intended to get into one. And of those times, sometimes there is no cover. And sometimes it would be helpful to turn quickly and return fire as a last resort. if so powerful you are, why do you flee?
I didn't say I was powerful. My merc is weak as hell.
Grundstein Automation
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Monkey MAC
Lost Millennium
1795
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Posted - 2014.02.03 00:52:00 -
[98] - Quote
Clone D wrote:Baal Roo wrote:And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay. Apparently, you haven't played dust very long. There are many reasons why you might get caught alone. Here's an example, since you're incapable of using your own imagination: While piloting/riding a dropship you begin to take so much fire that your ship is imminently going down, so you bail out and apply the inertia dampener before you hit the ground. This attracts the attention of an enemy who just happens to be at your 6 and immediately opens fire on you. Due to slow turn rate, you perish :( Various other scenarios exist where a person must react to getting caught alone. This is a situation that every merc should be prepared to encounter. Empowering mercs with the ability to turn more quickly would be an enhancement to the game, in my opinion. You obviously have only one play style which limits your experience and understanding of complex situations, but there are many circumstances where turning speed is a critical element.
Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Michael Arck
Onuoto Uakan Huogaatsu
3024
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Posted - 2014.02.03 00:54:00 -
[99] - Quote
Monkey MAC wrote:Clone D wrote:Baal Roo wrote:And why is "helpful" an important feature for the person who strategized poorly? If you're on your own without a squad, in the open with no cover, and someone ambushes you from behind, I see absolutely no reason whatsoever to "help you out" in that situation. you have played the game of Dust 514 poorly and you will likely lose a clone due to your bad gameplay. Apparently, you haven't played dust very long. There are many reasons why you might get caught alone. Here's an example, since you're incapable of using your own imagination: While piloting/riding a dropship you begin to take so much fire that your ship is imminently going down, so you bail out and apply the inertia dampener before you hit the ground. This attracts the attention of an enemy who just happens to be at your 6 and immediately opens fire on you. Due to slow turn rate, you perish :( Various other scenarios exist where a person must react to getting caught alone. This is a situation that every merc should be prepared to encounter. Empowering mercs with the ability to turn more quickly would be an enhancement to the game, in my opinion. You obviously have only one play style which limits your experience and understanding of complex situations, but there are many circumstances where turning speed is a critical element. Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
Ron Burgundy concurs
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Clone D
Grundstein Automation
123
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Posted - 2014.02.03 00:56:00 -
[100] - Quote
Monkey MAC wrote:Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
I perform regular 360s during the game. Nothing you say can convince me that this is not a much needed function, or the turn rate needs to be increased.
You have only proven your lack of understanding of battlefield scenarios.
Grundstein Automation
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command
995
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Posted - 2014.02.03 00:57:00 -
[101] - Quote
This idea is...is....
Tallen Ellecon wrote:
They didn't hurt all Logis, just the support ones.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
213
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Posted - 2014.02.03 00:59:00 -
[102] - Quote
The only thing similiar to this that could be added to game is a 'reverse' button which lets you do a 180 degree turn. |
Clone D
Grundstein Automation
123
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Posted - 2014.02.03 01:27:00 -
[103] - Quote
Akdhar Saif wrote:The only thing similiar to this that could be added to game is a 'reverse' button which lets you do a 180 degree turn.
I am in favor of this. +1
Grundstein Automation
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Canari Elphus
Ancient Exiles. Renegade Alliance
1084
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Posted - 2014.02.03 01:31:00 -
[104] - Quote
How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
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Clone D
Grundstein Automation
123
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Posted - 2014.02.03 01:46:00 -
[105] - Quote
Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread.
Grundstein Automation
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Canari Elphus
Ancient Exiles. Renegade Alliance
1084
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Posted - 2014.02.03 01:54:00 -
[106] - Quote
Clone D wrote:Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread.
I have and I still think its wrong. You are asking for a crutch to aide you against someone who was able to outsmart you. Advocating for faster turn speed is fine but nothing that helps you identify an attacker.
There always has to be a risk/reward scenario. If you want to have faster turn speed then you have to be ok with a much more sensitive aiming mechanic to go along with it
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
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McFurious
TeamPlayers Negative-Feedback
596
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Posted - 2014.02.03 02:11:00 -
[107] - Quote
Clone D wrote:Akdhar Saif wrote:The only thing similiar to this that could be added to game is a 'reverse' button which lets you do a 180 degree turn. I am in favor of this. +1
Double tap L1 to do a 180 sounds fine to me. I don't think it should be instant though. Speed should vary based on suit type. Scout would be fastest, then assault, logi, and heavy slowest but all still faster than normal turning.
Half Irish. Often angry.
Closed Beta Masshole
Durka durka.... Bitch.
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Monkey MAC
Lost Millennium
1803
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Posted - 2014.02.03 09:32:00 -
[108] - Quote
Clone D wrote:Monkey MAC wrote:Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel. I perform regular 360s during the game. Nothing you say can convince me that this is not a much needed function, or the turn rate needs to be increased. You have only proven your lack of understanding of battlefield scenarios.
To the contrary, you have only managed to show your inability to be facing your enemy.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ayures II
Subdreddit Test Alliance Please Ignore
358
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Posted - 2014.02.03 09:44:00 -
[109] - Quote
If this ever happens, I'm biomassing this character and making a new one named Xx360NOSCOPEMLGPROxX |
Matticus Monk
Ordus Trismegistus
1155
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Posted - 2014.02.03 11:28:00 -
[110] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent.
Wow... 6 pages and no likes.
Dude, you just crashed and burned.
"Slider.... you stink"
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Monkey MAC
Lost Millennium
1805
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Posted - 2014.02.03 11:31:00 -
[111] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=139901&find=unread#
Congratulations your idea was SO bad it's been replicated.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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ANON Cerberus
Tiny Toons
292
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Posted - 2014.02.03 11:32:00 -
[112] - Quote
Wait clone D. I art using thy keyboard. May I please get a "Double tap CTRL key for instant wall hack aim bot". Wait I realise you DS3 users already have a semi aim bot.
Cheating ducks. |
castba
Penguin's March
320
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Posted - 2014.02.03 11:48:00 -
[113] - Quote
Clone D wrote:When I get shot, by the time I turn to face the person shooting me I am already dead.
In reality, I could turn much more quickly.
I recommend that double clicking L1 would immediately face your avatar toward the opponent that just shot you.
This is not auto aim, but a simple mechanic to forego turtle-speed turning (X sensitivity at 100%).
At least I could get off a shot or two before death.
UPDATE: It has been discussed that a quick 90 or 180 would be helpful as opposed to facing the opponent. So use a mouse and keyboard. https://www.youtube.com/watch?v=2kQea5xnpvY |
Clone D
Grundstein Automation
124
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Posted - 2014.02.03 12:05:00 -
[114] - Quote
Monkey MAC wrote:To the contrary, you have only managed to show your inability to be facing your enemy.
Your arguments are normative statements.
Monkey MAC wrote:
Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
Then truth be told if you are in a Scout suit you shouldn't really be getting shot at all. Your suit is fragile, not designed for 1v1, giving you a L1 double tap, won't improve your chances.
There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't getmshot.
Yes the construct of the game do account for armour, but that doesn't mean you should be able to turn round and blast the guy who got a superior position on you.
Normative statements cannot be used to logically deduce anything and are therefore utterly worthless. You probably exercise worthlessness on a daily basis, so be advised that when people disregard everything you say and think of you as having no value to the group, it is probably due to your lack of rational thinking.
Regardless of whether or not the community wants the double click L1 function or faster turning speeds, my arguments are based on facts.
1. More than zero soldiers find themselves in a variety of scenarios while on the battle field. 2. Due to the constraints imposed by those scenarios, a soldier may find that he/she has been flanked.
These are facts of war and the logical conclusion is that naturally, there will be occasions where a soldier has a need to quickly turn around. You claim the opposite.
You lose.
Learn from it.
Grundstein Automation
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Clone D
Grundstein Automation
124
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Posted - 2014.02.03 12:12:00 -
[115] - Quote
Canari Elphus wrote:Clone D wrote:Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread. I have and I still think its wrong. You are asking for a crutch to aide you against someone who was able to outsmart you. Advocating for faster turn speed is fine but nothing that helps you identify an attacker. There always has to be a risk/reward scenario. If you want to have faster turn speed then you have to be ok with a much more sensitive aiming mechanic to go along with it
Simply because one is engaged in a frontal assault, does not infer that he/she was outsmarted by getting flanked. If that were the case, then the only smart thing to do would be to snipe from inside a concrete box with a little peephole just large enough to aim and shoot through.
It is a constraint satisfaction problem. By design, the game does not allow a soldier to fire in two directions at once, therefore he/she must choose a target to fire at.
My point is that the game has short comings: rotation velocity. It is an opinion and is neither right nor wrong, so let go.
Grundstein Automation
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Clone D
Grundstein Automation
124
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Posted - 2014.02.03 12:15:00 -
[116] - Quote
Matticus Monk wrote:Wow... 6 pages and no likes.
Dude, you just crashed and burned.
Obviously. But I'm still dealing with low-esteemed gimps like you.
Grundstein Automation
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ANON Cerberus
Tiny Toons
294
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Posted - 2014.02.03 12:17:00 -
[117] - Quote
Clone D wrote:Canari Elphus wrote:Clone D wrote:Canari Elphus wrote:How has this thread gone 6 pages? No, there doesnt need to be a feature that helps make up for your lack of ability to play the game.
1 - Battlefield awareness 2 - Understanding tactics 3 - Going for cover if you get hit, regroup and fight from an advantage
Summary - Stop expecting a game to make up for your shortcomings. If you want a 180 no-scope OHK then go play COD. Read the thread. I have and I still think its wrong. You are asking for a crutch to aide you against someone who was able to outsmart you. Advocating for faster turn speed is fine but nothing that helps you identify an attacker. There always has to be a risk/reward scenario. If you want to have faster turn speed then you have to be ok with a much more sensitive aiming mechanic to go along with it Simply because one is engaged in a frontal assault, does not infer that he/she was outsmarted by getting flanked. If that were the case, then the only smart thing to do would be to snipe from inside a concrete box with a little peephole just large enough to aim and shoot through. It is a constraint satisfaction problem. By design, the game does not allow a soldier to fire in two directions at once, therefore he/she must choose a target to fire at. My point is that the game has short comings: rotation velocity. It is an opinion and is neither right nor wrong, so let go.
What you are looking for is a PC computer game my son. You will much prefer the speed of a mouse to that cruddy DS3 you use. Now the problem is in DUST the KB/M is only just supported but it is severely gimped, however you can still turn fast. Give it a try.
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Monkey MAC
Lost Millennium
1808
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Posted - 2014.02.03 12:22:00 -
[118] - Quote
Clone D wrote:Monkey MAC wrote:To the contrary, you have only managed to show your inability to be facing your enemy. Your arguments are normative statements. Monkey MAC wrote:
Ten that is your fault for letting your dropship get shot at. People turn fast enough as it is, your head needs to be on a swivel.
Then truth be told if you are in a Scout suit you shouldn't really be getting shot at all. Your suit is fragile, not designed for 1v1, giving you a L1 double tap, won't improve your chances.
There is no need for a function that disadvantages the guy who took the ti e and effort to shoot you from a position of where he wouldn't getmshot.
Yes the construct of the game do account for armour, but that doesn't mean you should be able to turn round and blast the guy who got a superior position on you.
Normative statements cannot be used to logically deduce anything and are therefore utterly worthless. You probably exercise worthlessness on a daily basis, so be advised that when people disregard everything you say and think of you as having no value to the group, it is probably due to your lack of rational thinking. Regardless of whether or not the community wants the double click L1 function or faster turning speeds, my arguments are based on facts. 1. More than zero soldiers find themselves in a variety of scenarios while on the battle field. 2. Due to the constraints imposed by those scenarios, a soldier may find that he/she has been flanked. These are facts of war and the logical conclusion is that naturally, there will be occasions where a soldier has a need to quickly turn around. You claim the opposite. You lose. Learn from it.
Hold on, your telling my entire arguement is useless because you can't logically deduce anything from it? You can't deduce the fact 1) If someone flanks you there is/should never a counter 2) That being flanked is often a result of poor awareness 3) That allowing someone to use your function can be exploited terribly
As you said above due to Scenarios that can happen people can find themselves flanked, it is down to the soilder not to find themselves in these scenarios. Finally
Clone D wrote: You loose Learn from it
Take a leaf from your own book and stop getting shot in the back.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Clone D
Grundstein Automation
124
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Posted - 2014.02.03 12:34:00 -
[119] - Quote
Monkey MAC wrote:Hold on, your telling my entire arguement is useless because you can't logically deduce anything from it? You can't deduce the fact 1) If someone flanks you there is/should never a counter 2) That being flanked is often a result of poor awareness 3) That allowing someone to use your function can be exploited terribly Take a leaf from your own book and stop getting shot in the back.
Let me help you. This is a normative statement:
Monkey MAC wrote:If someone flanks you there is/should never a counter
The underlined word, should, indicates that this is a personal value and is therefore not a fact.
This statement is up for interpretation and is dubious at best:
Monkey MAC wrote:being flanked is often a result of poor awareness
This is an opinion:
Monkey MAC wrote:That allowing someone to use your function can be exploited terribly
Go take a debate class. Your arguments are flakey at best.
Grundstein Automation
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
302
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Posted - 2014.02.03 12:36:00 -
[120] - Quote
I like cake. |
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