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Thread Statistics | Show CCP posts - 1 post(s) |
Raylon Mortien
Eternal Beings Proficiency V.
12
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Posted - 2014.02.04 09:52:00 -
[151] - Quote
L1, L1,R1,L1,L1,R1,L1,L1,R1,L1,L1,R1... Wait maybe if you triple tap L1 it will heashot them for you since in "real life" you should be able to aim for the head right after turning around.... ... and if if you quadruple tap L1 it will call down an AI ADS that follows you around with remote reps and infinite nano's falling out of the back while simultaneously firing at anyone within 50m of you so you don't have to think about how this game is nothing like real life...
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
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CCP Logibro
C C P C C P Alliance
4693
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Posted - 2014.02.04 10:01:00 -
[152] - Quote
Moved to Feedback/Requests.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
164
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Posted - 2014.02.04 10:08:00 -
[153] - Quote
Raylon Mortien wrote:L1, L1,R1,L1,L1,R1,L1,L1,R1,L1,L1,R1... Wait maybe if you triple tap L1 it will heashot them for you since in "real life" you should be able to aim for the head right after turning around.... ... and if if you quadruple tap L1 it will call down an AI ADS that follows you around with remote reps and infinite nano's falling out of the back while simultaneously firing at anyone within 50m of you so you don't have to think about how this game is nothing like real life... Drone commander is a viable idea. As is an assassin suit with auto-aim, sidearm only and 10HP. Headshots easily, but even a spray bullet will kill it. |
Clone D
Grundstein Automation
130
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Posted - 2014.02.04 11:21:00 -
[154] - Quote
Sole Fenychs wrote:I wouldn't have quad-posted to answer every single post and I wouldn't have counterattacked with equally low level of expression. I would have waited for ten or so replies and then adressed the concerns of the commenters and edited the OP.
Points taken. New forum protocol adopted.
Grundstein Automation
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General12912
Gallente Marine Corps
49
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Posted - 2014.02.04 11:40:00 -
[155] - Quote
i like the idea, but it could be expoited pretty easily. a good fix for this could be that you are only able to do it if you have taken 'x' number of shots within a very short time span. that way, scouts could still take out enemies from behind without having to worry about it and snipers can still snipe without being located. |
Monkey MAC
Lost Millennium
1834
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Posted - 2014.02.05 00:22:00 -
[156] - Quote
Sis le Fenychs wrote:Baal Roo wrote: The problem here isn't that I don't understand your position or the scenarios in which a fast turn speed would "help," the problem is that we have a differing of opinion on whether that is the sort of "help" that should be afforded to players in the first place.
I'm completely unrelated to the OP and actually think that he handled this thread in the worst possible way. But could you tell me if you hate mouse players? Those can turn very quickly, after all. Would be nice to know. By the way, what do you think about a module that allows commando suits to use an ability similar to what OP proposed? It would snap to the closest target... Independant of IFF information. So a commando with that module would indirectly benefit from going lone wolf, as there wouldn't be any allies to auto-aim at. The idea would be to make the commando the one man army with restrictions - High scan profile, disadvantages when being supported, a severe lack of PG/CPU reserves as well as armor and low movement speed. I feel that that's the kind of thing that proto equipment should do. Completely weird, but useful with an atypical playstyle. Maybe the module should also require your passive scan to be capable of scanning the target. But that would be an insane disadvantage for a heavy suit and more suited to a scout. I prefer to look on the bright side when it comes to game mechanics, instead of dismissing everything and whining. It's a lot more fun and much more productive that way.
Their is an input wide rotation cap, KBM users do not physically turn any faster than DS3 users, if anything they turn slightly slower due to latency.
As for a Module as you described, how much easier do you want this game? What next a Module that can automatically pull the trigger for you? No suit Is a "One-Man Army" ever, that is a COD mentality, I friggin give up with some of you people sometimes.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
176
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Posted - 2014.02.05 10:53:00 -
[157] - Quote
Monkey MAC wrote: As for a Module as you described, how much easier do you want this game?
Doesn't get much easier than a reload system that is literally there as a placebo. You could make it automatic and map the button to something else and nothing would change, aside from vehicles.
Quote: What next a Module that can automatically pull the trigger for you? No suit Is a "One-Man Army" ever, that is a COD mentality, I friggin give up with some of you people sometimes.
I see you have never defended an objective on your own. It's the pure one-man-army experience in this game. I can kill half a dozen guys before they finally manage to take the objective from me.
But a module that automatically pulls the trigger would be nice for vehicles and snipers. You'd only need to focus on aiming, but the perfect shot would be done automatically. As a bonus effect, it could circumvent the hit detection because it's initiated by the system, which would fix the biggest issue with sniping.
And, seriously, if you want a one-man-army there's mechanized warfare and HMG users with LAVs. Have you ever directly fought an ADS or HAV as infantry? Or what about proto users or the RR/CR? Or RE scouts? It seems like you are playing a different game. There's plenty of ways to get a single guy to murder masses of enemies. That's the foundation of the game - Choose how you play. You become a one-man-army by doing a tradeoff, either by using a fatsuit and becoming exceedingly slow (Let's ignore LAV popping) or by using a vehicle and becoming a huge target (That is currently invincible, but let's ignore that) or by using a scout suit and practicing extreme amounts of situational awareness. If there was no possibility of becoming a one-man-army, this game would be boring. Smart playing and unorthodox approaches should be rewarded and you can't do that if everything is balanced towards 1:1 ratio of kills to deaths.
The auto-aim that I was talking about is exactly in the same vein - Give up your utility, teammates and mobility to become pure direct fire murder. Note that a simple aimbot simply wouldn't work for indirect fire weapons, except at close ranges. Any sniper will easily kill you, even if you can snap at infinite distances (Which shouldn't be possible because it would make the aimbot entirely pointless), which would finally give the sniper role some more usability and there's plenty of ways of changing equipment type to overcome you. You just lack imagination. |
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