Spkr4theDead
Red Star. EoN.
1703
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Posted - 2014.01.29 11:51:00 -
[1] - Quote
OverIord Ulath wrote:Takahiro Kashuken wrote:Toby Flenderson wrote:Atiim wrote:Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise With no DEV confirmation you can't even prove yourself correct. Even if, these alleged drones are automated and their functions are still managed by 1 player, so that argument is both incorrect and irrelevant. Haha try this... No. There are no drones and things are not as you claim. You cannot prove otherwise, thus you are wrong by your own logic. Give it up, Atiim, you can't argue with someone who thinks that a magical teapot in the asteroid belt is worth believing in just because it cannot be proven to not exist. Lore You cant prove otherwise But this is the future where a pod pilot in EVE can use his ship with a skeleton crew, without the pod pilot it would take a full crew In DUST with his pilot suit it only takes 1, the other 2 gunners offer nothing to the working of the tank, they dont increase its HP or its resistance or its speed etc *checks skill tree and market place* Nope, no pilot suit. Take your babbling elsewhere please. You have an incoherent, illogical hatred of tanks. Tell me, where did the tank touch you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1711
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Posted - 2014.01.30 18:46:00 -
[2] - Quote
Alaika Arbosa wrote:English, do you not wear a dropsuit inside that HAV? I am willing to bet you do, even if it is a bpo suit with nothing more than a bpo gun.
My point is this; you chose to spend 20m+ SP on something that amounts to a second dropsuit encasing your first. The assault with 20m+ sp invested in being infantry isn't choosing to invest sp in a second dropsuit with potentially the room for three. This is why he spawns in with only room for one in his dropsuit and absolutely zero potential to have anyone else to join him in that dropsuit. Tankers want that second dropsuit with that second set of weapons which is why you need to spend that extra SP on HAVs.
Infantry can't bail from their dropsuit when they get deep into armor, tankers can.
Infantry can't achieve 6000 ehp or more, tankers can.
On foot, infantry cannot achieve the speeds that HAVs can.
No single light weapon or even heavy weapon can achieve the raw damage output that HAVs can.
What is the drawback to being encased in that mobile battlestation/panic room?
I'd be willing to bet that HAVs are vastly more complex than dropsuits as well. Infantry are designed and intended to be able to solo. HAVs otoh, have the potential for multiple operators and accordingly have a higher potential to fulfill.
Dropsuits individually achieve their maximum potential with only one operator (this can be enhanced through teamwork, though this isn't 100% necessary for dropsuits to achieve their full potential individually).
HAVs are possessed of vastly more potential in many areas, in order for them to achieve their full potential, they should require multiple operators. The thought that a single operator can unlock a vastly greater amount of potential by themselves is silly and absurd. Since HAVs are force multipliers that bring much more to the table than 4 infantry can, I don't find it unreasonable for them to require 4 operators to achieve their full potential.
They aren't solo pwnmobiles and shouldn't be despite how much you want them to be. If you want to solo in your HAV, you should be restricted to the potential achieveable by any single infantry
It's a force multiplier, dude. There's a reason Panzer battalions were so feared. Tanks are supposed to be powerful and scary.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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