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Aizen Intiki
OSG Planetary Operations Covert Intervention
752
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Posted - 2014.01.26 01:35:00 -
[1] - Quote
Squagga wrote:I firmly believe that the most important and fairest way to solve this problem is to keep everything the way it is, but to make it more difficult to obtain these tanks. They should cost more, both in SP and in ISK. Maybe even the militia ones can be cheap. So that new people can get into them. But they arent nearly as strong. I was talking with some buddies last night they suggested that there should be a limit on how many vehiceles YOU can call in. If you lose a tank then you gotta wait for about four or five mins before you can call in another one. Which would cause you to have to be skilled in both infantry and vehicles. I do agree that just one person shouldn't be able to take out a tank. But then again it shouldn't be so easy for just one person to get a tank
This, minus that last suguestion
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Aizen Intiki
OSG Planetary Operations Covert Intervention
752
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Posted - 2014.01.26 01:37:00 -
[2] - Quote
We plug ourselves into the HAV, so we can control many of the functions at the same time. Degraging ourselves to mortal ways of life is silly. no.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Aizen Intiki
OSG Planetary Operations Covert Intervention
752
|
Posted - 2014.01.26 01:41:00 -
[3] - Quote
DeadlyAztec11 wrote:Aizen Intiki wrote:We plug ourselves into the HAV, so we can control many of the functions at the same time. Degraging ourselves to mortal ways of life is silly. no. You know what's also silly? Needing Proto AV to destroy Militia HAV's.
Do we have to do this again?
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Aizen Intiki
OSG Planetary Operations Covert Intervention
754
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Posted - 2014.01.26 03:14:00 -
[4] - Quote
Atiim wrote:Aizen Intiki wrote:We plug ourselves into the HAV, so we can control many of the functions at the same time. Degraging ourselves to mortal ways of life is silly. no. There are only two functions to control
Well, control of the hull, loading the ammo, aiming the turret & firing it, controlling the modules, etc. is done probably in a mortal HAV by a 3-4 man crew.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Aizen Intiki
OSG Planetary Operations Covert Intervention
754
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Posted - 2014.01.26 03:19:00 -
[5] - Quote
Joel II X wrote:Aizen Intiki wrote:DeadlyAztec11 wrote:Aizen Intiki wrote:We plug ourselves into the HAV, so we can control many of the functions at the same time. Degraging ourselves to mortal ways of life is silly. no. You know what's also silly? Needing Proto AV to destroy Militia HAV's. Do we have to do this again? Not if you don't back away. Tanks are broken. Everyone knows this.
I've already given reasonable suguestions. This is unreasonable. My first point makes this make no sense lore wise, as we're not mortals, and I have to skill into it, so why do I let a bluedot use it?
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
754
|
Posted - 2014.01.26 03:24:00 -
[6] - Quote
Read, and quiet.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
754
|
Posted - 2014.01.26 03:41:00 -
[7] - Quote
Gavr1lo Pr1nc1p wrote:DeadlyAztec11 wrote:buzzzzzzz killllllllll wrote:ccp should make it so the driver can only use the front turret, and a gunner can use the large turret
Boom. Tanker Logic. No tanker logic is as follows- I have a tank so because its name is tank, I should be invincible.
No, that's sad little scrub logic. See, you see me saying that you're bad when you want to solo vehicles easily, but your mind sees me saying that I should be invincible.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
754
|
Posted - 2014.01.26 05:07:00 -
[8] - Quote
buzzzzzzz killllllllll wrote:Aizen Intiki wrote:Gavr1lo Pr1nc1p wrote:DeadlyAztec11 wrote:buzzzzzzz killllllllll wrote:ccp should make it so the driver can only use the front turret, and a gunner can use the large turret
Boom. Tanker Logic. No tanker logic is as follows- I have a tank so because its name is tank, I should be invincible. No, that's sad little scrub logic. See, you see me saying that you're bad when you want to solo vehicles easily, but your mind sees me saying that I should be invincible. No, im pretty sure hes saying that most tankers want to be invincible because they have a tank, and that is how the game is. Btw, I have an alt with pro 5 forges and the highest tier vehicle stuff, so I know what im talking about
I have Forges at prof. 5 (even though I never use it lol, swarms at prof. 5, PLC at prof. 5, and I got RE's at lvl 5. I win.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
756
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Posted - 2014.01.26 05:44:00 -
[9] - Quote
Atiim wrote:Aizen Intiki wrote:I have Forges at prof. 5 (even though I never use it lol, swarms at prof. 5, PLC at prof. 5, and I got RE's at lvl 5. I win. And I have an alt touting dual damage mods with a Particle Cannon. Do you want a cookie or something?
But rails are for scrubs. I still win.
EDIT: Chocolate chip or sugar, leaning towards sugar
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
756
|
Posted - 2014.01.26 05:45:00 -
[10] - Quote
jordy mack wrote:Aizen Intiki wrote:We plug ourselves into the HAV, so we can control many of the functions at the same time. Degraging ourselves to mortal ways of life is silly. no. Are u sure? I heard its all levers, pedals and minority report in there. Maybe u plug ur helmet cam/suit computer in to monitor stuff, but I'm pretty sure that's the main difference between pilots and mercs. We can't do the whole matrix jack in thing.
Yes, I'm sure.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 00:39:00 -
[11] - Quote
Arkena Wyrnspire wrote:AP Grasshopper wrote:OverIord Ulath wrote:Then shouldn't they require the same number of people to run their tanks? I mean... If you are taking 3 people's attention away from focusing on winning the match just to deal with you, shouldn't you require the same number of people to distract them? Eve pilots can fly Titans entirely by themselves. Incase you didn't know, its a video game. A titan is not to subcaps as a tank is to infantry. For one, titans cost literally a thousand times as much as a subcap. When your tank costs 1000x more than an infantry suit, then we can compare them to titans. Oh, also - titans are laughably ineffective against subcaps. Tanks are very effective at killing infantry. This is a bad comparison and you should feel bad.
More like BS vs. Cruiser/destroyer/slow frigate.
and we all know who that will end. Well, everyone who plays EVE anyways.
Also, technically, we don't fly Titans all by oursleves. They do have a crew. But the Titan crew piloted by a Cap is far smaller than a non cap crew.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 00:40:00 -
[12] - Quote
Sam Booty wrote:Make tanks base cost 1 million ISK, dropships 2 million ISK. Decrease efficiency of all armor/shield hardeners. Improve swarm launcher at close range (if you are close to target they should do like 50% more damage) and improve AV grenades they are so useless now.
You could also develop new AV swarm launcher weapon which locks on to vehicles and allows delayed explosion.
If you leave the game as it is you will just continue to lose players.
So a return to 1.6. Obvious scrub is obvious.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 00:41:00 -
[13] - Quote
jordy mack wrote:Atiim wrote:Aizen Intiki wrote:Yes, I'm sure. Can I have DEV confirmation? :P No seriously, how do u know u jack in? Isn't that the reason we can never be pilots AND mercs. Also where do u plug the... yer nevermind..
We can't plug into a ship because it's a different implant. We use a different kind of pod.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 00:44:00 -
[14] - Quote
Monkey MAC wrote:Cooper Eudaemon wrote:What if you had to run a Pilot dropsuit to drive/fly a vehicle? Do you guys think that would balance things? You'd have to skill into the suit--to use advanced or prototype weapons or modules, you'd have to have an advanced or prototype suit. And it'd be a light suit, so you'd be paper thin outside of your vehicle. There could even be modules and equipment specific to the pilot suit, to provide a further ISK/SP sink. Provided their is a mlt variant, I see no prolem with HAV's or HAAV's , MAV's or MAAV'S requiring a pilot suit to run. Light vehicle shouldn't need them otherwise you are unfairly stopping the use of personal transport.
It's a tech 2 suit, so no, there wouldn't be a MLT version.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 00:45:00 -
[15] - Quote
Teilka Darkmist wrote:Korvin Lomont wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. To my my knowlegde EVE ships have large crews of mortal humans on board, but capsuleers simply don't care for them... I've seen it both ways about crews on capsuleer controlled ships. It seems some have crews and some don't. It, unfortunatly, doesn't seem to have any effect on how the ship actually flies. Personally I think it would be great if you could chose to have a human crew on your ship which includes a slight recurring cost (We're talking tens or hundreds of isk depending on the size) whilst you're actually undocked but which improves your stats a small amount. This would take into account how automated systems can only react to problems as they happen or after they happen. With a human you have an ability to predict where problems are going to happen based on information an automated system can't detect and interpret as it would be highly situational. How this feeds into tanks is, I think a tank should be useable as a one-man, automated system, but it should be most effective when it has a crew onboard, communicating with each other. Dropships should be better when they have a pilot and a co-pilot/gunner than they are with just a pilot. It should apply even more in Dust than in EVE as you have less time to react to events as they happen. In space you usually have kilometres between you and your opponent. On the ground you have metres.
Bro, the crewed ships preform far worse than the Capusleer ships with a small crew or no crew.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 01:07:00 -
[16] - Quote
Teilka Darkmist wrote:Aizen Intiki wrote:Teilka Darkmist wrote:Korvin Lomont wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. To my my knowlegde EVE ships have large crews of mortal humans on board, but capsuleers simply don't care for them... I've seen it both ways about crews on capsuleer controlled ships. It seems some have crews and some don't. It, unfortunatly, doesn't seem to have any effect on how the ship actually flies. Personally I think it would be great if you could chose to have a human crew on your ship which includes a slight recurring cost (We're talking tens or hundreds of isk depending on the size) whilst you're actually undocked but which improves your stats a small amount. This would take into account how automated systems can only react to problems as they happen or after they happen. With a human you have an ability to predict where problems are going to happen based on information an automated system can't detect and interpret as it would be highly situational. How this feeds into tanks is, I think a tank should be useable as a one-man, automated system, but it should be most effective when it has a crew onboard, communicating with each other. Dropships should be better when they have a pilot and a co-pilot/gunner than they are with just a pilot. It should apply even more in Dust than in EVE as you have less time to react to events as they happen. In space you usually have kilometres between you and your opponent. On the ground you have metres. Bro, the crewed ships preform far worse than the Capusleer ships with a small crew or no crew. Yes, non-capsuleer ships do perform worse. What I'm saying is that Capsuleer ships with a crew should, in my opinion, be at least slightly better than Capsuleer ships with no crew.
Some Cap ships still require crews to fully operate, and each time we dock, we get a new crew. If our ship dies, the crew escapes, or is killed in the blast.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 01:08:00 -
[17] - Quote
Monkey MAC wrote:Aizen Intiki wrote:Monkey MAC wrote:Cooper Eudaemon wrote:What if you had to run a Pilot dropsuit to drive/fly a vehicle? Do you guys think that would balance things? You'd have to skill into the suit--to use advanced or prototype weapons or modules, you'd have to have an advanced or prototype suit. And it'd be a light suit, so you'd be paper thin outside of your vehicle. There could even be modules and equipment specific to the pilot suit, to provide a further ISK/SP sink. Provided their is a mlt variant, I see no prolem with HAV's or HAAV's , MAV's or MAAV'S requiring a pilot suit to run. Light vehicle shouldn't need them otherwise you are unfairly stopping the use of personal transport. It's a tech 2 suit, so no, there wouldn't be a MLT version. All our current suits are T2, or are you referring to specalization in skill tree. Either then no, if their is not a mlt variant of a suit then it shouldn't be necessary to pilot a vehicle.
No they are not. Light, Medium, Heavy frames, and every vehicle but the ADS is tech 1.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
772
|
Posted - 2014.01.27 02:43:00 -
[18] - Quote
Monkey MAC wrote:No you are kistaken all suits are Tier 2, their used to be a previous iteration of suits that diddn't havethe same player model. Its the same with weapons there used to be a T1 Assault Rifle with an underslung grenade launcher, check the old footage. T3 weapons are rumoured to have hundreds off attachments and configurations. You are definitely thinking of pilot suits being up a skill tree level (called a specilization)
1: It's tech, not tier
2: That's not how techs work
3: I know about weapon rigging, and known about it way before you.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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